Search found 259 matches
- Sat Apr 19, 2025 6:44 am
- Forum: Closed Policy Discussion
- Topic: remove the assistant cap
- Replies: 69
- Views: 19612
Re: remove the assistant cap
An assistant cap sure sounds like a good way to prevent new players from having an opportunity to ease themselves into the game.
- Wed Jan 08, 2025 2:06 pm
- Forum: Closed Policy Discussion
- Topic: Spawncamping and identifying the spawnee
- Replies: 12
- Views: 9134
Re: Spawncamping and identifying the spawnee
Even Meta and Icebox have similar issues with prime cult base spots near the arrivals dock. Arguably that's banbaity map design. Nobody is going to go after you if you are specifically on the arrivals shuttle, isn't it on you if you carelessly wade into danger? Especially as a secoff, they can radio ...
- Wed Dec 11, 2024 12:19 am
- Forum: Closed Policy Discussion
- Topic: Are botanists allowed ICly to grow deadly plants as part of their job content?
- Replies: 17
- Views: 9401
Re: Are botanists allowed ICly to grow deadly plants as part of their job content?
As a botanist main I'm absolutely within my right to grow warcrime plants, and security is absolutely in their right to confiscate them. I don't have the right to kill security for this unless I'm an antag.
As to the secoff's argument, they act like botanical research can't be a thing, and I've ...
As to the secoff's argument, they act like botanical research can't be a thing, and I've ...
- Tue Nov 19, 2024 4:01 pm
- Forum: Closed Policy Discussion
- Topic: Make walk speed be faster (probably half that of running?)
- Replies: 26
- Views: 12758
Re: Make walk speed be faster (probably half that of running?)
Maybe a sprint/walk/sneak? It does feel silly that you're running everywhere while walking is incredibly slow and feels like you were sneaking IRL. There should be space for that without having to get on your belly and crawl around a chasm, funny and semi-realistic as that would be.
- Sun Nov 17, 2024 12:31 pm
- Forum: Closed Policy Discussion
- Topic: No starting antag for command
- Replies: 43
- Views: 11237
Re: No starting antag for command
I guess we have to define what makes them so much of a problem in the first place. Is it lowpop? Is it having slightly more access? Is it the free "I win stick"? Being able to speak with large text? Personally I don't think they are a problem.
Again I reiterate: Why do we need to have mechanically ...
Again I reiterate: Why do we need to have mechanically ...
- Sun Nov 17, 2024 2:30 am
- Forum: Closed Policy Discussion
- Topic: No starting antag for command
- Replies: 43
- Views: 11237
Re: No starting antag for command
As if we need another baton waving asshole on the side of "never antag." Paranoia is good, and never being sure if your QM is gonna stab you or save you is healthy for the game.
Why do you need an inbuilt mechanically enforced reason to trust a head of staff? Their RP should speak for itself.
Why do you need an inbuilt mechanically enforced reason to trust a head of staff? Their RP should speak for itself.
- Sat Nov 16, 2024 2:10 pm
- Forum: Closed Policy Discussion
- Topic: Roleplay Expectations
- Replies: 39
- Views: 15098
Re: Roleplay Expectations
If we're following IC logic, then why am I, as a medical doctor, making medical patches for the crew that they shouldn't need because it's "supposed to be another day at work until it isn't." I don't like the idea that such actions up to and including light gearing up would be OOC. Particularly when ...
- Wed Oct 02, 2024 2:18 am
- Forum: Closed Policy Discussion
- Topic: Silicon Policy - Using misspellings as loopholes
- Replies: 24
- Views: 6633
Re: Silicon Policy - Using misspellings as loopholes
Fiddling with the AI's laws should always feel like a monkey's paw situation. If you don't want your laws lawyered, then don't change the laws or take the gamble that you have an AI player that will interpret them the way you want. A single comma can completely change the meaning of a sentence and ...
