...with ACTUAL human cyborgs, using the augment system.
Actual cyborgs: Humans, but fitted with a heavily invasive special NT-brand cyborg rig, that requires at least the chest and arms (and their contents) to be synthetic.
Round start cyborgs would be completely synthetic.
The rig is a ...
Search found 78 matches
- Fri Jun 10, 2016 7:19 pm
- Forum: Ideas
- Topic: REPLACE cyborgs
- Replies: 1
- Views: 898
- Sun Jun 05, 2016 11:37 pm
- Forum: Ideas
- Topic: "don't bother" Flag
- Replies: 26
- Views: 5365
"don't bother" Flag
Add a flag on character preferences, called "Don't Bother". You set this if you want antags to "not bother with you", and not to waste their resources and takee risk in attempting to get you to be an antag helper.
If set to yes, antags will see a red frowny face icon floating above you. It is ...
If set to yes, antags will see a red frowny face icon floating above you. It is ...
- Sat Jun 04, 2016 8:51 pm
- Forum: Ideas
- Topic: Atmos borg
- Replies: 12
- Views: 3677
Re: Atmos borg
You mean, like https://tgstation13.org/phpBB/viewtopic.php?f=9&t=4122 ?Takeguru wrote:I think an atmos simple bot would be better...
- Fri Jun 03, 2016 11:46 pm
- Forum: Ideas
- Topic: Atmos borg
- Replies: 12
- Views: 3677
Atmos borg
Module contents:
Borg has built in gas tank. Using an air analyzer on the borg can show its contents.
Gas Port - Tool that toggles between "output" or "input" mode. Having it active and using it on a connector port will buckle you to that port and either draw from it (input mode) or push gas into ...
Borg has built in gas tank. Using an air analyzer on the borg can show its contents.
Gas Port - Tool that toggles between "output" or "input" mode. Having it active and using it on a connector port will buckle you to that port and either draw from it (input mode) or push gas into ...
- Fri Jun 03, 2016 6:45 am
- Forum: Ideas
- Topic: Alternative to Cloning
- Replies: 0
- Views: 891
Alternative to Cloning
IE: I've got a hammer, let's hit some nails that don't really need to be hit.
As a thread I saw once somewhere else mentions, cloning *as is* trivializes death, and puts mass revivification into the hands of any clown that can work a grab and work a button. Often time's that is LITERALLY WHAT ...
As a thread I saw once somewhere else mentions, cloning *as is* trivializes death, and puts mass revivification into the hands of any clown that can work a grab and work a button. Often time's that is LITERALLY WHAT ...
- Thu Jun 02, 2016 7:37 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3788
- Views: 1068484
Re: Minor Suggestions
Bag of holding upgrade: Pocket of holding.
It works like a Bag of holding, except that if you click and drag a mob or corpse or whatever into it, it takes about 5 seconds of standing still before they get teleported to a room on a separate pocket dimension. In the dimension is basically a bare ...
It works like a Bag of holding, except that if you click and drag a mob or corpse or whatever into it, it takes about 5 seconds of standing still before they get teleported to a room on a separate pocket dimension. In the dimension is basically a bare ...
- Thu Jun 02, 2016 4:23 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3788
- Views: 1068484
Re: Minor Suggestions
You could make all aimed wizard spells summon a ball of magical energy in their hand, which can be dropped or disarmed to dissipate, and they have to aim and shoot it like a gun to use it.
Could even switch from a timer-based magic system to a recharging mana-based system, and the spell would draw ...
Could even switch from a timer-based magic system to a recharging mana-based system, and the spell would draw ...
Icemaker
Machine, starts in kitchen, has ice trays of various shapes for making ice in various shapes. Uses liquid. Makes ice, a physical transparent object that is slippery, and will eventually melt into a liquid if left out long enough. An ice cube holds about 10 units of reagent.
You can use ice on ...
You can use ice on ...
- Wed Jun 01, 2016 11:36 pm
- Forum: Ideas
- Topic: Stop hitting yourself
- Replies: 4
- Views: 1775
Re: Stop hitting yourself
Guess you could make both hitting with held object and shooting require aggressive grab or higher. Just smacking someone with their limb would basically just be a punch with an alternate message.The Ultimate Chimera wrote:A bit OP but cool idea.
Maybe if you're on help intent, it's a slap instead of a punch?
