Search found 678 matches

by Jacquerel
Mon May 19, 2025 9:00 am
Forum: Policy Discussion
Topic: Add rape to the hard word filter
Replies: 11
Views: 152

Re: Add rape to the hard word filter

Ezel wrote: Mon May 19, 2025 5:30 am Edit: isn't this a code issue though?
Adding/removing things from the word filter?
Not only is it not a code issue, we literally can't have the word filter list on github because it turns out "here's a list of every slur" upsets github's moderation policy
by Jacquerel
Mon May 12, 2025 2:43 pm
Forum: Closed Policy Discussion
Topic: Separate Administration from Enforcement roles
Replies: 4
Views: 323

Re: Separate Administration from Enforcement roles

I don't think this is really a tenable idea anywhere except on paper because when it's a volunteer position nobody is going to want to volunteer to enforce rules they have no influence over writing (and they won't do it, they'll enforce their own understanding and interpretation of the rules as they ...
by Jacquerel
Fri May 02, 2025 4:37 pm
Forum: Closed Policy Discussion
Topic: Is a security officer allowed to hold you in front of the tram as an alternative punishment to a brigging?
Replies: 23
Views: 5207

Re: Is a security officer allowed to hold you in front of the tram as an alternative punishment to a brigging?


Tram can also decapitate.


for the record im like 90% sure the tram can only decapitate you if it's emagged or if you get supremely unlucky and are pinball slung into a vending machine
the former is therefore caused by antagonist action and the latter is funny so it should be allowed

edit: it ...
by Jacquerel
Thu Apr 24, 2025 8:32 pm
Forum: Spriting and Mapping
Topic: Icebox Feedback
Replies: 13
Views: 7090

Re: Icebox Feedback

we need a hero to actually finish making a performant day/night cycle
by Jacquerel
Wed Apr 23, 2025 8:53 pm
Forum: General Chat
Topic: Random thing I noticed while playing on a private TG station
Replies: 2
Views: 3896

Re: Random thing I noticed while playing on a private TG station

I believe that in-game infection basically just describes the severity of a burn wound, it's an noncontagious wound infection for which the main symptoms are the escalating effects of having the burn wound I guess
mechanically it deals an escalating amount of toxic damage and gradually disables the ...
by Jacquerel
Thu Apr 17, 2025 3:30 pm
Forum: Policy Discussion
Topic: [MRP] Remove spy from the config
Replies: 21
Views: 9662

Re: [MRP] Remove spy from the config

what if after they did 15-20 tasks relating to attacking, kidnapping, or planting bugs they could summon a battlecruiser or get romerol or turn into a space dragon
I'm joking but I find the suggestion that spies would be better if we just turned them back into progression traitor a little confusing ...
by Jacquerel
Thu Apr 17, 2025 12:06 am
Forum: Closed Policy Discussion
Topic: remove the assistant cap
Replies: 69
Views: 14843

Re: 1984 Bypass

It's a suggestion that policy should be changed
viewforum.php?f=33
posting your thread in this subforum means that head admins are required to take some kind of action as a result of your thread (even if the action is to say "no we like it and here's why")
by Jacquerel
Wed Apr 16, 2025 10:39 pm
Forum: Closed Policy Discussion
Topic: remove the assistant cap
Replies: 69
Views: 14843

Re: 1984 Bypass

this is the second thread made about this topic and also the second one made in the wrong place
by Jacquerel
Tue Apr 15, 2025 12:06 am
Forum: Ideas
Topic: readd morph via mail ghoul mechanics
Replies: 1
Views: 3435

Re: readd morph via mail ghoul mechanics

it has no organic way to enter the round because mechanically it kind of sucks and isn't very exciting, mostly boiling down to something eating 900 objects and then creating a lag pit when it dies and dumps them all in one place

making it into a real antagonist would probably also entail changing ...
by Jacquerel
Sun Apr 13, 2025 2:16 am
Forum: Closed Policy Discussion
Topic: Make DNA infused humans considered non human in policy if they show non human features
Replies: 31
Views: 10431

Re: Make DNA infused humans considered non human in policy if they show non human features






They show up as human.


Then yeah, I'd suggest that the best way to accomplish this would be with a PR.

