oranges wrote:you guys are spending way too much time on legoscape, not only is he a massive troll, he's not the kind of person we want to attract to our server anyway, so having less players like him is a goal, not a problem
Yes I'm Legoscape
I've been playing this game for 8-9 years. I started playing ss13 when I was 13 and was a fucking assclown, I grew up and stopped fucking with servers. Secondly, I have an associates and going to be working on a bachelor's in-game design starting the fall. I'm very passionate about space station 13 this game community is like no other.
This is the issue
Anyway, I asked around developers of other servers like NSV and Yog and Csm. All of them said the same shit I have said. The development is just a mess, One of the people I talked to even brought up the point of developer-to-developer communication but a total lack of communication from the developers to the players which I wholeheartedly agree with. The coders/developers have made excuses of a lack of communication from the players, Whomst don't know how to even fucking touch github. Ya know...The place that has all the development and merges and discussions. This is a shitty excuse to allow 100% freedom to do whatever they want without having to listen to a single person ((This is weird because the players who do use GitHub have downvoted every bad idea from 100 to 300+ downvotes)).
My highly elaborate and college-educated plan.
As soon as possible

The developers make a survey system integrated into the "OOC" tab or in the "Changelog" section. This survey system will have a few functions

Questionnaires from the Development team asking the playerbase what they would like see, This could be custom responses or with bullet points from 1-?

Development progress on projects that are highlightable from the github in a progress form. Example : Developing, Testing, Bug-stomping, Merging

A bug report system that does not require a GitHub account; All players could easily use.
Stop the merging shenanigans and listen to what the players are saying. Yes, it's awesome that you guys are so invested in seeing your code come to life in the game but don't sacrifice the playerbase for it.
RESPONDING TO PEOPLE
FloranOtten wrote:loosely quoted legoscape wrote:There's less players now
I don't get this attitude. It only makes sense if you view tg as being
A server on the hub. Yes, Paradise has more players on one server. Because they only have one server. We have up to 200 pop spread out over 5 servers. We're at a higher player count then ever (besides the ssethtide but come on).
I've always been under the impression when the player base fell off from one region. Other servers would boost the player base from the European region. Sybil and Basil were the two grand daddies of /tg/ and had all the players and now they are husks of their former selves.
MisterPerson wrote:legoscape wrote:
Medical is too engaging...
Imagine saying this with a straight face and thinking it's a good argument. I literally don't think it's possible to make any mechanic "too engaging" in a vacuum. You can argue it draws player attention away from something else more important, but nothing is more important to a medical doctor than being a medical doctor.
I meant medical was too engaging because the time of engagement it takes to heal anyone or even revive them. The medical team are ran by players who may not want to sit in medbay 24/7. It could be argued this
destroyes rp ((I'm sorry this in particular a stupid point))
Agux909 wrote:legoscape wrote:Good day people of TG station. It is I, Legoscape. Big meme and stuff. I started playing this game in early 2012 and made my official account legoscape in 2013. I have been around this game for going on eight years now and
I am highly disappointed. When covid struck I kinda fell off playing ss13 for a while because I had obligations to become a doctor but that fell through after realizing it was too expensive. However, I never stopped observing ss13 from afar In the time I've been away I keep seeing the same shenanigans from the /tg/ coder team.
wewdad2123.JPG
This is a huge disappointment and only one of many examples I see from this coder/development team. There seems to be a disconnect between the coders and the player base. ((Players who don't play and players who do)) I mean seriously what has happened over the past year that makes anyone think that not listening to the player base is a good idea? Remove code because you don't want to optimize it? Too many runtimes so throw it out the window? Delete functional and solid mechanical objects such as cloning without seeing the oversights of missing it?
The holes in the gameplay and the lack of oversight in content bringing antagonists are just fucking atrocious. There needs to be a new system that fixes the development structure instead of just "I'm head coder I do what I want". Your actions are destroying your player base, I mean fuck. The TG Station numbers have plummeted over the past two years where tg use to be on the top of the board and even had full servers constantly. Something has to be done

Hard to take you seriously when you say you are such an old tg member and completely ignore how cloning removal has actually positively impacted medbay. You really following the servers as closely as you say you do?
Medbay before the removal literally didn't even need doctors to be there to function. Assistants most rounds would just break all windows or hack & bolt all airlocks open to the magical room, then bully, shove and sometimes disposal doctors that wanted to spend more than a minute reviving or healing someone too fucked up. These docs just wanted to do play their jobs.
Instead it was easier to throw the body or even kill someone so they'd be quickly cloned with the most minimal drawbacks and manual operations, not even mentioning when the machine was updated to be autocloning. I also was against it at first, but this is only natural, because death being inconsequential really spoils you, you know?
Medical is now more impressive to even behold, because, although it can get to be an overwhelmed mess, you see people cooperating and trying to play their jobs, which is why they select to play as docs in the first place. When there's not enough docs, people will usually assist them instead of bullying them because they put someone in an operating table, generating an overall more positive and friendly environment. Woah such a horrible change.
Tesla and Singulo were unmantained meme engines tots or shitters would build or sabotage to destroy the station and/or kill the server. Noone stepped forward to do anything about them so the plug was pulled. It sucks but it is what it is.
Your post amuses me. If this is the mentality of "experienced tg vets" then I am the one dissappointed.
Lmao.
I always follow and still follow the idea of playerbase feedback. Feedback... Feedback... Feedback it's the most important role in the development of any code. These removals were
highly disliked and did tank the player count for a long time. Yes, changes could be good for the game but game development ends where a majority of the playerbase dislikes that idea.
TheFinalPotato wrote:To address your points:
The player base is not moving to newer fresher codebases...They're moving to codebases like bee station
Are they? bee has a collective pop of 60 right now over 2 servers
He always has oversight and he makes changes on brand new systems that could have had a rework no longer than a year or two.
I have no idea what you mean by this
They use to be absolutely jacked with players I'm talking maxed out crazy shenanigans of 50-60 even 70 players consecutively
Sybil, bagil, and manual have a collective 130 pop right now. If the population was concentrated over 2 servers, that'd be 65 each, which sounds about like what you're dreaming about here. This isn't counting downstreams who are stuck with our changes too or Terry, because you didn't mention it in your 2 servers example
TLDR: You want to bring old players like me back, The ones that stick around for years? Unfuck everything that's been fucked in the past year and a half and give those fucking big brain coder chads a god damn goal.
I don't want you to leave, but wooing you over isn't a priority of mine. People come and people go, and the game changes. I just want to make sure the game changes in a good way, which is subjective, so I'm just gonna work off my own opinion and thoughts. You may not like the changes to botany or medical, but I do, and you haven't made any like, actual points against them.
All that said, do you have a proposal for how to eliminate this tendency of the codebases to ignore popular will? or is this more an attempt to convince us we were wrong to go down this road
When I mentioned oversight of brand new systems. I'm specifically talking about the medical changes where cobbiemed cobble stomped the almost brand new medical and chemistry system that worked fine and was really fun.
Also not to mention how long it takes for a crew member to be revived compared to an instant revive and heal rune of cultist antags. Small but very important oversights that can destroy "balance".