What makes meta special?
- The Wrench
- Joined: Sat Sep 12, 2020 4:06 am
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What makes meta special?
Oh, so what about meta-station makes it the most popular map besides for social inertia. Is there anything from Meta that in particular makes it feel better to play?
Last edited by The Wrench on Sun Jun 30, 2024 5:53 am, edited 1 time in total.
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Jonathan Gupta wrote: ↑Sat Jan 22, 2022 6:32 pm all you godamn do is whine and complain come up with ideas, stop bitching for christs sake.
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- warbluke
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Re: What makes meta special?
Woah, Deja Vu:
viewtopic.php?f=11&t=30102
In all seriousness I have no idea. My best guess is that Meta has no big gimmicks compared to the other maps. Even Delta has size and complexity, but that's in comparison to Meta so it all circles back.
viewtopic.php?f=11&t=30102
In all seriousness I have no idea. My best guess is that Meta has no big gimmicks compared to the other maps. Even Delta has size and complexity, but that's in comparison to Meta so it all circles back.
- Jacquerel
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Re: What makes meta special?
its an anagram of "meat"
- kayozz
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- Super Aggro Crag
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- oranges
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Re: What makes meta special?
social inertia, people used to say the same thing about box.
- Super Aggro Crag
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Re: What makes meta special?
so your saying to get rid of meta we need to put it on a planet?
cuz i think a map that takes places on a hot planet would be cool to contrast nicebox
cuz i think a map that takes places on a hot planet would be cool to contrast nicebox
- warbluke
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Re: What makes meta special?
I want a gas giant station like cloud city. Make it a plasma gas giant too so the whole map can light on fire if you dump oxy cans outside.
- Pandarsenic
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Re: What makes meta special?
The thing is, people only said Box was best when it was compared to pre-Box maps, which largely Also Sucked.
When Meta was released, it IMMEDIATELY picked up a sizable following despite Box Inertia. I think some of what makes it work is...
When Meta was released, it IMMEDIATELY picked up a sizable following despite Box Inertia. I think some of what makes it work is...
- Population: It doesn't struggle at low, medium, or high population values. It might feel a little empty on ultra-lowpop (10 or fewer players), but every station does unless we bring back MiniStation (btw bring back MiniStation)
- The central ring is better than Box's. You have, in essence, a ring of lobbies - places of public interface between departments. Departments are connected or adjacent in logical ways, but the only really isolated areas are the remote engineering/atmos lobbies and the hidden janitorial closet.
- Cool stuff in maint. Personally, I think this is a bit too much presently, but at the very least there's always space to clean out and set up whatever gimmick you might want to, plus the abandoned commissary if you want something more public-facing.
- Maint can get you anywhere you want, but you'll almost always have to do dips into the main hallways where you risk being spotted
- It's free of the jank of the still-in-refinement multi-Z
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- CPTANT
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Re: What makes meta special?
It's imo default done right. The only other non-gimmick map is arguably Delta, which has weird maint sprawl everywhere.
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- RedBaronFlyer
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Re: What makes meta special?
My two favorite things are the cargo bay and the bar/kitchen being in the same room.
The cargo bay is just right. It’s not pointlessly massive, like deltas. It’s not cramped in places, like birdshot’s. It doesn’t have too many enterances, like icebox and tram. The delivery office is a good size, with plenty of packaging paper to last you all shift, plus the department mail chutes are super nice.
Pretty much the only thing I don’t like about metastation cargo is that all you have to do to get into the cargo bay itself is to unwrench the orm.
Plus, any map that has the bar and the kitchen in the same room is one I’m going to like a lot more. I hate when they are separate, the bar on icebox is almost never even slightly busy.
Some other thoughts:
* it plays pretty well at all pop levels
* the map is just the right size
* no z-levels
* lots of windows
* maints are large enough to set up in but not large enough that people spent ten minutes looking for a blob
* it doesn’t feel overly clean (like Northstar) but also isn’t a piece of shit (birdshot)*
*yes, I know birdshots “gimmick” is that it’s a shit map. That doesn’t change the fact that it is still a shit map.
The cargo bay is just right. It’s not pointlessly massive, like deltas. It’s not cramped in places, like birdshot’s. It doesn’t have too many enterances, like icebox and tram. The delivery office is a good size, with plenty of packaging paper to last you all shift, plus the department mail chutes are super nice.
Pretty much the only thing I don’t like about metastation cargo is that all you have to do to get into the cargo bay itself is to unwrench the orm.
