What the hell is tg stations design philosophy even?
- doom2hellonearth
- Joined: Sat Jan 23, 2021 6:55 pm
- Byond Username: DOOM2HellOnEarth
What the hell is tg stations design philosophy even?
I'm seriously confused on what's even the mindset that maintainers have. They remove cloning, but keep useless fluff roles like the lawyer and just reply with "improve don't remove". Alot of the maintainers have straight up admitted they don't give a shit about what the community thinks and would prefer to go by "their vision" of a game they barely even play. So what's the point of adding major gameplay changes when the people who make and approve said changes don't play nearly as much as L̶o̶s̶e̶r̶s̶ the playerbase, in addition to the fact that it's clear that community feedback isn't their main focus?
The villain you love to hate
Timberpoes wrote:I want to get off MR SERPICOS WILD RIDE.
Armhulen wrote:This isn't how normal people act and I worry for you. I dunno how you're gonna shape up on the forums given even talking to you for more than a few messages just shows mentally ill levels of lacking awareness and not reading the room.
Qbmax32 wrote:you are a moron and i find it utterly hilarious you think you're any different
- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
- Byond Username: Armhulenn
- Github Username: bazelart
- Location: The Grand Tournament
- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
- Byond Username: Armhulenn
- Github Username: bazelart
- Location: The Grand Tournament
Re: What the hell is tg stations design philosophy even?
now repeat that for every change you get mad at that ends up massively improving the game, i still get nightmares about old medbay
- doom2hellonearth
- Joined: Sat Jan 23, 2021 6:55 pm
- Byond Username: DOOM2HellOnEarth
Re: What the hell is tg stations design philosophy even?
Cloning could've been easily balanced out by having it just be researched kinda like how medbay stuff is now. This also implies that nanites don't make getting hurt inconsequential
Last edited by doom2hellonearth on Mon Mar 08, 2021 8:17 pm, edited 2 times in total.
The villain you love to hate
Timberpoes wrote:I want to get off MR SERPICOS WILD RIDE.
Armhulen wrote:This isn't how normal people act and I worry for you. I dunno how you're gonna shape up on the forums given even talking to you for more than a few messages just shows mentally ill levels of lacking awareness and not reading the room.
Qbmax32 wrote:you are a moron and i find it utterly hilarious you think you're any different
-
- Joined: Tue Nov 07, 2017 12:30 am
- Byond Username: Qustinnus
Re: What the hell is tg stations design philosophy even?
you weren't even here when cloning was here
- doom2hellonearth
- Joined: Sat Jan 23, 2021 6:55 pm
- Byond Username: DOOM2HellOnEarth
Re: What the hell is tg stations design philosophy even?
as far as you knowQustinnus wrote:you weren't even here when cloning was here
The villain you love to hate
Timberpoes wrote:I want to get off MR SERPICOS WILD RIDE.
Armhulen wrote:This isn't how normal people act and I worry for you. I dunno how you're gonna shape up on the forums given even talking to you for more than a few messages just shows mentally ill levels of lacking awareness and not reading the room.
Qbmax32 wrote:you are a moron and i find it utterly hilarious you think you're any different
-
- Joined: Tue Nov 05, 2019 1:30 am
- Byond Username: Cybersaber101
- Location: Canada, eh?
Re: What the hell is tg stations design philosophy even?
Isn't the new hip thing to complain about combat mode? or maybe tesla/singulo? Anyways TG is open source and doesn't have a sole focus with it's 100 open pr's at any given time state so asking about it's design philosophy is fruitless.
The same poster, over and over and over and over and over and-
- Farquaar
- Joined: Sat Apr 07, 2018 7:20 am
- Byond Username: Farquaar
- Location: Delta Quadrant
Re: What the hell is tg stations design philosophy even?
I would actually disagree with you there. The maintainers are more than free to close any PRs that don't match with the direction they want the game to head towards.cybersaber101 wrote:TG is open source and doesn't have a sole focus with it's 100 open pr's at any given time state so asking about it's design philosophy is fruitless.
It's a lot like evolution. Many mutations (PRs) come into existence, but only those that improve reproductive fitness (are compatible with the maintainers' vision) persist (get merged).
► Show Spoiler
- Nabski
- Joined: Thu Oct 20, 2016 5:42 pm
- Byond Username: Nabski
- Github Username: Nabski89
- Location: TN
Re: What the hell is tg stations design philosophy even?
I miss when chemical names actually related to real life medicines.
salbutamol is the shit they put in inhalers
Charcoal is a real medicine and Multiver is just some bullshit.
Libital is just bullshit to let people have a naming scheme!
I don't even disagree with the rest of the medbay changes, they add gameplay depth even if bone gel and stasis beds are silly.
salbutamol is the shit they put in inhalers
Charcoal is a real medicine and Multiver is just some bullshit.
Libital is just bullshit to let people have a naming scheme!
I don't even disagree with the rest of the medbay changes, they add gameplay depth even if bone gel and stasis beds are silly.
Spoiler:
- Farquaar
- Joined: Sat Apr 07, 2018 7:20 am
- Byond Username: Farquaar
- Location: Delta Quadrant
Re: What the hell is tg stations design philosophy even?
Personally, I don't mind the standardization of chemical suffixes. It's just a couple suffixes that irk me, like "uri" and "ver". They sound like brand names, not names for chemical compounds.Nabski wrote:I miss when chemical names actually related to real life medicines.
salbutamol is the shit they put in inhalers
Charcoal is a real medicine and Multiver is just some bullshit.
Libital is just bullshit to let people have a naming scheme!
► Show Spoiler
-
- Forum Soft Banned
- Joined: Sat Jun 02, 2018 10:27 am
- Byond Username: Cacogen
Re: What the hell is tg stations design philosophy even?
You would like it even less if it was centrally planned, so to speak. Who do you think would be doing that planning?
Reviving people and healing people are now such tedious processes doctors don't even want to deal with a drunk guy critting themselves repeatedly, or a rage cage, let alone a real emergency. The changes to medbay gave doctors more to do (although they don't always want to do it) but force everyone else to sit out for longer or simply not get back in.
Death used to be a lot more consequential than it is now, even with cloners. But the idea that the game benefits from most players sitting out is misinformed to begin with.
Reviving people and healing people are now such tedious processes doctors don't even want to deal with a drunk guy critting themselves repeatedly, or a rage cage, let alone a real emergency. The changes to medbay gave doctors more to do (although they don't always want to do it) but force everyone else to sit out for longer or simply not get back in.
