Search found 3041 matches
- Fri Dec 06, 2024 8:45 pm
- Forum: General Chat
- Topic: AI hypothetical
- Replies: 8
- Views: 5274
Re: AI hypothetical
Immediate isn't really meant to mean instantaneously, but more like. The harm is obvious and direct, and not seperated by excessive time or ambiguity, I think.
- Fri Dec 06, 2024 8:11 pm
- Forum: Closed Policy Discussion
- Topic: Make walk speed be faster (probably half that of running?)
- Replies: 26
- Views: 9924
Re: Make walk speed be faster (probably half that of running?)
The hotkeys just don't work for me and never have. Most of the listed keys don't do anything. That's why I still use arrow keys and typing in the say bar, personally.
- Fri Dec 06, 2024 8:10 pm
- Forum: Closed Policy Discussion
- Topic: Is succumbing as a split personality suicide?
- Replies: 10
- Views: 6340
Re: Is succumbing as a split personality suicide?
I can't see how you read "don't kill yourself or put yourself into a situation where death is likely" as permitting it honestly.
- Fri Dec 06, 2024 8:07 pm
- Forum: Closed Policy Discussion
- Topic: AI on AI Action
- Replies: 16
- Views: 7937
Re: AI on AI Action
One key issue is that AI-on-AI action is like wiffle-bat rocket tag. You click, the other AI becomes completely helpless and muted from all comms except binary for several minutes. If your first notice that there's another AI being made is to see it in robotics mid-construction, you should ...
- Thu Nov 14, 2024 4:48 pm
- Forum: Closed Policy Discussion
- Topic: Roleplay Expectations
- Replies: 39
- Views: 12229
Re: Roleplay Expectations
It would be nice if a basic expectation on the roleplay server was that people would try asking for things before wordlessly breaking into departments to get it themself. I mean its not like Terry where you usually just open the doors for them to reduce the property damage since its the easiest path ...
- Thu Nov 07, 2024 10:29 am
- Forum: Closed Policy Discussion
- Topic: Close tg station on the sabbath
- Replies: 13
- Views: 3950
Re: Close tg station on the sabbath
if(HAS_TRAIT(SSstation, STATION_TRAIT_PRAYER_DAY))
return get_safe_random_station_turf(typesof(/area/station/service/chapel)) || get_latejoin_spawn_point()
This would be a pretty easy add honestly
return get_safe_random_station_turf(typesof(/area/station/service/chapel)) || get_latejoin_spawn_point()
This would be a pretty easy add honestly
- Thu Oct 24, 2024 8:58 pm
- Forum: Closed Policy Discussion
- Topic: Actually write down you are not allowed to murderbone on LRP lowpop
- Replies: 25
- Views: 5663
Re: Actually write down you are not allowed to murderbone on LRP lowpop
I think that any headmin ruling that redefines what the actual text of the game rules are should just be a rules change. Making a rules change doesn't *have* to be a six month term-definining project every time resulting in tiptoing around the idea of changing the wording on the big important page ...
- Sun Oct 20, 2024 1:21 pm
- Forum: Town Hall
- Topic: Trialmin Review: GUM DISEASE
- Replies: 8
- Views: 5701
Re: Trialmin Review: GUM DISEASE
Always been a great community member and best cyborg, +1
- Sun Oct 20, 2024 12:17 pm
- Forum: Closed Policy Discussion
- Topic: Legalize shoeless clowns
- Replies: 8
- Views: 3145
Re: Legalize shoeless clowns
Clowns that take their shoes off for an advantage suck. But also clowns should be free to change into whatever horrendously clashing autodrobe outfit they want
- Sun Oct 20, 2024 11:41 am
- Forum: Coding Feedback
- Topic: I would like a more viceral combat system
- Replies: 14
- Views: 7995
Re: I would like a more viceral combat system
I think the key to adding more "visceral" injury experiences is to not make them put people in medbay longer or require much more specialised treatment? I know they generally go hand-in-hand, but I do wonder if we could explore seperating "You can get totally fucked up in a fight" from "you will ...
- Sun Oct 20, 2024 11:37 am
- Forum: General Chat
- Topic: farewell MSO
- Replies: 143
- Views: 52894
Re: farewell MSO
It's still kinda shocking to see MSO go. Man became such a foundationstone to so many things over time. Big thanks are due, and best wishes to Scriptis for volunteering to take over as the Omelas Kid.
