The research outpost is intended to add much more advanced content to the research team. I feel that by the time research is maxed, xenobiology is already up and running and everything else is already done as well. I propose the addition of a brand new, off-station research outpost, for anomalous material research and xenoarchaeology. A shuttle exclusive to scientists, robotocists, the two new jobs I propose to add (Anomalist and Xenobiologist), and the Research Director. Once they depart the station, they will arrive at the outpost, which I envision to be an exact (or extremely close copy of) Baystation's outpost. The outpost can be seen below.
How it works:
A xenoarchaeologist is basically a scientific shaft miner. They will go digging through the asteriod (or lavaland, doesn't really matter, but a new, smaller asteroid would work better) for alien artifacts, which will then be analyzed by the anomalist team. These artifacts can range from large objects that take up an entire tile and must be pulled, samples of asteroid rock, or even ancient alien katanas or such. The anomalist will run a series of tests to determine the purpose of the artifact (if it is a large artifact that can't easily be moved) as well as some material tests to determine the chemical composition of the artifact.
A full roadmap for this project should be based off of Bay's wiki page, which can be found here: https://wiki.baystation12.net/Research_Outpost
The guide to the anomaly research aspect of the concept can be found here: https://wiki.baystation12.net/Guide_to_Anomalies
I look forward to seeing anyone step up and do what I really am too incompetent to do. Thank you for your time in reading my proposal, and I hope to see some of you on the outpost in the future!