Search found 561 matches
- Mon Feb 24, 2025 6:55 am
- Forum: Off Topic
- Topic: About to be 2025 wew
- Replies: 6
- Views: 603
Re: About to be 2025 wew
I hope they didn’t burn the entire year’s budget on the first two months, we’ve still got 311 days to sprinkle drama among.
- Mon Feb 24, 2025 6:34 am
- Forum: General Chat
- Topic: Ice cream and OC art thread
- Replies: 3
- Views: 88
Re: Ice cream and OC art thread
I really liked Haagen Dazs toasted coconut caramel but then they discontinued it so I’ll go with cherry vanilla
- Wed Jan 15, 2025 2:37 am
- Forum: Policy Discussion
- Topic: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles
- Replies: 56
- Views: 1677
Re: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles
I think murder is a severe response to a word, even if that word is a slur. We don't murder people over words in real life and I think that reasoning should extend to IC as well and Security should be allowed to arrest murderers even if the murder was valid OOC.
In real life you'd be at risk of ...
- Fri Dec 27, 2024 2:11 am
- Forum: General Chat
- Topic: People you miss that probably left the community
- Replies: 191
- Views: 76766
Re: People you miss that probably left the community
Wait I just realized I responded to a 5 year old post
Anyways, I think what I miss most aren't even the people I remember playing with, it's all of the people I used to play with but can't even remember. I'm approaching 7 years having played this game, there's bound to be tons of people I used to ...
Anyways, I think what I miss most aren't even the people I remember playing with, it's all of the people I used to play with but can't even remember. I'm approaching 7 years having played this game, there's bound to be tons of people I used to ...
- Fri Dec 27, 2024 2:07 am
- Forum: General Chat
- Topic: People you miss that probably left the community
- Replies: 191
- Views: 76766
Re: People you miss that probably left the community
hell, even Athena validhunt who hates my guts probably but it was nice to always see her in the same rounds
https://cdn.discordapp.com/attachments/697207914930372728/1322022888517140571/Screenshot_577.png?ex=676f5d42&is=676e0bc2&hm ...
- Mon Dec 02, 2024 7:25 pm
- Forum: Closed Policy Discussion
- Topic: Make walk speed be faster (probably half that of running?)
- Replies: 26
- Views: 2120
Re: Make walk speed be faster (probably half that of running?)
<snip>
AFAIK if you use arrow keys instead of WASD you're able to move at the same time you talk?
The up arrow pulls your last message, and then the message before that, and so forth. The down arrow does the opposite. So, unless you can toggle that off, you still talk with your feet ...
- Sun Dec 01, 2024 10:47 pm
- Forum: Ideas
- Topic: (Sugestion) Protagonist Anti Antagonist
- Replies: 13
- Views: 1686
Re: (Sugestion) Protagonist Anti Antagonist
Wait why is this from August
- Sun Dec 01, 2024 10:37 pm
- Forum: Ideas
- Topic: (Sugestion) Protagonist Anti Antagonist
- Replies: 13
- Views: 1686
Re: (Sugestion) Protagonist Anti Antagonist
My concern would just be that this role seems prone to validhunting.
- Thu Nov 21, 2024 10:16 pm
- Forum: Policy Discussion
- Topic: Make drones area unrestricted
- Replies: 12
- Views: 1340
Re: Make drones area unrestricted
I don't really want drones doing stuff in that area is my problem, it's the realm of atmos techs and engineers. They shouldn't be undoing sabotage or anything in these areas. I really prefer just being more lenient on drone laws but using code to cripple what they can do to make sure they aren't out ...
- Tue Nov 19, 2024 5:44 pm
- Forum: Closed Policy Discussion
- Topic: Make walk speed be faster (probably half that of running?)
- Replies: 26
- Views: 2120
Re: Make walk speed be faster (probably half that of running?)
AFAIK if you use arrow keys instead of WASD you're able to move at the same time you talk?
