Headmin Burnout
- TheFinalPotato
- Code Maintainer
- Joined: Sun Oct 13, 2019 7:58 am
- Byond Username: LemonInTheDark
Headmin Burnout
Watch out, I'm using general chat!!! You'll never catch me alive!
Headmins pretty consistently burn out either midway through their terms or immediately after their term ends. I think this sucks.
We're essentially pushing (in theory) popular/experienced people into a meat-grinder every 6 months.
Can you think of anything that might alleviate this issue?
Headmins pretty consistently burn out either midway through their terms or immediately after their term ends. I think this sucks.
We're essentially pushing (in theory) popular/experienced people into a meat-grinder every 6 months.
Can you think of anything that might alleviate this issue?
- Capsandi
- Joined: Sat Jan 26, 2019 10:59 pm
- Byond Username: Capsandi
Re: Headmin Burnout
Thanks for general I don't have the hours needed for punk club
The biggest tensor of the headadmin design is their need to respond to apocalyptic shitstorms once every 2 months with some number of paragraphs explaining why some socially stunted yet internally assured otherwise contingent of the /tg/station userbase(includes dev and admin staff) is in the right to an identical socially stunted yet entirely oblivious to their own maladjustment contingent. Basically if your reading this and you think you know how to act on the internet there's an 85% chance you are delusional.
But for actionable commentary the immediate intuitive answer is 3 month terms but headmin elections are too bulky to hold 3 months apart.
Luckily headmin elections have always been parasocial bs which didn't really matter so we should instead internal discussions it to the max, toss the whole election crap and idk have headmins get veto'd by 2 day player votes or something im so tired
The biggest tensor of the headadmin design is their need to respond to apocalyptic shitstorms once every 2 months with some number of paragraphs explaining why some socially stunted yet internally assured otherwise contingent of the /tg/station userbase(includes dev and admin staff) is in the right to an identical socially stunted yet entirely oblivious to their own maladjustment contingent. Basically if your reading this and you think you know how to act on the internet there's an 85% chance you are delusional.
But for actionable commentary the immediate intuitive answer is 3 month terms but headmin elections are too bulky to hold 3 months apart.
Luckily headmin elections have always been parasocial bs which didn't really matter so we should instead internal discussions it to the max, toss the whole election crap and idk have headmins get veto'd by 2 day player votes or something im so tired
Lower your tone with me if your tracked play time doesn't look like this:Timonk wrote:You have clearly never seen his dickWesoda25 wrote:Genuinely think they should be blacklisted.
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Flatulent wrote:of course you can change religion doing it while islamic however makes you lose your head from happiness
- warbluke
- Joined: Mon May 29, 2017 2:36 pm
- Byond Username: Warbluke
- Location: Veruzia
Re: Headmin Burnout
If someone bails just have the runner up take their place.
Alternatively allow for the formation of admin political parties because clearly nothing can go wrong with that idea.
Alternatively allow for the formation of admin political parties because clearly nothing can go wrong with that idea.
- conrad
- Joined: Mon Jan 09, 2023 11:57 am
- Byond Username: Conrad Thunderbunch
- Location: Set free
Re: Headmin Burnout
Shorten it to three months so they burn in 1.5 months rather than 3.
I play the old man Ricky Paxton, and sometimes the borg Z.E.E.P.
Tell me how'd I do here.
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Armhulen wrote: ↑Thu Nov 30, 2023 11:08 pmThe Spessmen Times wrote:Prohibition agent Sam Salamander bragged that he could find a metacord in any server in under 30 minutes. In Bagil it took him 21 minutes. In Sybil 17 minutes, and Manuel just 11 minutes. But Terry set the record of 35 seconds. Sam asked an assistant on the arrivals shuttle where to get a discord invite, and the assistant linked him one.
