Search found 561 matches

by NoxVS
Mon Feb 24, 2025 6:55 am
Forum: Off Topic
Topic: About to be 2025 wew
Replies: 6
Views: 603

Re: About to be 2025 wew

I hope they didn’t burn the entire year’s budget on the first two months, we’ve still got 311 days to sprinkle drama among.
by NoxVS
Mon Feb 24, 2025 6:34 am
Forum: General Chat
Topic: Ice cream and OC art thread
Replies: 3
Views: 88

Re: Ice cream and OC art thread

I really liked Haagen Dazs toasted coconut caramel but then they discontinued it so I’ll go with cherry vanilla
by NoxVS
Wed Jan 15, 2025 2:37 am
Forum: Policy Discussion
Topic: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles
Replies: 56
Views: 1677

Re: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles


I think murder is a severe response to a word, even if that word is a slur. We don't murder people over words in real life and I think that reasoning should extend to IC as well and Security should be allowed to arrest murderers even if the murder was valid OOC.


In real life you'd be at risk of ...
by NoxVS
Fri Dec 27, 2024 2:11 am
Forum: General Chat
Topic: People you miss that probably left the community
Replies: 191
Views: 76766

Re: People you miss that probably left the community

Wait I just realized I responded to a 5 year old post

Anyways, I think what I miss most aren't even the people I remember playing with, it's all of the people I used to play with but can't even remember. I'm approaching 7 years having played this game, there's bound to be tons of people I used to ...
by NoxVS
Fri Dec 27, 2024 2:07 am
Forum: General Chat
Topic: People you miss that probably left the community
Replies: 191
Views: 76766

Re: People you miss that probably left the community


hell, even Athena validhunt who hates my guts probably but it was nice to always see her in the same rounds


https://cdn.discordapp.com/attachments/697207914930372728/1322022888517140571/Screenshot_577.png?ex=676f5d42&is=676e0bc2&hm ...
by NoxVS
Mon Dec 02, 2024 7:25 pm
Forum: Closed Policy Discussion
Topic: Make walk speed be faster (probably half that of running?)
Replies: 26
Views: 2120

Re: Make walk speed be faster (probably half that of running?)




<snip>


AFAIK if you use arrow keys instead of WASD you're able to move at the same time you talk?


The up arrow pulls your last message, and then the message before that, and so forth. The down arrow does the opposite. So, unless you can toggle that off, you still talk with your feet ...
by NoxVS
Sun Dec 01, 2024 10:47 pm
Forum: Ideas
Topic: (Sugestion) Protagonist Anti Antagonist
Replies: 13
Views: 1686

Re: (Sugestion) Protagonist Anti Antagonist

Wait why is this from August
by NoxVS
Sun Dec 01, 2024 10:37 pm
Forum: Ideas
Topic: (Sugestion) Protagonist Anti Antagonist
Replies: 13
Views: 1686

Re: (Sugestion) Protagonist Anti Antagonist

My concern would just be that this role seems prone to validhunting.
by NoxVS
Thu Nov 21, 2024 10:16 pm
Forum: Policy Discussion
Topic: Make drones area unrestricted
Replies: 12
Views: 1340

Re: Make drones area unrestricted

I don't really want drones doing stuff in that area is my problem, it's the realm of atmos techs and engineers. They shouldn't be undoing sabotage or anything in these areas. I really prefer just being more lenient on drone laws but using code to cripple what they can do to make sure they aren't out ...
by NoxVS
Tue Nov 19, 2024 5:44 pm
Forum: Closed Policy Discussion
Topic: Make walk speed be faster (probably half that of running?)
Replies: 26
Views: 2120

Re: Make walk speed be faster (probably half that of running?)

conrad wrote: Fri Nov 01, 2024 3:48 pm
warbluke wrote: Fri Nov 01, 2024 3:44 pm Have you tried typing while running?
Idk what you mean, you talk with your feet so you the spessman can't walk and talk at the same time. There's probably a problem I am not seeing?
AFAIK if you use arrow keys instead of WASD you're able to move at the same time you talk?
by NoxVS
Fri Nov 01, 2024 1:45 pm
Forum: Closed Policy Discussion
Topic: Make walk speed be faster (probably half that of running?)
Replies: 26
Views: 2120

Re: Make walk speed be faster (probably half that of running?)

