cacogen wrote:Recently I've seen some sentient cubes with the artstyle of something like Risk of Rain being pulled around which I think may be from cytology? That sort of piqued my interest but as Sticky pointed out they don't seem to do anything..
The cubes are actually probably the strongest mob in all of xenobiology, and not that terribly difficult to make.
Farquaar wrote:Theoretically, yes. Though it would certainly be a huge pain, maybe slightly less of a pain than if you were a scientist. Making your creations sentient would still require cooperation with xenobio, but that's true of all alt-setups for cytology.
I plan on adding an alternative way of granting mobs sentience. Once cytology splicing is implemented, the blob spore splice will grant sentience.
Farquaar wrote:Personally, while I think it is good that cytologists have incentives to cooperate with hydroponics, I don’t believe it’s ideal for their job to be almost completely dependant on them.
This is because many of our reagents that are non-trivial to obtain(not dispenser trash) are derived from botany. One of the design goals was that cytology should not be able to be done by bolting yourself inside with a chem dispenser, i feel the design has at least been effective in forcing scientists to go outside and interact with the round. I feel that in my experience, going to the garden or asking botany is fine for obtaining 1-2 types of crops.
I will be examining all the new non-dispenser and ghetto craftable reagents that have been added since i designed cytology and see if they are suitable for cytology inclusion.
The protein issue will be solved when arcanes meat fix is merged.
https://github.com/tgstation/tgstation/pull/60696
A simple fix that has been open for 25 days.
A big problem with cytology has been that the unique mobs have kept breaking and we are just now getting caught up in fixing the bugs.
My current plans for cytology include:
bugfix, buff and beautify the sholean grapes mob. Most pressingly, the falloff chance of the healing globules needs to be greatly decreased.
buff and bugfix the banana glutton. It currently breaks when eating bananas and is too squishy for how big and slow it is.
Add more suppressive reagents to nuisance mobs such as cockroaches to make them easier to suppress.
Add an autosampler functionally to vats to automatically start growing another mob after the first one in finished.
Add more existing mobs to cytology: magmawing and icewing watchers, hivelords, morphs, etc.
Add cytology splices, a system where mobs grown together with another cell line takes traits from the minor contributing cell lines. If you for example grow a cow, but the spider cell line in the vat reaches above 20%, the cow will be able to lay down webs.
Add cytology chimaeras; Unique mobs made by growing two or more trash mobs together. This helps give a use to the less useful cell lines.