Though having a successful thread backing a PR might make it easier to pass? I dunno I'm not a maintainer Jacq can tell me to fuck off


I would give a resounding "no idea" because ...
by Jacquerel
Sat Apr 12, 2025 11:54 pm
Forum: Closed Policy Discussion
Topic: Make DNA infused humans considered non human in policy if they show non human features
Replies: 31
Views: 10431

Re: Make DNA infused humans considered non human in policy if they show non human features

I think they will still display as a felinid if scanned with a medical scanner, so there is something immutable in code about felinids that is not true about dna infusion which does not do this
They'd be otherwise very difficult to detect though
by Jacquerel
Sat Apr 12, 2025 11:02 pm
Forum: Closed Policy Discussion
Topic: Make DNA infused humans considered non human in policy if they show non human features
Replies: 31
Views: 10431

Re: Make DNA infused humans considered non human in policy if they show non human features



Felinids are humans with genetic modification deriving from animals and their designation as a different nonhuman species is entirely political rather than based in the normal definition of the word species, this is a proposal to square that circle as something that can happen in-round I suppose ...
by Jacquerel
Sat Apr 12, 2025 6:09 pm
Forum: Closed Policy Discussion
Topic: Make DNA infused humans considered non human in policy if they show non human features
Replies: 31
Views: 10431

Re: Make DNA infused humans considered non human in policy if they show non human features

Felinids are humans with genetic modification deriving from animals and their designation as a different nonhuman species is entirely political rather than based in the normal definition of the word species, this is a proposal to square that circle as something that can happen in-round I suppose.
by Jacquerel
Sat Apr 12, 2025 4:13 pm
Forum: Closed Policy Discussion
Topic: Make DNA infused humans considered non human in policy if they show non human features
Replies: 31
Views: 10431

Re: Make DNA infused humans considered non human in policy if they show non human features

DNA infuser organs have a tendency to add an examine string to people with the infusion, but they're often a little esoteric and don't necessarily scream "this person is not a human".

"Their neck has strange gills" and "Their skin has visible hard plates growing from within" are reasonably good ...
by Jacquerel
Sat Apr 12, 2025 1:24 am
Forum: Closed Policy Discussion
Topic: Disable Greed ruin in config
Replies: 11
Views: 4865

Re: Disable Greed ruin in config

I don't want to disappoint anyone but I'm pretty sure the only way you can antag roll with the greed ruin is by using it as a very elaborate means of comitting suicide and that's not like... notably different than any of the other thousand ways you can die without using the suicide verb
by Jacquerel
Wed Apr 09, 2025 8:11 am
Forum: Closed Policy Discussion
Topic: Funnelling OoC non-human changes out of game in replacement of In-game events.
Replies: 26
Views: 6481

Re: Funnelling OoC non-human changes out of game in replacement of In-game events.



This is not policy, this is lore, this is for the codebase and not the administration


This is part of your domain now. QM being a head plus non-human turned off in config, is something to consider in your eyes, by virtue of being on the config.


This thread is about proposing that headmins ...
by Jacquerel
Wed Apr 09, 2025 1:21 am
Forum: Closed Policy Discussion
Topic: Funnelling OoC non-human changes out of game in replacement of In-game events.
Replies: 26
Views: 6481

Re: Funnelling OoC non-human changes out of game in replacement of In-game events.

Head admins can change any config they like, and as the ability to make a change so that only humans can become a quartermaster exists within the configuration of the server they are of course free to do it as they like with that power.

This change was not snuck in via the back door as any kind of ...
by Jacquerel
Wed Apr 09, 2025 1:15 am
Forum: Closed Policy Discussion
Topic: Funnelling OoC non-human changes out of game in replacement of In-game events.
Replies: 26
Views: 6481

Re: Funnelling OoC non-human changes out of game in replacement of In-game events.


I appreciate the clarification, but I'm already aware. I mentioned the Ethereals briefly in my first post:

Even the Ethereals were uplifted by Terragov, with no mention of Nanotrasen being involved.



You are right, either way I think we can be reasonably clear that Nanotrasen isn't really ...
by Jacquerel
Wed Apr 09, 2025 1:05 am
Forum: Closed Policy Discussion
Topic: Funnelling OoC non-human changes out of game in replacement of In-game events.
Replies: 26
Views: 6481

Re: Funnelling OoC non-human changes out of game in replacement of In-game events.

