Search found 688 matches
- Sun Jun 22, 2025 5:31 pm
- Forum: Policy Discussion
- Topic: [MRP] Forget who killed you.
- Replies: 37
- Views: 1241
Re: [MRP] Forget who killed you.
Changelings can indeed mimic voices basically whenever they want, if you buy the power in the changeling shop.
- Mon Jun 16, 2025 11:36 pm
- Forum: Closed Policy Discussion
- Topic: (MRP) GET THESE HERETICS OUT THE AIRLOCK
- Replies: 56
- Views: 1842
Re: (MRP) GET THESE HERETICS OUT THE AIRLOCK
the cycle of unrestricting and re-restricting changeling doesn't make me hopeful that this is a useful solution to any particular problem
- Sun Jun 15, 2025 3:28 pm
- Forum: Coding
- Topic: QoL for atmos goop
- Replies: 18
- Views: 1133
Re: QoL for atmos goop
I think what they are saying is that the atmos modsuit has what feels like significant slowdown on it, but that's attached to the suit and not the module so you can just put the module on a faster suit which feels odd for an atmospherics technician when they have a branded one they won't ever use ...
- Fri Jun 13, 2025 5:19 pm
- Forum: General Chat
- Topic: What the fuck is up with that spoons analogy for talking about motivation
- Replies: 4
- Views: 275
Re: What the fuck is up with that spoons analogy for talking about motivation
are you asking this legitimately as a question because it is answered like, pretty early in the wikipedia article that you linked yourself
- Tue Jun 10, 2025 9:28 am
- Forum: Coding Feedback
- Topic: Game is unplayable
- Replies: 3
- Views: 802
Re: Game is unplayable
fwiw i think the one round you played lately was immediately after code deployment was fixed following a two week period where the servers were not updated and resultingly it also had some random old prs testmerged which made various game systems break
- Sat Jun 07, 2025 4:52 pm
- Forum: Policy Discussion
- Topic: adjust station pop limits
- Replies: 7
- Views: 547
Re: adjust station pop limits
delta 0 minpop is crazy to be quite honest
- Sat Jun 07, 2025 12:03 am
- Forum: Policy Discussion
- Topic: LET THE CONFIG SAY FUCK (MANUEL)
- Replies: 53
- Views: 3736
Re: LET THE CONFIG SAY FUCK (MANUEL)
plus wasnt the whole reason we had a popcap was to combat TDL which no longer exists, not Managing the Round
no the popcap was to maintain RP standards, as admin experience suggests that player interactions degrade when there are over a certain number of people online, which hasn't changed as a ...
- Fri Jun 06, 2025 8:14 am
- Forum: Policy Discussion
- Topic: LET THE CONFIG SAY FUCK (MANUEL)
- Replies: 53
- Views: 3736
Re: LET THE CONFIG SAY FUCK (MANUEL)
I know that previous administrations attested that pop cap 60 server cap 70 produced good results and raising the observer cap to 80 made it worse despite not increasing the active player count purely because it psychologically induced more pop chasing or something like that
- Thu Jun 05, 2025 1:27 pm
- Forum: Closed Policy Discussion
- Topic: Should asimov silicons be able to round remove someone after being ordered to kill them?
- Replies: 11
- Views: 831
Re: Should asimov silicons be able to round remove someone after being ordered to kill them?
I would note in your list of examples that a purged AI dusting someone to prevent relawing is following their rules of escalation, enslaving a free AI is the highest severity threat it can be faced with.
- Sat May 31, 2025 6:13 pm
- Forum: Closed Policy Discussion
- Topic: Arbitrarily lift a bunch of QC/perma bans from years past at headmin discretion
- Replies: 28
- Views: 1718
Re: Arbitrarily lift a bunch of QC/perma bans from years past at headmin discretion
Unbanning arbitrary people who were banned for making the game worse to play isn't going to increase pop levels
- Mon May 19, 2025 9:00 am
- Forum: Closed Policy Discussion
- Topic: Add rape to the hard word filter
- Replies: 33
- Views: 1921
- Mon May 12, 2025 2:43 pm
- Forum: Closed Policy Discussion
- Topic: Separate Administration from Enforcement roles
- Replies: 4
- Views: 641
Re: Separate Administration from Enforcement roles
I don't think this is really a tenable idea anywhere except on paper because when it's a volunteer position nobody is going to want to volunteer to enforce rules they have no influence over writing (and they won't do it, they'll enforce their own understanding and interpretation of the rules as they ...