Death used to be a lot more consequential than it is now, even with cloners. But the idea that the game benefits from most players sitting out is misinformed to begin with.
technokek wrote:Cannot prove this so just belive me if when say this
NSFW:
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: What the hell is tg stations design philosophy even?
actual serpico moment
- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
- Byond Username: Armhulenn
- Github Username: bazelart
- Location: The Grand Tournament
Re: What the hell is tg stations design philosophy even?
There is no way one button revive is good game design, and if you make it complicated you just get the revival process we have now anyways
- Mothblocks
- Code Maintainer
- Joined: Fri Jul 27, 2018 9:33 am
- Byond Username: Jaredfogle
Re: What the hell is tg stations design philosophy even?
cloning is bad content, lawyer has no content. we can add more to the latter and make it fun, we can't design the former to be good.doom2hellonearth wrote:I'm seriously confused on what's even the mindset that maintainers have. They remove cloning, but keep useless fluff roles like the lawyer and just reply with "improve don't remove".
you're naive, and don't know anything about the way medbay works right now to be fun. and no, it doesn't--nanites blow too.Cloning could've been easily balanced out by having it just be researched kinda like how medbay stuff is now. This also implies that nanites don't make getting hurt inconsequential
the maintainers don't write code, they review it. most of our code comes from outside contributors.So what's the point of adding major gameplay changes when the people who make and approve said changes don't play nearly as much as L̶o̶s̶e̶r̶s̶ the playerbase
call me crazy but i think for the entirety of this month i and many others are going to be playing quite a bit more than youand would prefer to go by "their vision" of a game they barely even play.
Head Coder of /tg/station, hi!Shaps-cloud wrote: ↑Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Head Admin of /tg/station Feb 2022.
Mothblocks everywhere, >>> Say nice things about me <<<
- TheFinalPotato
- Code Maintainer
- Joined: Sun Oct 13, 2019 7:58 am
- Byond Username: LemonInTheDark
Re: What the hell is tg stations design philosophy even?
The codebase is adrift, the maintainers direct it, but we don't decide the exact direction it goes, that's up to the contributors as a whole.
As for why we make the decisions we do, that information is typically contained in the prs or design docs that kick things off. There's no central goal outside a nebulous "make the game/code better", with a focus on the long rather then short term, but we don't get selected for the job if our sense of design and such don't match with the rest of the group.
It's an opensource codebase with a hivemind directing it.
As for why we make the decisions we do, that information is typically contained in the prs or design docs that kick things off. There's no central goal outside a nebulous "make the game/code better", with a focus on the long rather then short term, but we don't get selected for the job if our sense of design and such don't match with the rest of the group.
It's an opensource codebase with a hivemind directing it.
- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
- Byond Username: Scree
Re: What the hell is tg stations design philosophy even?
Cloning leads to doctors going "this person's injuries are too complicated for me to bother treating, just euthanise and clone them instead"
edit: and the fact that it existed meant it was impossible to even suggest improvements to the medical system that added any complexity at all because any suggestions were met with a wall of "if you make it anything more complex than braindead pushing a button on a sleeper then doctors will just kill and clone instead"
-
- Forum Soft Banned
- Joined: Sat Jun 02, 2018 10:27 am
- Byond Username: Cacogen
Re: What the hell is tg stations design philosophy even?
Hmm that seems like a false dichotomy to meArmhulen wrote: There is no way one button revive is good game design, and if you make it complicated you just get the revival process we have now anyways
technokek wrote:Cannot prove this so just belive me if when say this
NSFW:
- doom2hellonearth
- Joined: Sat Jan 23, 2021 6:55 pm
- Byond Username: DOOM2HellOnEarth
Re: What the hell is tg stations design philosophy even?
Someone's never played COD zombiesArmhulen wrote:There is no way one button revive is good game design, and if you make it complicated you just get the revival process we have now anyways
The villain you love to hate
Timberpoes wrote:I want to get off MR SERPICOS WILD RIDE.
Armhulen wrote:This isn't how normal people act and I worry for you. I dunno how you're gonna shape up on the forums given even talking to you for more than a few messages just shows mentally ill levels of lacking awareness and not reading the room.
Qbmax32 wrote:you are a moron and i find it utterly hilarious you think you're any different
- doom2hellonearth
- Joined: Sat Jan 23, 2021 6:55 pm
- Byond Username: DOOM2HellOnEarth
Re: What the hell is tg stations design philosophy even?
then why haven't you?Jaredfogle wrote:cloning is bad content, lawyer has no content. we can add more to the latter and make it fun, we can't design the former to be good.doom2hellonearth wrote:I'm seriously confused on what's even the mindset that maintainers have. They remove cloning, but keep useless fluff roles like the lawyer and just reply with "improve don't remove".
So then why'd they even get added? this just proves my point that TG's design Is a goddamn mess.you're naive, and don't know anything about the way medbay works right now to be fun. and no, it doesn't--nanites blow too.Cloning could've been easily balanced out by having it just be researched kinda like how medbay stuff is now. This also implies that nanites don't make getting hurt inconsequential
strawman momentthe maintainers don't write code, they review it. most of our code comes from outside contributors.So what's the point of adding major gameplay changes when the people who make and approve said changes don't play nearly as much as L̶o̶s̶e̶r̶s̶ the playerbase
playing and observing the game are completely different things. This rebuttal doesn't do anything for your case aside from making you an asshole.call me crazy but i think for the entirety of this month i and many others are going to be playing quite a bit more than youand would prefer to go by "their vision" of a game they barely even play.
The villain you love to hate
Timberpoes wrote:I want to get off MR SERPICOS WILD RIDE.
Armhulen wrote:This isn't how normal people act and I worry for you. I dunno how you're gonna shape up on the forums given even talking to you for more than a few messages just shows mentally ill levels of lacking awareness and not reading the room.
Qbmax32 wrote:you are a moron and i find it utterly hilarious you think you're any different
- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
- Byond Username: Armhulenn