In terms of uplift it is possible that Iansdoor is referring to Ethereals, who canonically were a medieval-era society under observation until there was an accidental crash on their planet which forced the hand of TerraGov (not Nanotrasen) into establishing closer contact and sharing technology ...
by Jacquerel
Wed Apr 09, 2025 12:56 am
Forum: Closed Policy Discussion
Topic: Funnelling OoC non-human changes out of game in replacement of In-game events.
Replies: 26
Views: 6481

Re: Funnelling OoC non-human changes out of game in replacement of In-game events.



On what basis are you saying that the QM PR is "a test merge"?
Testmerges are a specific technical function that we have that is separate from merging a PR. This PR was merged because it was intended to go into the game.
Are you confused by the "Test Merge Candidate" label? That just means that ...
by Jacquerel
Tue Apr 08, 2025 11:21 pm
Forum: Closed Policy Discussion
Topic: Funnelling OoC non-human changes out of game in replacement of In-game events.
Replies: 26
Views: 6481

Re: Funnelling OoC non-human changes out of game in replacement of In-game events.

On what basis are you saying that the QM PR is "a test merge"?
Testmerges are a specific technical function that we have that is separate from merging a PR. This PR was merged because it was intended to go into the game.
Are you confused by the "Test Merge Candidate" label? That just means that we ...
by Jacquerel
Sat Apr 05, 2025 9:17 pm
Forum: Closed Policy Discussion
Topic: Pointing being fastest way to communicate
Replies: 30
Views: 8776

Re: Pointing being fastest way to communicate


Are coders really going to patch out pointing silently at things because it makes gameplay too fluid?
Please spend your time doing literally anything else aside from violent crimes.


no we were just talking about how that's a bad idea and stupid
but if people keep running around like wordless ...
by Jacquerel
Sat Apr 05, 2025 5:56 pm
Forum: General Chat
Topic: Revert to save pop
Replies: 74
Views: 22650

Re: Revert to save pop


As for c# being a higher entry? hahahahahahahaha byond is absolutely terrible to work with, anyone with programming experience will be 'what the fuck' at dm code. I think it's probably easier for people to begin in a more sane language that's well documented and googable than some esoteric ...
by Jacquerel
Sat Apr 05, 2025 5:48 pm
Forum: Closed Policy Discussion
Topic: Opening up admin alerts towards low population
Replies: 9
Views: 5242

Re: Opening up admin alerts towards low population

that's also fine with me I just don't want to pre-empt it actually being made policy
by Jacquerel
Sat Apr 05, 2025 2:30 pm
Forum: Closed Policy Discussion
Topic: Pointing being fastest way to communicate
Replies: 30
Views: 8776

Re: Pointing being fastest way to communicate

Adding a pointing cooldown would be a significantly unpopular PR to the extent that I would prefer Timber's "solution" purely because it would be funnier to see someone spraying *point arrows in a cone vaguely centered around their intended object
by Jacquerel
Sat Apr 05, 2025 2:26 pm
Forum: Closed Policy Discussion
Topic: Add "chat" to the filter
Replies: 25
Views: 8789

Re: Add "chat" to the filter

People having to click "yes I meant it" to post totally acceptable usages of a not terribly uncommon and normal word is a significantly bigger problem than having to get over a feeling of guilt about notifying admins that someone is breaking the rules, I am afraid.
by Jacquerel
Fri Apr 04, 2025 8:41 pm
Forum: Closed Policy Discussion
Topic: Opening up admin alerts towards low population
Replies: 9
Views: 5242

Re: Opening up admin alerts towards low population

actually right now that config entry is unused, so it's using the codebase default and I could change it via pull request in the codebase
I think I won't though as it is sort of our of my juristiction
by Jacquerel
Fri Apr 04, 2025 7:47 pm
Forum: Closed Policy Discussion
Topic: Opening up admin alerts towards low population
Replies: 9
Views: 5242

Re: Opening up admin alerts towards low population

The current text I believe is
There are no admins currently on. Do not press the button below if your ahelp is a joke, a request or a question. Use it only for cases of obvious grief.

