Search found 578 matches
- Tue Sep 21, 2021 11:52 pm
- Forum: Video Games
- Topic: Deltarune Chapter 2
- Replies: 27
- Views: 20830
- Mon Sep 20, 2021 11:03 pm
- Forum: Ideas
- Topic: Widescreen titlescreens? And Cinematics
- Replies: 4
- Views: 1328
Re: Widescreen titlescreens? And Cinematics
if we get new titlescreens we should just make them fit the menu at the top tbh
- Mon Sep 20, 2021 5:04 pm
- Forum: Video Games
- Topic: Deltarune Chapter 2
- Replies: 27
- Views: 20830
Re: Deltarune Chapter 2
get the banana
- Mon Sep 20, 2021 2:45 pm
- Forum: Video Games
- Topic: Second Life
- Replies: 24
- Views: 10932
Re: Second Life
and milk is not veganSuper Aggro Crag wrote:Sticky is scared of tits cuz milk comes from there
This is canon
- Sun Sep 05, 2021 1:49 pm
- Forum: Ideas
- Topic: Ethereal Crystal Replacement: Post-Mortem Shock
- Replies: 19
- Views: 3428
Re: Ethereal Crystal Replacement: Post-Mortem Shock
I am not a fan of the ethereal crystal regeneration. I think it makes little sense, is over-powered, and is odd thematically.
A more interesting idea I had was what would effectively act as an automatic defibrillation which occurs a set time after death. If after x amount of time, an ethereal ...
A more interesting idea I had was what would effectively act as an automatic defibrillation which occurs a set time after death. If after x amount of time, an ethereal ...
- Thu Sep 02, 2021 10:32 pm
- Forum: Closed Policy Discussion
- Topic: ethereal naming policy
- Replies: 18
- Views: 4536
Re: ethereal naming policy
Also Ath I already told you Red is a super shit ethereal name and it does not fit the naming policy for them at all.
- Thu Sep 02, 2021 10:30 pm
- Forum: Closed Policy Discussion
- Topic: ethereal naming policy
- Replies: 18
- Views: 4536
Re: ethereal naming policy
that's plasmamen you dildo. Ethereals is capital letters at the endArmhulen wrote:Nobody knows what the fuck they're doing with ethereal naming policy so mine is simply have some roman numbers at the end or justify not having them with a good name
- Mon Aug 30, 2021 3:12 pm
- Forum: Archived/Deleted
- Topic: ☞ Rave Radbury ☜ /tg/station - #1 Together
- Replies: 48
- Views: 19907
Re: ☞ Rave Radbury ☜ /tg/station - #1 Together
But you don't really care about rule 11, right? ?
just so you don't get the wrong idea, I don't care about it being implemented because I can agree with part of what its trying to achieve and don't have a very strong opinion. I do care about how its implemented because if its implemented wrong I ...
just so you don't get the wrong idea, I don't care about it being implemented because I can agree with part of what its trying to achieve and don't have a very strong opinion. I do care about how its implemented because if its implemented wrong I ...
- Thu Aug 26, 2021 9:31 am
- Forum: Ideas
- Topic: Double Agent rework idea
- Replies: 7
- Views: 2086
Re: Double Agent rework idea
what if you make a variant where the antag is sent to take out a specific antag and said antag doesn't know? (so not mutual double agent)
- Thu Aug 26, 2021 1:46 am
- Forum: Archived/Deleted
- Topic: Iamgoofball - THE COMMUNITY COMES FIRST
- Replies: 41
- Views: 12630
Re: Iamgoofball - THE COMMUNITY COMES FIRST
I for one, vote for goof shoe on head pic. Who else in the community is with me?
- Wed Aug 25, 2021 3:20 pm
- Forum: Spriting and Mapping
- Topic: The Cytology Mapping Problem
- Replies: 18
- Views: 10735
Re: The Cytology Mapping Problem
After the freeze, after basic mobs are merged, I'm planning to re-do xenobiology to make cytology and xeno-biology rely on each other. making slimes eat the output of xenobiology and removing the rng from xenobio
- Wed Aug 25, 2021 12:21 pm
- Forum: Archived/Deleted
- Topic: ☞ Rave Radbury ☜ /tg/station - #1 Together
- Replies: 48
- Views: 19907
Re: ☞ Rave Radbury ☜ /tg/station - #1 Together
I don't really care about rule 11, but you say you want to improve how rule 11 works by giving admins more discretion. Naming policy already barely ever works, but with slurs this would just get worse because opinions on what is a slur and what isn't are already super divided (Some admins would tell ...