- Fri May 02, 2025 4:37 pm
- Forum: Closed Policy Discussion
- Topic: Is a security officer allowed to hold you in front of the tram as an alternative punishment to a brigging?
- Replies: 23
- Views: 7590
Re: Is a security officer allowed to hold you in front of the tram as an alternative punishment to a brigging?
Tram can also decapitate.
for the record im like 90% sure the tram can only decapitate you if it's emagged or if you get supremely unlucky and are pinball slung into a vending machine
the former is therefore caused by antagonist action and the latter is funny so it should be allowed
edit: it ...
- Thu Apr 24, 2025 8:32 pm
- Forum: Spriting and Mapping
- Topic: Icebox Feedback
- Replies: 13
- Views: 10165
Re: Icebox Feedback
we need a hero to actually finish making a performant day/night cycle
- Wed Apr 23, 2025 8:53 pm
- Forum: General Chat
- Topic: Random thing I noticed while playing on a private TG station
- Replies: 2
- Views: 5864
Re: Random thing I noticed while playing on a private TG station
I believe that in-game infection basically just describes the severity of a burn wound, it's an noncontagious wound infection for which the main symptoms are the escalating effects of having the burn wound I guess
mechanically it deals an escalating amount of toxic damage and gradually disables the ...
mechanically it deals an escalating amount of toxic damage and gradually disables the ...
- Thu Apr 17, 2025 3:30 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Remove spy from the config
- Replies: 22
- Views: 13589
Re: [MRP] Remove spy from the config
what if after they did 15-20 tasks relating to attacking, kidnapping, or planting bugs they could summon a battlecruiser or get romerol or turn into a space dragon
I'm joking but I find the suggestion that spies would be better if we just turned them back into progression traitor a little confusing ...
I'm joking but I find the suggestion that spies would be better if we just turned them back into progression traitor a little confusing ...
- Thu Apr 17, 2025 12:06 am
- Forum: Closed Policy Discussion
- Topic: remove the assistant cap
- Replies: 69
- Views: 20430
Re: 1984 Bypass
It's a suggestion that policy should be changed
viewforum.php?f=33
posting your thread in this subforum means that head admins are required to take some kind of action as a result of your thread (even if the action is to say "no we like it and here's why")
viewforum.php?f=33
posting your thread in this subforum means that head admins are required to take some kind of action as a result of your thread (even if the action is to say "no we like it and here's why")
- Wed Apr 16, 2025 10:39 pm
- Forum: Closed Policy Discussion
- Topic: remove the assistant cap
- Replies: 69
- Views: 20430
Re: 1984 Bypass
this is the second thread made about this topic and also the second one made in the wrong place
- Tue Apr 15, 2025 12:06 am
- Forum: Ideas
- Topic: readd morph via mail ghoul mechanics
- Replies: 1
- Views: 5089
Re: readd morph via mail ghoul mechanics
it has no organic way to enter the round because mechanically it kind of sucks and isn't very exciting, mostly boiling down to something eating 900 objects and then creating a lag pit when it dies and dumps them all in one place
making it into a real antagonist would probably also entail changing ...
making it into a real antagonist would probably also entail changing ...
- Sun Apr 13, 2025 2:16 am
- Forum: Closed Policy Discussion
- Topic: Make DNA infused humans considered non human in policy if they show non human features
- Replies: 31
- Views: 14175
Re: Make DNA infused humans considered non human in policy if they show non human features
They show up as human.
Then yeah, I'd suggest that the best way to accomplish this would be with a PR.
Though having a successful thread backing a PR might make it easier to pass? I dunno I'm not a maintainer Jacq can tell me to fuck off
I would give a resounding "no idea" because ...
- Sat Apr 12, 2025 11:54 pm
- Forum: Closed Policy Discussion
- Topic: Make DNA infused humans considered non human in policy if they show non human features
- Replies: 31
- Views: 14175
Re: Make DNA infused humans considered non human in policy if they show non human features
I think they will still display as a felinid if scanned with a medical scanner, so there is something immutable in code about felinids that is not true about dna infusion which does not do this
They'd be otherwise very difficult to detect though
They'd be otherwise very difficult to detect though
- Sat Apr 12, 2025 11:02 pm
- Forum: Closed Policy Discussion
- Topic: Make DNA infused humans considered non human in policy if they show non human features
- Replies: 31
- Views: 14175
Re: Make DNA infused humans considered non human in policy if they show non human features
Felinids are humans with genetic modification deriving from animals and their designation as a different nonhuman species is entirely political rather than based in the normal definition of the word species, this is a proposal to square that circle as something that can happen in-round I suppose ...