- Github Username: bazelart
- Location: The Grand Tournament
Re: What the hell is tg stations design philosophy even?
not an argument sweetiedoom2hellonearth wrote:Someone's never played COD zombiesArmhulen wrote:There is no way one button revive is good game design, and if you make it complicated you just get the revival process we have now anyways
- doom2hellonearth
- Joined: Sat Jan 23, 2021 6:55 pm
- Byond Username: DOOM2HellOnEarth
Re: What the hell is tg stations design philosophy even?
You're right. It's an opening statement. Now boot up blacks ops and try to survive more than 3 rounds on 'five'. Then we can have this discussionArmhulen wrote:not an argument sweetiedoom2hellonearth wrote:Someone's never played COD zombiesArmhulen wrote:There is no way one button revive is good game design, and if you make it complicated you just get the revival process we have now anyways
The villain you love to hate
Timberpoes wrote:I want to get off MR SERPICOS WILD RIDE.
Armhulen wrote:This isn't how normal people act and I worry for you. I dunno how you're gonna shape up on the forums given even talking to you for more than a few messages just shows mentally ill levels of lacking awareness and not reading the room.
Qbmax32 wrote:you are a moron and i find it utterly hilarious you think you're any different
- Fikou
- In-Game Game Master
- Joined: Sun Jun 10, 2018 8:38 am
- Byond Username: Fikou
- Github Username: Fikou
- Location: Dreamland
Re: What the hell is tg stations design philosophy even?
he took serpico's bait
Do NOT press this button.
Spoiler:
- Mothblocks
- Code Maintainer
- Joined: Fri Jul 27, 2018 9:33 am
- Byond Username: Jaredfogle
Re: What the hell is tg stations design philosophy even?
for the same reason you haven't--it's not that important to me.then why haven't you?
you underestimate just how old cloning was. it's extremely likely cloning existed before tg was even a thing. cloning, like a lot of our ancient features, was added because the person who made it thought it was cool. nowadays, scope as large as this is contained in design docs. nanites are a more recent example, and can be attributed simply to designers being fallible and not being able to get everything perfectly right.So then why'd they even get added? this just proves my point that TG's design Is a goddamn mess.
how, the people who "make" the changes are often not the maintainers. writing code is not in our job description.strawman momentthe maintainers don't write code, they review it. most of our code comes from outside contributors.So what's the point of adding major gameplay changes when the people who make and approve said changes don't play nearly as much as L̶o̶s̶e̶r̶s̶ the playerbase
call me crazy but i don't think you're able to do either right nowplaying and observing the game are completely different things. This rebuttal doesn't do anything for your case aside from making you an asshole.
Head Coder of /tg/station, hi!Shaps-cloud wrote: ↑Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Head Admin of /tg/station Feb 2022.
Mothblocks everywhere, >>> Say nice things about me <<<
- Mothblocks
- Code Maintainer
- Joined: Fri Jul 27, 2018 9:33 am
- Byond Username: Jaredfogle
Re: What the hell is tg stations design philosophy even?
me and arm just played cod zombies together to do this and it was very easyYou're right. It's an opening statement. Now boot up blacks ops and try to survive more than 3 rounds on 'five'. Then we can have this discussion
Head Coder of /tg/station, hi!Shaps-cloud wrote: ↑Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Head Admin of /tg/station Feb 2022.
Mothblocks everywhere, >>> Say nice things about me <<<
- doom2hellonearth
- Joined: Sat Jan 23, 2021 6:55 pm
- Byond Username: DOOM2HellOnEarth
Re: What the hell is tg stations design philosophy even?
pics or it didn't happenJaredfogle wrote:me and arm just played cod zombies together to do this and it was very easyYou're right. It's an opening statement. Now boot up blacks ops and try to survive more than 3 rounds on 'five'. Then we can have this discussion
The villain you love to hate
Timberpoes wrote:I want to get off MR SERPICOS WILD RIDE.
Armhulen wrote:This isn't how normal people act and I worry for you. I dunno how you're gonna shape up on the forums given even talking to you for more than a few messages just shows mentally ill levels of lacking awareness and not reading the room.
Qbmax32 wrote:you are a moron and i find it utterly hilarious you think you're any different
- Mothblocks
- Code Maintainer
- Joined: Fri Jul 27, 2018 9:33 am
- Byond Username: Jaredfogle
Re: What the hell is tg stations design philosophy even?
Head Coder of /tg/station, hi!Shaps-cloud wrote: ↑Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Head Admin of /tg/station Feb 2022.
Mothblocks everywhere, >>> Say nice things about me <<<
- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
- Byond Username: Armhulenn
- Github Username: bazelart
- Location: The Grand Tournament
Re: What the hell is tg stations design philosophy even?
CATCHING DUBS LIKE NO TOMORROW
- doom2hellonearth
- Joined: Sat Jan 23, 2021 6:55 pm
- Byond Username: DOOM2HellOnEarth
Re: What the hell is tg stations design philosophy even?
This is mayro krat
The villain you love to hate
Timberpoes wrote:I want to get off MR SERPICOS WILD RIDE.
Armhulen wrote:This isn't how normal people act and I worry for you. I dunno how you're gonna shape up on the forums given even talking to you for more than a few messages just shows mentally ill levels of lacking awareness and not reading the room.
Qbmax32 wrote:you are a moron and i find it utterly hilarious you think you're any different
- doom2hellonearth
- Joined: Sat Jan 23, 2021 6:55 pm
- Byond Username: DOOM2HellOnEarth
Re: What the hell is tg stations design philosophy even?
Cringehulen can't even use quick revive in zombies. Sad!Armhulen wrote:CATCHING DUBS LIKE NO TOMORROW
The villain you love to hate
Timberpoes wrote:I want to get off MR SERPICOS WILD RIDE.
Armhulen wrote:This isn't how normal people act and I worry for you. I dunno how you're gonna shape up on the forums given even talking to you for more than a few messages just shows mentally ill levels of lacking awareness and not reading the room.
Qbmax32 wrote:you are a moron and i find it utterly hilarious you think you're any different
- wesoda25
- Joined: Thu Aug 10, 2017 9:32 pm
- Byond Username: Wesoda25
Re: What the hell is tg stations design philosophy even?
Not entirely relevant but this thread is just the umpteenth rehash of something people far more intelligent have asked in the past so I don't really care.
Roles like lawyer are great because they have no content. It's a roleplay role and entirely up to the lawyer to decide what they want to do with it.
Roles like lawyer are great because they have no content. It's a roleplay role and entirely up to the lawyer to decide what they want to do with it.
- doom2hellonearth
- Joined: Sat Jan 23, 2021 6:55 pm
- Byond Username: DOOM2HellOnEarth
Re: What the hell is tg stations design philosophy even?