- Fri Nov 01, 2024 1:45 pm
- Forum: Closed Policy Discussion
- Topic: Make walk speed be faster (probably half that of running?)
- Replies: 26
- Views: 2120
Re: Make walk speed be faster (probably half that of running?)
Is walk speed even config, or is this a code issue?
- Wed Oct 23, 2024 1:05 am
- Forum: Resolved Appeals
- Topic: admin have hard time with word
- Replies: 21
- Views: 1796
- Fri Oct 18, 2024 5:22 pm
- Forum: Closed Complaints
- Topic: [NoxVS] poor ruling in case of security ignoring job duties
- Replies: 11
- Views: 1437
Re: [NoxVS] poor ruling in case of security ignoring job duties
There don't appear to have been any tickets opened that shift to get the sec officers' sides of the story, so I'm not sure how Nox knows what justification the sec officers actually had. DrAmazing was also online during at least part of the ticket and talking in asay, so I'm sure either they or ...
- Fri Oct 18, 2024 8:00 am
- Forum: Closed Complaints
- Topic: [NoxVS] poor ruling in case of security ignoring job duties
- Replies: 11
- Views: 1437
Re: [NoxVS] poor ruling in case of security ignoring job duties
Please fix formatting, if you don't mind
Overall, I determined that officers going on strike to prompt the armory to be opened (Under what felt like a pretty justified reasoning) was entirely within the realm of IC.
You are allowed to disobey a superior's order with appropriate in-character ...
Overall, I determined that officers going on strike to prompt the armory to be opened (Under what felt like a pretty justified reasoning) was entirely within the realm of IC.
You are allowed to disobey a superior's order with appropriate in-character ...
- Mon Sep 30, 2024 9:21 pm
- Forum: Closed Policy Discussion
- Topic: [LRP] Rule 4 and deconverting
- Replies: 44
- Views: 2162
Re: [LRP] Rule 4 and deconverting
"Do not go out of your way to round remove antags that can be deconverted, unless the situation has degraded to the point where it is necessary to do so."
I want it to work less in the realm of "can" be deconverted
Can be deconverted as in "is an antag with deconversion mechanics", not can ...
- Mon Sep 30, 2024 8:32 pm
- Forum: Closed Policy Discussion
- Topic: [LRP] Rule 4 and deconverting
- Replies: 44
- Views: 2162
Re: [LRP] Rule 4 and deconverting
If anybody can think of a better way to handle this then let me know.
There's no obligation for you to hold back or anything. Cultist comes at you? You're free to kill them then and there. Storming a cult base? It'd be stupid to say you can't kill them. Go ahead, fire into it with absolute ...
- Mon Sep 30, 2024 3:21 am
- Forum: Closed Policy Discussion
- Topic: [LRP] Rule 4 and deconverting
- Replies: 44
- Views: 2162
Re: [LRP] Rule 4 and deconverting
There's no obligation for you to hold back or anything. Cultist comes at you? You're free to kill them then and there. Storming a cult base? It'd be stupid to say you can't kill them. Go ahead, fire into it with absolute disregard for the lives of those within. The only issue is when you start going ...
- Fri Sep 27, 2024 5:35 pm
- Forum: Closed Policy Discussion
- Topic: Silicon Policy - Using misspellings as loopholes
- Replies: 24
- Views: 1775
Re: Silicon Policy - Using misspellings as loopholes
If a law is vague enough that it can have multiple reasonable interpretations, it is considered ambiguous.
I think this does most of the heavy lifting. It has to be a reasonable interpretation - Saying "Aha, you spelt revolutionary as revulotionary and as such I can now kill you" is pretty ...
I think this does most of the heavy lifting. It has to be a reasonable interpretation - Saying "Aha, you spelt revolutionary as revulotionary and as such I can now kill you" is pretty ...