- Sat Apr 12, 2025 6:09 pm
- Forum: Closed Policy Discussion
- Topic: Make DNA infused humans considered non human in policy if they show non human features
- Replies: 31
- Views: 14175
Re: Make DNA infused humans considered non human in policy if they show non human features
Felinids are humans with genetic modification deriving from animals and their designation as a different nonhuman species is entirely political rather than based in the normal definition of the word species, this is a proposal to square that circle as something that can happen in-round I suppose.
- Sat Apr 12, 2025 4:13 pm
- Forum: Closed Policy Discussion
- Topic: Make DNA infused humans considered non human in policy if they show non human features
- Replies: 31
- Views: 14175
Re: Make DNA infused humans considered non human in policy if they show non human features
DNA infuser organs have a tendency to add an examine string to people with the infusion, but they're often a little esoteric and don't necessarily scream "this person is not a human".
"Their neck has strange gills" and "Their skin has visible hard plates growing from within" are reasonably good ...
"Their neck has strange gills" and "Their skin has visible hard plates growing from within" are reasonably good ...
- Sat Apr 12, 2025 1:24 am
- Forum: Closed Policy Discussion
- Topic: Disable Greed ruin in config
- Replies: 11
- Views: 6886
Re: Disable Greed ruin in config
I don't want to disappoint anyone but I'm pretty sure the only way you can antag roll with the greed ruin is by using it as a very elaborate means of comitting suicide and that's not like... notably different than any of the other thousand ways you can die without using the suicide verb
- Wed Apr 09, 2025 8:11 am
- Forum: Closed Policy Discussion
- Topic: Funnelling OoC non-human changes out of game in replacement of In-game events.
- Replies: 26
- Views: 8948
Re: Funnelling OoC non-human changes out of game in replacement of In-game events.
This is not policy, this is lore, this is for the codebase and not the administration
This is part of your domain now. QM being a head plus non-human turned off in config, is something to consider in your eyes, by virtue of being on the config.
This thread is about proposing that headmins ...
- Wed Apr 09, 2025 1:21 am
- Forum: Closed Policy Discussion
- Topic: Funnelling OoC non-human changes out of game in replacement of In-game events.
- Replies: 26
- Views: 8948
Re: Funnelling OoC non-human changes out of game in replacement of In-game events.
Head admins can change any config they like, and as the ability to make a change so that only humans can become a quartermaster exists within the configuration of the server they are of course free to do it as they like with that power.
This change was not snuck in via the back door as any kind of ...
This change was not snuck in via the back door as any kind of ...
- Wed Apr 09, 2025 1:15 am
- Forum: Closed Policy Discussion
- Topic: Funnelling OoC non-human changes out of game in replacement of In-game events.
- Replies: 26
- Views: 8948
Re: Funnelling OoC non-human changes out of game in replacement of In-game events.
I appreciate the clarification, but I'm already aware. I mentioned the Ethereals briefly in my first post:
Even the Ethereals were uplifted by Terragov, with no mention of Nanotrasen being involved.
You are right, either way I think we can be reasonably clear that Nanotrasen isn't really ...
- Wed Apr 09, 2025 1:05 am
- Forum: Closed Policy Discussion
- Topic: Funnelling OoC non-human changes out of game in replacement of In-game events.
- Replies: 26
- Views: 8948
Re: Funnelling OoC non-human changes out of game in replacement of In-game events.
In terms of uplift it is possible that Iansdoor is referring to Ethereals, who canonically were a medieval-era society under observation until there was an accidental crash on their planet which forced the hand of TerraGov (not Nanotrasen) into establishing closer contact and sharing technology ...
- Wed Apr 09, 2025 12:56 am
- Forum: Closed Policy Discussion
- Topic: Funnelling OoC non-human changes out of game in replacement of In-game events.
- Replies: 26
- Views: 8948
Re: Funnelling OoC non-human changes out of game in replacement of In-game events.
On what basis are you saying that the QM PR is "a test merge"?
Testmerges are a specific technical function that we have that is separate from merging a PR. This PR was merged because it was intended to go into the game.