- Wed Jun 01, 2016 11:09 pm
- Forum: Ideas
- Topic: Stop hitting yourself
- Replies: 4
- Views: 1775
Stop hitting yourself
If you are grabbing someone (or higher grab), if you target a limb and then hit someone with the grab (including the grabbed person themselves), the grabbed person attacks with that limb instead of you. If you are targeting an arm and they have an object in that arm, it uses that object instead. If ...
- Wed Jun 01, 2016 11:01 pm
- Forum: Ideas
- Topic: Spaceman's carry
- Replies: 2
- Views: 970
Spaceman's carry
Suggestion to make it so that if you aggressively grab someone who is on the ground, and then drag their body to your hands like a paper bin, you pick them up and wield them in both hands. If you are xeno or strong creature you can then wield them as a robust weapon (though they take damage from ...
- Wed Jun 01, 2016 7:46 am
- Forum: Ideas
- Topic: Add gas ejection to pneumatic canon
- Replies: 10
- Views: 3003
Re: Add gas ejection to pneumatic canon
A pneumatic cannon is a pneumatic cannon. It uses highly compressed gas to accelerate objects along a tube and launch them at something.PKPenguin321 wrote:so basically a flamethrower
I simply suggest someone add to the loop of code so the used up gas also is ejected along with the objects.
- Tue May 31, 2016 11:10 pm
- Forum: Ideas
- Topic: Impact Sensor
- Replies: 9
- Views: 2697
Re: Impact Sensor
Welp
- Tue May 31, 2016 11:10 pm
- Forum: Ideas
- Topic: Impact Sensor
- Replies: 9
- Views: 2697
Re: Impact Sensor
Welp
- Tue May 31, 2016 11:09 pm
- Forum: Ideas
- Topic: Impact Sensor
- Replies: 9
- Views: 2697
Re: Impact Sensor
Having them activate when stepped on seems a bit redundant, considering we already have mouse traps for that.
Mouse traps can't tell the difference between different pressures, so the assembly would go off no matter what if it were a mouse trap. If it were an impact sensor, however, you could ...
Mouse traps can't tell the difference between different pressures, so the assembly would go off no matter what if it were a mouse trap. If it were an impact sensor, however, you could ...
- Tue May 31, 2016 12:40 pm
- Forum: Ideas
- Topic: Clone Pod 'upgrade'
- Replies: 14
- Views: 4245
Re: Clone Pod 'upgrade'
Make people look like various forms of meat-based food using drone overlays.Davidchan wrote:Don't aid creator. Just make them hostile to everything, give them permanent Hallus or Drone vision so they can't distuingish people and everyone looks like Carp or something.
- Tue May 31, 2016 12:04 pm
- Forum: Ideas
- Topic: Add gas ejection to pneumatic canon
- Replies: 10
- Views: 3003
Add gas ejection to pneumatic canon
Currently, the pneumatic canon does not care about what is in the attached tank, besides the pressure of any gas.
Add in a check to see what's in the tank, and eject 'spent' gas in a trail following the projectiles.
That way if you use a tank of BZ or burn mix or something, it'll actually make a ...
Add in a check to see what's in the tank, and eject 'spent' gas in a trail following the projectiles.
That way if you use a tank of BZ or burn mix or something, it'll actually make a ...
- Tue May 31, 2016 11:18 am
- Forum: Ideas
- Topic: Clone Pod 'upgrade'
- Replies: 14
- Views: 4245
Clone Pod 'upgrade'
Not what you're thinking, probably.
Emag the cloning tube directly to turn it into a shambling meat factory.
Aggressive grab a body, alive or not, straight into the tube to begin processing it into a shambling meat goop.
If the body didn't have a client in it, then the shambling meat monster ...
Emag the cloning tube directly to turn it into a shambling meat factory.
Aggressive grab a body, alive or not, straight into the tube to begin processing it into a shambling meat goop.
If the body didn't have a client in it, then the shambling meat monster ...
- Tue May 31, 2016 6:13 am
- Forum: Ideas
- Topic: Impact Sensor
- Replies: 9
- Views: 2697
Impact Sensor
New sensor type: Impact.
Uses:
1. When something steps ontop of it, trigger.
2. When thrown at a mob or a wall, trigger.
3. When a concussive force goes off nearby, IE: grenade or explosive, trigger.
4. When launched out of a pneumatic cannon, trigger.
This would mean that you could make bombs or ...