Is walk speed even config, or is this a code issue?
by NoxVS
Wed Oct 23, 2024 1:05 am
Forum: Resolved Appeals
Topic: admin have hard time with word
Replies: 21
Views: 1796

Re: admin have hard time with word

Please edit your appeal to fit the template.

viewtopic.php?f=7&t=44
by NoxVS
Fri Oct 18, 2024 5:22 pm
Forum: Closed Complaints
Topic: [NoxVS] poor ruling in case of security ignoring job duties
Replies: 11
Views: 1437

Re: [NoxVS] poor ruling in case of security ignoring job duties


There don't appear to have been any tickets opened that shift to get the sec officers' sides of the story, so I'm not sure how Nox knows what justification the sec officers actually had. DrAmazing was also online during at least part of the ticket and talking in asay, so I'm sure either they or ...
by NoxVS
Fri Oct 18, 2024 8:00 am
Forum: Closed Complaints
Topic: [NoxVS] poor ruling in case of security ignoring job duties
Replies: 11
Views: 1437

Re: [NoxVS] poor ruling in case of security ignoring job duties

Please fix formatting, if you don't mind

Overall, I determined that officers going on strike to prompt the armory to be opened (Under what felt like a pretty justified reasoning) was entirely within the realm of IC.

You are allowed to disobey a superior's order with appropriate in-character ...
by NoxVS
Mon Sep 30, 2024 9:21 pm
Forum: Closed Policy Discussion
Topic: [LRP] Rule 4 and deconverting
Replies: 44
Views: 2162

Re: [LRP] Rule 4 and deconverting


"Do not go out of your way to round remove antags that can be deconverted, unless the situation has degraded to the point where it is necessary to do so."



I want it to work less in the realm of "can" be deconverted

Can be deconverted as in "is an antag with deconversion mechanics", not can ...
by NoxVS
Mon Sep 30, 2024 8:32 pm
Forum: Closed Policy Discussion
Topic: [LRP] Rule 4 and deconverting
Replies: 44
Views: 2162

Re: [LRP] Rule 4 and deconverting


If anybody can think of a better way to handle this then let me know.



There's no obligation for you to hold back or anything. Cultist comes at you? You're free to kill them then and there. Storming a cult base? It'd be stupid to say you can't kill them. Go ahead, fire into it with absolute ...
by NoxVS
Mon Sep 30, 2024 3:21 am
Forum: Closed Policy Discussion
Topic: [LRP] Rule 4 and deconverting
Replies: 44
Views: 2162

Re: [LRP] Rule 4 and deconverting

There's no obligation for you to hold back or anything. Cultist comes at you? You're free to kill them then and there. Storming a cult base? It'd be stupid to say you can't kill them. Go ahead, fire into it with absolute disregard for the lives of those within. The only issue is when you start going ...
by NoxVS
Fri Sep 27, 2024 5:35 pm
Forum: Closed Policy Discussion
Topic: Silicon Policy - Using misspellings as loopholes
Replies: 24
Views: 1775

Re: Silicon Policy - Using misspellings as loopholes

If a law is vague enough that it can have multiple reasonable interpretations, it is considered ambiguous.

I think this does most of the heavy lifting. It has to be a reasonable interpretation - Saying "Aha, you spelt revolutionary as revulotionary and as such I can now kill you" is pretty ...
by NoxVS
Fri Sep 27, 2024 5:20 pm
Forum: Resolved Appeals
Topic: [Iain0] Rany_Rain - OOC in IC - on skibidi
Replies: 12
Views: 1413

Re: [Iain0] Rany_Rain - OOC in IC - on skibidi


I think the overall point im trying to make is enforcement and the line as to what is to far is not clear. The rules state one thing, policy discussion another and each administrator which I spoke to as per the request of Iain had differing opinions. I I think its entirely unrealistic for someone ...
by NoxVS
Tue Jul 30, 2024 9:49 pm
Forum: Resolved Appeals
Topic: [noxvs] - empressmaia -
Replies: 2
Views: 703

Re: [noxvs] - empressmaia -

There's not really much time left to reduce it without just lifting it entirely, but I'm perfectly fine with doing that.