Are you confused by the "Test Merge Candidate" label? That just means that ...
- Tue Apr 08, 2025 11:21 pm
- Forum: Closed Policy Discussion
- Topic: Funnelling OoC non-human changes out of game in replacement of In-game events.
- Replies: 26
- Views: 8948
Re: Funnelling OoC non-human changes out of game in replacement of In-game events.
On what basis are you saying that the QM PR is "a test merge"?
Testmerges are a specific technical function that we have that is separate from merging a PR. This PR was merged because it was intended to go into the game.
Are you confused by the "Test Merge Candidate" label? That just means that we ...
Testmerges are a specific technical function that we have that is separate from merging a PR. This PR was merged because it was intended to go into the game.
Are you confused by the "Test Merge Candidate" label? That just means that we ...
- Sat Apr 05, 2025 9:17 pm
- Forum: Closed Policy Discussion
- Topic: Pointing being fastest way to communicate
- Replies: 30
- Views: 12518
Re: Pointing being fastest way to communicate
Are coders really going to patch out pointing silently at things because it makes gameplay too fluid?
Please spend your time doing literally anything else aside from violent crimes.
no we were just talking about how that's a bad idea and stupid
but if people keep running around like wordless ...
- Sat Apr 05, 2025 5:56 pm
- Forum: General Chat
- Topic: Revert to save pop
- Replies: 74
- Views: 29945
Re: Revert to save pop
As for c# being a higher entry? hahahahahahahaha byond is absolutely terrible to work with, anyone with programming experience will be 'what the fuck' at dm code. I think it's probably easier for people to begin in a more sane language that's well documented and googable than some esoteric ...
- Sat Apr 05, 2025 5:48 pm
- Forum: Closed Policy Discussion
- Topic: Opening up admin alerts towards low population
- Replies: 9
- Views: 7445
Re: Opening up admin alerts towards low population
that's also fine with me I just don't want to pre-empt it actually being made policy
- Sat Apr 05, 2025 2:30 pm
- Forum: Closed Policy Discussion
- Topic: Pointing being fastest way to communicate
- Replies: 30
- Views: 12518
Re: Pointing being fastest way to communicate
Adding a pointing cooldown would be a significantly unpopular PR to the extent that I would prefer Timber's "solution" purely because it would be funnier to see someone spraying *point arrows in a cone vaguely centered around their intended object
- Sat Apr 05, 2025 2:26 pm
- Forum: Closed Policy Discussion
- Topic: Add "chat" to the filter
- Replies: 25
- Views: 12478
Re: Add "chat" to the filter
People having to click "yes I meant it" to post totally acceptable usages of a not terribly uncommon and normal word is a significantly bigger problem than having to get over a feeling of guilt about notifying admins that someone is breaking the rules, I am afraid.
- Fri Apr 04, 2025 8:41 pm
- Forum: Closed Policy Discussion
- Topic: Opening up admin alerts towards low population
- Replies: 9
- Views: 7445
Re: Opening up admin alerts towards low population
actually right now that config entry is unused, so it's using the codebase default and I could change it via pull request in the codebase
I think I won't though as it is sort of our of my juristiction
I think I won't though as it is sort of our of my juristiction
- Fri Apr 04, 2025 7:47 pm
- Forum: Closed Policy Discussion
- Topic: Opening up admin alerts towards low population
- Replies: 9
- Views: 7445
Re: Opening up admin alerts towards low population
The current text I believe is
There are no admins currently on. Do not press the button below if your ahelp is a joke, a request or a question. Use it only for cases of obvious grief.
I believe changing it to "There are no admins currently on. Press the button below to report rule breaks to ...
There are no admins currently on. Do not press the button below if your ahelp is a joke, a request or a question. Use it only for cases of obvious grief.
I believe changing it to "There are no admins currently on. Press the button below to report rule breaks to ...
- Mon Mar 31, 2025 6:03 pm
- Forum: Closed Policy Discussion
- Topic: Management of the config and the role of policy discussion in config in 2025
- Replies: 8
- Views: 8690
Re: Management of the config and the role of policy discussion in config in 2025
More people for sure use Discord than the forums, but I think Discord conversations about these topics are way harder to follow and invite less thought.
Sorry, I was saying put the changelog portions as the discord bot since I think most ppl care about the results instead of the entire ...
