You have unrestricted access exits from cargo bay to the hallway including out of the mailroom. Just an interesting map observation not even telling you to change it like you could haha.
Surpassed my expectations.
Search found 305 matches
- Mon Apr 14, 2025 5:23 am
- Forum: Spriting and Mapping
- Topic: CatwalkStation - Testmerge and RELEASE!
- Replies: 15
- Views: 10091
- Sun Apr 13, 2025 4:03 am
- Forum: Ideas
- Topic: Bring back medibot chemicals
- Replies: 6
- Views: 6763
Re: Bring back medibot chemicals
Warning: graphic powerlaming
recent events on the station have left me very dissapointed.png
So this is the new/old medbay strategy, 4 medibots in a circle, heals from 20 hp to 95 in no time flat. Seen it 3 rounds this week(p sure i only played 4)
Now if you ask me, easy 2 pronged solution
By ...
recent events on the station have left me very dissapointed.png
So this is the new/old medbay strategy, 4 medibots in a circle, heals from 20 hp to 95 in no time flat. Seen it 3 rounds this week(p sure i only played 4)
Now if you ask me, easy 2 pronged solution
By ...
- Fri Apr 11, 2025 1:36 pm
- Forum: Ideas
- Topic: TV Head Robots Fan Club (IPC thread)
- Replies: 9
- Views: 7918
Re: TV Head Robots Fan Club (IPC thread)
You have two options,
1. Solve the myriad of balance issues caused by IPCs by making them lame organic analogues, then get ur pr closed cause maints have already said IPCs have no justifiable design space given borgs and augs exist
2. Save yourself the effort and go wear one of those tv helmets ...
1. Solve the myriad of balance issues caused by IPCs by making them lame organic analogues, then get ur pr closed cause maints have already said IPCs have no justifiable design space given borgs and augs exist
2. Save yourself the effort and go wear one of those tv helmets ...
- Thu Apr 10, 2025 11:33 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3981
- Views: 1331472
Re: ITT: We make shitty suggestions and come up with poor ideas.
I had posted in the wrong thread, so I suppose i should thank you for making my suggestion shit.
- Wed Apr 09, 2025 2:26 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3981
- Views: 1331472
Re: ITT: We make shitty suggestions and come up with poor ideas.
A pair of gloves with which you can grind items with by crushing them in your hand
- Wed Apr 09, 2025 4:03 am
- Forum: Ideas
- Topic: tapeworm Anteg idea
- Replies: 12
- Views: 8018
Re: tapeworm Anteg idea
Okay so there's this suit but its like ancient alien technology read: SCIFI So the suit is actually a set of clothing items like gloves, suit, oversuit, helmet ect which start out in the possession of different crewmembers cause they found the stuff before the shift started yea, so its like five ...
Crumbs
https://voca.ro/1m5iCke5oa5Y
sent from my ipad
sent from my ipad
- Tue Apr 08, 2025 12:00 am
- Forum: General Chat
- Topic: Revert to save pop
- Replies: 74
- Views: 28539
Re: Revert to save pop
if /tg/ ever expands to ss14 we should name it /qst/station actually no thats soulless
- Mon Apr 07, 2025 2:37 pm
- Forum: Off Topic
- Topic: Ludum Dare
- Replies: 9
- Views: 7604
Re: Ludum Dare
9 PM Friday, theme was depths
I could work with that
Using monogame(c# is garbage btw)
Esoteric post apocalyptic paradigm shift fishing simulator in which the fishing hook is playing DDR
Scrapped in 3 hours due to lack of creative justification.
Sleep at midnight
wake up,
dotnet is throwing a fit ...
I could work with that
Using monogame(c# is garbage btw)
Esoteric post apocalyptic paradigm shift fishing simulator in which the fishing hook is playing DDR
Scrapped in 3 hours due to lack of creative justification.
Sleep at midnight
wake up,
dotnet is throwing a fit ...