- Sat Aug 21, 2021 9:43 am
- Forum: Archived/Deleted
- Topic: Mothblocks - Jaredfogle - Mothblockification
- Replies: 36
- Views: 15038
Re: Mothblocks - Jaredfogle - Mothblockification
You're one of the few reasons I still like coming to this server. You know how to deal with difficult people (like me) in a respectable way and manage to stay agreeable while still standing your ground. I feel like none of the admins and coders match you in this. I'm real curious what you will do ...
- Tue May 25, 2021 3:24 pm
- Forum: Coding
- Topic: Circuit test merge feedback
- Replies: 20
- Views: 7962
Re: Circuit test merge feedback
ram should really be accessible remotely without a wire connection like how you can access variables in UE4, the amount of wires crossing in Melbert's picture remind me of how messy blueprints can get if you dont use that functionality.
edit: to clarify:
https://miro.medium.com/max/2068/1 ...
edit: to clarify:
https://miro.medium.com/max/2068/1 ...
- Tue May 25, 2021 2:36 pm
- Forum: Coding
- Topic: Circuit test merge feedback
- Replies: 20
- Views: 7962
Re: Circuit test merge feedback
ram should really be accessible remotely without a wire connection like how you can access variables in UE4, the amount of wires crossing in Melbert's picture remind me of how messy blueprints can get if you dont use that functionality.
edit: to clarify:
https://miro.medium.com/max/2068/1 ...
edit: to clarify:
https://miro.medium.com/max/2068/1 ...
- Tue May 11, 2021 11:14 am
- Forum: Coding Feedback
- Topic: Merging Shenanigans
- Replies: 69
- Views: 20983
Re: Merging Shenanigans
legoscape wrote: TLDR: You want to bring old players like me back.
no we don't.
- Tue Apr 27, 2021 12:09 am
- Forum: Closed Policy Discussion
- Topic: Security scaling increase should be reversed
- Replies: 44
- Views: 12245
Re: Security scaling increase should be reversed
dumb change made because lepi couldn't nerf sec on github. configs were a mistake.
- Tue Apr 20, 2021 9:57 pm
- Forum: Ideas
- Topic: Please rework firelocks
- Replies: 36
- Views: 8109
Re: Please rework firelocks
what was their avatar
- Tue Apr 20, 2021 12:39 pm
- Forum: Closed Policy Discussion
- Topic: Assistant slots population scaling
- Replies: 54
- Views: 13707
Re: Assistant slots population scaling
if you people go grief on another role and get banned i will laugh at you
- Fri Apr 16, 2021 8:34 am
- Forum: General Chat
- Topic: admins cant take jokes
- Replies: 72
- Views: 19492
Re: admins cant take jokes
https://cdn.discordapp.com/attachments/723980110998274128/832530675558776851/unknown.png
>unrelated ban appeal
what does this have to do with coding
i specifically quoted the part where you said you were no longer toxic in coderbus, this ban is specifically about how you were toxic to coders ...
>unrelated ban appeal
what does this have to do with coding
i specifically quoted the part where you said you were no longer toxic in coderbus, this ban is specifically about how you were toxic to coders ...
- Fri Apr 16, 2021 8:29 am
- Forum: General Chat
- Topic: admins cant take jokes
- Replies: 72
- Views: 19492
Re: admins cant take jokes
https://cdn.discordapp.com/attachments/723980110998274128/832530675558776851/unknown.png
>unrelated ban appeal
what does this have to do with coding
i specifically quoted the part where you said you were no longer toxic in coderbus, this ban is specifically about how you were toxic to coders.
>unrelated ban appeal
what does this have to do with coding
i specifically quoted the part where you said you were no longer toxic in coderbus, this ban is specifically about how you were toxic to coders.
- Fri Apr 16, 2021 8:20 am
- Forum: General Chat
- Topic: admins cant take jokes
- Replies: 72
- Views: 19492
- Wed Apr 14, 2021 12:34 pm
- Forum: Coding Feedback
- Topic: Carbons breath more and faster #57989 (Return of the Internals Nerfs)
- Replies: 21
- Views: 7895
Re: Carbons breath more and faster #57989 (Return of the Internals Nerfs)
I'm pretty sure he's the only one who really wants it. I haven't seen any maintainer, especially not Lemon who has de facto authority over the scope of atmospherics, enthusiastic about this idea at all. Rounds are meant to last 90 minutes--the current 15 or whatever minute tank length is perfectly ...
- Sun Apr 04, 2021 11:27 pm
- Forum: Closed Policy Discussion
- Topic: Increase hours requirements for head roles.
- Replies: 81
- Views: 19366
Re: Increase hours requirements for head roles.
more hours doesn't equal better players. I thought admins would know that?