Plus, any map that has the bar and the kitchen in the same room is one I’m going to like a lot more. I hate when they are separate, the bar on icebox is almost never even slightly busy.
Some other thoughts:
* it plays pretty well at all pop levels
* the map is just the right size
* no z-levels
* lots of windows
* maints are large enough to set up in but not large enough that people spent ten minutes looking for a blob
* it doesn’t feel overly clean (like Northstar) but also isn’t a piece of shit (birdshot)*
*yes, I know birdshots “gimmick” is that it’s a shit map. That doesn’t change the fact that it is still a shit map.
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Cleaner of floors, eater of beef jerky, and long time coward.
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Super Aggro Crag wrote: ↑Fri Mar 03, 2023 5:11 pm I assume he did it elsewhere because it's fucking goofball and he never half-asses his shitty ideas, he full asses them so both cheeks are absolutely slathered in shit
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Re: What makes meta special?
Meta is honestly my least favorite map. It's a bloated half-corpse jam packed with every single feature and utterly devoid of identity. Its maints are lacking with few remaining effective places to hide for terrified crew or ne'er-do-wells as the entirety of the station is well-traveled by virtue of being so chock full of features that have been slotted into the map with little regard for layout or gameplay need. Due to the dense structure of the station, there's nowhere to expand for projects for good or evil unless you're willing to don a spacesuit and spend a significant amount of time, nor can you easily tunnel in or sneak into restricted areas without easily being discovered. Further, due to the dense design, explosives and large-scale sabotage is far more devastating and difficult to recover from. If you bomb one department, you're likely going to get another caught in the blast, or at the very least cause enough devastation that nobody is willing to repair the damage.
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Re: What makes meta special?
Meta has been my favorite map due to the decent collection of rooms to build in maintenance along with being configured in such a way that engineers cant easily grief other departments
but the room i would always build in got repeated target nerfs and now atmos techs are allowed to irradiate it with their turbine (along with janies closet)
but meta is the lesser evil still, that delta station rework literally put the sm up against science so now engineers have a ticket to bomb sci and get away with it since you never get banned for not taking care of the sm
icebox eva storage makes you get through a fucking extra airlock to get to the materials!!?!?! while on other maps you only need to go through shutters
tramstation also has the same weird issue but also the fucking hand tele is in eva storage?
birdshit doesnt even have materials in eva storage
northstar would be fine if it wasnt for the fact that nothing is balanced around z levels, I cant play with launch pads on this map nearly as much but I can certainly stand at the top and bomb literally every department from one spot. Forcefields are also out of the question.
but the room i would always build in got repeated target nerfs and now atmos techs are allowed to irradiate it with their turbine (along with janies closet)
but meta is the lesser evil still, that delta station rework literally put the sm up against science so now engineers have a ticket to bomb sci and get away with it since you never get banned for not taking care of the sm
icebox eva storage makes you get through a fucking extra airlock to get to the materials!!?!?! while on other maps you only need to go through shutters
tramstation also has the same weird issue but also the fucking hand tele is in eva storage?
birdshit doesnt even have materials in eva storage
northstar would be fine if it wasnt for the fact that nothing is balanced around z levels, I cant play with launch pads on this map nearly as much but I can certainly stand at the top and bomb literally every department from one spot. Forcefields are also out of the question.
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- oranges
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Re: What makes meta special?
i'm not sure if you are confused, but meta did not pick up a sizeable following, it was hated by the main stream and banished to badger, it took ages and a second server before meta was accepted as a running map.Pandarsenic wrote: ↑Sat Sep 02, 2023 5:45 am When Meta was released, it IMMEDIATELY picked up a sizable following despite Box Inertia. I think some of what makes it work is...
- Pandarsenic
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Re: What makes meta special?
Yeah but I was part of that following and a superior form of human being for it
(2:53:35 AM) scaredofshadows: how about head of robutts
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Re: What makes meta special?
MetaStation certainly has the easiest engine room to do engine gimmicks with. Also its atmospherics area allows for easy piping that is straight and modular on a single layer. You can easily take full advantage of smart pipes with almost nothing in the way. It's certainly the most convenient and reliable map, and that's probably why people like it so much.
- iwishforducks
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Re: What makes meta special?
me and a friend CoffeeDragon were actually working on a map like this where it took places above a gas giant. there were main platforms that housed departments (sometimes multiple) and were connected by tramlines. you could skip the tram if you went outside and walked across the catwalks. the atmos would actually be flammable so if a department had a breach it could catch fire really easily.
might pick it back up at some point, who knows. we actually got a fair bit of it done.