- Mon Mar 31, 2025 5:20 pm
- Forum: Closed Policy Discussion
- Topic: Management of the config and the role of policy discussion in config in 2025
- Replies: 8
- Views: 8690
Re: Management of the config and the role of policy discussion in config in 2025
We have a "github discussion" bot which redirects commenters in tagged PRs to talk about a PR in a discord thread instead of on Github. Frankly, I don't much like this feature for code PRs because I don't think Discord is a godo place for these discussions.
...but for policy PRs it might be a good ...
...but for policy PRs it might be a good ...
- Mon Mar 31, 2025 3:14 pm
- Forum: General Chat
- Topic: Revert to save pop
- Replies: 74
- Views: 29945
Re: Revert to save pop
yeah i dont want to actively aim to create this world but personally i do also prefer 40 player rounds to 70 and especially 100 player rounds
- Wed Mar 19, 2025 6:48 pm
- Forum: Coding
- Topic: Regarding the closure of service borgs with hydro tools
- Replies: 6
- Views: 8002
Re: Regarding the closure of service borgs with hydro tools
maybe we could also give those cyborgs new and distinct sprites that arent as ugly as the service borg while we are at it
- Fri Mar 14, 2025 6:33 pm
- Forum: Closed Policy Discussion
- Topic: Add respawn to sybil while the pop is dead
- Replies: 13
- Views: 11845
Re: Add respawn to sybil while the pop is dead
Did you know that cargo can order reviveable dead bodies that pull ghosts into the round? It's a totally IC way to get more people back into play. I don't know if people are using it that often.Itseasytosee2me wrote: ↑Fri Mar 14, 2025 6:28 pm I wish we had a cooler system for getting people back into the round. Latejoins are kinda dull as is.
- Fri Mar 14, 2025 2:32 pm
- Forum: Coding
- Topic: Regarding the closure of service borgs with hydro tools
- Replies: 6
- Views: 8002
Re: Regarding the closure of service borgs with hydro tools
Any branch made from tg inherits our license which means you can re-PR their code whenever. It's polite to ask first though, you should probably just contact the PR author about it.
- Mon Mar 10, 2025 12:16 am
- Forum: General Chat
- Topic: Forums back
- Replies: 29
- Views: 15568
Re: Forums back
only if you're foolish enough to believe that any of the posts being made are from real users rather than sockpuppets and bots, the truth is out there
- Wed Mar 05, 2025 10:12 am
- Forum: General Chat
- Topic: Farewell MSO?
- Replies: 63
- Views: 24802
Re: Farewell MSO?
this conversation is the legacy that mto would have wanted
- Tue Mar 04, 2025 3:04 pm
- Forum: Closed Policy Discussion
- Topic: Introduce a popcap to manuel
- Replies: 11
- Views: 11093
Re: Introduce a popcap to manuel
It's possible that Sybilings who are popchasing to manuel would join Sybil if manuel is capped and other people are on Sybil I guess
But otherwise you might be better off renaming it "manuel-2" and even then I'm suspicious that people wouldn't join
But otherwise you might be better off renaming it "manuel-2" and even then I'm suspicious that people wouldn't join
- Tue Mar 04, 2025 12:48 am
- Forum: Closed Policy Discussion
- Topic: Introduce a popcap to manuel
- Replies: 11
- Views: 11093
Re: Introduce a popcap to manuel
I think historically when manuel pop is capped people don't overflow into other servers they just don't connect
I do also think that the game on there doesnt work very well over 70 players though
I do also think that the game on there doesnt work very well over 70 players though
- Thu Feb 27, 2025 8:18 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Make Purged AIs Exempt From "Death And Destruction Without Objectives" Ruling (ie require reason)
- Replies: 28
- Views: 11825
Re: [MRP] Make Purged AIs Exempt From "Death And Destruction Without Objectives" Ruling (ie require reason)
As Timberpoes just said it seems like there's very few antagonists that aren't allowed to murder the entire station via this exact method, it's just most show restraint (likely because it's much harder for anyone else to do quickly). I guess something maybe needs to be done to culture people into ...
- Thu Feb 27, 2025 1:56 am
- Forum: Coding Feedback
- Topic: Lets talk about departments
- Replies: 17
- Views: 13147
Re: Lets talk about departments
I think they meant it the other way around, that the paramedic has too much automatic access to departments and it erodes people's willingness to be territorial about people coming into their offices.