- Sun Apr 04, 2021 2:26 am
- Forum: Coding Feedback
- Topic: weeaboo medibots
- Replies: 9
- Views: 3303
Re: weeaboo medibots
stay mad crag
- Sat Apr 03, 2021 3:57 pm
- Forum: General Chat
- Topic: The Definitive Painting Evaluation Guide
- Replies: 30
- Views: 10037
Re: The Definitive Painting Evaluation Guide
lmao he's not getting pissed on he's being covered in oil
- Thu Mar 25, 2021 2:32 pm
- Forum: Coding Feedback
- Topic: bar/restaurant tourists feedback
- Replies: 45
- Views: 16634
Re: bar/restaurant tourists feedback
Oh, that's good. I'm sorry, I misinterpreted your post.
Couple of things I've noticed:
1. Players start by placing too many seating placements and become overwhelmed. You quickly learn not to do this. But you'd eliminate that learning curve entirely (as well as the learning curve of knowing you ...
Couple of things I've noticed:
1. Players start by placing too many seating placements and become overwhelmed. You quickly learn not to do this. But you'd eliminate that learning curve entirely (as well as the learning curve of knowing you ...
- Tue Mar 23, 2021 12:15 pm
- Forum: Coding Feedback
- Topic: bar/restaurant tourists feedback
- Replies: 45
- Views: 16634
Re: bar/restaurant tourists feedback
What I would really like to see in the crafting menu is a category-agnostic search bar which exists in the uplink menu. I hate the crafting menu with a passion because of the visual overwhelm, unintuitive or wrong categorisation and how long the categories are. I use CTRL+F as much as possible but ...
- Thu Mar 18, 2021 8:09 pm
- Forum: Spriting and Mapping
- Topic: ChilledStation: Coming soon to a server near you
- Replies: 63
- Views: 36531
Re: ChilledStation: Coming soon to a server near you
I feel like some areas are big and empty and will be desolate because they're not connected to populated areas and thus will never have people in them. Besides that it looks cool
- Thu Mar 18, 2021 11:15 am
- Forum: Closed Policy Discussion
- Topic: Turn "non-human heads" on in the config
- Replies: 58
- Views: 14839
Re: Turn "non-human heads" on in the config
If anything it needs to be more strict, crack down on the admins with their catgirl special ops and lizard commanders
Lol. not much you can do when an admin simply wants to spawn in quickly or test something which is 90% of the time, what are you gonna do? reprimand them for not picking a human ...
Lol. not much you can do when an admin simply wants to spawn in quickly or test something which is 90% of the time, what are you gonna do? reprimand them for not picking a human ...
- Wed Mar 17, 2021 12:32 am
- Forum: Coding Feedback
- Topic: What the hell is tg stations design philosophy even?
- Replies: 100
- Views: 29720
Re: What the hell is tg stations design philosophy even?
except those burnt out greytiders like greytiding because they piss off actual people (funny to whoever is doing it)
- Tue Mar 16, 2021 3:30 pm
- Forum: Spriting and Mapping
- Topic: Tramstation (choo CHOO)
- Replies: 157
- Views: 78016
Re: Tramstation (choo CHOO)
this is ironicGhilker wrote: it is an half assed and lazy attempt to create a map to just insert a weird feature that is 90% of the time broken
- Tue Mar 16, 2021 2:46 pm
- Forum: Coding Feedback
- Topic: The bottom left description
- Replies: 11
- Views: 3759
Re: The bottom left description
it being a pref does make sense though
- Tue Mar 16, 2021 2:51 am
- Forum: Coding Feedback
- Topic: The bottom left description
- Replies: 11
- Views: 3759
Re: The bottom left description
we will add this to prefs once you give us the movespeed config back. We will not back down until our demands are met
- Mon Mar 15, 2021 5:53 pm
- Forum: Ideas
- Topic: Replace arrival shuttle with arrival transport center
- Replies: 12
- Views: 3309
- Mon Mar 15, 2021 1:04 pm
- Forum: Closed Policy Discussion
- Topic: Turn "non-human heads" on in the config
- Replies: 58
- Views: 14839
- Mon Mar 15, 2021 12:43 pm
- Forum: Closed Policy Discussion
- Topic: Messing with tourist bots - IC or not IC?
- Replies: 51
- Views: 12962
Re: Messing with tourist bots - IC or not IC?
The actual problems that noone has pointed out are as follows:
1. You can get rare orders that take up a lot of expensive resources. Killing the bot with that order can kill your rounds income because you are now without cash.