- Fri Sep 27, 2024 1:38 am
- Forum: Closed Policy Discussion
- Topic: make metastation the default low population map
- Replies: 38
- Views: 9547
Re: make metastation the default low population map
As much as I would like to yeet both Meta and Delta into the sun for being lame and boring, the fact is that those maps are actually functional at lowpop. Play icebox or birdshot without an engineer and watch the power quickly run out because the map design strongly inhibits use of alternative power ...
- Thu Aug 29, 2024 10:19 am
- Forum: Coding Feedback
- Topic: Emag Design direction or STOP FUCKING LOCKING ALL SHIT BEHIND A 4 TELECRYSTAL TAX
- Replies: 8
- Views: 6583
Re: Emag Design direction or STOP FUCKING LOCKING ALL SHIT BEHIND A 4 TELECRYSTAL TAX
For your defib example, a rework in the works would be:
Emps now toggle safeties.
Emags do not, and have a seperate use:
They now rig the cell inside them with plasma, causing you to explode if you use them. Or if plasma cells do work, using an emagged defib will shock YOU with a heart attack ...
- Tue Aug 27, 2024 5:13 pm
- Forum: Coding Feedback
- Topic: Emag Design direction or STOP FUCKING LOCKING ALL SHIT BEHIND A 4 TELECRYSTAL TAX
- Replies: 8
- Views: 6583
Re: Emag Design direction or STOP FUCKING LOCKING ALL SHIT BEHIND A 4 TELECRYSTAL TAX
Counterpoint, emagging your own defib is a very powerful use of the emag. This is more of a case of the benefits to the traitor also extend to the crew, since disallowing crew from using the emag would result in it becoming an antag test.
- Mon Aug 12, 2024 9:07 pm
- Forum: Coding Feedback
- Topic: Medicine side effects, whats the point?
- Replies: 5
- Views: 6865
Re: Medicine side effects, whats the point?
The side effects are virtually impossible to balance as they are currently.
In the case of Libital, Liver damage only truly matters when the liver is dead, and in many cases is actually beneficial for it to die as it prevents further damage from ingested/injected toxins. However on the flipside ...
In the case of Libital, Liver damage only truly matters when the liver is dead, and in many cases is actually beneficial for it to die as it prevents further damage from ingested/injected toxins. However on the flipside ...
- Sun Aug 04, 2024 6:53 pm
- Forum: Closed Policy Discussion
- Topic: Rule 3/"OOC in IC" enforcement guidelines?
- Replies: 21
- Views: 4191
Re: Rule 3/"OOC in IC" enforcement guidelines?
"Cult is gonna win" versus "Cult is gonna succeed" feels kinda pedantic. Asking players for higher standards of dialogue is well and good, but shouldn't miss the understanding that this is a realtime game and that not all players are going to either be as verbose or even have the knowledge level of ...
- Sat Aug 03, 2024 6:57 am
- Forum: Coding Feedback
- Topic: non-prog testmerge feedback thread
- Replies: 10
- Views: 7116
Re: non-prog testmerge feedback thread
Recording for posterity that the reports so far are that quite a lot of people are just purchasing the contractor kit instead, something we will be able to pull data on after the test period has concluded.
How does the purchase rate of contractor kits now during the testmerge compare against ...
- Tue Jul 30, 2024 9:46 am
- Forum: Ideas
- Topic: Permabrig General
- Replies: 10
- Views: 3222
Re: Permabrig General
Could be accomplished with something similar to the janitor's keyring. HoS has to activate it and can robust their ass if they try anything sketch.
- Mon Apr 22, 2024 9:54 pm
- Forum: Closed Policy Discussion
- Topic: Security and the armory
- Replies: 31
- Views: 6805
Re: Security and the armory
Does the armory distinction even matter when sec can get their hands on most of the armory's lethal and nonlethal compliment without setting foot therein through free departmental orders?