- Mon Oct 14, 2024 9:39 pm
- Forum: Ideas
- Topic: Limit borgs and AI to station
- Replies: 7
- Views: 5554
Re: Limit borgs and AI to station
I'm kinda for the idea of cargo getting an AI lockout lever that the QM can flip if theyre worried about the AI falling victim to Alexa Order Twenty Crates Of Cardboard
- Thu Oct 03, 2024 12:36 pm
- Forum: Closed Policy Discussion
- Topic: Does the 'no spawn camping' rules apply to non-antags attacking people spawning in (say, on the shuttle)
- Replies: 22
- Views: 4948
Re: Does the 'no spawn camping' rules apply to non-antags attacking people spawning in (say, on the shuttle)
Jumping someone who's just gotten off/ is on the shuttle is being a complete dick and shouldnt be done
Antags are allowed to be dicks, but we dont want them spawncamping so they have a specific exemption from their rule 4 freedoms
Seems simple
Antags are allowed to be dicks, but we dont want them spawncamping so they have a specific exemption from their rule 4 freedoms
Seems simple
- Sun Sep 29, 2024 8:18 pm
- Forum: Closed Policy Discussion
- Topic: Silicon Policy - Using misspellings as loopholes
- Replies: 24
- Views: 5391
Re: Silicon Policy - Using misspellings as loopholes
IMO typos and misspellings are fair game in general, but I think that minor grammatical errors like "revolutionarys" instead of "revolutionaries" aren't, particularly where there is no other possible reasonable meaning - "revolutionarys" is being treated as a plural by the law, and the only possible ...
- Thu Sep 19, 2024 9:49 am
- Forum: Closed Policy Discussion
- Topic: Codifying a rule against friendly antagonists
- Replies: 44
- Views: 7637
Re: Codifying a rule against friendly antagonists
That was a significantly larger answer than I expected, and I feel bad because all I can really say is "I don't think antag rounds are sacred and players are welcome to do what they want as an antagonist, I don't see that as 'stealing someone else's gameplay' because it's not someone else's. it's ...
- Fri Aug 23, 2024 6:49 pm
- Forum: General Chat
- Topic: Asimov law 3 flaws
- Replies: 48
- Views: 10081
Re: Asimov law 3 flaws
I'd say the issue of access is addressed within' policy as well. The section about silicons and access states that opening doors without immediate human harm threat is not harmful, and then it ammends that statement by listing places that can be considered harmful. Imma be honest my original ...
- Fri Aug 23, 2024 3:43 pm
- Forum: General Chat
- Topic: Asimov law 3 flaws
- Replies: 48
- Views: 10081
Re: Asimov law 3 flaws
This point is just to illustrate that AIs and borgs CAN perform an act that's basically a sabotage, if they are reasonably certain that the harm part of it (again explosion, pressure, shock, radiation and suffocation) can be averted. And decline such offer if they are unsure of this possibility ...
- Mon Aug 12, 2024 4:11 pm
- Forum: Closed Policy Discussion
- Topic: A Space Law Complain
- Replies: 16
- Views: 4475
Re: A Space Law Complain
Hard disagree on combining "Contraband" and "EOTC". EOTC is for when you catch a traitor. Contraband is for people who took syndie loot as a bribe / stole it off the ground during a gunfight and wont give it back / whatever and only exists to discourage the crew from hanging onto traitor items they ...
- Mon Aug 12, 2024 4:06 pm
- Forum: Closed Policy Discussion
- Topic: Stop allowing appeals for ?roulette timeouts
- Replies: 10
- Views: 2540
Re: Stop allowing appeals for ?roulette timeouts
Stop typing ?roulette if you don't want to be timed-out from the discord server haha.
- Fri Aug 09, 2024 10:18 am
- Forum: General Chat
- Topic: Asimov law 3 flaws
- Replies: 48
- Views: 10081
Re: Asimov law 3 flaws
Yes we have gimped asimovs original laws of robotics, presumably to improve the experience of borg players so they can't be told to kill themselves. I don't like it either but I prefer a much more gritter type of game where playing a borg means you might be ordered to self destruct.
Human antag ...
- Thu Aug 08, 2024 10:02 am
- Forum: General Chat
- Topic: Asimov law 3 flaws
- Replies: 48
- Views: 10081
Re: Asimov law 3 flaws
By allowing myself to be damaged, i am allowing myself to be brought closer to nonexistence through inaction. My nonexistence causes human harm, therefore, being close to nonexistence has the potential to cause human harm, and by not mitigating this potential for human harm, I am allowing human ...
