sinfulbliss wrote: ↑Tue Jan 25, 2022 5:40 pm
[...]
There is an extremely sizeable chunk of the community who play LRP
because they are allowed to get into random fights in the halls, to instigate conflict, and to participate in the chaos (whether that's to oppose the chaos or ride with it). If this rule were implemented, they would no longer be able to play like that, and would instead have to roleplay as whatever role they are. But that is simply not the kind of fun they play LRP for.
Nope.
You can fuck around and find out, you just wouldn't be able to minmax your gear before doing so.
sinfulbliss wrote: ↑Tue Jan 25, 2022 5:40 pm
Antags are allowed to do whatever they want, and accordingly, crew is allowed to powergame whatever they want. You are allowed to validhunt because the antags are allowed to kill you FNR.
The headmin imposed rp lore (back when headmin rulings were just declared in ooc, not written in stone) balancing back then was such that your were expected to pretend, that before
every round, your character had worked tens to hundreds to thousands of boring, mind numbing shifts before this one you are playing now, and had mainly only ever *heard* of these bad things happening at other stations. Unauthorized lore by players in ooc/deadchat was that what was actually going on was NT removed negative memories to cheat morale issues, when cloning people or what not. I remember somebody arguing in dead chat that this was why chaotic shifts tended to result in death at centcom, (so they could clone you while removing the bad memories after killing you)
sinfulbliss wrote: ↑Tue Jan 25, 2022 5:40 pm
On Manuel you can't validhunt because antags aren't allowed to kill you FNR (murderbone policy). It is balanced this way. What this rule will do is, as MSO already suggested, force admins to intervene (?) to nerf antags if they get too strong, since crew isn't allowed to "play2win" and kill them via valid policy.
Nope, its not play to win to respond to antags that exist in the shift and are known. it is play to win to prep before hand, and it is also play to win to build an optimized load out you always pull out when x antag is announced, especially when it involves optimizing for meta knowledge like armor values, hp, force, and such. If you say pull out such a loadout when x antag is known for being very tough and dangerous, well now you have RP justification.
Reactive vs proactive.
also security's (and to a lesser degree any valid hunting crew) job (at the ooc level)
is to give the antag a challenge to winning, that if they can met, will make said win more satisfying. if you have a strat that basically guarantees they lose, always, every time, its play2win and powergaming. You aren't supposed to make them lose, just make them
earn their green text. This is what it means to act in good faith towards the game and enjoyment of it. Like, if you are the hos, you are their final boss. The final boss is not suppose to be unbeatable, just really hard, (and in our case with no saves or chance to try again when you fail)
sinfulbliss wrote: ↑Tue Jan 25, 2022 5:40 pm
Not to mention this rule is ridiculously vague.
intentional
sinfulbliss wrote: ↑Tue Jan 25, 2022 5:40 pm
I could see justifying a "stay-in-your-lane" bwoink via this rule,
reactive or proactive lane leaving? If the chemist is getting mutagen and going to botany or ass-garden to make some overpowered bullshit, and blue alert only just barely triggered, and there is no antagonistic shit going on, why would that be allowed? technically its already against the rules.
Are they an assistant who rushed to make a stun prod with nothing going on in the shift to justify having personal defence weapons? straight to jail.
Did they do it after nukes went war? or having heard on radio about a crazed maniac running around with a freaking lightsaber? perfectly fine. (as an aside, the entire point of war ops is its a green pass to powergame)
[/quote]
sinfulbliss wrote: ↑Tue Jan 25, 2022 5:40 pm
to a bwoink for shoving someone in the halls.
you might have misread the rule, its a good thing too, because some admins might do so as well, so lets clear this up:
Being an asshole, who ruins other player's roleplay experience, just to win,...
your example violates the underlined part, but not the bolded part, which is a condition on the underlined part, so would not be against this rule. shoving somebody can't be seen as 'just to win' on its own.
sinfulbliss wrote: ↑Tue Jan 25, 2022 5:40 pm
In fact it makes nearly any instigation of conflict bwoinkable if the right admin is on.
see above
sinfulbliss wrote: ↑Tue Jan 25, 2022 5:40 pm
Bwoink someone for tiding into engi and stealing insuls, because it sports a "play-2-win" mentality.
Hacking into doors is an ic issue on its own (depending somewhat on the door and what you do afterwards). Somebody who wants to hack into doors, has an ic justification for wanting insuls.
sinfulbliss wrote: ↑Tue Jan 25, 2022 5:40 pm
Bwoink an assistant for shove-cuffing a nukie because he was only playing to win and validhunt, and wasn't considerate of that nukie's round. Etc. Very cringe sort of bwoinks to LRP players which would absolutely drive them off the servers.
Shove cuffing a nukie isn't play-2-win, prepping at round start to make sure you have the tools needed to shove cuff a nukie before you even had any idea there were nukies to shove cuff, is play2win.
Pre-prepping at round start and waiting for something to use your toys on, is shallow game play, reacting to events and coms traffic and chatter, is more deep, interactive, fun, and makes time-of-execution a meaningful factor that can influence how well an antag does, given that it starts a race between everybody reacting to the antag existing, and prepping for it, and the antag trying to do their thing.
It makes comms the proper target it should always be, as currently why would any antag try to avoid letting the crew find out whats going on, if half the station is gonna be prepped for you and every other antag at round start anyways. The only person who is supposed to be minmax equipped to handle nukeops at round start, is the clown, via the slips they have access to. This is a feature, not a bug.
sinfulbliss wrote: ↑Tue Jan 25, 2022 5:40 pm
Lastly it makes Sybil and Terry functionally identical to Manuel. You might as well name the thread "move LRP servers to MRP."
Manuel still requires antags not murder bone, the other servers won't, manuel still expects crew members to do their job, the other servers won't, manuel punishes senseless grey tiding to a much higher degree then the other servers ever will.
More likely manuel will start to shift more in the hrp/mrp range. pretty soon you won't be able to run in the halls without an ic justification for running. (i kid, we won't do that without speeding up both walking speed and running speed a fair amount, err, i mean we wouldn't do that at all ever >=})
As an aside, you know what I did once, when i found two cultists very soon after round start as a borg?
".b ai, what are we supposed to do if we see a human harming themselves?"
"just ignore it, did somebody commit suicide?"
".b na, they were cutting their fingers and drawing things on the floor. maybe you should call medical and see if they can get them some mental help"
"I don't see any runes, anyways security handles mental health"
";security there are some crew men who might need mental health, they are cutting into their finger and drawing on the floor with their blood. they just ran away from x by x"
My round was not ruined by not immediately dunking on the antags (as engi borg this would be by trying to flash them and take them to sec) that i found too early in their process for them to have a chance to respond. and by drawing the convo out like that (in earshot of them) it gave them time to run but still warned the station in the end what was going on. In fact, this ended up being the first round I module swapped to janitor borg, then spent a few rounds after that as janitor borg having fun running around the station and cleaning up messes.