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- RedBaronFlyer
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Re: What makes meta special?
I'd love more non-space maps. Part of the reason I like icebox is because it's really unique in its setting. (Granted I'd love it more if it wasn't a z-level map but oh well)iwishforducks wrote: ↑Tue Sep 05, 2023 3:42 pmme and a friend CoffeeDragon were actually working on a map like this where it took places above a gas giant. there were main platforms that housed departments (sometimes multiple) and were connected by tramlines. you could skip the tram if you went outside and walked across the catwalks. the atmos would actually be flammable so if a department had a breach it could catch fire really easily.
might pick it back up at some point, who knows. we actually got a fair bit of it done.
Meanwhile, on the rest of the maps you look out the window and see utter blackness.
WARNING, Prolonged exposure to my opinions can be mentally scarring or in some cases, FATAL
Cleaner of floors, eater of beef jerky, and long time coward.
I play Eugine Adrian Hynes on Manuel, I'm very uncool.
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Cleaner of floors, eater of beef jerky, and long time coward.
I play Eugine Adrian Hynes on Manuel, I'm very uncool.
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Super Aggro Crag wrote: ↑Fri Mar 03, 2023 5:11 pm I assume he did it elsewhere because it's fucking goofball and he never half-asses his shitty ideas, he full asses them so both cheeks are absolutely slathered in shit
- warbluke
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Re: What makes meta special?
Personally I think that with lavaland/icemoon in the background space is too bright on the current maps. Give us real void darkness!RedBaronFlyer wrote: ↑Tue Sep 05, 2023 6:25 pm
I'd love more non-space maps. Part of the reason I like icebox is because it's really unique in its setting. (Granted I'd love it more if it wasn't a z-level map but oh well)
Meanwhile, on the rest of the maps you look out the window and see utter blackness.
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Re: What makes meta special?
Space should get darker based on things like void heretic ascension or narsie cult getting eyes/halos.
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- PKPenguin321
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Re: What makes meta special?
honestly having more than one map is kind of overrated. having x maps makes the game x times harder to learn. some clever traps or shortcuts or what have you that only work on one map may not get to really shine because you might not even see that map after playing for a whole day. meta is popular because of inertia sure, but also because its just a map that people know and when you KNOW a map really well it's more fun to play on.
kind of a broad idea but if we went with the fortnite model of "stay on one map for a month or two straight at a time" we would get the benefits of having a map that can be easily learned and known but still get some level of variety for people that play a lot. people would bitch when their favorite map falls off but
they'll have plenty of time to learn the new one
speaking from the angle of a boomer who knows basically only meta because the maps have changed so drastically since ive last played btw
kind of a broad idea but if we went with the fortnite model of "stay on one map for a month or two straight at a time" we would get the benefits of having a map that can be easily learned and known but still get some level of variety for people that play a lot. people would bitch when their favorite map falls off but
speaking from the angle of a boomer who knows basically only meta because the maps have changed so drastically since ive last played btw
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Re: What makes meta special?
Brother, do I have news for you!RedBaronFlyer wrote: ↑Tue Sep 05, 2023 6:25 pm I'd love more non-space maps. Part of the reason I like icebox is because it's really unique in its setting. (Granted I'd love it more if it wasn't a z-level map but oh well)
Meanwhile, on the rest of the maps you look out the window and see utter blackness.
- Vekter
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Re: What makes meta special?
This response sucks. I can't tell if you're joking or not.Googles_Hands wrote: ↑Fri Oct 06, 2023 4:45 pmBrother, do I have news for you!RedBaronFlyer wrote: ↑Tue Sep 05, 2023 6:25 pm I'd love more non-space maps. Part of the reason I like icebox is because it's really unique in its setting. (Granted I'd love it more if it wasn't a z-level map but oh well)
Meanwhile, on the rest of the maps you look out the window and see utter blackness.
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Re: What makes meta special?
I think it's a rather obvious joke, considering the post I'm replying to is joking about "utter blackness" via the robotchicken video and me making a joke about disabled parallax space just being black tiles.
But sure, get offended or whatever.
- Not-Dorsidarf
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Re: What makes meta special?