Uses:
1. When something steps ontop of it, trigger.
2. When thrown at a mob or a wall, trigger.
3. When a concussive force goes off nearby, IE: grenade or explosive, trigger.
4. When launched out of a pneumatic cannon, trigger.
This would mean that you could make bombs or ...
- Tue May 31, 2016 1:02 am
- Forum: Ideas
- Topic: Round Role Requirements
- Replies: 13
- Views: 3709
Re: Round Role Requirements
This would just end up in misery.
Trolling aside though, what if certain jobs had a "high priority" flag on them?
Security force and heads, for instance. The game would do its normal job selection pass, then check if the security/command jobs are lacking. It would then check anyone who has those ...
Trolling aside though, what if certain jobs had a "high priority" flag on them?
Security force and heads, for instance. The game would do its normal job selection pass, then check if the security/command jobs are lacking. It would then check anyone who has those ...
- Mon May 30, 2016 12:23 am
- Forum: Ideas
- Topic: Sonic Earmuffs
- Replies: 8
- Views: 2579
Re: Sonic Earmuffs
This sounds really neat, but functionally it will be ghetto thermals.
That's the idea. Thermals helped solve and find crimes to detective, but thermals themselves were overpowered and a big game unbalancer.
Sonic Earmuffs would be something to help revitalize that and get the private eye seeing ...
That's the idea. Thermals helped solve and find crimes to detective, but thermals themselves were overpowered and a big game unbalancer.
Sonic Earmuffs would be something to help revitalize that and get the private eye seeing ...
- Sun May 29, 2016 11:32 pm
- Forum: Ideas
- Topic: Clever Disguise Kit
- Replies: 3
- Views: 1326
Clever Disguise Kit
Clever disguise kit: Constructed from 10 cardboard sheets, a jury rigged station bounced radio, a robot arm, and some cable.
Use a paintbrush with some paint on it (doesn't matter what colour) onto the kit to get a selection dialogue, in which you can choose from a large variety of antagonistic and ...
Use a paintbrush with some paint on it (doesn't matter what colour) onto the kit to get a selection dialogue, in which you can choose from a large variety of antagonistic and ...
- Sun May 29, 2016 10:58 pm
- Forum: Ideas
- Topic: Sonic Earmuffs
- Replies: 8
- Views: 2579
Sonic Earmuffs
Item, looks kind of like techy earmuffs, goes on ear(s) slot, detective gets one in their locker.
Wearing it muffles sound around you but displays footsteps underneath mobs in range pink panther style that move and uses their direction for the icon direction of the footsteps. It also shows vague ...
Wearing it muffles sound around you but displays footsteps underneath mobs in range pink panther style that move and uses their direction for the icon direction of the footsteps. It also shows vague ...
- Fri May 27, 2016 3:40 am
- Forum: Ideas
- Topic: Ckey blender admin button, blender-lite
- Replies: 4
- Views: 1406
Re: Ckey blender admin button, blender-lite
Would it allow for more comfortable admin shenanigans during a round if a similar thing were assigned to an admin button, next to a backup undo button?Saegrimr wrote:Already sort of have this...
- Fri May 27, 2016 3:32 am
- Forum: Ideas
- Topic: Ckey blender admin button, blender-lite
- Replies: 4
- Views: 1406
Ckey blender admin button, blender-lite
Two new admin fun buttons, Ckey blender and Ckey blender lite.
Ckey blender when pressed, makes a list of all living mobs that can be ckeyed to, and also takes all connected ckeys that are currently in a living body into the list associated with their original body. The blender button makes a ...
Ckey blender when pressed, makes a list of all living mobs that can be ckeyed to, and also takes all connected ckeys that are currently in a living body into the list associated with their original body. The blender button makes a ...
- Wed May 25, 2016 8:45 pm
- Forum: Ideas
- Topic: [PAID CODE] Research Outpost
- Replies: 15
- Views: 4070
Re: [PAID CODE] Research Outpost
could you jam pack it into the main station somehow?
Artifact magnet and pharmacy satellite.
Artifact magnet and pharmacy satellite.