- Sat Apr 05, 2025 8:56 pm
- Forum: Off Topic
- Topic: Ludum Dare
- Replies: 9
- Views: 7604
Re: Ludum Dare
I LOVE LUDUM DARE
- Fri Apr 04, 2025 12:44 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3794
- Views: 1214997
Re: Minor Suggestions
Windoors get an intermediate broken state which is visibly passable and broken like what a broken windoor is now BUT you can easily fully destroy it OR easily undo the damage(outside of the shard decals & such) by slapping it with a new sheet of glass. It helps reconstruction work without entirely ...
- Fri Apr 04, 2025 12:20 am
- Forum: Closed Policy Discussion
- Topic: Hide station orbit reports
- Replies: 20
- Views: 12238
Re: Hide station orbit reports
Don't remove the shift divergency portion, it does the whole intel report thing way better, especially with station traits which are minor but are possible to leverage in your favor if you know about them.
- Sun Mar 23, 2025 6:50 pm
- Forum: Ideas
- Topic: tapeworm Anteg idea
- Replies: 12
- Views: 8018
Re: tapeworm Anteg idea
okay so theres like these guys they're like teamed up with eachother like some fashion of team antag and they're all like crew but they all read intergalactic society and its consequences and now they want to turn space station 13 into a planet so instead of crashing this station with no survivors ...
- Thu Mar 13, 2025 8:06 pm
- Forum: Candidate Debates
- Topic: Round Removal
- Replies: 7
- Views: 7402
Round Removal
Hello,
Keep responses succinct.
QUESTION FONT GO!
Should a player expect the possibility to be removed from the round when they are killed?
What percentage of rounds in which a player joins should they be purposefully irretrievably killed by an antagonist(round removal)?
What percentage of crew ...
Keep responses succinct.
QUESTION FONT GO!
Should a player expect the possibility to be removed from the round when they are killed?
What percentage of rounds in which a player joins should they be purposefully irretrievably killed by an antagonist(round removal)?
What percentage of crew ...
- Mon Mar 10, 2025 4:46 pm
- Forum: Events Workshop
- Topic: PREMAPPED EVENT! /t/ vs /g/ station
- Replies: 6
- Views: 5681
Re: PREMAPPED EVENT! /t/ vs /g/ station
Works for me.
I did scale it to accommodate lower populations for server seeding purposes, but assuming 5 players from each station immediately departed for ruin raiding expeditions/station expansion EVA, there would be 15 players station bound without purchase of additional EVA gear. My baseline ...
I did scale it to accommodate lower populations for server seeding purposes, but assuming 5 players from each station immediately departed for ruin raiding expeditions/station expansion EVA, there would be 15 players station bound without purchase of additional EVA gear. My baseline ...
- Mon Mar 10, 2025 3:25 pm
- Forum: Events Workshop
- Topic: PREMAPPED EVENT! /t/ vs /g/ station
- Replies: 6
- Views: 5681
Re: PREMAPPED EVENT! /t/ vs /g/ station
Yea just drop the provisional event time & server here and I'll be on if I can observing and offering consultation in dchat.
I suppose I'll see if I can acquire an event runner role if those still exist.
I suppose I'll see if I can acquire an event runner role if those still exist.
- Sun Mar 09, 2025 7:20 pm
- Forum: Ideas
- Topic: tapeworm Anteg idea
- Replies: 12
- Views: 8018
Re: tapeworm Anteg idea
okay so theres this guy and he's a 2019 ss13 bagil enjoyer and he spawns in maintenance like a boss thougheverbeit he is wearing a dilapidated security jumpsuit and a vlad hantere medal of epic greentext but hes from the future and my antagonist will be stun proof and have a hybrid taser and dermal ...
- Sat Mar 08, 2025 10:37 pm
- Forum: Events Workshop
- Topic: PREMAPPED EVENT! /t/ vs /g/ station
- Replies: 6
- Views: 5681
Re: PREMAPPED EVENT! /t/ vs /g/ station
Map image scaled by 1/2 for reference
- Sat Mar 08, 2025 3:00 am
- Forum: Events Workshop
- Topic: PREMAPPED EVENT! /t/ vs /g/ station
- Replies: 6
- Views: 5681
Re: PREMAPPED EVENT! /t/ vs /g/ station
Internal security is important! First crew to produce a crew manifest containing only their own and all of their own members gets [mid reward]
Real teamwork involves management meetings and stuff, right? Hold a staff meeting to figure out whose doing what! Get a [mid reward] for your trouble ...