Didn't meta only really become mainstream loved once we got map rotations instead of the old map loading system?oranges wrote: ↑Sat Sep 02, 2023 10:07 pmi'm not sure if you are confused, but meta did not pick up a sizeable following, it was hated by the main stream and banished to badger, it took ages and a second server before meta was accepted as a running map.Pandarsenic wrote: ↑Sat Sep 02, 2023 5:45 am When Meta was released, it IMMEDIATELY picked up a sizable following despite Box Inertia. I think some of what makes it work is...
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Re: What makes meta special?
I remember it having a very strong community behind it on the second server before we had map rotation.Not-Dorsidarf wrote: ↑Mon Oct 09, 2023 9:47 pmDidn't meta only really become mainstream loved once we got map rotations instead of the old map loading system?oranges wrote: ↑Sat Sep 02, 2023 10:07 pmi'm not sure if you are confused, but meta did not pick up a sizeable following, it was hated by the main stream and banished to badger, it took ages and a second server before meta was accepted as a running map.Pandarsenic wrote: ↑Sat Sep 02, 2023 5:45 am When Meta was released, it IMMEDIATELY picked up a sizable following despite Box Inertia. I think some of what makes it work is...
once we had map rotation the idea of multiple maps was more accepted.
- sinfulbliss
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Re: What makes meta special?
Many things. First of all, every department is solid. There's no one or two departments that have a massive amount of space, and another few that got skimped on -- each one is of average size, with all their standard things.The Wrench wrote: ↑Fri Sep 01, 2023 11:33 am Oh, so what about meta-station makes it the most popular map besides for social inertia. Is there anything from Meta that in particular makes it feel better to play?
Second, maintenance is cohesive. They work outwards from the halls, and form an "outside" to every department or area, which is how you'd expect maintenance tunnels to work. It also makes it very easy to get around places without going through public hallways, and offers alternate places to walk around.
In many other stations maints are inconsistent and tedious to navigate, with multiple dead-ends or access restricted passages through departments. Not on Meta.
Third, the station loops. You can walk around it, and this allows the highest degree of inter-departmental crossover, and as a result: INTERACTIONS. You will run by the bar on your way to brig if you're coming from engineering. You'll see what's up in and around medbay if you're going to cargo from sci. You'll be walking by the HoPline and seeing people in line. The station maximizes interactions and inter-departmental crossover, and that's HUGE.
Delta has this same sort of general structure, as does Box, Icebox, Kilo, and others. If you look you can find that this structure is common to all of the most popular maps, because it's how the game evolved to be structured.
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- Capsandi
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Re: What makes meta special?
Metastation has less 'enforced hallway' than other maps, that is to say that the hallway intersections are flanked by public areas and the stretches of hallway without largely accessible areas are somewhat rare. It was probably the only medpop map that was consistent about this for a few years until delta had its overhaul. Meta also has probably the best dorms integration of our current maps. I haven't thought much about dorms but perhaps the placement of dorms next to security is a good match since it gives sec an insecure flank which just so happens to be on the opposite side of the detention area.
I've always felt that meta's weakest department is science, which for one reason or another feels much easier to infiltrate than other maps. Looking at the layout gives the impression of a fortress but its nothing like that during gameplay. I know science has had all reason to be secured tossed out now that they cant print PA guns and tesla revolvers using a few sheets of mats, but It is a bit odd for the cutting edge research facility to have an unguarded science department. I even remember feeling the old layout was less secure than box's old layout(the new layout is even less secure than Meta's).
I like Meta's chapel. Idk what these mapper types are thinking designing concert halls which are larger than a screen. You cant fill the chapel on ice box or delta, it always seems empty. Same with the libraries on delta and northstar, those are too decorated, if a small bomb goes off the place looks like complete ass if you fix it which is infuriating cause the library is the one place engineers will be able to fix without a shuttle call. ok bye
I've always felt that meta's weakest department is science, which for one reason or another feels much easier to infiltrate than other maps. Looking at the layout gives the impression of a fortress but its nothing like that during gameplay. I know science has had all reason to be secured tossed out now that they cant print PA guns and tesla revolvers using a few sheets of mats, but It is a bit odd for the cutting edge research facility to have an unguarded science department. I even remember feeling the old layout was less secure than box's old layout(the new layout is even less secure than Meta's).
I like Meta's chapel. Idk what these mapper types are thinking designing concert halls which are larger than a screen. You cant fill the chapel on ice box or delta, it always seems empty. Same with the libraries on delta and northstar, those are too decorated, if a small bomb goes off the place looks like complete ass if you fix it which is infuriating cause the library is the one place engineers will be able to fix without a shuttle call. ok bye
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- Dax Dupont
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Re: What makes meta special?