- Fri Sep 27, 2024 5:20 pm
- Forum: Resolved Appeals
- Topic: [Iain0] Rany_Rain - OOC in IC - on skibidi
- Replies: 12
- Views: 1413
Re: [Iain0] Rany_Rain - OOC in IC - on skibidi
I think the overall point im trying to make is enforcement and the line as to what is to far is not clear. The rules state one thing, policy discussion another and each administrator which I spoke to as per the request of Iain had differing opinions. I I think its entirely unrealistic for someone ...
- Tue Jul 30, 2024 9:49 pm
- Forum: Resolved Appeals
- Topic: [noxvs] - empressmaia -
- Replies: 2
- Views: 703
Re: [noxvs] - empressmaia -
There's not really much time left to reduce it without just lifting it entirely, but I'm perfectly fine with doing that.
It felt a little excessive when I placed it, but I also couldn't think of another way to convey how serious of an issue it was. You seem genuinely apologetic, so I've reduced ...
It felt a little excessive when I placed it, but I also couldn't think of another way to convey how serious of an issue it was. You seem genuinely apologetic, so I've reduced ...
- Wed Jul 24, 2024 6:38 pm
- Forum: Closed Policy Discussion
- Topic: change bagil to mrp
- Replies: 20
- Views: 2115
Re: change bagil to mrp
I'm a little worried we'll just end up with a repeat of Sybil-2, from back when Sybil was the popular highpop everyone is playing it server. Sybil-2 was an overflow server that no one ever used, and when given the choice of waiting to play Sybil or joining the deadpop Sybil 2, people would either ...
- Mon Jul 01, 2024 6:10 pm
- Forum: Resolved Appeals
- Topic: [Thunder12345] Ekaterina von Russland - noted for correctly applying Space Law
- Replies: 5
- Views: 1317
Re: [Thunder12345] Ekaterina von Russland - noted for correctly applying Space Law
[b]Why are you making this appeal?(Check what applies):[/b]
[b]() - The ban/note is factually incorrect[/b]
[b]() - The ban/note is not against the rules[/b]
[b]() - The ban/note needs modification[/b]
[b]() - The ban was unjustifiably harsh[/b]
[b]() - I was permabanned and I want another chance ...
[b]() - The ban/note is factually incorrect[/b]
[b]() - The ban/note is not against the rules[/b]
[b]() - The ban/note needs modification[/b]
[b]() - The ban was unjustifiably harsh[/b]
[b]() - I was permabanned and I want another chance ...
- Wed Jun 12, 2024 11:07 pm
- Forum: Closed Policy Discussion
- Topic: Remove the Firstname Lastname Requirement from Naming Policy
- Replies: 46
- Views: 3655
Re: Remove the Firstname Lastname Requirement from Naming Policy
You can also just clear it with an admin beforehand.
Naming policy is ruled on a per admin basis. One admin approving of it doesn't protect it from other admins.
I just want a naming policy that works as a guideline for most players and as something to point to when someone asks why they have ...
- Sat Jun 08, 2024 1:05 am
- Forum: Closed Policy Discussion
- Topic: turn bagil into the player's table server
- Replies: 35
- Views: 3315
Re: turn bagil into the player's table server
I somewhat agree with changing the purpose of Bagil, if only for the data. If Bagil is turned into a MRP server and people still max out Manuel, then that would mean that a good chunk of the playerbase who insist on playing on Manuel despite there being a viable alternative are simply pop chasing ...
- Fri May 31, 2024 7:38 pm
- Forum: Closed Policy Discussion
- Topic: Remove space dragon on MRP
- Replies: 25
- Views: 2400
Re: Remove space dragon on MRP
Is this an MRP exclusive issue or do you just not like it in general?
I've always found it to be a boring enemy to fight in general. Space combat is terrible, fire spam is annoying, depressurizes a large chunk of the station. If you die to it you're probably husked, along with however many ...