Real teamwork involves management meetings and stuff, right? Hold a staff meeting to figure out whose doing what! Get a [mid reward] for your trouble ...
- Sat Mar 08, 2025 2:18 am
- Forum: Events Workshop
- Topic: PREMAPPED EVENT! /t/ vs /g/ station
- Replies: 6
- Views: 5681
PREMAPPED EVENT! /t/ vs /g/ station
BEHOLD, A PLUG AND PLAY EVENT FOR 12 TO 26 PLAYERS, THE CURE TO THE CANCER KILLING /tg/station IS TO SPLIT IT DOWN THE MIDDLE
Introducing /t/ VS /g/ station , a revolutionary new take on space station 13. Just download the map and it just works (with large amounts of admin intervention if you ...
Introducing /t/ VS /g/ station , a revolutionary new take on space station 13. Just download the map and it just works (with large amounts of admin intervention if you ...
- Wed Mar 05, 2025 1:07 am
- Forum: Closed Policy Discussion
- Topic: Spin up US MRP 2
- Replies: 16
- Views: 10565
Re: Spin up US MRP 2
Call it Audrey
- Sat Mar 01, 2025 4:40 pm
- Forum: Roleplaying
- Topic: Patient presents with climbing toxin damage and vomiting
- Replies: 12
- Views: 10121
Re: Patient presents with climbing toxin damage and vomiting
romerol in reference to malig. romerol tumor.
- Wed Feb 26, 2025 6:39 pm
- Forum: Closed Policy Discussion
- Topic: The Inevitable Rule 11 Thread
- Replies: 84
- Views: 29047
Re: The Inevitable Rule 11 Thread
But we need to step away from this "good/bad" "get out of my sight" kind of framing. Not because the people you mention in your example are worth saving, but because there's obviously more possibility for nuance (like the poorly advised joke you mentioned)
If we ground ourselves in this good/bad ...
- Wed Feb 26, 2025 1:30 pm
- Forum: Roleplaying
- Topic: Patient presents with climbing toxin damage and vomiting
- Replies: 12
- Views: 10121
Re: Patient presents with climbing toxin damage and vomiting
It was romerol. U FAIL!!!!
- Wed Feb 26, 2025 6:26 am
- Forum: General Chat
- Topic: Headmin Burnout
- Replies: 19
- Views: 10284
Re: Headmin Burnout
Thanks for general I don't have the hours needed for punk club
The biggest tensor of the headadmin design is their need to respond to apocalyptic shitstorms once every 2 months with some number of paragraphs explaining why some socially stunted yet internally assured otherwise contingent of the /tg ...
The biggest tensor of the headadmin design is their need to respond to apocalyptic shitstorms once every 2 months with some number of paragraphs explaining why some socially stunted yet internally assured otherwise contingent of the /tg ...
- Wed Feb 26, 2025 6:09 am
- Forum: Coding Feedback
- Topic: Lets talk about departments
- Replies: 17
- Views: 12666
Re: Lets talk about departments
Well I wrote of philosophies but then those writings illuminated even better reasonings which I cannot write of due to more block, thus a list:
Alright lets define some terms to make this easier.
Territory Despondency: A response from a player in a department to a high frequency of departmental ...
Alright lets define some terms to make this easier.
Territory Despondency: A response from a player in a department to a high frequency of departmental ...
- Mon Jan 13, 2025 4:35 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3981
- Views: 1331472
Re: ITT: We make shitty suggestions and come up with poor ideas.
When admins get dropped from admins.txt there should be automatically triggered upon the next round meteor events that say nearby stars exploded like the q in star trek
- Tue Jan 07, 2025 5:48 am
- Forum: Coding Feedback
- Topic: Lets talk about departments
- Replies: 17
- Views: 12666
Re: Lets talk about departments
well i got over my writers block so pretend I saltposted about science and engineering here
- Thu Jan 02, 2025 7:32 pm
- Forum: Coding Feedback
- Topic: Lets talk about departments
- Replies: 17
- Views: 12666
Lets talk about departments
I write to relieve writers block in my philosophical works
What is the goal of departments? What gameplay purpose does stratifying jobs among them complete? What image or narrative qualities should be found in each, should be unique to each?