We should force either a cycle or prevent a map from rolling again for 2 rounds or so. Get some more variety.
I kinda want to see Ceres as a concept revived with either a central tram or two trams for high pop. But I'm pretty sure people will say we have two many maps already
I kinda want to see Ceres as a concept revived with either a central tram or two trams for high pop. But I'm pretty sure people will say we have two many maps already
- Okand37
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Re: What makes meta special?
meta is pretty groovy but to say it has no gimmicks speaks to how analogous it has become to "default." the default is predictable and familiar. and space gamers like familiarity.
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- Itseasytosee2me
- Joined: Sun Feb 21, 2021 1:14 am
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Re: What makes meta special?
i like meta and dont crave variety
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- PKPenguin321
- Site Admin
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Re: What makes meta special?
the layout of "basically a + sign with 2 or 3 departments on each corridor and one big one in the center" is really easy to follow and very intuitive to navigate, newer maps lack this and im not just saying that because im unfamiliar with them. sometimes its okay though, i think tram works too with a similar concept of "big thing in the middle with departments branching out of it in a consistent pattern" what with how the tram centers you and departments can be found by just looking at different tram stops. tl;dr make your maps easier to navigate and people will like them more
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
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Re: What makes meta special?
What makes meta special??
It’s that crappy paper rainbow hat in Law Maintenance.
It’s that crappy paper rainbow hat in Law Maintenance.
- oranges
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Re: What makes meta special?
social inertiaThe Wrench wrote: ↑Fri Sep 01, 2023 11:33 am Oh, so what about meta-station makes it the most popular map besides for social inertia. Is there anything from Mehta that in particular makes it feel better to play?
- RedBaronFlyer
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- Location: SS13, Manuel Division, Roaming the halls looking for messes
Re: What makes meta special?
Oranges, are you part of that group that thinks that if if they force people to play birdshot more they will eventually like it?
WARNING, Prolonged exposure to my opinions can be mentally scarring or in some cases, FATAL
Cleaner of floors, eater of beef jerky, and long time coward.
I play Eugine Adrian Hynes on Manuel, I'm very uncool.
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Cleaner of floors, eater of beef jerky, and long time coward.
I play Eugine Adrian Hynes on Manuel, I'm very uncool.
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Super Aggro Crag wrote: ↑Fri Mar 03, 2023 5:11 pm I assume he did it elsewhere because it's fucking goofball and he never half-asses his shitty ideas, he full asses them so both cheeks are absolutely slathered in shit
- Not-Dorsidarf
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Re: What makes meta special?
How did meta become more powerful than Boxstation given the incredible social inertia of box being the only map 90% of the tgstation playerbase played before rotation came into being?
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kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.![]()
- Cheshify
- In-Game Game Master
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Re: What makes meta special?
It's been around the longest, it's relatively simple, and there isn't anything special about it. It's a perfectly serviceable map that doesn't do anything outrageous.The Wrench wrote: ↑Fri Sep 01, 2023 11:33 am Oh, so what about meta-station makes it the most popular map besides for social inertia. Is there anything from Mehta that in particular makes it feel better to play?
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- Joined: Fri Dec 04, 2020 10:40 am
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Re: What makes meta special?
i went into this before (while incredibly stoned) but imo we're still very early in terms of design and conceptualization for maps in this game. meta works because it's designed to wholly support the game of ss13 - it's an environment that caters specifically to what is needed by the functions and interactions of the game to work to its own strengths.
instead of being designed in such a way to mimic a real location it's instead designed around gameplay needs. department layouts are economic, logical and streamlined for navigating and using, and the foot traffic throughout arterial halls of the station carry people to social hotspots in ways that will cause them to cross paths constantly, while there are also lots of quieter areas out of the way that people traverse much less.
opposing this we have maps which seek to put you into a real location rather than something designed to work with a game. northstar is my favourite example of this: a lot of considerations go toward creating the feeling of being on a spaceship, where the design, layout and position of departments and the routes to reach them must service the concept of the map more than support specific aspects of ss13.
in the end to me it's down to accessibility and ease of use. meta provides easy access to vanilla ss13 as intended, so it easily has the widest appeal.
also this thread is old as shit.
instead of being designed in such a way to mimic a real location it's instead designed around gameplay needs. department layouts are economic, logical and streamlined for navigating and using, and the foot traffic throughout arterial halls of the station carry people to social hotspots in ways that will cause them to cross paths constantly, while there are also lots of quieter areas out of the way that people traverse much less.
opposing this we have maps which seek to put you into a real location rather than something designed to work with a game. northstar is my favourite example of this: a lot of considerations go toward creating the feeling of being on a spaceship, where the design, layout and position of departments and the routes to reach them must service the concept of the map more than support specific aspects of ss13.
in the end to me it's down to accessibility and ease of use. meta provides easy access to vanilla ss13 as intended, so it easily has the widest appeal.
also this thread is old as shit.