It felt a little excessive when I placed it, but I also couldn't think of another way to convey how serious of an issue it was. You seem genuinely apologetic, so I've reduced ...
by NoxVS
Wed Jul 24, 2024 6:38 pm
Forum: Closed Policy Discussion
Topic: change bagil to mrp
Replies: 20
Views: 2115

Re: change bagil to mrp

I'm a little worried we'll just end up with a repeat of Sybil-2, from back when Sybil was the popular highpop everyone is playing it server. Sybil-2 was an overflow server that no one ever used, and when given the choice of waiting to play Sybil or joining the deadpop Sybil 2, people would either ...
by NoxVS
Mon Jul 01, 2024 6:10 pm
Forum: Resolved Appeals
Topic: [Thunder12345] Ekaterina von Russland - noted for correctly applying Space Law
Replies: 5
Views: 1317

Re: [Thunder12345] Ekaterina von Russland - noted for correctly applying Space Law

[b]Why are you making this appeal?(Check what applies):[/b]
[b]() - The ban/note is factually incorrect[/b]
[b]() - The ban/note is not against the rules[/b]
[b]() - The ban/note needs modification[/b]
[b]() - The ban was unjustifiably harsh[/b]
[b]() - I was permabanned and I want another chance ...
by NoxVS
Wed Jun 12, 2024 11:07 pm
Forum: Closed Policy Discussion
Topic: Remove the Firstname Lastname Requirement from Naming Policy
Replies: 46
Views: 3655

Re: Remove the Firstname Lastname Requirement from Naming Policy


You can also just clear it with an admin beforehand.


Naming policy is ruled on a per admin basis. One admin approving of it doesn't protect it from other admins.

I just want a naming policy that works as a guideline for most players and as something to point to when someone asks why they have ...
by NoxVS
Sat Jun 08, 2024 1:05 am
Forum: Closed Policy Discussion
Topic: turn bagil into the player's table server
Replies: 35
Views: 3315

Re: turn bagil into the player's table server


I somewhat agree with changing the purpose of Bagil, if only for the data. If Bagil is turned into a MRP server and people still max out Manuel, then that would mean that a good chunk of the playerbase who insist on playing on Manuel despite there being a viable alternative are simply pop chasing ...
by NoxVS
Fri May 31, 2024 7:38 pm
Forum: Closed Policy Discussion
Topic: Remove space dragon on MRP
Replies: 25
Views: 2400

Re: Remove space dragon on MRP


Is this an MRP exclusive issue or do you just not like it in general?


I've always found it to be a boring enemy to fight in general. Space combat is terrible, fire spam is annoying, depressurizes a large chunk of the station. If you die to it you're probably husked, along with however many ...
by NoxVS
Fri May 31, 2024 5:57 am
Forum: Closed Policy Discussion
Topic: change dynamic on manuel to only select restricted antagonists
Replies: 48
Views: 4342

Re: change dynamic on manuel to only select restricted antagonists


I dont think we should be relying on admins to inject this stuff. I'm faaaaaaairly certain y'all can just disable dynamic and do what you want in any given round anyway, so why not just internally encourage that to happen more rather than removing normally spawning antags for the rounds where we ...
by NoxVS
Sun May 12, 2024 8:59 pm
Forum: Ideas
Topic: Brutalizing a mothperson should spread dust around
Replies: 3
Views: 751

Re: Brutalizing a mothperson should spread dust around

Would be funny if mothpeople also left moth dust as fibers in forensics.
by NoxVS
Sat May 11, 2024 7:21 pm
Forum: Coding Feedback
Topic: Ice Box Station Feedback
Replies: 14
Views: 5551

Re: Ice Box Station Feedback


multi-z is really cool (except for the bar being basically non existent as mentioned above). not the biggest fan of the asteroid thing, space is just better imo, but i dont necessarily dislike it.

I don't think space multi-z works at all. Space combat with one z level (especially when jetpacks ...
by NoxVS
Tue Apr 02, 2024 9:35 pm
Forum: Closed Policy Discussion
Topic: [UPDATE] Give Cyborgs speeding tickets
Replies: 53
Views: 8455

Re: Give Cyborgs speeding tickets

Borgs have significant strengths that are balanced out by their significant weaknesses. There are going to be situations where it feels like there wasn't much you could do to stop a cyborg. There are going to be situations where the opposite is true, and the cyborg doesn't really have any options to ...
by NoxVS
Sun Mar 31, 2024 2:00 am
Forum: Coding Feedback
Topic: How To Make Blob Better Thread
Replies: 37
Views: 6205

Re: How To Make Blob Better Thread

I feel like blobbernaut is the biggest issue with blob. It stings so much to be falling behind, finally save up enough resources for a desperately needed blobbernaut, and 5 seconds later it's dead. Now imagine that happening like 3 times in a row.
by NoxVS
Tue Mar 26, 2024 5:39 pm
Forum: Closed Policy Discussion
Topic: {Roleplay} Heretics should be allowed to say fuck in an eldritch tongue
Replies: 36
Views: 3825