2. You can go attack the person griefiing you but it will bait you out ...
1. You can get rare orders that take up a lot of expensive resources. Killing the bot with that order can kill your rounds income because you are now without cash.
2. You can go attack the person griefiing you but it will bait you out ...
- Sun Mar 14, 2021 6:45 pm
- Forum: Coding Feedback
- Topic: What the hell is tg stations design philosophy even?
- Replies: 100
- Views: 29720
Re: What the hell is tg stations design philosophy even?
this thread is just a lamer version of https://tgstation13.org/phpBB/viewtopic.php?f=10&t=2660
- Fri Mar 12, 2021 5:33 pm
- Forum: Coding
- Topic: station traits feedback
- Replies: 52
- Views: 19095
Re: station traits feedback
whats actually bad about this? it requires some more thinking on the antags part.Not-Dorsidarf wrote:the deathrattle implant one kinda sucks ass when it shows up on rounds with lone antags, since everyone storms thru maint every time it rattles
- Thu Mar 11, 2021 1:49 pm
- Forum: Coding Feedback
- Topic: What the hell is tg stations design philosophy even?
- Replies: 100
- Views: 29720
Re: What the hell is tg stations design philosophy even?
I think he meant I'm a programmer as a job IRL (Which I'm not.)MrStonedOne wrote:No.cacogen wrote:Isn't coding your job?
- Wed Mar 10, 2021 10:44 am
- Forum: Coding Feedback
- Topic: bar/restaurant tourists feedback
- Replies: 45
- Views: 16634
Re: bar/restaurant tourists feedback
What I would really like to see in the crafting menu is a category-agnostic search bar which exists in the uplink menu. I hate the crafting menu with a passion because of the visual overwhelm, unintuitive or wrong categorisation and how long the categories are. I use CTRL+F as much as possible but ...
- Wed Mar 10, 2021 10:32 am
- Forum: Coding Feedback
- Topic: What the hell is tg stations design philosophy even?
- Replies: 100
- Views: 29720
Re: What the hell is tg stations design philosophy even?
As far as I can tell you just code half-assed buggy features for your own gratification, do nothing to fix the bugs reported and ignore any feedback you don't like. Isn't coding your job? If I had that level of skill I'd be doing a lot more. And aren't you a maintainer? I don't think I ever see you ...
- Wed Mar 10, 2021 2:31 am
- Forum: Coding Feedback
- Topic: What the hell is tg stations design philosophy even?
- Replies: 100
- Views: 29720
Re: What the hell is tg stations design philosophy even?
Still more work than you docacogen wrote: would rather remove things because it's less work than balancing or improving them
- Wed Mar 10, 2021 1:28 am
- Forum: Spriting and Mapping
- Topic: Tramstation (choo CHOO)
- Replies: 157
- Views: 78016
Re: Tramstation (choo CHOO)
this is to stop people from playing siliconyeeye wrote:the tcomms relay next to the ai makes a grating noise constantly with no way to get rid of it, ai players are being driven even more insane than normal, please fix
- Tue Mar 09, 2021 8:40 pm
- Forum: Off Topic
- Topic: boycott serpico hate thread BOYCOTT SERPICO HATE THREAD
- Replies: 53
- Views: 12012
- Mon Mar 08, 2021 8:12 pm
- Forum: Coding Feedback
- Topic: What the hell is tg stations design philosophy even?
- Replies: 100
- Views: 29720
Re: What the hell is tg stations design philosophy even?
you weren't even here when cloning was here
- Mon Mar 08, 2021 3:33 pm
- Forum: Off Topic
- Topic: Fikou is an admin now
- Replies: 74
- Views: 16671
- Fri Mar 05, 2021 3:55 pm
- Forum: Closed Policy Discussion
- Topic: For the love of everything holy, Please nuke free golems
- Replies: 51
- Views: 11558
Re: For the love of everything holy, Please nuke free golems
if timber's changes havn't resolved it, I will just start pounding ghost roles with components that prevent them from leaving lavaland.
- Fri Mar 05, 2021 1:07 am
- Forum: Off Topic
- Topic: BREAKING: Chinese coof hits orangestan
- Replies: 41
- Views: 10839
Re: BREAKING: Chinese coof hits orangestan
that just proves our point, your brain has been receiving too little oxygen for all this time.Super Aggro Crag wrote: i'm an essential employee i've been exposed to COVID 10000 times
- Thu Mar 04, 2021 12:18 pm
- Forum: Coding Feedback
- Topic: bar/restaurant tourists feedback
- Replies: 45
- Views: 16634
Re: bar/restaurant tourists feedback
The price of champagne should increase when sold to tourists, but keep in mind that you only need to serve 20 units