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- RedBaronFlyer
- Joined: Wed Jun 22, 2022 2:41 am
- Byond Username: RedBaronFlyer
- Location: SS13, Manuel Division, Roaming the halls looking for messes
Re: What makes meta special?
shhhhh you aren't allowed to talk stuff like that, or how wawa and flanderstation have been received well despite being new maps. It goes against the birdshot initiative defense of "THEY JUST HATE IT BECAUSE IT'S NEW!" (birdshot is now over a year old)Not-Dorsidarf wrote: ↑Mon May 06, 2024 3:42 pm How did meta become more powerful than Boxstation given the incredible social inertia of box being the only map 90% of the tgstation playerbase played before rotation came into being?
WARNING, Prolonged exposure to my opinions can be mentally scarring or in some cases, FATAL
Cleaner of floors, eater of beef jerky, and long time coward.
I play Eugine Adrian Hynes on Manuel, I'm very uncool.
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Cleaner of floors, eater of beef jerky, and long time coward.
I play Eugine Adrian Hynes on Manuel, I'm very uncool.
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Super Aggro Crag wrote: ↑Fri Mar 03, 2023 5:11 pm I assume he did it elsewhere because it's fucking goofball and he never half-asses his shitty ideas, he full asses them so both cheeks are absolutely slathered in shit
- Not-Dorsidarf
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- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: What makes meta special?
i mean its not like meta became popular with the box crowd overnight, it took a while
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kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.![]()
- PKPenguin321
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Re: What makes meta special?
meta gained tolerance because map rotation was added to the game, before that it was only on basil which killed that server 90% of the time. then box got weird between becoming icebox and some other updates that didn't fit it very well like how science got shuffled like 100 times, and now meta remains as the most normal map if you think about it
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
Re: What makes meta special?
Everything interesting on Meta is clustered and just far enough from Sec for anything REALLY interesting to be able to develop. Icebox is similar; it's Meta with z-levels and a bit of shuffling.
I do like Delta, but the arrangement makes it much easier for you to get run down by Sec, and the high activity zones are fragmented. The bar and kitchen being in such an immensely big area that's also so far from medbay and dorms significantly stifles interaction.
Tram has the same problem; the bolted doors that 95% of people hack open permanently also just seem like an afterthought to encourage people to use the dogwater tram that eventually becomes slower than walking as TD builds up. Once the Tram becomes unusable, you don't have anywhere to run from Sec after your shenanigans, so you're left to get robusted, arrested, or forced to murderbone.
Northstar is a good design, but the lag is so horrible that people struggle not to hate it.
I personally like Birdshot, but the bar being so far from medbay and right across from Sec is like, kind of a buzzkill. It only stays interesting if Sec isn't full of a bunch of buzzkill power trippers (CHALLENGE LEVEL IMPOSSIBLE?)
I do like Delta, but the arrangement makes it much easier for you to get run down by Sec, and the high activity zones are fragmented. The bar and kitchen being in such an immensely big area that's also so far from medbay and dorms significantly stifles interaction.
Tram has the same problem; the bolted doors that 95% of people hack open permanently also just seem like an afterthought to encourage people to use the dogwater tram that eventually becomes slower than walking as TD builds up. Once the Tram becomes unusable, you don't have anywhere to run from Sec after your shenanigans, so you're left to get robusted, arrested, or forced to murderbone.
Northstar is a good design, but the lag is so horrible that people struggle not to hate it.
I personally like Birdshot, but the bar being so far from medbay and right across from Sec is like, kind of a buzzkill. It only stays interesting if Sec isn't full of a bunch of buzzkill power trippers (CHALLENGE LEVEL IMPOSSIBLE?)
Re: What makes meta special?
I just peeked at the bird shot map and saw that the bar was actually moved to be right next to medbay. Good change!
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