I feel that departments have withered in both gameplay ...
What is the goal of departments? What gameplay purpose does stratifying jobs among them complete? What image or narrative qualities should be found in each, should be unique to each?
I feel that departments have withered in both gameplay ...
- Wed Jan 01, 2025 7:25 pm
- Forum: Ideas
- Topic: tapeworm Anteg idea
- Replies: 12
- Views: 8018
Re: gun rak bak wak idea
okay so theres this tot item called spine mounted gun rack and its like a backpack that is really loud smelling and spacemen look at you and they say oh hes got a bak rak spine gun thing and it only set_holdable()s guns(no wands xd xe) and you can put any gun in any of its 6 slots its 6 slots cause ...
- Wed Jan 01, 2025 2:23 am
- Forum: Roleplaying
- Topic: Patient presents with climbing toxin damage and vomiting
- Replies: 12
- Views: 10121
Re: Patient presents with climbing toxin damage and vomiting
It's obviously poisoning, treat with calomel followed by multiver
A search of his department (which you should have done first, idiot) revealed several empty bottles of calomel. In related news he was ODing on 45 units of calomel and his toxin damage continues to accumulate after purging all ...
- Tue Dec 31, 2024 5:20 pm
- Forum: Off Topic
- Topic: About to be 2025 wew
- Replies: 6
- Views: 8531
- Tue Dec 31, 2024 3:42 am
- Forum: Roleplaying
- Topic: Patient presents with climbing toxin damage and vomiting
- Replies: 12
- Views: 10121
- Sun Dec 29, 2024 7:12 pm
- Forum: Ideas
- Topic: tapeworm Anteg idea
- Replies: 12
- Views: 8018
Re: mulligan Anteg idea
Okay so theres this guy who needs to twist tie the captain or RD's noggin in order to steal company sekrits but this guy just shows up on the shuttle which is like mega lame EXCEPT at any time they can call in a new guy with a radio instead of a brain to remotely control so its basically that one ...
- Fri Dec 27, 2024 7:58 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3794
- Views: 1214997
Re: Minor Suggestions
Shrink lavaland, make it 127 by 127.
- Sun Dec 22, 2024 11:35 pm
- Forum: Closed Policy Discussion
- Topic: Make it against the rules, again, to hunt for the nukie ship
- Replies: 15
- Views: 8980
Re: Make it against the rules, again, to hunt for the nukie ship
here we fuckin go again the guy who signed up to play the game constantly is finding the round based game repetitive. 20 percent of nukie rounds is quite rare to most players. This whole futuristic space station deal is repetitive too, i bet the DMV down the street will be a good change of pace ...
- Sun Dec 22, 2024 11:27 pm
- Forum: Ideas
- Topic: tapeworm Anteg idea
- Replies: 12
- Views: 8018
bounty hunt Anteg idea
okay so theres this guy who is like a hit man and he gets a name of a guy and he round removes that guy and green types but the hit-ee is in the know he gets an antag panel that just says "ur hunted, good luck" and he has no hard evidence that hes being hunted which is fucked up cause then he's ...
- Sun Dec 22, 2024 10:23 pm
- Forum: Closed Policy Discussion
- Topic: Make it against the rules, again, to hunt for the nukie ship
- Replies: 15
- Views: 8980
Re: Make it against the rules, again, to hunt for the nukie ship
The metal foam tactic is actually awesome, its like spraypainting a camera but with a grenade and guns. I say add more interior defenses, as the exterior turrets are already lame as hell to die to when you brush a window anywhere near them. Maybe an area bound hologram ghost role. turn that ...
- Thu Dec 12, 2024 11:02 pm
- Forum: Off Topic
- Topic: Technology has lost its SOUL.
- Replies: 4
- Views: 7530
Re: Technology has lost its SOUL.