- Fri May 31, 2024 5:57 am
- Forum: Closed Policy Discussion
- Topic: change dynamic on manuel to only select restricted antagonists
- Replies: 48
- Views: 4342
Re: change dynamic on manuel to only select restricted antagonists
I dont think we should be relying on admins to inject this stuff. I'm faaaaaaairly certain y'all can just disable dynamic and do what you want in any given round anyway, so why not just internally encourage that to happen more rather than removing normally spawning antags for the rounds where we ...
- Sun May 12, 2024 8:59 pm
- Forum: Ideas
- Topic: Brutalizing a mothperson should spread dust around
- Replies: 3
- Views: 751
Re: Brutalizing a mothperson should spread dust around
Would be funny if mothpeople also left moth dust as fibers in forensics.
- Sat May 11, 2024 7:21 pm
- Forum: Coding Feedback
- Topic: Ice Box Station Feedback
- Replies: 14
- Views: 5551
Re: Ice Box Station Feedback
multi-z is really cool (except for the bar being basically non existent as mentioned above). not the biggest fan of the asteroid thing, space is just better imo, but i dont necessarily dislike it.
I don't think space multi-z works at all. Space combat with one z level (especially when jetpacks ...
- Tue Apr 02, 2024 9:35 pm
- Forum: Closed Policy Discussion
- Topic: [UPDATE] Give Cyborgs speeding tickets
- Replies: 53
- Views: 8455
Re: Give Cyborgs speeding tickets
Borgs have significant strengths that are balanced out by their significant weaknesses. There are going to be situations where it feels like there wasn't much you could do to stop a cyborg. There are going to be situations where the opposite is true, and the cyborg doesn't really have any options to ...
- Sun Mar 31, 2024 2:00 am
- Forum: Coding Feedback
- Topic: How To Make Blob Better Thread
- Replies: 37
- Views: 6205
Re: How To Make Blob Better Thread
I feel like blobbernaut is the biggest issue with blob. It stings so much to be falling behind, finally save up enough resources for a desperately needed blobbernaut, and 5 seconds later it's dead. Now imagine that happening like 3 times in a row.
- Tue Mar 26, 2024 5:39 pm
- Forum: Closed Policy Discussion
- Topic: {Roleplay} Heretics should be allowed to say fuck in an eldritch tongue
- Replies: 36
- Views: 3825
Re: {Roleplay} Heretics should be allowed to say fuck in an eldritch tongue
I was a supporter of the “Allow changelings to say fuck” policy thread because it made a lot of sense. Alien murder monsters who will be cremated/gibbed on sight if caught? Obviously they should be free to kill as they please. And so they were unrestricted and we all saw that a chunk of the ...
- Tue Mar 26, 2024 12:24 am
- Forum: Closed Policy Discussion
- Topic: Wasting points during Nuke Ops = Immediate Kill?
- Replies: 58
- Views: 8961
Re: Wasting points during Nuke Ops = Immediate Kill?
Acting like this is killing someone for being suboptimal is a bad faith argument that contributes nothing to this discussion because it's arguing against something that never happened.
As long as everyone involved is playing in good faith, no one should be killed like they were in the inciting ...
As long as everyone involved is playing in good faith, no one should be killed like they were in the inciting ...
- Sat Mar 16, 2024 2:43 am
- Forum: Closed Policy Discussion
- Topic: Fortifying departments w/o provication
- Replies: 28
- Views: 2997
Re: Fortifying departments w/o provication
What are peoples opinions on replacing the ORM with a window? You occasionally see cargo departments do that, because everyone knows it's only existed as a free beeline to the autolathe/cargo lathe ever since they added the ore silo (screwdriver + wrench lets you instantly bypass cargos front ...
- Sat Mar 09, 2024 9:52 pm
- Forum: General Chat
- Topic: The gulag is just round removal
- Replies: 11
- Views: 2169
Re: The gulag is just round removal
I think it'd be funny to replace the gulag with the whole arcmining thing, just without machines. Prisoners go over to ore vents, pick up a boulder, walk it into the facility, and manually have to refine it.