Roleplay role on a lrp server. What an addition:^)wesoda25 wrote:Not entirely relevant but this thread is just the umpteenth rehash of something people far more intelligent have asked in the past so I don't really care.
Roles like lawyer are great because they have no content. It's a roleplay role and entirely up to the lawyer to decide what they want to do with it.
The villain you love to hate
Timberpoes wrote:I want to get off MR SERPICOS WILD RIDE.
Armhulen wrote:This isn't how normal people act and I worry for you. I dunno how you're gonna shape up on the forums given even talking to you for more than a few messages just shows mentally ill levels of lacking awareness and not reading the room.
Qbmax32 wrote:you are a moron and i find it utterly hilarious you think you're any different
- imsxz
- Joined: Sat Dec 16, 2017 4:27 pm
- Byond Username: Imsxz
Re: What the hell is tg stations design philosophy even?
hi ive long since stopped playing the game(unrelated to design changes) but im 99% sure, after a tiny bit of thought and consideration, absent of all bias or opinions, that Oranges just didn't like how "singleplayer" old ss13 felt. And trust me, as one of the larger singleplayer ss13 players, the game had a really fuckin big issue where 1 person could take over an ENTIRE round antag or not really easily. A lone security officer could solo wipe a cult in under 30 seconds with a few flashbangs, ONE stun baton, and a shotgun with slugs. Not an over-exaggeration or even a rare occurrence, just wait until Fred Best or Mike Murdock logged on. Might still be the case, I haven't played in a hot minute, I wouldn't know, but I know it definitely isn't as easy as it used to be.
A lot of the changes that Oranges pushed for and or approved made it much more difficult to take on the world. Medical used to be easy to the point where you could delete chem machines roundstart and only the chemists and a few CMO players would ever bat an eye. You could instantly heal 200 brute AND burn with 1 beaker, including on dead people, with no downsides. You could stuff your bloodstream full of healing chems that would leave you set for most of the round.
Don't even get me started on combat or the amount of backlash that there was for every damn change for it. Batons used to hard stun with 1 hit instantly, slipping used to hard stun you for like 5 seconds, and you could drag people that you stunned at full speed. On top of that, the most common antags had antistun abilities that made trying to 1v1 them without lethals pretty much hopeless. Not to mention stuff like the frying oil cannons, explosive spear throwing, old genetics, etc. A lot of that really broken garbage that every good player used had BACKLASH when it was removed. You people are fucking masochists honestly. It used to be SO fucking easy to just wipe a station.
As a rather experienced ss13 player, I feel like I am moderately qualified to say that most of the changes that got huge community backlash was from the ones that nerfed singleplayer gaming. Yes, including cloning, you won't convince me that it's a multi person thing, anyone(me) could hack 1 door into sci and upgrade it to autoscanning as soon as mining deposited 1 silver for the parts, where you could then PRESCAN YOURSELF and get cloned as soon as you die.
tl;dr oranges hates me
p.s. oranges for the sake of my ego let me know if i was right or not in my guess(or call me an idiot if you've already said that this is your design philosophy before)
p.s. idk why yall adminned fikou hes actually one of the dumbest motherfuckers ive ever met
A lot of the changes that Oranges pushed for and or approved made it much more difficult to take on the world. Medical used to be easy to the point where you could delete chem machines roundstart and only the chemists and a few CMO players would ever bat an eye. You could instantly heal 200 brute AND burn with 1 beaker, including on dead people, with no downsides. You could stuff your bloodstream full of healing chems that would leave you set for most of the round.
Don't even get me started on combat or the amount of backlash that there was for every damn change for it. Batons used to hard stun with 1 hit instantly, slipping used to hard stun you for like 5 seconds, and you could drag people that you stunned at full speed. On top of that, the most common antags had antistun abilities that made trying to 1v1 them without lethals pretty much hopeless. Not to mention stuff like the frying oil cannons, explosive spear throwing, old genetics, etc. A lot of that really broken garbage that every good player used had BACKLASH when it was removed. You people are fucking masochists honestly. It used to be SO fucking easy to just wipe a station.
As a rather experienced ss13 player, I feel like I am moderately qualified to say that most of the changes that got huge community backlash was from the ones that nerfed singleplayer gaming. Yes, including cloning, you won't convince me that it's a multi person thing, anyone(me) could hack 1 door into sci and upgrade it to autoscanning as soon as mining deposited 1 silver for the parts, where you could then PRESCAN YOURSELF and get cloned as soon as you die.
tl;dr oranges hates me
p.s. oranges for the sake of my ego let me know if i was right or not in my guess(or call me an idiot if you've already said that this is your design philosophy before)
p.s. idk why yall adminned fikou hes actually one of the dumbest motherfuckers ive ever met