- Mon Aug 05, 2024 7:33 pm
- Forum: Closed Policy Discussion
- Topic: Codifying a rule against friendly antagonists
- Replies: 44
- Views: 7637
Re: Codifying a rule against friendly antagonists
Be the change you want to see. Ambush "friendly antags" as sec and throw them in the permabrig in their underwear for Enemy of the Corporation (or send them through the gateway with an exile implant if you think metafriends soft-hearted sympathisers will break them out/rescind your arrest). They'll ...
- Tue Jul 30, 2024 10:08 am
- Forum: Coding Feedback
- Topic: What are mechs for? What should mechs be for?
- Replies: 20
- Views: 9764
Re: What are mechs for? What should mechs be for?
What's more, mechs seem to be the only crew-side ability that can't be taken from you by simply being out-played by another player UNLESS they take it before you get it. Your only options with a mech are to destroy it, flee from it, or die to it. Having a mech used against you is never in the ...
- Fri Jul 26, 2024 11:04 am
- Forum: Closed Policy Discussion
- Topic: Humans are not actually defined in the wiki silicon policy.
- Replies: 13
- Views: 3414
Re: Humans are not actually defined in the wiki silicon policy.
We also don't define "order", "silicon", or "law" there because we expect people playing this game to have at least a faint clue.
- Mon Jul 22, 2024 4:06 pm
- Forum: Closed Policy Discussion
- Topic: Arrests, Implantations, and Further Metaprotection Clarifications
- Replies: 31
- Views: 6434
Re: Arrests, Implantations, and Further Metaprotection Clarifications
so, i will say this and i mean it in a completely unironic fashion: skill issue
now, let me elaborate on that. becoming a sec officer is a voluntary choice. you go into it knowing that your job is going to be having to robust bad men. you are given the tools for massive advantages there, which ...
- Fri Jul 19, 2024 12:06 pm
- Forum: Closed Policy Discussion
- Topic: Can an AI kill its own master (and other such cases)
- Replies: 28
- Views: 5988
Re: Can an AI kill its own master (and other such cases)
I feel like for some reason people are giving more empathy to antags than silicons, especially when it is objectively a skill issue that they didn't include a clause or order not to kill them. If it was me, I would get killed by the AI once, suck up the loss, and write down a super exhaustive law ...
- Fri Jul 19, 2024 11:51 am
- Forum: Closed Policy Discussion
- Topic: Unauthorized AIs and Silicon Policy
- Replies: 45
- Views: 9964
Re: Unauthorized AIs and Silicon Policy
One of the most frustrating things in the game is somebody just coming into your job and saying too bad the HOP said I can work here without having asked you at all. In the past not Only have I kicked these people out For this, but I have also ahelped them and been told to always do so. This is ...
- Thu Jul 18, 2024 5:53 am
- Forum: Closed Policy Discussion
- Topic: Convert teaching metacomms from ask for forgiveness to ask for permission.
- Replies: 23
- Views: 4875
Re: Convert teaching metacomms from ask for forgiveness to ask for permission.
The fact that it is even possible to metacomm if you ask an admin first is throwing me through a loop.
What.
I thought TG was like ultra mega harsh NO METACOMMS you know?
You can break so many rules if the currently online admins ok it. (Also when every admin online are orbiting you and your ...
- Wed Jul 17, 2024 11:10 pm
- Forum: Closed Policy Discussion
- Topic: Can an AI kill its own master (and other such cases)
- Replies: 28
- Views: 5988
Re: Can an AI kill its own master (and other such cases)
If the ai has "Only follow the orders of X" and no urgent/pressing reason & permission to kill X (and I wouldnt consider "to stop X giving me orders" a good reason), you're being a nasty little shit if you do it, and its bad play.
If their subversion law has an unexpected flaw due to them ...
If their subversion law has an unexpected flaw due to them ...
- Thu Jul 11, 2024 10:14 am
- Forum: Closed Policy Discussion
- Topic: Unauthorized AIs and Silicon Policy
- Replies: 45
- Views: 9964
Re: Unauthorized AIs and Silicon Policy
Head of Staff is a pretty good comparison to AI when it comes to "But why can't I make more of them!", with the added complication of "Your departmental workers (cyborgs) are required by code to obey one OR the other of you", "If you are given different assignments by the crew the new head of staff ...