- Tue Mar 05, 2024 7:28 pm
- Forum: Ideas
- Topic: Make borgs also hear the cool malf AI sound at roundstart
- Replies: 5
- Views: 1185
- Mon Mar 04, 2024 7:21 pm
- Forum: Closed Policy Discussion
- Topic: Changelings Should be Exempt from Brainwashing and Zombie Directives
- Replies: 6
- Views: 1336
Changelings Should be Exempt from Brainwashing and Zombie Directives
I would like to apologize in advance for tearing a hole in the nice and simple flowchart we currently have.
Flavorwise, it makes sense that changelings would be exempt from these directives. They are biological monsters that should have the ability to manipulate their own body with ease. They ...
Flavorwise, it makes sense that changelings would be exempt from these directives. They are biological monsters that should have the ability to manipulate their own body with ease. They ...
- Fri Feb 02, 2024 2:45 am
- Forum: General Chat
- Topic: Dalm's Nice Space Station 13 Art Thread
- Replies: 17
- Views: 4226
Re: Dalm's Nice Space Station 13 Art Thread
what do you use to draw?Dalmationer wrote: ↑Tue Jan 23, 2024 3:44 amdraw 20 minutes every day, especially drawing things from life.
my life isn't dedicated to drawing! it's just a fun thing i do.
- Tue Jan 30, 2024 8:46 pm
- Forum: Closed Policy Discussion
- Topic: MRP-ification of the LRP servers: A Dangerous Path
- Replies: 22
- Views: 2990
Re: MRP-ification of the LRP servers: A Dangerous Path
Players only have influence on 1 headmin choice.
There’s nothing stopping players from winning the others. It’s just a case where the type of player that’d be a good headmin tends to also be the type of player that’d be a good admin. If you’re active enough to be considered, have been shown to ...
- Tue Jan 30, 2024 10:17 am
- Forum: Closed Policy Discussion
- Topic: MRP-ification of the LRP servers: A Dangerous Path
- Replies: 22
- Views: 2990
Re: MRP-ification of the LRP servers: A Dangerous Path
This is NOT how rules on LRP function. LRP has always been a binary, valid/not valid. Citation needed.
It's not bloody "reasonable" to murderbone either, since you aren't accomplishing your objectives at all, are we going to ban murderboning on LRP too?
It's not reasonable to gib a human being ...
It's not bloody "reasonable" to murderbone either, since you aren't accomplishing your objectives at all, are we going to ban murderboning on LRP too?
It's not reasonable to gib a human being ...
- Sun Jan 21, 2024 9:04 am
- Forum: Closed Policy Discussion
- Topic: Ban lings from saying fuck
- Replies: 28
- Views: 4319
Re: Ban lings from saying fuck
As someone who strongly supported letting changelings say fuck back when they were made unrestricted, I have since come to regret it. I think the biggest issue with a freedom to murderbone is many use it as an obligation to do it. It should exist as a way for people to have the freedom to do cool ...
- Thu Dec 21, 2023 9:56 pm
- Forum: Closed Policy Discussion
- Topic: Explosive selling
- Replies: 16
- Views: 8394
Re: Explosive selling
I swear we've settled this before. I am like 99% positive we've had a ruling that handing out bombs makes you responsible for the outcome but I can't find it now.
- Sun Dec 03, 2023 3:23 am
- Forum: Ideas
- Topic: What to do with the traitor flavors that don't make sense?
- Replies: 16
- Views: 6619
Re: What to do with the traitor flavors that don't make sense?
Can you completely axe IAA if you are doing this? It's uninteresting and encourages friendtagging.