please subscribe to me on youtube
terranaut wrote:i saw this video before it was posted here
you too can be cool like me if you just subscribe to imsxz youtube channel
Arianya wrote:no, not the snails, shut up imsxz
Nervore wrote:I am going to will you out of existence, Imsxz.
One day, you will just cease to exist.

- wesoda25
- Joined: Thu Aug 10, 2017 9:32 pm
- Byond Username: Wesoda25
Re: What the hell is tg stations design philosophy even?
this mentality is why you're banned btwdoom2hellonearth wrote:
Roleplay role on a lrp server. What an addition:^)wesoda25 wrote:Not entirely relevant but this thread is just the umpteenth rehash of something people far more intelligent have asked in the past so I don't really care.
Roles like lawyer are great because they have no content. It's a roleplay role and entirely up to the lawyer to decide what they want to do with it.
- Mothblocks
- Code Maintainer
- Joined: Fri Jul 27, 2018 9:33 am
- Byond Username: Jaredfogle
Re: What the hell is tg stations design philosophy even?
lrp doesn't mean no rpdoom2hellonearth wrote:
Roleplay role on a lrp server. What an addition:^)wesoda25 wrote:Not entirely relevant but this thread is just the umpteenth rehash of something people far more intelligent have asked in the past so I don't really care.
Roles like lawyer are great because they have no content. It's a roleplay role and entirely up to the lawyer to decide what they want to do with it.