Re: {Roleplay} Heretics should be allowed to say fuck in an eldritch tongue

I was a supporter of the “Allow changelings to say fuck” policy thread because it made a lot of sense. Alien murder monsters who will be cremated/gibbed on sight if caught? Obviously they should be free to kill as they please. And so they were unrestricted and we all saw that a chunk of the ...
by NoxVS
Tue Mar 26, 2024 12:24 am
Forum: Closed Policy Discussion
Topic: Wasting points during Nuke Ops = Immediate Kill?
Replies: 58
Views: 8961

Re: Wasting points during Nuke Ops = Immediate Kill?

Acting like this is killing someone for being suboptimal is a bad faith argument that contributes nothing to this discussion because it's arguing against something that never happened.

As long as everyone involved is playing in good faith, no one should be killed like they were in the inciting ...
by NoxVS
Sat Mar 16, 2024 2:43 am
Forum: Closed Policy Discussion
Topic: Fortifying departments w/o provication
Replies: 28
Views: 2997

Re: Fortifying departments w/o provication



What are peoples opinions on replacing the ORM with a window? You occasionally see cargo departments do that, because everyone knows it's only existed as a free beeline to the autolathe/cargo lathe ever since they added the ore silo (screwdriver + wrench lets you instantly bypass cargos front ...
by NoxVS
Sat Mar 09, 2024 9:52 pm
Forum: General Chat
Topic: The gulag is just round removal
Replies: 11
Views: 2169

Re: The gulag is just round removal

I think it'd be funny to replace the gulag with the whole arcmining thing, just without machines. Prisoners go over to ore vents, pick up a boulder, walk it into the facility, and manually have to refine it.
by NoxVS
Mon Mar 04, 2024 7:21 pm
Forum: Closed Policy Discussion
Topic: Changelings Should be Exempt from Brainwashing and Zombie Directives
Replies: 6
Views: 1336

Changelings Should be Exempt from Brainwashing and Zombie Directives

I would like to apologize in advance for tearing a hole in the nice and simple flowchart we currently have.

Flavorwise, it makes sense that changelings would be exempt from these directives. They are biological monsters that should have the ability to manipulate their own body with ease. They ...
by NoxVS
Fri Feb 02, 2024 2:45 am
Forum: General Chat
Topic: Dalm's Nice Space Station 13 Art Thread
Replies: 17
Views: 4226

Re: Dalm's Nice Space Station 13 Art Thread

Dalmationer wrote: Tue Jan 23, 2024 3:44 am
Timonk wrote: Tue Jan 23, 2024 3:32 am How do I draw like this without committing my life to practicing drawing
draw 20 minutes every day, especially drawing things from life.
my life isn't dedicated to drawing! it's just a fun thing i do.
what do you use to draw?
by NoxVS
Tue Jan 30, 2024 8:46 pm
Forum: Closed Policy Discussion
Topic: MRP-ification of the LRP servers: A Dangerous Path
Replies: 22
Views: 2990

Re: MRP-ification of the LRP servers: A Dangerous Path


Players only have influence on 1 headmin choice.


There’s nothing stopping players from winning the others. It’s just a case where the type of player that’d be a good headmin tends to also be the type of player that’d be a good admin. If you’re active enough to be considered, have been shown to ...
by NoxVS
Tue Jan 30, 2024 10:17 am
Forum: Closed Policy Discussion
Topic: MRP-ification of the LRP servers: A Dangerous Path
Replies: 22
Views: 2990

Re: MRP-ification of the LRP servers: A Dangerous Path

This is NOT how rules on LRP function. LRP has always been a binary, valid/not valid. Citation needed.

It's not bloody "reasonable" to murderbone either, since you aren't accomplishing your objectives at all, are we going to ban murderboning on LRP too?
It's not reasonable to gib a human being ...
by NoxVS
Sun Jan 21, 2024 9:04 am
Forum: Closed Policy Discussion
Topic: Ban lings from saying fuck
Replies: 28
Views: 4319

Re: Ban lings from saying fuck

As someone who strongly supported letting changelings say fuck back when they were made unrestricted, I have since come to regret it. I think the biggest issue with a freedom to murderbone is many use it as an obligation to do it. It should exist as a way for people to have the freedom to do cool ...
by NoxVS
Thu Dec 21, 2023 9:56 pm
Forum: Closed Policy Discussion
Topic: Explosive selling
Replies: 16
Views: 8394

Re: Explosive selling

I swear we've settled this before. I am like 99% positive we've had a ruling that handing out bombs makes you responsible for the outcome but I can't find it now.
by NoxVS
Sun Dec 03, 2023 3:23 am
Forum: Ideas
Topic: What to do with the traitor flavors that don't make sense?
Replies: 16
Views: 6619

Re: What to do with the traitor flavors that don't make sense?