- Wed May 25, 2016 7:22 pm
- Forum: Ideas
- Topic: Cloning override button and the Nous Chip
- Replies: 4
- Views: 1731
Re: Cloning override button and the Nous Chip
NO MORE WAYS FOR GHOSTS TO GET BACK IN THE ROUND
Er?
You have to have a living body or brain or cyborg to get a ghost from in the first place. The ghosts are already in the round, so I'm not sure what you mean? Did you mistake what I was suggesting for a PAI or a POSITRON type mechanic?
Edit ok ...
Er?
You have to have a living body or brain or cyborg to get a ghost from in the first place. The ghosts are already in the round, so I'm not sure what you mean? Did you mistake what I was suggesting for a PAI or a POSITRON type mechanic?
Edit ok ...
- Wed May 25, 2016 6:32 pm
- Forum: Ideas
- Topic: Cloning override button and the Nous Chip
- Replies: 4
- Views: 1731
Re: Cloning override button and the Nous Chip
I suppose that fits too. You really wouldn't have a sense of self if you were copy-able software? Or something?DemonFiren wrote:No sense of self chip
I was just trying to find a reasonable alternative to the neural lace I totally wasn't jacking the idea from honest.
- Wed May 25, 2016 5:08 pm
- Forum: Ideas
- Topic: Cloning override button and the Nous Chip
- Replies: 4
- Views: 1731
Cloning override button and the Nous Chip
tl;dr stacks n trans-humanism and shit
--
First idea is to make a cloning override button. Pressing this allows you to disable the check for a consciousness in the body, instead allowing you to clone 50 mindless lizard-men for your awkward pose museum or whatever.
Second idea is something I'm ...
--
First idea is to make a cloning override button. Pressing this allows you to disable the check for a consciousness in the body, instead allowing you to clone 50 mindless lizard-men for your awkward pose museum or whatever.
Second idea is something I'm ...
- Sun Aug 23, 2015 9:50 pm
- Forum: Ideas
- Topic: Make it obvious when the AI is watching you
- Replies: 24
- Views: 5977
Re: Make it obvious when the AI is watching you
Have cameras use the disabled state when ai eye isn't nearby then? Would have double effect of reducing camera cutting meta.
- Sun Aug 23, 2015 9:04 pm
- Forum: Ideas
- Topic: Make it obvious when the AI is watching you
- Replies: 24
- Views: 5977
Re: Make it obvious when the AI is watching you
Maybe make cameras simple mob robots with better sprites, then animate the cameras to look at werever the ai eye is when its within range of about 6?
- Tue Aug 11, 2015 4:17 am
- Forum: Ideas
- Topic: Funnychems
- Replies: 1
- Views: 807
Funnychems
Suggestion for some sort of chemical made from space drugs and stuff, that has a similar (but more targeted) effect to n2o. Probably an ingest and breathable chem.
In low concentrations, it could cause people to giggle and animate-twitch occasionally.
In medium concentrations, it could cause people ...
In low concentrations, it could cause people to giggle and animate-twitch occasionally.
In medium concentrations, it could cause people ...
- Tue Aug 11, 2015 2:01 am
- Forum: Ideas
- Topic: nuclear engine pls
- Replies: 26
- Views: 7214
Re: nuclear engine pls
You could just port vgstations fixed up version of rust. Pjb is even working on improving it and adding stuff I'm addition to cleaning and fixing it up. http://ss13.pomf.se/wiki/index.php/R-UST
- Sun Aug 02, 2015 9:24 pm
- Forum: Ideas
- Topic: Xeno enhancement project, X.E.P.
- Replies: 34
- Views: 11846
Re: Xeno enhancement project, X.E.P.
Heh. Purple weed in a planter pot. Stuff one in the bathroom.
- Sat Aug 01, 2015 3:16 pm
- Forum: Ideas
- Topic: Xeno enhancement project, X.E.P.
- Replies: 34
- Views: 11846
Re: Xeno enhancement project, X.E.P.
I like it but it shouldn't be a roundstart option in my own opinion
Plus it gives xenobiology a reason to want to breed xenos besides fucking up the station/Getting a xeno maid.
Would a Queen be enslavable? And what about non-Hunter xenos will they get leaping/stalking etc?
Yeah it's probably ...
Plus it gives xenobiology a reason to want to breed xenos besides fucking up the station/Getting a xeno maid.
Would a Queen be enslavable? And what about non-Hunter xenos will they get leaping/stalking etc?