Head Coder of /tg/station, hi!Shaps-cloud wrote: ↑Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Head Admin of /tg/station Feb 2022.
Mothblocks everywhere, >>> Say nice things about me <<<
- wesoda25
- Joined: Thu Aug 10, 2017 9:32 pm
- Byond Username: Wesoda25
Re: What the hell is tg stations design philosophy even?
great post imsxz
always got a good perspective
- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
- Byond Username: Armhulenn
- Github Username: bazelart
- Location: The Grand Tournament
Re: What the hell is tg stations design philosophy even?
what the fuck imagine playing a 50 player social deduction game for years all day and then posting "as one of the larger singleplayer ss13 players"imsxz wrote:as one of the larger singleplayer ss13 players
- imsxz
- Joined: Sat Dec 16, 2017 4:27 pm
- Byond Username: Imsxz
Re: What the hell is tg stations design philosophy even?
i was the imposter roleplayer among you allArmhulen wrote:what the fuck imagine playing a 50 player social deduction game for years all day and then posting "as one of the larger singleplayer ss13 players"imsxz wrote:as one of the larger singleplayer ss13 players


please subscribe to me on youtube
terranaut wrote:i saw this video before it was posted here
you too can be cool like me if you just subscribe to imsxz youtube channel
Arianya wrote:no, not the snails, shut up imsxz
Nervore wrote:I am going to will you out of existence, Imsxz.
One day, you will just cease to exist.

- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
- Byond Username: Armhulenn
- Github Username: bazelart
- Location: The Grand Tournament
Re: What the hell is tg stations design philosophy even?
deploy the graphimsxz wrote:i was the imposter roleplayer among you allArmhulen wrote:what the fuck imagine playing a 50 player social deduction game for years all day and then posting "as one of the larger singleplayer ss13 players"imsxz wrote:as one of the larger singleplayer ss13 playersalso it was more like 100 players when i played sorry the games dying
- imsxz
- Joined: Sat Dec 16, 2017 4:27 pm
- Byond Username: Imsxz
Re: What the hell is tg stations design philosophy even?

there is clearly a negative slope in the past year or 2 the game will die if u dont get another sseth
edit: holy fk its so big!!!!!!

please subscribe to me on youtube
terranaut wrote:i saw this video before it was posted here
you too can be cool like me if you just subscribe to imsxz youtube channel
Arianya wrote:no, not the snails, shut up imsxz
Nervore wrote:I am going to will you out of existence, Imsxz.
One day, you will just cease to exist.

-
- Forum Soft Banned
- Joined: Sat Jun 02, 2018 10:27 am
- Byond Username: Cacogen
Re: What the hell is tg stations design philosophy even?
imsxz wrote: A lot of the changes that Oranges pushed for and or approved made it much more difficult to take on the world. Medical used to be easy to the point where you could delete chem machines roundstart and only the chemists and a few CMO players would ever bat an eye. You could instantly heal 200 brute AND burn with 1 beaker, including on dead people, with no downsides. You could stuff your bloodstream full of healing chems that would leave you set for most of the round.
I don't think anybody here is complaining about the removal of cloning because cheap strategies were nerfed. It would be fine if medbay weren't so slow and easily overwhelmed now.imsxz wrote:As a rather experienced ss13 player, I feel like I am moderately qualified to say that most of the changes that got huge community backlash was from the ones that nerfed singleplayer gaming. Yes, including cloning, you won't convince me that it's a multi person thing, anyone(me) could hack 1 door into sci and upgrade it to autoscanning as soon as mining deposited 1 silver for the parts, where you could then PRESCAN YOURSELF and get cloned as soon as you die.
technokek wrote:Cannot prove this so just belive me if when say this
NSFW:
- imsxz
- Joined: Sat Dec 16, 2017 4:27 pm
- Byond Username: Imsxz
Re: What the hell is tg stations design philosophy even?
i started playing medbay right after cobbychem and it wasnt that bad unless the source of death was literally directly interfering with medbay or interfering with getting people to medbay. The main issue for me was always that interdepartmental cooperation generally became me breaking into places to cooperate interdepartmentally with myself due to urgency or incompetency(which was a lot). U can ask twaticus a lot of the rounds one/both of us would go afk because there was nothing to do lol

please subscribe to me on youtube
terranaut wrote:i saw this video before it was posted here
you too can be cool like me if you just subscribe to imsxz youtube channel
Arianya wrote:no, not the snails, shut up imsxz
Nervore wrote:I am going to will you out of existence, Imsxz.
One day, you will just cease to exist.