I believe changing it to "There are no admins currently on. Press the button below to report rule breaks to ...
by Jacquerel
Mon Mar 31, 2025 6:03 pm
Forum: Closed Policy Discussion
Topic: Management of the config and the role of policy discussion in config in 2025
Replies: 8
Views: 5579

Re: Management of the config and the role of policy discussion in config in 2025



More people for sure use Discord than the forums, but I think Discord conversations about these topics are way harder to follow and invite less thought.


Sorry, I was saying put the changelog portions as the discord bot since I think most ppl care about the results instead of the entire ...
by Jacquerel
Mon Mar 31, 2025 5:20 pm
Forum: Closed Policy Discussion
Topic: Management of the config and the role of policy discussion in config in 2025
Replies: 8
Views: 5579

Re: Management of the config and the role of policy discussion in config in 2025

We have a "github discussion" bot which redirects commenters in tagged PRs to talk about a PR in a discord thread instead of on Github. Frankly, I don't much like this feature for code PRs because I don't think Discord is a godo place for these discussions.
...but for policy PRs it might be a good ...
by Jacquerel
Mon Mar 31, 2025 3:14 pm
Forum: General Chat
Topic: Revert to save pop
Replies: 74
Views: 22650

Re: Revert to save pop

yeah i dont want to actively aim to create this world but personally i do also prefer 40 player rounds to 70 and especially 100 player rounds
by Jacquerel
Wed Mar 19, 2025 6:48 pm
Forum: Coding
Topic: Regarding the closure of service borgs with hydro tools
Replies: 6
Views: 5775

Re: Regarding the closure of service borgs with hydro tools

maybe we could also give those cyborgs new and distinct sprites that arent as ugly as the service borg while we are at it
by Jacquerel
Fri Mar 14, 2025 6:33 pm
Forum: Closed Policy Discussion
Topic: Add respawn to sybil while the pop is dead
Replies: 13
Views: 7707

Re: Add respawn to sybil while the pop is dead

Itseasytosee2me wrote: Fri Mar 14, 2025 6:28 pm I wish we had a cooler system for getting people back into the round. Latejoins are kinda dull as is.
Did you know that cargo can order reviveable dead bodies that pull ghosts into the round? It's a totally IC way to get more people back into play. I don't know if people are using it that often.
by Jacquerel
Fri Mar 14, 2025 2:32 pm
Forum: Coding
Topic: Regarding the closure of service borgs with hydro tools
Replies: 6
Views: 5775

Re: Regarding the closure of service borgs with hydro tools

Any branch made from tg inherits our license which means you can re-PR their code whenever. It's polite to ask first though, you should probably just contact the PR author about it.
by Jacquerel
Mon Mar 10, 2025 12:16 am
Forum: General Chat
Topic: Forums back
Replies: 29
Views: 11079

Re: Forums back

only if you're foolish enough to believe that any of the posts being made are from real users rather than sockpuppets and bots, the truth is out there
by Jacquerel
Wed Mar 05, 2025 10:12 am
Forum: General Chat
Topic: Farewell MSO?
Replies: 63
Views: 17819

Re: Farewell MSO?

this conversation is the legacy that mto would have wanted
by Jacquerel
Tue Mar 04, 2025 3:04 pm
Forum: Closed Policy Discussion
Topic: Introduce a popcap to manuel
Replies: 11
Views: 7749

Re: Introduce a popcap to manuel

It's possible that Sybilings who are popchasing to manuel would join Sybil if manuel is capped and other people are on Sybil I guess
But otherwise you might be better off renaming it "manuel-2" and even then I'm suspicious that people wouldn't join
by Jacquerel
Tue Mar 04, 2025 12:48 am
Forum: Closed Policy Discussion
Topic: Introduce a popcap to manuel
Replies: 11
Views: 7749

Re: Introduce a popcap to manuel

I think historically when manuel pop is capped people don't overflow into other servers they just don't connect
I do also think that the game on there doesnt work very well over 70 players though
by Jacquerel
Thu Feb 27, 2025 8:18 pm
Forum: Closed Policy Discussion
Topic: [MRP] Make Purged AIs Exempt From "Death And Destruction Without Objectives" Ruling (ie require reason)
Replies: 28
Views: 8466

Re: [MRP] Make Purged AIs Exempt From "Death And Destruction Without Objectives" Ruling (ie require reason)