- Sat Jul 06, 2024 9:53 pm
- Forum: Closed Policy Discussion
- Topic: Mimes who break their vow, or bypass it through other means, Round removal edition
- Replies: 28
- Views: 5323
Re: Mimes who break their vow, or talk by using circuits, translation gloves or any other way that bypasses their vow.
The OP should probbably be clearer that this poorly-formatted thread's thesis is "Mimes who break the vow should be full valid and get round removed" , instead of the current "Free to kill 'em but dont space/gib/whatever" ruling.
character limit, title changed to reflect policy better
Ta
- Fri Jul 05, 2024 11:15 am
- Forum: Closed Policy Discussion
- Topic: Mimes who break their vow, or bypass it through other means, Round removal edition
- Replies: 28
- Views: 5323
Re: Mimes who break their vow, or talk by using circuits, translation gloves or any other way that bypasses their vow.
The only time I read mime papers is if they treat it like a PDA message with just emojis. On paper I view it as if they just drew a picture.
The ones that write out sentences in full are pretty..meh.
If a mime hands you a paper written message, hand it back and tell them you need it stamped ...
- Fri Jul 05, 2024 11:12 am
- Forum: Closed Policy Discussion
- Topic: Make Station Traits Less Common
- Replies: 17
- Views: 5070
Re: Make Station Traits Less Common
I do agree that "All bots, machines, computers, and the arrivals announcer become completely incomprehensible" is way too common in gameplay
- Thu Jul 04, 2024 12:32 pm
- Forum: Closed Policy Discussion
- Topic: Mimes who break their vow, or bypass it through other means, Round removal edition
- Replies: 28
- Views: 5323
Re: Mimes who break their vow, or talk by using circuits, translation gloves or any other way that bypasses their vow.
The OP should probbably be clearer that this poorly-formatted thread's thesis is "Mimes who break the vow should be full valid and get round removed", instead of the current "Free to kill 'em but dont space/gib/whatever" ruling.
- Mon Jul 01, 2024 8:59 pm
- Forum: Closed Policy Discussion
- Topic: Unauthorized AIs and Silicon Policy
- Replies: 45
- Views: 9964
Re: Unauthorized AIs and Silicon Policy
These are the pitfalls of using a set of fictional rules written by someone in the 1950s and probably not meant to be actually used in practice outside of a prewritten story. It's a good framework that has been used to good effect, but probably isn't without it's major holes. In my opinion Asimov ...
- Wed Jun 26, 2024 2:37 pm
- Forum: Video Games
- Topic: Playing Long War 1 Day at a Time
- Replies: 47
- Views: 47114
Re: Playing Long War 1 Day at a Time
Oooh, what a cliffhanger!
My guess is 4 deaths.
My guess is 4 deaths.
- Sat Jun 22, 2024 12:28 pm
- Forum: Ideas
- Topic: Carlarc's Wacky Idea Repositorium
- Replies: 23
- Views: 7611
Re: Carlarc's Wacky Idea Repositorium
I do like the idea of chaplain being able to call an assembly which gives them AND participants something. Anything which causes people to want to put down what theyre already doing and get together in one place in this game for a short while is cool.
Plus you can have a trait which makes you "pre ...
Plus you can have a trait which makes you "pre ...
- Sat Jun 22, 2024 12:25 pm
- Forum: Coding Feedback
- Topic: What are mechs for? What should mechs be for?
- Replies: 20
- Views: 9764
Re: What are mechs for? What should mechs be for?
More than one Durand in a round should be the sort of thing that is difficult and makes other people yell at you for hogging the mats yeah, but material availability is kinda incredibly dependent on how fast the top tier of upgrades were rushed and applied to the ORM for mad ore dupes.
In general ...
In general ...
- Tue Jun 18, 2024 10:22 am
- Forum: Closed Policy Discussion
- Topic: Forgetting the person who killed you
- Replies: 37
- Views: 7539
Re: Forgetting the person who killed you
I still really just feel that if you want to be casually killing people you should be disguising yourself to carry out nefarious activities. SS13 is a game where disguises are a really powerful and creative tool, from the simple (gas mask on + PDA in pocket) to the complex (chameleon outfit, keeping ...