Yeah it's probably ...
- Fri Jul 31, 2015 10:02 pm
- Forum: Ideas
- Topic: Xeno enhancement project, X.E.P.
- Replies: 34
- Views: 11846
Re: Xeno enhancement project, X.E.P.
Remember that xenomorphs are spaceworthy, so all these players will have the functional equivalent of an EVA suit that can't be taken off. That is powerful in its own way, and something to consider...
Yeah Idk. I figured the inherent abilities and nature of xenomorphs would be cool enough but ...
Yeah Idk. I figured the inherent abilities and nature of xenomorphs would be cool enough but ...
- Fri Jul 31, 2015 9:23 pm
- Forum: Ideas
- Topic: Xeno enhancement project, X.E.P.
- Replies: 34
- Views: 11846
Re: Xeno enhancement project, X.E.P.
As to the random event, someone with Xep enabled gets put into a random mutant Xep and shipped on the next cargo shipment in a stasis crate? Centcomm's all like, "here field test our new sl- I mean WORKER.
Also I mean, I was just using 'enhancement' as a pseudonym for enslavement. *Actually ...
Also I mean, I was just using 'enhancement' as a pseudonym for enslavement. *Actually ...
- Fri Jul 31, 2015 9:18 pm
- Forum: Ideas
- Topic: Xeno enhancement project, X.E.P.
- Replies: 34
- Views: 11846
Re: Xeno enhancement project, X.E.P.
Perhaps instead of a job, you can set 'XEP' to enabled/disabled in preferences.
Maybe max of like 3 XEP at roundstart.
If you have XEP on and get a non-head role, the server might randomly choose to make you a XEP instead of a normal crew. You get job-specific mutations and specializations based ...
Maybe max of like 3 XEP at roundstart.
If you have XEP on and get a non-head role, the server might randomly choose to make you a XEP instead of a normal crew. You get job-specific mutations and specializations based ...
- Fri Jul 31, 2015 9:15 pm
- Forum: Ideas
- Topic: Xeno enhancement project, X.E.P.
- Replies: 34
- Views: 11846
Re: Xeno enhancement project, X.E.P.
So, department assistants, but instead of assistants they're heavily mutated xenomorphs rigged up with cybernetic loyalty collars? I like it.
- Fri Jul 31, 2015 7:32 pm
- Forum: Ideas
- Topic: Xeno enhancement project, X.E.P.
- Replies: 34
- Views: 11846
Re: Xeno enhancement project, X.E.P.
Entirely a coincidence, I assure you.kevinz000 wrote:Exactly what I was thinkingMiauw wrote:>lusty XEP maid
( ͡° ͜ʖ ͡°)
Make the stuff able to be made with r and d
More science pls
Also rd was the idea, but I left it open in case anyone had a better idea.
- Fri Jul 31, 2015 7:26 pm
- Forum: Ideas
- Topic: Xeno enhancement project, X.E.P.
- Replies: 34
- Views: 11846
Re: Xeno enhancement project, X.E.P.
If people don't want to spawn as xep, then they wont.
If xenos don't want to become xep, then they have incentive to git gud.
The tradeoff of xep is that they get gimped and loyalized but gain the ability to interact with the crew and assist in jobs that normal xenos couldn't do. They can also ...
If xenos don't want to become xep, then they have incentive to git gud.
The tradeoff of xep is that they get gimped and loyalized but gain the ability to interact with the crew and assist in jobs that normal xenos couldn't do. They can also ...
- Fri Jul 31, 2015 5:01 pm
- Forum: Ideas
- Topic: Xeno enhancement project, X.E.P.
- Replies: 34
- Views: 11846
Re: Xeno enhancement project, X.E.P.
This would allow you to enslave but enhance xenos to be less dangerous to the crew (though with the option for crew to leave them somewhat dangerous) to perform NT jobs.
What XEP would have at default
- Backpack, neck, id slot, hat slot.
- Innate resistance to some damage types, limited ...
What XEP would have at default
- Backpack, neck, id slot, hat slot.
- Innate resistance to some damage types, limited ...
- Fri Jul 31, 2015 4:56 pm
- Forum: Ideas
- Topic: Xeno enhancement project, X.E.P.
- Replies: 34
- Views: 11846
Re: Xeno enhancement project, X.E.P.