RedBaronFlyer wrote: ↑Wed Feb 14, 2024 3:52 pmIt would somehow manage to pick Birdshot Station for headmin if we did that
-
- Github User
- Joined: Tue Jan 23, 2018 11:27 pm
- Byond Username: Subject217
- Github Username: subject217
Re: Headmin Burnout
MSO being gone and (as I understand it?) no longer being the sole person able to make certain changes to the servers is already a huge change in avoiding headmin frustration. Would be cool to have some former headmin perspectives in this thread.
my greatest accomplishments
https://tgstation13.org/phpBB/viewtopic ... 27&t=20553
viewtopic.php?p=447507
https://tgstation13.org/phpBB/viewtopic ... 27&t=20553
viewtopic.php?p=447507
- oranges
- Code Maintainer
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Re: Headmin Burnout
this overfocuses on like a single point of frustration out of the many.subject217 wrote: ↑Wed Feb 26, 2025 5:12 pm MSO being gone and (as I understand it?) no longer being the sole person able to make certain changes to the servers is already a huge change in avoiding headmin frustration. Would be cool to have some former headmin perspectives in this thread.
- TheLoLSwat
- Joined: Thu Nov 17, 2022 9:56 pm
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- Location: Captain's Office
Re: Headmin Burnout
4 months terms (i think 3 is a better idea, but it can be 4 just as a start)
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- Timberpoes
- In-Game Head Admin
- Joined: Wed Feb 12, 2020 4:54 pm
- Byond Username: Timberpoes
Re: Headmin Burnout
MSO induced more burnout in coders than headmins.
Headmin-wise he stayed out of the way unless you were touching his freeze peach or threatening to shut down polcon or whatever.
During my second headmin term he pissed me off at some point near the start, so I lectured him in the headmin channels and his only response was to block me for like 3 weeks.
Headmin-wise he stayed out of the way unless you were touching his freeze peach or threatening to shut down polcon or whatever.
During my second headmin term he pissed me off at some point near the start, so I lectured him in the headmin channels and his only response was to block me for like 3 weeks.
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- RaveRadbury
- In-Game Game Master
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Re: Headmin Burnout
The biggest issue with the headmin team is that you can't strategically pick for optimum synergy.
I am an abstract analytical person, I benefit from grounded social-savvy people
I'm respond to calls to action but fumble scheduling, I benefit from people who handle that stuff better.
I was very much blessed to have a first headmin term with two people who I feel have a lot of characteristics that balanced our team fantastically.
But there's no way to strategize. You can say that the player vote is going to be a bit more fiery or unorthodox, the host vote is going to be stability/sanity, and the admin vote is going to be a similar security vote, but idk I don't think that narrows it all down enough. Especially for people who get in on the player vote and then are de facto seen as secure and known which greatly increases the chance of getting the admin vote in future elections.
Similarly unavoidable are the bad things you have to hear about because the buck stops at you. It just wears on a person and if its difficult to process and the support you need isn't there burnout is inevitable.
I am an abstract analytical person, I benefit from grounded social-savvy people
I'm respond to calls to action but fumble scheduling, I benefit from people who handle that stuff better.
I was very much blessed to have a first headmin term with two people who I feel have a lot of characteristics that balanced our team fantastically.
But there's no way to strategize. You can say that the player vote is going to be a bit more fiery or unorthodox, the host vote is going to be stability/sanity, and the admin vote is going to be a similar security vote, but idk I don't think that narrows it all down enough. Especially for people who get in on the player vote and then are de facto seen as secure and known which greatly increases the chance of getting the admin vote in future elections.
Similarly unavoidable are the bad things you have to hear about because the buck stops at you. It just wears on a person and if its difficult to process and the support you need isn't there burnout is inevitable.
How's my administrating? Call 1-800-RADBURY
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[First MRP Headmin - Player Vote Fall 2021 + Admin Vote Fall 2022] [Heart Emoji ~ Winter Ball Queen 2019]
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- SpaceInaba
- Joined: Wed Sep 21, 2016 1:03 pm
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- Location: everyone's favorite sjw
Re: Headmin Burnout
we should replace head admins with 3 different LLMs that will decide all future policy on our server
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