- Wed Mar 27, 2024 11:51 am
- Forum: Closed Policy Discussion
- Topic: {Roleplay} Heretics should be allowed to say fuck in an eldritch tongue
- Replies: 36
- Views: 7283
Re: {Roleplay} Heretics should be allowed to say fuck in an eldritch tongue
Changelings were and are fully 100% 'you may execute this antagonist immediately upon capture the moment you can confirm they are this antagonist' and unrestricting them just turned the entire experience of playing with them in the game into a race to the bottom.
Existence as a heretic is ...
- Thu Mar 21, 2024 6:52 pm
- Forum: Closed Policy Discussion
- Topic: Revolutionaries Revolting Against Headrevs: Who's ordering who?
- Replies: 21
- Views: 4906
Re: Revolutionaries Revolting Against Headrevs: Who's ordering who?
Most of my experiences have either been working with my headrev (more babysitting them so they don't wander off and die) or the pure chaos of a mass conscription. I don't think I've ever really seen someone outright ignore a headrev's orders, but I've had a lot of experiences where we all just stand ...
- Tue Mar 12, 2024 6:44 pm
- Forum: Closed Policy Discussion
- Topic: Disable space dragon on mrp
- Replies: 19
- Views: 4720
Re: Disable space dragon on mrp
Not all RP has to be reciting poetry to one another. Some things should be big and dangerous and threatening with actual consequences for ignoring it.
And sentient disease should stay simply so I can give them silly names like hysterical pregnancy.
And sentient disease should stay simply so I can give them silly names like hysterical pregnancy.
- Thu Mar 07, 2024 2:50 am
- Forum: Coding
- Topic: Warops changes discussion
- Replies: 34
- Views: 13113
Re: Warops changes discussion
Simply make the nuke detonate if it gets maxcapped.
- Wed Mar 06, 2024 1:15 am
- Forum: Coding
- Topic: Warops changes discussion
- Replies: 34
- Views: 13113
Re: Warops changes discussion
In your pr body you mention that there's no point to be a chef as the station will be nuked or evacuated in 30 minutes.
As a chef main I profoundly disagree with the provided example. Chefs can easily access both lube slips through oil, and hot oil to fight nukies, PLUS banana cream pies. They have ...
As a chef main I profoundly disagree with the provided example. Chefs can easily access both lube slips through oil, and hot oil to fight nukies, PLUS banana cream pies. They have ...
- Sun Feb 18, 2024 3:18 pm
- Forum: Ideas
- Topic: New Minor Quirk Idea: Allergic Rhinitis
- Replies: 2
- Views: 2376
Re: New Minor Quirk Idea: Allergic Rhinitis
Would probably be better elevated as an actual space dust mechanic. It'd give janitors reason to keep the place clean and can double as plausible deniability for sentient viruses and antag virologists.
- Thu Jan 25, 2024 2:33 pm
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 192015
Re: Enforce Human Authority: 0
Nonhumans shouldn't be heads because the drip would be too strong.
- Tue Jan 23, 2024 3:45 pm
- Forum: Closed Policy Discussion
- Topic: Addition to Rule 6 Precedent 2
- Replies: 39
- Views: 6989
Re: Addition to Rule 6 Precedent 2
How do you prove the player is lying? Are you going to ban players because they forgot a key detail? Under the assumption of lying? What if you ban a player for lying when it turns out they were telling the truth?
What's the line that constitutes "unreasonable"? I get that some players need ...
What's the line that constitutes "unreasonable"? I get that some players need ...
- Tue Jan 23, 2024 3:24 pm
- Forum: Coding Feedback
- Topic: How To Make Blob Better Thread
- Replies: 37
- Views: 16875
Re: How To Make Blob Better Thread
Why not double blob's resource generation? Then the blob can actually do things. Not their spread, just resources. Or make attacking not cost resources.
- Sun Jan 21, 2024 2:44 am
- Forum: Closed Policy Discussion
- Topic: Ban lings from saying fuck
- Replies: 28
- Views: 6539
Re: Ban lings from saying fuck
I mean honestly... fuck it man, if RP rule 6 is that fucking bad, maybe it needs to reworded to promote that environment of sportsmanship, of storytelling, of making interesting rounds when it comes to crew interacting with antags, just like the RP rule 5 does for said antags. Make it into ...