Well that's the thing. The enhancement rig is a one-way change that gives them a few slots and some dexterity-with-limitations. Their starting job would be aiding the mining personnel. Any additional jobs they might take up is up to the crew and HOP.
- Fri Jul 31, 2015 4:28 pm
- Forum: Ideas
- Topic: Xeno enhancement project, X.E.P.
- Replies: 34
- Views: 11846
Xeno enhancement project, X.E.P.
With the advent of Xeno mining, and a recent treadmill pr on another codebase that I think tg could tote's port, ( https://github.com/d3athrow/vgstation13/pull/5540 )
Xenos have gained potential in the realm of assisting the gathering and improvement of NT assets.
Now if only they would stop ...
Xenos have gained potential in the realm of assisting the gathering and improvement of NT assets.
Now if only they would stop ...
- Wed Jul 29, 2015 9:17 pm
- Forum: Ideas
- Topic: Kinetic Gel - The spacelube upgrade
- Replies: 18
- Views: 4389
Re: Kinetic Gel - The spacelube upgrade
Sounds more like !!fun!! than a downside. Sweat superlube, abuse the rest verb to go wheeeeeeeeeesplat. Entire station is a slip and slide.
- Wed Jul 29, 2015 4:03 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3967
- Views: 1177512
Re: ITT: We make shitty suggestions and come up with poor id
Wizard spell that works like EI NATH, and counts towards kill objectives.
Instead of gibbing, though, it turns the player into a skeleton that's loyal/given objectives to assist the wizard. The skeletons also have viable brains in their skulls that can be surgeried out, if they ever get caught ...
Instead of gibbing, though, it turns the player into a skeleton that's loyal/given objectives to assist the wizard. The skeletons also have viable brains in their skulls that can be surgeried out, if they ever get caught ...
- Tue Jul 28, 2015 8:13 pm
- Forum: Ideas
- Topic: Ghost layer - the new chair spinning
- Replies: 18
- Views: 4733
Re: Ghost layer - the new chair spinning
Additional suggestion:
If you have your hallucination level up high enough, through tripping over an incredible amount of balls, you start to sporadically see the ghost layer slowly fade in and out and you can see ghosts. Caveat: The ghosts are named as and look like monsters, and can click on them ...
If you have your hallucination level up high enough, through tripping over an incredible amount of balls, you start to sporadically see the ghost layer slowly fade in and out and you can see ghosts. Caveat: The ghosts are named as and look like monsters, and can click on them ...
- Tue Jul 28, 2015 7:57 pm
- Forum: Ideas
- Topic: Ghost layer - the new chair spinning
- Replies: 18
- Views: 4733
Ghost layer - the new chair spinning
Preface: This is a terrible idea. Feel free to express your opinion below.
It came up that it kinda sucks if you get taken out of rounds really early, and it can cause some butthurt. Mostly because you never had much chance to do anything fun, and maybe there's no drone shells available.
So, here ...
It came up that it kinda sucks if you get taken out of rounds really early, and it can cause some butthurt. Mostly because you never had much chance to do anything fun, and maybe there's no drone shells available.
So, here ...
- Sun Jul 26, 2015 7:33 pm
- Forum: Ideas
- Topic: Station VR
- Replies: 5
- Views: 2059
Station VR
This is a suggestion for a station based VR.
How might it work?
- Player enters vr pod, vr pod checks id access, then spawns a fake vr mob near the VR pod. This mob is inaudible and invisible to anyone not in VR, and can't interact with things outside of VR.
- Space tiles, and any areas the mob ...
How might it work?
- Player enters vr pod, vr pod checks id access, then spawns a fake vr mob near the VR pod. This mob is inaudible and invisible to anyone not in VR, and can't interact with things outside of VR.
- Space tiles, and any areas the mob ...
- Sat Jul 25, 2015 10:46 am
- Forum: Ideas
- Topic: Kinetic Gel - The spacelube upgrade
- Replies: 18
- Views: 4389
Re: Kinetic Gel - The spacelube upgrade
Combine fliptonium with kinetic gel to get reverse gel? Works like kinetic gel, but you get sent in the opposite direction. Ie if you enter from the west you get drivered back west.
Could be used as part of a construction for replacing the filling of a protective vest, make bullets ricochet back if ...
Could be used as part of a construction for replacing the filling of a protective vest, make bullets ricochet back if ...