I would like a more viceral combat system

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Itseasytosee2me
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I would like a more viceral combat system

Post by Itseasytosee2me » #738447

I think it would be cool if our combat lead to graphic outcomes. We have a few harsh elements, disemboweling and cranial fisures, but these only work if the target is in hardcrit/dead. Wounds are nice, but I think the lack of variety and effects leave alot to be desired.
- Sincerely itseasytosee
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NecromancerAnne
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Re: I would like a more viceral combat system

Post by NecromancerAnne » #753865

Visceral how, this is a 2D game with very small sprites and very small detail on a given player character sprite.
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Re: I would like a more viceral combat system

Post by Indie-ana Jones » #753869

You're right, we do need boomerangs
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Itseasytosee2me
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Re: I would like a more viceral combat system

Post by Itseasytosee2me » #753902

NecromancerAnne wrote: Tue Oct 15, 2024 1:06 pm Visceral how, this is a 2D game with very small sprites and very small detail on a given player character sprite.
Description mostly. It would also be cool to have it feel different after being shot up or stabbed up or bludgeoned up.
Again, wounds adds alot in this direction but it doesn’t really do it for me.
Simulation of damage to fat and muscle layers would do alot I think. Tendons and artieries would be sick as well.
- Sincerely itseasytosee
See you later
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mrmelbert
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Re: I would like a more viceral combat system

Post by mrmelbert » #753957

It all links back to Baymed
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Itseasytosee2me
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Re: I would like a more viceral combat system

Post by Itseasytosee2me » #753993

Hey man, its cooler than a health bar.
- Sincerely itseasytosee
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mrmelbert
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Re: I would like a more viceral combat system

Post by mrmelbert » #754006

I've long wanted a more complex health system, a system somewhere between baymed and /tg/med - and in fact I've been working on one for another project - but it's al ways seemed that most of the /tg/ playerbase prefers the fast paced, fast treatment of the current system.

Every time mechanics are added that punish people for fighting to encourage grittier combat, they're not usually liked.
I mean I think even wounds are still mildly controversial years after being added - I seem to remember one of the "/tg/ but good" offshoots removed them first thing.

Adding even more wound variety, or maybe a pain system, is very possible - and very easy - but I can't imagine would be popular.
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Re: I would like a more viceral combat system

Post by Not-Dorsidarf » #754275

I think the key to adding more "visceral" injury experiences is to not make them put people in medbay longer or require much more specialised treatment? I know they generally go hand-in-hand, but I do wonder if we could explore seperating "You can get totally fucked up in a fight" from "you will spend the rest of the round being medically neglected or ignored unless one of the few people who really jive with the details of medical are online".

(Also if they cant be field-treated it creates more incentive to go to medical instead of just stealing a medkit and ignoring blueland)
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Re: I would like a more viceral combat system

Post by NecromancerAnne » #754278

I think testing melberts pain system would be a fun thing to do on tg, but I just like more grittier combat
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Re: I would like a more viceral combat system

Post by Capsandi » #754795

Give the chef a potato peeler and add skinless limb variants for humans. Other races dont get em cause scales/fur are incompatible with the concept of a potato peeler and plasmamen dont do the whole skin thing
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Re: I would like a more viceral combat system

Post by Stabbystab » #757702

I would like a better wound and injury system for sure but the issue is tg med players tend to either be new players or burnt out players so sometimes it takes forever to get someone to realize the reason you’ve been unconscious for the half hour is due to low blood.
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Re: I would like a more viceral combat system

Post by Zeckle » #766181

mrmelbert wrote: Wed Oct 16, 2024 5:55 pm It all links back to Baymed
always
mrmelbert wrote: Thu Oct 17, 2024 5:40 pm I've long wanted a more complex health system, a system somewhere between baymed and /tg/med - and in fact I've been working on one for another project - but it's al ways seemed that most of the /tg/ playerbase prefers the fast paced, fast treatment of the current system.

Every time mechanics are added that punish people for fighting to encourage grittier combat, they're not usually liked.
I mean I think even wounds are still mildly controversial years after being added - I seem to remember one of the "/tg/ but good" offshoots removed them first thing.

Adding even more wound variety, or maybe a pain system, is very possible - and very easy - but I can't imagine would be popular.
Not looking to advertise but Daedalus Dock might have what you're looking for. Something between Bay and TGmed, has pain, etc. : )
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Re: I would like a more viceral combat system

Post by vect0r » #766185

Zeckle wrote: Sun Dec 15, 2024 6:47 am
mrmelbert wrote: Wed Oct 16, 2024 5:55 pm It all links back to Baymed
always
mrmelbert wrote: Thu Oct 17, 2024 5:40 pm I've long wanted a more complex health system, a system somewhere between baymed and /tg/med - and in fact I've been working on one for another project - but it's al ways seemed that most of the /tg/ playerbase prefers the fast paced, fast treatment of the current system.

Every time mechanics are added that punish people for fighting to encourage grittier combat, they're not usually liked.
I mean I think even wounds are still mildly controversial years after being added - I seem to remember one of the "/tg/ but good" offshoots removed them first thing.

Adding even more wound variety, or maybe a pain system, is very possible - and very easy - but I can't imagine would be popular.
Not looking to advertise but Daedalus Dock might have what you're looking for. Something between Bay and TGmed, has pain, etc. : )
I think melbert is happy working on tg & adding rimworld health to maple :p
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Re: I would like a more viceral combat system

Post by Zeckle » #766201

vect0r wrote: Sun Dec 15, 2024 7:46 am
Zeckle wrote: Sun Dec 15, 2024 6:47 am
mrmelbert wrote: Wed Oct 16, 2024 5:55 pm snnp
Not looking to advertise but Daedalus Dock might have what you're looking for. Something between Bay and TGmed, has pain, etc. : )
I think melbert is happy working on tg & adding rimworld health to maple :p
Not super sure what you meant but I really hope I didn't come off as calling for Melbert to work on DD hahaha; I've got nothing to do with it. I think codebases working off of eachother or sharing features is cool, though.
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mrmelbert
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Re: I would like a more viceral combat system

Post by mrmelbert » #766651

Zeckle wrote: Sun Dec 15, 2024 6:47 am Not looking to advertise but Daedalus Dock might have what you're looking for. Something between Bay and TGmed, has pain, etc. : )
They just got baymed there's no tgmed about it
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