BEHOLD, A PLUG AND PLAY EVENT FOR 12 TO 26 PLAYERS, THE CURE TO THE CANCER KILLING /tg/station IS TO SPLIT IT DOWN THE MIDDLE
Introducing /t/ VS /g/ station, a revolutionary new take on space station 13. Just download the map and it just works(with large amounts of admin intervention if you want it to be fun).
Ver1.2 changelog:
Way more parity fixes
Added an ID console to the meeting room to allow less frustration in access dissemination. console in bridge remains
Added a research server to each station for smashy objectives.
Made the pet names more clever.
What is it?
This is a map with a cordon down the diagonal, with 2 mostly identical stations made to hold up to 13(heh) players situated at either side.
In the middle is a cordoned off spawn area divided into 2 spawn rooms, which automatically decides what station players will play on.
Stations have separate balance sheets which are spent at the bridge's express supply console and which may be stolen at each station's vault.
There is no arrivals or escape shuttle, and there are no comms consoles. Admins decide when the round ends.
Having trouble telling which is which? /g/ station is at the bottom left and has hacking posters, orange carpet, and red iron asteroid rocks covering its secure areas. /t/station is at the top right btw and has green carpet, antipiracy posters, with grey asteroid rocks.
I'm a player, how does play this?
Bug an admin to run it
Join server,
Spawn in spawn room, walk onto wooden flooring and into the portal
You should now be wearing your station's uniform and be standing in your station's toilet stall, that's the spawn room.
If the round just started and you want to be the captain, race to and fight over the spare in your station's meeting room. Otherwise line up outside the bridge for access requests.
Find out what admins have decided the victory condition to be
Remember that cooperation is the deciding factor for victory when there's an enemy station also trying to pull itself together and beat you in merit or 2d space violence
___
I'm an admin, oh god how do I run this?
Download the map
Server tab -> Change map
Admin tab/events -> modify station traits, cancel all traits planned for the next round
Wait for current round to end,
Delay start for anything you need to get ready
Admin tab/game -> game panel -> KILL ALL DYNAMIC RULESETS, DO NOT FORGET THIS PART
Start the round
Communicate with players as to what their goals are as crews.
Reward players who complete station objectives with armaments.
Make it exciting! Remember, its your job as an event runner to tell a story about two stations beating the ever-loving shit out of each other. If your event sucks it isn't my fault, its yours!
___
Considerations for event runners
Each station has the following: 1 Blackbox recorder in tech storage, one station pet(/t/ has MegaUpload the parrot(yar), and /g/ has Linux the penguin) and a folder of secret documents in the captain's room. These are intended for theft objectives.
There is an allinone telecomms setup in the spawn area, delete this if you want to. It may be interesting to see the small stations rely on face-to-face comms. Each station has a fax, a holopad, and newscasters for interstation rapport.
Stations begin with 2 security lockers, a captain's locker(with its energy gun & sword), two laser guns, a revolver and sniper rifle (in dial safe) in the vault. This is to my knowledge, sufficient firepower to deter a 13 man zerg rush while being unreliable enough to ensure players beg for more guns.
If the bridge supply console is rebuilt for any reason, you will have to var edit the cargo_account to "SCI" for /g/ station and "SEC" for /t/. Station balances begin at 6.5k. Stations are given a free cargo pod beacon but no bluespace pod upgrade. If you aren't feeling charitable they will learn to build cargo platforms hanging off the station.
Each station has an unfinished section south of the meeting room. Try tasking stations with building a kitchen using techstorage boards or something. Each station has a box full of shuttle construction supplies. This is intended to provide players with the ability to carry out group assaults in the mid to late round instead of daisy chaining in space.
Since I have little hope that you can come up with your own event objectives, I will supply some in my next post.
PREMAPPED EVENT! /t/ vs /g/ station
- Capsandi
- Joined: Sat Jan 26, 2019 10:59 pm
- Byond Username: Capsandi
PREMAPPED EVENT! /t/ vs /g/ station
Last edited by Capsandi on Tue Mar 11, 2025 4:10 pm, edited 3 times in total.
Lower your tone with me if your tracked play time doesn't look like this:Timonk wrote:You have clearly never seen his dickWesoda25 wrote:Genuinely think they should be blacklisted.

