Impact Sensor
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- Joined: Fri Mar 27, 2015 1:38 am
- Byond Username: Amidaychi
Impact Sensor
New sensor type: Impact.
Uses:
1. When something steps ontop of it, trigger.
2. When thrown at a mob or a wall, trigger.
3. When a concussive force goes off nearby, IE: grenade or explosive, trigger.
4. When launched out of a pneumatic cannon, trigger.
This would mean that you could make bombs or grenades who's fuses start when thrown at a wall or object, stepped on, when another explosion or flashbang goes off nearby, or when shot out of a pneumatic cannon.
Using a wrench directly on the sensor allows you to tune the required pressure.
Setting 1: Any force
Setting 2: Must be at least as heavy as a hulk, or a vehicle, mech, pneumatic cannon, etc, or launched out of a mass driver.
Setting 3: Only large creatures stepping on it and explosions
Uses:
1. When something steps ontop of it, trigger.
2. When thrown at a mob or a wall, trigger.
3. When a concussive force goes off nearby, IE: grenade or explosive, trigger.
4. When launched out of a pneumatic cannon, trigger.
This would mean that you could make bombs or grenades who's fuses start when thrown at a wall or object, stepped on, when another explosion or flashbang goes off nearby, or when shot out of a pneumatic cannon.
Using a wrench directly on the sensor allows you to tune the required pressure.
Setting 1: Any force
Setting 2: Must be at least as heavy as a hulk, or a vehicle, mech, pneumatic cannon, etc, or launched out of a mass driver.
Setting 3: Only large creatures stepping on it and explosions
- TechnoAlchemist
- Joined: Fri Nov 21, 2014 2:39 am
- Byond Username: TechnoAlchemist
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Impact Sensor
>trigger when launched
Disgusting, I want my multi-shot impact grenade launchers.
Disgusting, I want my multi-shot impact grenade launchers.
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- Joined: Sat Jul 12, 2014 9:44 am
- Byond Username: Jaxy15
- Location: Realm 9.12
Re: Impact Sensor
Having them activate when stepped on seems a bit redundant, considering we already have mouse traps for that.
- paprika
- Rarely plays
- Joined: Fri Apr 18, 2014 10:20 pm
- Byond Username: Paprka
- Location: in down bad
Re: Impact Sensor
I wake up in the morning, triggered
I go to school, triggered
I go to school, triggered
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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- Joined: Fri Mar 27, 2015 1:38 am
- Byond Username: Amidaychi
Re: Impact Sensor
Mouse traps can't tell the difference between different pressures, so the assembly would go off no matter what if it were a mouse trap. If it were an impact sensor, however, you could have it trigger only if a hulk or a vehicle goes over it, or such.jaxy15 wrote:Having them activate when stepped on seems a bit redundant, considering we already have mouse traps for that.
Also I guess mode 3 could trigger when impacting something too? That way it doesn't trigger when launched out of a cannon but it still triggers if it hits something.
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- Joined: Fri Mar 27, 2015 1:38 am
- Byond Username: Amidaychi
Re: Impact Sensor
Welp
Last edited by Midaychi on Wed Jun 01, 2016 12:50 am, edited 1 time in total.
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- Joined: Fri Mar 27, 2015 1:38 am
- Byond Username: Amidaychi
Re: Impact Sensor
Welp
Last edited by Midaychi on Wed Jun 01, 2016 12:49 am, edited 1 time in total.
- Super Aggro Crag
- In Game PermaBanned
- Joined: Sat Mar 21, 2015 9:47 pm
- Byond Username: Super Aggro Crag
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- TGMC Administrator
- Joined: Mon Apr 28, 2014 4:40 am
- Byond Username: Lumipharon
Re: Impact Sensor
This has been suggested before - I even think someone may have tried to code it, not sure though.
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