This is an often expressed sentiment, and you may be embarrassed to hear that, but I enjoyed HOLY FUCK OFF AUTO CORRECT dude it just gave me like 4 different ways to tell timonk how much he matters to me in the rave radbury public relations tone.
AS I WAS SAYING
This is an often expressed sentiment ...
AS I WAS SAYING
This is an often expressed sentiment ...
- Tue Dec 10, 2024 5:57 am
- Forum: Roleplaying
- Topic: The Litmus Test
- Replies: 12
- Views: 8949
Re: The Litmus Test
There is a catharsis which, despite paling in comparison to that associated with literally any other combat system in any other video game, is lost in the yielding to an etiquette not enforced by the same scorekeeper as the click until horizontal sport. I posit that to utilize the combat system is ...
- Tue Dec 10, 2024 5:24 am
- Forum: Coding Feedback
- Topic: What are mechs for? What should mechs be for?
- Replies: 20
- Views: 12127
Re: What are mechs for? What should mechs be for?
I wish more maintainers would ask good questions about design space and intention like the ones in the op so that I could stop having an elevated opinion of jacq cause every time I list the top 6 of the maintainer team in my head I have to pronounce jacq's username and its like standing up quickly ...
- Thu Dec 05, 2024 6:02 pm
- Forum: Ideas
- Topic: tapeworm Anteg idea
- Replies: 12
- Views: 8018
tapeworm Anteg idea
Okay so there's this guy who has like an interdimensional tapeworm and he needs to feed it cause the tapeworm is a funny little guy whos a bit hungy and to feed it this guy needs to send pairs of fellas to the shadow realm through like tagging them(IDK what the process for that would be but it would ...
- Thu Dec 05, 2024 5:25 pm
- Forum: Ideas
- Topic: (Sugestion) Protagonist Anti Antagonist
- Replies: 13
- Views: 8834
Re: Protagonist Guy thing
What if we add an antag, who like kills a guy sometimes. Maybe this guy like knows that an antag fella is out to like get him, but he doesn't have any like proof. So like the guy who is the target maybe has reason to be paranoid, but anyone could claim they're maybe like hunted like. like maybe ...
- Fri Oct 25, 2024 8:52 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 106892
- Fri Oct 25, 2024 3:21 am
- Forum: Coding Feedback
- Topic: I would like a more viceral combat system
- Replies: 14
- Views: 10012
Re: I would like a more viceral combat system
Give the chef a potato peeler and add skinless limb variants for humans. Other races dont get em cause scales/fur are incompatible with the concept of a potato peeler and plasmamen dont do the whole skin thing
- Thu Oct 24, 2024 2:26 am
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 106892
Re: damn it's dead
I have it on good authority you think watching the movie is the same as reading the book despite your apparent illiteracy making only the former accessible to you.
quite frankly if a picture is worth a thousand words then harry potter 1 alone, 152 minutes @ 24 fps comes out to 9120000 words
the ...
- Wed Oct 23, 2024 7:29 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 106892
Re: damn it's dead
I have it on good authority you think watching the movie is the same as reading the book despite your apparent illiteracy making only the former accessible to you.
- Wed Oct 23, 2024 2:51 am
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 106892
Re: damn it's dead
/tg/station is healingSpaceInaba wrote: ↑Wed Oct 23, 2024 1:55 am ima be real this is turning into a hut thread at this rate
- Tue Oct 22, 2024 2:02 am
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 106892
Re: damn it's dead
heres a conspiracy; DrAndre343Halo hates this thread because it isn't one of the flood of emptypost ridden deluge paloozas forewarned by the wise Toronto88 during his gallant rebuke of the reviled saegrimr(whose prose would outshine his sour intentions if not for the triumph of Toronto that day ...
- Tue Oct 22, 2024 1:19 am
- Forum: Closed Policy Discussion
- Topic: RAINBOWTIDE WORLDWIDE
- Replies: 17
- Views: 5149
Re: RAINBOWTIDE WORLDWIDE
I actually dont mind rainbow tide because tider drab is one of the only irrational equipment loadouts players will go out of their way to wear, almost as if they are willfully Playing the Role of a tider.