- Farquaar
- Joined: Sat Apr 07, 2018 7:20 am
- Byond Username: Farquaar
- Location: Delta Quadrant
Re: What the hell is tg stations design philosophy even?
I still get PTSD flashbacks from thisimsxz wrote:slipping used to hard stun you for like 5 seconds, and you could drag people that you stunned at full speed.
► Show Spoiler
- Omni
- Joined: Sat Jul 27, 2019 7:34 pm
- Byond Username: Omni44
Re: What the hell is tg stations design philosophy even?
- doom2hellonearth
- Joined: Sat Jan 23, 2021 6:55 pm
- Byond Username: DOOM2HellOnEarth
Re: What the hell is tg stations design philosophy even?
If I wanted to roleplay TG would be the last place I go and I sincerely doubt that in the rate case you actually play the game instead of spectating you wouldn't be playing to roleplay either. Playing TG to roleplay is like using a biology book to masturbate. Nobody does it and anyone who does is looking in the wrong placeJaredfogle wrote:lrp doesn't mean no rpdoom2hellonearth wrote:
Roleplay role on a lrp server. What an addition:^)wesoda25 wrote:Not entirely relevant but this thread is just the umpteenth rehash of something people far more intelligent have asked in the past so I don't really care.
Roles like lawyer are great because they have no content. It's a roleplay role and entirely up to the lawyer to decide what they want to do with it.
Last edited by doom2hellonearth on Tue Mar 09, 2021 12:11 pm, edited 1 time in total.
The villain you love to hate
Timberpoes wrote:I want to get off MR SERPICOS WILD RIDE.
Armhulen wrote:This isn't how normal people act and I worry for you. I dunno how you're gonna shape up on the forums given even talking to you for more than a few messages just shows mentally ill levels of lacking awareness and not reading the room.
Qbmax32 wrote:you are a moron and i find it utterly hilarious you think you're any different
- Mothblocks
- Code Maintainer
- Joined: Fri Jul 27, 2018 9:33 am
- Byond Username: Jaredfogle
Re: What the hell is tg stations design philosophy even?
i think it's the last place you'd go for another reason 

Head Coder of /tg/station, hi!Shaps-cloud wrote: ↑Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Head Admin of /tg/station Feb 2022.
Mothblocks everywhere, >>> Say nice things about me <<<
-
- Forum Soft Banned
- Joined: Sat Jun 02, 2018 10:27 am
- Byond Username: Cacogen
Re: What the hell is tg stations design philosophy even?
/tg/station teaches you the science behind roleplay
technokek wrote:Cannot prove this so just belive me if when say this
NSFW:
- Cobby
- Code Maintainer
- Joined: Sat Apr 19, 2014 7:19 pm
- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
Re: What the hell is tg stations design philosophy even?
Not sure why no one has mentioned this yet but we have design documents. For medical at least I have both high points and specific points that detail the design I want.
https://hackmd.io/@tgstation?tags=%5B%22Design%22%5D

Example is https://hackmd.io/@tgstation/BkNXSBfuI# ... Department
https://hackmd.io/@tgstation?tags=%5B%22Design%22%5D

Example is https://hackmd.io/@tgstation/BkNXSBfuI# ... Department
Voted best trap in /tg/ 2014-current
- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
- Byond Username: Armhulenn
- Github Username: bazelart
- Location: The Grand Tournament
Re: What the hell is tg stations design philosophy even?
because were waiting on you to make it happen cobby you got this friend
- Mothblocks
- Code Maintainer
- Joined: Fri Jul 27, 2018 9:33 am
- Byond Username: Jaredfogle
Re: What the hell is tg stations design philosophy even?
i mentioned the design docs 

Head Coder of /tg/station, hi!Shaps-cloud wrote: ↑Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Head Admin of /tg/station Feb 2022.
Mothblocks everywhere, >>> Say nice things about me <<<
- Farquaar
- Joined: Sat Apr 07, 2018 7:20 am
- Byond Username: Farquaar
- Location: Delta Quadrant
Re: What the hell is tg stations design philosophy even?
I vaguely alluded to what could be considered the design docs
► Show Spoiler
Who is online
Users browsing this forum: No registered users