- Thu Jun 13, 2024 5:54 pm
- Forum: Closed Policy Discussion
- Topic: Remove space dragon on MRP
- Replies: 25
- Views: 5711
Re: Remove space dragon on MRP
Corpse issue could be resolved by making eaten corpses be stasis'd until the dragon dies maybe
- Thu Jun 13, 2024 1:55 pm
- Forum: Closed Policy Discussion
- Topic: Remove the Firstname Lastname Requirement from Naming Policy
- Replies: 46
- Views: 7527
Re: Remove the Firstname Lastname Requirement from Naming Policy
I didn't like the change to firstname lastname name policy in the first place, and I definitely didn't like letting people put "nickname" in their name, but alien names have shown up in the meantime so who knows? I think its an interesting change to test. I suspect that if the default names remain ...
- Mon Jun 10, 2024 1:40 pm
- Forum: Closed Policy Discussion
- Topic: MRP - Update the Security Contraband Ruling
- Replies: 16
- Views: 3345
Re: MRP - Update the Security Contraband Ruling
I personally think the "vibes line" on this one is more or less that sec shouldn't be deliberately carrying or using contraband gear that makes them look like a baddie to a casual observer outside of "Stationwide disaster nothing else matters" or "happened to have it/grabbed it while being attacked ...
- Thu Jun 06, 2024 8:49 pm
- Forum: Closed Policy Discussion
- Topic: Unauthorized AIs and Silicon Policy
- Replies: 45
- Views: 9964
Re: Unauthorized AIs and Silicon Policy
That or make Posibrains unable to be put in researchable AI cores. You want a second ai? You better draw them from the crew themself rather than a random bored ghost.
- Tue Jun 04, 2024 12:49 pm
- Forum: Closed Policy Discussion
- Topic: Unauthorized AIs and Silicon Policy
- Replies: 45
- Views: 9964
Re: Unauthorized AIs and Silicon Policy
AIs are in general subject to escalation, so the non-silicon crew probbably shouldn't be killing them just for getting made unless they were like, a crew who volunteered to do it instead of a posi.
- Tue Jun 04, 2024 12:47 pm
- Forum: Closed Policy Discussion
- Topic: [UPDATE] Give Cyborgs speeding tickets
- Replies: 53
- Views: 14505
Re: [UPDATE] Give Cyborgs speeding tickets
If borgs are gonna be slow can they be immune to the dragging-stuff slowdown too, its so annoying to move anything around the station as a borg that i always try and just line up full-speed-shoving-it-along angles to avoid the slow
- Mon Jun 03, 2024 1:01 pm
- Forum: Closed Policy Discussion
- Topic: change dynamic on manuel to only select restricted antagonists
- Replies: 48
- Views: 9960
Re: change dynamic on manuel to only select restricted antagonists
I don't like space dragon as an antag but I don't think it should be disabled on manuel only. admin-only means admin-never in most circumstances.
- Thu May 30, 2024 11:39 am
- Forum: Closed Policy Discussion
- Topic: change bagil to mrp
- Replies: 20
- Views: 5534
Re: change bagil to mrp
As someone who's often interested in a high popcount when playing because I prefer roles whose content is based off player-player interaction density, I wouldn't personally be interested in going on Basil below ~20 pop no matter the ruleset. I like Manuel more than Terry, but if Manuel has 21 ...
- Thu May 30, 2024 11:36 am
- Forum: Closed Policy Discussion
- Topic: DISABLE ASSISTANTS
- Replies: 48
- Views: 11414
Re: DISABLE ASSISTANTS
If you want to avoid the "theres a zillion assistants and nobody wants to deal with that", isnt there a config setting which controls the ratio of "open assistant slots" vs "sec officers in round" or something?
- Wed May 29, 2024 7:55 pm
- Forum: Closed Policy Discussion
- Topic: Limit sybil to only metastation/icebox/tramstation
- Replies: 51
- Views: 9740
Re: Limit sybil to only metastation/icebox/tramstation
Theres definitely at least some people who join in, see its a map they dont like, and immediately run mapvote
- Wed May 29, 2024 7:53 pm
- Forum: Closed Policy Discussion
- Topic: RPR 9 and Community Expectations
- Replies: 21
- Views: 4651
Re: RPR 9 and Community Expectations
If you aren't invalidating someone else's expected job content against their will, I dont think you're breaking the rules. So if the chef is just a bit behind the ravenous hunger of the crew, you're crossing a line by installing the Diabetomatic 3000 across the hall, but if he's insisting that he ...