Flatulent wrote:of course you can change religion doing it while islamic however makes you lose your head from happiness
- Capsandi
- Joined: Sat Jan 26, 2019 10:59 pm
- Byond Username: Capsandi
Re: PREMAPPED EVENT! /t/ vs /g/ station
Internal security is important! First crew to produce a crew manifest containing only their own and all of their own members gets [mid reward]
These are things crews should be doing to give them a chance against enemy infiltration, but they wont cause internal security is lame.Real teamwork involves management meetings and stuff, right? Hold a staff meeting to figure out whose doing what! Get a [mid reward] for your trouble
Cash rewards are good for when you don't know what the crews want.This sector is in chaos, it requires the gentle nurturing of THE LAW, go ransack some ruins while laying claim over them by way of spray-painting or canvas-painted logos. Investors will pay you[some amount]
Spawn in a ghost as the plasteel chef, let them decide the winner.The plasteel chef will be reviewing kitchens in this sector in X minutes! Make sure your kitchen exists and is better than the competition! [reward]
Forced labor is cool actually! Borg an enemy combatant and force them to work to your ends with the right laws! [reward]
This is an example of an objective which forms the backbone of a round. A crew who both has their captain captured and who fails to retrieve them has played offensively and defensively and failed in both respects.Capture the enemy captain and inter them for [amount of time] after shoving this strange alien organ into them.[greentext]
Non-proliferation is coward shit! Build a BSA and blast the enemy station by targeting a GPS signal in their main hallway [greentext]
This requires a ghost willing to stand around on a space ruin waiting to be murdered. The possibility of crews converging at the scene makes for the possibility of a cool story, so don't try this if one crew is more mobile than the otherA high ranking syndicate operative has been spotted at(GPS coordinates of a space ruin), Nanotrasen will reward the crew who kills them with [AWESOME reward]!
Lower your tone with me if your tracked play time doesn't look like this:Timonk wrote:You have clearly never seen his dickWesoda25 wrote:Genuinely think they should be blacklisted.

Flatulent wrote:of course you can change religion doing it while islamic however makes you lose your head from happiness
- Capsandi
- Joined: Sat Jan 26, 2019 10:59 pm
- Byond Username: Capsandi
Re: PREMAPPED EVENT! /t/ vs /g/ station
Map image scaled by 1/2 for reference
Lower your tone with me if your tracked play time doesn't look like this:Timonk wrote:You have clearly never seen his dickWesoda25 wrote:Genuinely think they should be blacklisted.

Flatulent wrote:of course you can change religion doing it while islamic however makes you lose your head from happiness
- kinnebian
- In-Game Admin
- Joined: Tue Jan 19, 2021 2:15 pm
- Byond Username: Kinnebian
- Location: answering irelands call
Re: PREMAPPED EVENT! /t/ vs /g/ station
if i had an interest in running this would you want to be in the copilot seat the first time around as an event help
- Capsandi
- Joined: Sat Jan 26, 2019 10:59 pm
- Byond Username: Capsandi
Re: PREMAPPED EVENT! /t/ vs /g/ station
Yea just drop the provisional event time & server here and I'll be on if I can observing and offering consultation in dchat.
I suppose I'll see if I can acquire an event runner role if those still exist.
I suppose I'll see if I can acquire an event runner role if those still exist.
Lower your tone with me if your tracked play time doesn't look like this:Timonk wrote:You have clearly never seen his dickWesoda25 wrote:Genuinely think they should be blacklisted.

Flatulent wrote:of course you can change religion doing it while islamic however makes you lose your head from happiness
- kinnebian
- In-Game Admin
- Joined: Tue Jan 19, 2021 2:15 pm
- Byond Username: Kinnebian
- Location: answering irelands call
Re: PREMAPPED EVENT! /t/ vs /g/ station
We could do it tommorow, around 7pm UTC? Alternatively we can wait until the weekend, but its your choice. I'll see who else I can get to help if it goes ahead, since it's decently big. Would it be still alright if we went above 13 players each? Running on terry or manny, it would be around 40 pop I reckon.
- Capsandi
- Joined: Sat Jan 26, 2019 10:59 pm
- Byond Username: Capsandi
Re: PREMAPPED EVENT! /t/ vs /g/ station
Works for me.
I did scale it to accommodate lower populations for server seeding purposes, but assuming 5 players from each station immediately departed for ruin raiding expeditions/station expansion EVA, there would be 15 players station bound without purchase of additional EVA gear. My baseline crew predictions would be 2 medical, 3 engineers, 2 security, 1 captain, 3 miner/salvagers, 2 assistants. Actual crew composition subject to change, but that's what I mapped for.
I could see as many as 26 squeezing in as long as the layabouts have enough to bicker about with early objectives(decide on a uniform, take inventory of the vault, write a mission statement which succinctly educates the reader on the core values of the station,ect) to hold over until engineering can pressurize a larger footprint/command can order more suits for off station activities. If there's a surge in players then territory expansion objectives using random space ruins can help limit overcrowding.
I did scale it to accommodate lower populations for server seeding purposes, but assuming 5 players from each station immediately departed for ruin raiding expeditions/station expansion EVA, there would be 15 players station bound without purchase of additional EVA gear. My baseline crew predictions would be 2 medical, 3 engineers, 2 security, 1 captain, 3 miner/salvagers, 2 assistants. Actual crew composition subject to change, but that's what I mapped for.
I could see as many as 26 squeezing in as long as the layabouts have enough to bicker about with early objectives(decide on a uniform, take inventory of the vault, write a mission statement which succinctly educates the reader on the core values of the station,ect) to hold over until engineering can pressurize a larger footprint/command can order more suits for off station activities. If there's a surge in players then territory expansion objectives using random space ruins can help limit overcrowding.
Lower your tone with me if your tracked play time doesn't look like this:Timonk wrote:You have clearly never seen his dickWesoda25 wrote:Genuinely think they should be blacklisted.

Flatulent wrote:of course you can change religion doing it while islamic however makes you lose your head from happiness
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