- Sat Jan 20, 2024 2:19 pm
- Forum: Closed Policy Discussion
- Topic: Ban lings from saying fuck
- Replies: 28
- Views: 6539
Re: Ban lings from saying fuck
Banning lings from saying fuck just brings us back to square 1 where they get round removed simply for existing. If you want to re-restrict them, you need to have a solution for this.
Lings need to be unrestricted to actually do their job effectively. It amps up the tension and gives a credible ...
Lings need to be unrestricted to actually do their job effectively. It amps up the tension and gives a credible ...
- Sun Jan 14, 2024 1:01 am
- Forum: Coding Feedback
- Topic: How To Make Blob Better Thread
- Replies: 37
- Views: 16875
Re: How To Make Blob Better Thread
Then it'd be even rarer and even less people would learn its already poorly communicated mechanics.
It'd be a good fit for slaughter demons showing up if blood isn't cleaned.
It'd be a good fit for slaughter demons showing up if blood isn't cleaned.
- Fri Jan 12, 2024 12:08 pm
- Forum: Coding Feedback
- Topic: How To Make Blob Better Thread
- Replies: 37
- Views: 16875
Re: How To Make Blob Better Thread
Blob isn't very skill based for the crew OR the blob and ends up being genuinely unfun.
Blobs have numerous hard counters that they don't have any ability to remotely answer.
Mechs are extremely, ridiculously durable and take practically no damage from Blob tiles or Blobbernauts. They can ...
Blobs have numerous hard counters that they don't have any ability to remotely answer.
Mechs are extremely, ridiculously durable and take practically no damage from Blob tiles or Blobbernauts. They can ...
- Wed Jan 03, 2024 8:54 pm
- Forum: Closed Policy Discussion
- Topic: Paradox Clones and Metagaming
- Replies: 32
- Views: 18045
Re: Paradox Clones and Metagaming
Even then, paradox clones don't *always* go straight for the throat. There's been times where they even team up because pressing issues of the station force them to put aside their differences. Either way, security should not have any reason to do anything at all until one tries to kill the other.
- Sun Dec 24, 2023 11:32 pm
- Forum: Coding Feedback
- Topic: Complaints on birdshot(ADD YOUR INPUT)
- Replies: 41
- Views: 24101
Re: Complaints on birdshot(ADD YOUR INPUT)
I think the grav gen being out of the way and infinitely more sabotagable is beneficial to the RP and antag gameplay. At the very least it's more protected from meteors and external threats like nukies. As to the AI chamber, it's honestly one of the more well protected ones too, unless you happen to ...
- Sun Dec 24, 2023 11:43 am
- Forum: Coding Feedback
- Topic: Complaints on birdshot(ADD YOUR INPUT)
- Replies: 41
- Views: 24101
Re: Complaints on birdshot(ADD YOUR INPUT)
Unironic Birdshot enthusiast post incoming:
I think Birdshot is a fantastic map that goes out of its way to create opportunities for players without constraining itself to a small cramped space like Kilo/Pubby, or forcing itself to adhere to an outdated layout struggling to keep pace with new ...
I think Birdshot is a fantastic map that goes out of its way to create opportunities for players without constraining itself to a small cramped space like Kilo/Pubby, or forcing itself to adhere to an outdated layout struggling to keep pace with new ...
- Mon Dec 18, 2023 12:19 pm
- Forum: Closed Policy Discussion
- Topic: Enable roundstart malf ai on MRP
- Replies: 18
- Views: 9668
Re: Enable roundstart malf ai on MRP
I think this is one of those policy and code gray zones where there's not going to be a great compromise without code solutions. Roundstart malfy gets time to prep/hack APCs and get set up in a way that midround malfy doesn't; leading to the antag feeling underpowered at times. On the other hand ...