Can you completely axe IAA if you are doing this? It's uninteresting and encourages friendtagging.
by NoxVS
Wed Nov 29, 2023 7:53 am
Forum: Coding Feedback
Topic: Sects chosen in the last month, my thoughts about it, and maybe yours
Replies: 25
Views: 11177

Re: Sects chosen in the last month, my thoughts about it, and maybe yours

My issue with sects as a whole is they don't add onto chaplain gameplay, they replace it. I love chaplain because I get the freedom to decide what my religion and job are. Machine god? Sounds like it would be cool to work with robotics to augment people and give them cybernetic organs. Fire god ...
by NoxVS
Wed Nov 29, 2023 7:22 am
Forum: Coding Feedback
Topic: Sects chosen in the last month, my thoughts about it, and maybe yours
Replies: 25
Views: 11177

Re: Sects chosen in the last month, my thoughts about it, and maybe yours

What's funny is I was just wondering the frequency of all the sects. Is it possible to see how it compares to not picking a sect at all?

Mechanical
Boring as fuck. You do everything in your power to completely cut yourself off from the rest of the station and as a reward you can become an android ...
by NoxVS
Tue Nov 28, 2023 9:10 am
Forum: Ideas
Topic: Idea for a new Chaplain sect: Death God
Replies: 13
Views: 5665

Re: Idea for a new Chaplain sect: Death God

If you want to go away from the magic theme you could probably lean more into Frankenstein stuff. Electrical stuff, wicked looking metal contraptions, that sort of deal.

As for the actual mechanics, just listing them out rather than trying to deal with quote hell -

Hauntium for favor is doomed ...
by NoxVS
Tue Nov 14, 2023 11:24 pm
Forum: Ideas
Topic: Idea for a new Chaplain sect: Death God
Replies: 13
Views: 5665

Re: Idea for a new Chaplain sect: Death God

I'm not a fan of being inflicted with permadeath. It is EXTREMELY easy to die quickly, and it'd feel pretty lame to die to something that happens in moments and now you can never be brought back.
by NoxVS
Mon Nov 06, 2023 10:21 am
Forum: Closed Policy Discussion
Topic: Random searching during Cult
Replies: 18
Views: 6564

Re: Random searching during Cult


If the Cult is outed in the first five minutes, stash your cult shit somewhere hidden, why would you walk around with it knowing that people are looking for you?

Skill Issue tbh


I imagine one concern is that random searches will also catch antagonists entirely unrelated to the cult?


But yeah ...
by NoxVS
Fri Oct 27, 2023 4:21 pm
Forum: Closed Policy Discussion
Topic: How much does the crew know about abandoned crates
Replies: 22
Views: 6785

Re: How much does the crew know about abandoned crates

Characters are otherwise allowed to know everything about ingame mechanics
No further policy is needed. You know it can explode. You know it has purposes other than exploding. Act in good faith around it and you'll be fine.
by NoxVS
Thu Oct 26, 2023 6:48 am
Forum: Closed Policy Discussion
Topic: Round removal was okay'd because I disapproved of a station name that was in reference to modern day politics over comms
Replies: 28
Views: 6443

Re: Round removal was okay'd because I disapproved of a station name that was in reference to modern day politics over c



So what do you think can be changed policy wise (like for a rule, for wording, w/e)?

Dogwhistles are hard to enforce and catch because they are seemingly innocuous from someone without context, so what can we add to the rules to change things? If it's the denial of bigotry, we already have that ...
by NoxVS
Sun Oct 15, 2023 3:40 am
Forum: Closed Policy Discussion
Topic: (Roleplay) Heretics may be in a similar situation to what changelings were.
Replies: 33
Views: 11370

Re: (Roleplay) Heretics may be in a similar situation to what changelings were.


A way to deconvert rather than kill would be good for pretty much all our antags. That'd lower the cost of trying and failing.


This has repeatedly been asked for, and it is a terrible idea. If there is a way to deconvert antags, it is the best option available and will quickly become the ...