As Timberpoes just said it seems like there's very few antagonists that aren't allowed to murder the entire station via this exact method, it's just most show restraint (likely because it's much harder for anyone else to do quickly). I guess something maybe needs to be done to culture people into ...
by Jacquerel
Thu Feb 27, 2025 1:56 am
Forum: Coding Feedback
Topic: Lets talk about departments
Replies: 17
Views: 9919

Re: Lets talk about departments

I think they meant it the other way around, that the paramedic has too much automatic access to departments and it erodes people's willingness to be territorial about people coming into their offices.
by Jacquerel
Wed Feb 26, 2025 6:45 pm
Forum: Closed Policy Discussion
Topic: The Inevitable Rule 11 Thread
Replies: 84
Views: 22576

Re: The Inevitable Rule 11 Thread


under r11 if you call someone retarded because they are neurodivergent then this is already bigoted and isn't allowed. using retarded as an insult when someone fucks something up is not bigoted, it's an insult. insults should be insulting and you should be able to beat people up ingame for ...
by Jacquerel
Wed Feb 26, 2025 4:33 pm
Forum: Closed Policy Discussion
Topic: The Inevitable Rule 11 Thread
Replies: 84
Views: 22576

Re: The Inevitable Rule 11 Thread

How do we reconcile "I believe that this person is stupid and am therefore going to state that they are developmentally disabled" with "do not intentionally seek to demean others due to their actual or perceived disability"?

I think the (reasonably large, I dont think its just burger) contingent of ...
by Jacquerel
Tue Feb 25, 2025 7:55 pm
Forum: Closed Policy Discussion
Topic: The Inevitable Rule 11 Thread
Replies: 84
Views: 22576

Re: The Inevitable Rule 11 Thread

is retarded a slur
is queer a slur
there's probably more edge cases people are going to argue about that i havent thought of yet
by Jacquerel
Tue Feb 25, 2025 11:58 am
Forum: Coding
Topic: Progtot removal thank you thread
Replies: 8
Views: 5886

Re: Progtot removal thank you thread

iwishforducks wrote: Tue Feb 25, 2025 8:17 am Now the coders have replaced them with WOKE tots and DEI tots. WAKE UP SHEEPLE
I think you will find that we removed this feature because it was progressive
by Jacquerel
Mon Feb 24, 2025 9:29 am
Forum: Off Topic
Topic: About to be 2025 wew
Replies: 6
Views: 6491

Re: About to be 2025 wew

the new monster hunter is going to be out soon
by Jacquerel
Mon Feb 24, 2025 9:26 am
Forum: General Chat
Topic: who would win? a million space men or goku
Replies: 4
Views: 4425

Re: who would win? a million space men or goku

goku can do aoe damage however he can only sometimes breathe in space in movies, so if they were fighting on a planet he would win but if they were fighting on the space station they might be able to win if they space the entire place
by Jacquerel
Wed Jan 15, 2025 1:22 pm
Forum: Closed Policy Discussion
Topic: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles
Replies: 56
Views: 16690

Re: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles

I'm always personally behind any drive to continue acting out scenes and partaking in "role playing" so treating someone who just murdered someone as if they just murdered someone even if the OOC rule set means that they won't be banned for it seems reasonable to me, but I'm not that much of a fan ...
by Jacquerel
Tue Jan 14, 2025 7:06 pm
Forum: Closed Policy Discussion
Topic: Prohibition of russian fascist cries and slogans
Replies: 16
Views: 7219

Re: Prohibition of russian fascist cries and slogans

I'll be honest this is probably already covered by the (unwritten? I think it's a headmin precept or something and not in the actual list of rules) rule of "You gotta be speaking English on the server so we can moderate what you are saying"
You could probably ahelp someone who is regularly speaking ...
by Jacquerel
Sun Jan 12, 2025 1:19 am
Forum: General Chat
Topic: Foam Force Pistols have 'Esoteric' combat qualities
Replies: 10
Views: 5398

Re: Foam Force Pistols have 'Esoteric' combat qualities

tostah had an internet hiccup and posted it three times by accident
I replied to all three because i thought it was funny
by Jacquerel
Fri Jan 10, 2025 9:30 pm
Forum: General Chat
Topic: Foam Force Pistols have 'Esoteric' combat qualities
Replies: 10
Views: 5398

Re: Foam Force Pistols have 'Esoteric' combat qualities

Foam riot darts do, that message implies you have regular weenie darts.