- Wed Dec 13, 2023 11:22 am
- Forum: Closed Policy Discussion
- Topic: Space exploration/Ruins Loot
- Replies: 31
- Views: 18431
Re: Space exploration/Ruins Loot
Frankly, I don't think it's a problem. An argument could be made for future space ruins to have more niche items that can't directly help in a fight, but at the same time, some of those weapons come in handy to clear the more dangerous ruins as well. (Caravan ambush/paper wizard) Sure a player can ...
- Tue Dec 12, 2023 9:54 pm
- Forum: Ideas
- Topic: Making lings cool again
- Replies: 13
- Views: 11800
Re: Making lings cool again
Maybe lings could fake being catatonic/SSD. That way they could hide in plain sight as a genetics monkeyman or a SSD player.
- Tue Dec 12, 2023 6:26 pm
- Forum: Closed Policy Discussion
- Topic: Should Knock/Rust Heretics say fuck due to being uncontainable?
- Replies: 20
- Views: 12630
Re: Should Knock/Rust Heretics say fuck due to being uncontainable?
Really I was just pointing out the inconsistency. Would it make sense for a single subset of an antag to be unrestricted when the rest of it isn't? Absolutely not. But with the same logic that lings are unrestricted would have to apply if sec is going to auto-execute and admins are going to look the ...
- Tue Dec 12, 2023 2:14 pm
- Forum: Closed Policy Discussion
- Topic: Should Knock/Rust Heretics say fuck due to being uncontainable?
- Replies: 20
- Views: 12630
Re: Should Knock/Rust Heretics say fuck due to being uncontainable?
my understanding of this long before i became an admin was that - similarly to the mrp rules around proportionate response - restricted antags have to demonstrate that they are uncontainable/dangerous and willing to use that.
so, if they've witnessed you before escaping using your powers, etc ...
- Tue Dec 12, 2023 11:56 am
- Forum: Closed Policy Discussion
- Topic: Should Knock/Rust Heretics say fuck due to being uncontainable?
- Replies: 20
- Views: 12630
Should Knock/Rust Heretics say fuck due to being uncontainable?
According to the ahelp I just had, it is precedent that security is allowed to execute uncontainable antags regardless of their crimes. (Though I couldn't find any mention of such on our rules page) If a heretic that can't be contained without excessive action, much like a ling, will just be ...
- Fri Dec 08, 2023 10:47 pm
- Forum: Coding Feedback
- Topic: Blood brother's flash should work like a regular revhead flash
- Replies: 19
- Views: 17624
Re: Blood brother's flash should work like a regular revhead flash
What if BBs convert with high-fives? And when converted, your character says "You son of a bitch, I'm in!"
- Sat Dec 02, 2023 9:50 pm
- Forum: Closed Policy Discussion
- Topic: MRP - forbid robotics from making combat mechs FNR
- Replies: 40
- Views: 24432
Re: MRP - forbid robotics from making combat mechs FNR
I view it like Botany. If you want any capacity to answer a threat, you need to be working on that mech half the shift ago. Mechs are a strong answer to things like blobs or xenos, and take considerable time, material, and research to build. Being stringent on roboticists doing their actual job ...
- Mon Oct 30, 2023 10:42 am
- Forum: Closed Policy Discussion
- Topic: Add basic job expectations to LRP ruleset
- Replies: 89
- Views: 46469
Re: Add basic job expectations to LRP ruleset
I don't think that it's too much of a stretch for "if your role includes a component critical to the station or round progress, you are expected to do the bare minimum".
This really only applies to Engineering. Yes, you really should ensure the supermatter is at least running on a basic setup (or ...
- Sun Oct 29, 2023 8:08 pm
- Forum: Closed Policy Discussion
- Topic: Add basic job expectations to LRP ruleset
- Replies: 89
- Views: 46469
Re: Add basic job expectations to LRP ruleset
Not doing your job is an IC issue.
Not doing your job repeatedly is an administration issue. (Why didn't you just go assistant? Because you're probably powergaming, sweetie)
Not *wanting* to do your job is a code issue.
Outside of lowpop conditions, when do these issues matter enough that it causes ...