- Wed Nov 29, 2023 7:53 am
- Forum: Coding Feedback
- Topic: Sects chosen in the last month, my thoughts about it, and maybe yours
- Replies: 25
- Views: 11177
Re: Sects chosen in the last month, my thoughts about it, and maybe yours
My issue with sects as a whole is they don't add onto chaplain gameplay, they replace it. I love chaplain because I get the freedom to decide what my religion and job are. Machine god? Sounds like it would be cool to work with robotics to augment people and give them cybernetic organs. Fire god ...
- Wed Nov 29, 2023 7:22 am
- Forum: Coding Feedback
- Topic: Sects chosen in the last month, my thoughts about it, and maybe yours
- Replies: 25
- Views: 11177
Re: Sects chosen in the last month, my thoughts about it, and maybe yours
What's funny is I was just wondering the frequency of all the sects. Is it possible to see how it compares to not picking a sect at all?
Mechanical
Boring as fuck. You do everything in your power to completely cut yourself off from the rest of the station and as a reward you can become an android ...
Mechanical
Boring as fuck. You do everything in your power to completely cut yourself off from the rest of the station and as a reward you can become an android ...
- Tue Nov 28, 2023 9:10 am
- Forum: Ideas
- Topic: Idea for a new Chaplain sect: Death God
- Replies: 13
- Views: 5665
Re: Idea for a new Chaplain sect: Death God
If you want to go away from the magic theme you could probably lean more into Frankenstein stuff. Electrical stuff, wicked looking metal contraptions, that sort of deal.
As for the actual mechanics, just listing them out rather than trying to deal with quote hell -
Hauntium for favor is doomed ...
As for the actual mechanics, just listing them out rather than trying to deal with quote hell -
Hauntium for favor is doomed ...
- Tue Nov 14, 2023 11:24 pm
- Forum: Ideas
- Topic: Idea for a new Chaplain sect: Death God
- Replies: 13
- Views: 5665
Re: Idea for a new Chaplain sect: Death God
I'm not a fan of being inflicted with permadeath. It is EXTREMELY easy to die quickly, and it'd feel pretty lame to die to something that happens in moments and now you can never be brought back.
- Mon Nov 06, 2023 10:21 am
- Forum: Closed Policy Discussion
- Topic: Random searching during Cult
- Replies: 18
- Views: 6564
Re: Random searching during Cult
If the Cult is outed in the first five minutes, stash your cult shit somewhere hidden, why would you walk around with it knowing that people are looking for you?
Skill Issue tbh
I imagine one concern is that random searches will also catch antagonists entirely unrelated to the cult?
But yeah ...
- Fri Oct 27, 2023 4:21 pm
- Forum: Closed Policy Discussion
- Topic: How much does the crew know about abandoned crates
- Replies: 22
- Views: 6785
Re: How much does the crew know about abandoned crates
No further policy is needed. You know it can explode. You know it has purposes other than exploding. Act in good faith around it and you'll be fine.Characters are otherwise allowed to know everything about ingame mechanics
- Thu Oct 26, 2023 6:48 am
- Forum: Closed Policy Discussion
- Topic: Round removal was okay'd because I disapproved of a station name that was in reference to modern day politics over comms
- Replies: 28
- Views: 6443
Re: Round removal was okay'd because I disapproved of a station name that was in reference to modern day politics over c
So what do you think can be changed policy wise (like for a rule, for wording, w/e)?
Dogwhistles are hard to enforce and catch because they are seemingly innocuous from someone without context, so what can we add to the rules to change things? If it's the denial of bigotry, we already have that ...
- Sun Oct 15, 2023 3:40 am
- Forum: Closed Policy Discussion
- Topic: (Roleplay) Heretics may be in a similar situation to what changelings were.
- Replies: 33
- Views: 11370
Re: (Roleplay) Heretics may be in a similar situation to what changelings were.
A way to deconvert rather than kill would be good for pretty much all our antags. That'd lower the cost of trying and failing.
This has repeatedly been asked for, and it is a terrible idea. If there is a way to deconvert antags, it is the best option available and will quickly become the ...