Not doing your job repeatedly is an administration issue. (Why didn't you just go assistant? Because you're probably powergaming, sweetie)
Not *wanting* to do your job is a code issue.
Outside of lowpop conditions, when do these issues matter enough that it causes ...
- Sun Oct 22, 2023 1:26 am
- Forum: Ideas
- Topic: Combat mechs deserve a nerf
- Replies: 7
- Views: 3305
Re: Combat mechs deserve a nerf
Mechs are a joke they get outplayed by literally every other piece of kit imaginable EXCEPT with the AC2. Good luck using your durand to hunt the Xeno nest when a single hunter just runs around behind you and instantly causes a critical failure.
If you're letting a hunter run behind you, then ...
- Mon Oct 16, 2023 1:47 pm
- Forum: Closed Policy Discussion
- Topic: (Roleplay) Heretics may be in a similar situation to what changelings were.
- Replies: 33
- Views: 14230
Re: (Roleplay) Heretics may be in a similar situation to what changelings were.
and to be honest i feel like that's the crux of the issue when you try to enforce the mrp mindset around them. it feels like people are motivated by their considerations toward the endgame of progression antags, rather than acting purely on what their IC crimes are. this is through no fault of ...
- Fri Oct 13, 2023 10:31 am
- Forum: Closed Policy Discussion
- Topic: Escalation Policy Rewrite
- Replies: 53
- Views: 28583
Re: Escalation Policy Rewrite
Newer players and newer admins, from what I understood of the those who wrote and implemented the policy, are interpreting it incorrectly as it is right now. My opinion is because there's missing context from the original draft, which was available only in admin channels on 2019, the ...
- Mon Oct 09, 2023 11:15 pm
- Forum: Closed Policy Discussion
- Topic: Roboticists and AI making pt. 2
- Replies: 24
- Views: 12309
Re: Roboticists and AI making pt. 2
Honestly, with an AI on their side to counter turret control, they had the upper hand to just card you and check.
This might be unrelated, but if anything, I kind of get sick of the number of times I see someone decide it's easier to just kill the AI and check their card than it is to just ...
- Fri Sep 29, 2023 11:06 pm
- Forum: Closed Policy Discussion
- Topic: Team antags and doing your job
- Replies: 38
- Views: 18354
Re: Team antags and doing your job
What if I'm a botanist that got revved, I go back to grow warcrimes, and by the time my warcrimes are ready the revolution's over because revheads all got killed doing dumb stuff. Am I not contributing? Technically I did absolutely nothing to aid the revolution's cause.
- Wed Sep 06, 2023 7:17 am
- Forum: Closed Policy Discussion
- Topic: A strange and confusing clause in rule 2 precedent.
- Replies: 13
- Views: 7456
Re: A strange and confusing clause in rule 2 precedent.
I had a round where my character became obsessed and killed someone by dunking them into a fryer repeatedly. I ended up getting harassed ingame by someone else bringing it up EVERY. SINGLE. ROUND. The precedent could be reworded, but please don't gut it entirely.
- Sat Sep 02, 2023 1:12 pm
- Forum: Coding Feedback
- Topic: What makes meta special?
- Replies: 42
- Views: 35187
Re: What makes meta special?
Meta is honestly my least favorite map. It's a bloated half-corpse jam packed with every single feature and utterly devoid of identity. Its maints are lacking with few remaining effective places to hide for terrified crew or ne'er-do-wells as the entirety of the station is well-traveled by virtue of ...
- Fri Sep 01, 2023 8:54 pm
- Forum: Closed Policy Discussion
- Topic: ban using the word 'bad' on MRP
- Replies: 33
- Views: 12270
Re: ban using the word 'bad' on MRP
"X bad" is a necessary gameplay convention given that you cannot type and move at the same time. Not everybody can type at the same speed, and a dude with an esword will crit you in roughly 2-3 seconds.
We have glorfing when you get hit, so how do you expect a player to type out anything at all ...
We have glorfing when you get hit, so how do you expect a player to type out anything at all ...