Make Station Traits Less Common

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mrmelbert
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Make Station Traits Less Common

Post by mrmelbert » #732113

So here's the repo default value for the station trait config

Code: Select all

POSITIVE_STATION_TRAITS 0 8
POSITIVE_STATION_TRAITS 1 4
POSITIVE_STATION_TRAITS 2 2
POSITIVE_STATION_TRAITS 3 1

NEUTRAL_STATION_TRAITS 0 10
NEUTRAL_STATION_TRAITS 1 10
NEUTRAL_STATION_TRAITS 2 3
NEUTRAL_STATION_TRAITS 2.5 1

NEGATIVE_STATION_TRAITS 0 8
NEGATIVE_STATION_TRAITS 1 4
NEGATIVE_STATION_TRAITS 2 2
NEGATIVE_STATION_TRAITS 3 1
This means every round, there's a 46.66% chance of there being a positive station trait, a 58.33% chance of there being a neutral trait, and a 46.66% chance of there being a negative trait.
Note, none of these are mutually exclusive. So if I remember my statistics course correctly, this gives us an 88.14% chance of there being any kind of trait on any given round.

This feels like a lot! Traits have gone from minor, rare discrepancies, to the complete norm which ruins their unique-ness.
Having all the bots speak random languages is funny when it's rare but when you see it literally every day... it wears off.

I think these values should be giga-lowered, so traits return to being rare occurrences that spice up a one-off shift rather than expected.

Here are some values I completely pulled off the top of my head.
I normalized them to 100 so you can easily see at a glance the probability of each.
With these odds, there is a 33.5% chance of any station trait rolling on any given round. It does, however, result in like, a 5% chance of getting high budget, which means rolling rare traits will become a lot, lot rarer.

Code: Select all

POSITIVE_STATION_TRAITS 0 90
POSITIVE_STATION_TRAITS 1 6
POSITIVE_STATION_TRAITS 2 3
POSITIVE_STATION_TRAITS 3 1

NEUTRAL_STATION_TRAITS 0 82
NEUTRAL_STATION_TRAITS 1 8
NEUTRAL_STATION_TRAITS 2 6
NEUTRAL_STATION_TRAITS 2.5 4

NEGATIVE_STATION_TRAITS 0 90
NEGATIVE_STATION_TRAITS 1 6
NEGATIVE_STATION_TRAITS 2 3
NEGATIVE_STATION_TRAITS 3 1
If you're a bit worried about the rarer traits, here's an alternate suggestion, putting way more weight on higher budgets -
This one results in a 55.2% chance of a station trait rolling on any given round. And in particular, a 20% chance of picking any of having a lot of budget (Ie, being more likely to pick more special traits).

Code: Select all

POSITIVE_STATION_TRAITS 0 80
POSITIVE_STATION_TRAITS 1 12
POSITIVE_STATION_TRAITS 2 10
POSITIVE_STATION_TRAITS 3 8

NEUTRAL_STATION_TRAITS 0 70
NEUTRAL_STATION_TRAITS 1 15
NEUTRAL_STATION_TRAITS 2 10
NEUTRAL_STATION_TRAITS 2.5 5

NEGATIVE_STATION_TRAITS 0 80
NEGATIVE_STATION_TRAITS 1 12
NEGATIVE_STATION_TRAITS 2 10
NEGATIVE_STATION_TRAITS 3 8
And of course, you can make a mix of the two. You can make them uncommon but always pick the highest budget, these are just suggestions.
Ultimately, I just want them to be a bit less common! At least uncommon enough such that they don't occur every single round.
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Re: Make Station Traits Less Common

Post by Not-Dorsidarf » #732122

I do agree that "All bots, machines, computers, and the arrivals announcer become completely incomprehensible" is way too common in gameplay
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Re: Make Station Traits Less Common

Post by Vekter » #732124

Yeah, I'm cool with this. I see the April Fools announcer trait way too often for my liking.
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Re: Make Station Traits Less Common

Post by PapaMichael » #732139

definitely support making the higher budgets relatively more common over the other suggestion
imo it feels like the trait jobs are already both rare and highly contested enough that a given player is looking at hundreds of roundstarts to play a round as one, it'd feel kinda shitty for it those in particular to be made much rarer since it's very cool content
the issue is not "there are too many bridge assistants" the issue is "hey every round has scarfs and wallets and robots speaking another language" as far as i'm concerned
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Re: Make Station Traits Less Common

Post by Jacquerel » #732147

I do think we should have more rounds with literally no traits
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Re: Make Station Traits Less Common

Post by Bisar » #732229

I'll agree if the supermatter gets included with the foreign language machine language.
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Re: Make Station Traits Less Common

Post by norsvenska » #732237

Bisar wrote: Sat Jul 06, 2024 8:42 pm I'll agree if the supermatter gets included with the foreign language machine language.
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Re: Make Station Traits Less Common

Post by RedBaronFlyer » #732277

I feel like 70% of the time the station has a trait it's just scarves and wallets. Weirdly enough they tend to roll like, incredibly commonly. It's probably just because those are immediately noticeable to me while the station trait that has every machine speaking a random language usually takes a little while longer for me to notice.
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Re: Make Station Traits Less Common

Post by Constellado » #732376

I think that there should be less station traits overall, but the chances of special jobs like bridge officer or big brother should stay the same!

Also the radiation nebula chances are perfect keep that the same I like how rare it is but it is still enough to see it once in a while.
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Re: Make Station Traits Less Common

Post by Bmon » #732388

Yea it's a bit much plz lower it
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Re: Make Station Traits Less Common

Post by Bepis » #732462

Constellado wrote: Mon Jul 08, 2024 4:48 am I think that there should be less station traits overall, but the chances of special jobs like bridge officer or big brother should stay the same!
totally this, special roles are hella nice. wish there were more, or chosen more.
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Re: Make Station Traits Less Common

Post by kayozz » #732511

Yeah reduce station gimmicks by a fair amount please. And yeah increase special jobs.
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Re: Make Station Traits Less Common

Post by vect0r » #732532

Idk man I like the amount we have.
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Re: Make Station Traits Less Common

Post by Vekter » #750129

I'm gonna bump this now that the new term has begun and see if they're interested in implementing it.
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Re: Make Station Traits Less Common

Post by DrAmazing343 » #750198

I’d definitely be on board with making non special job traits less frequent, re: April Fools announcers that just fuck up announcements after being funny the first five or six times. The jobs, though? Genuinely fucking peak and I adore them all except the humAI. Id like to keep those in regular rotation as they have been.
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Re: Make Station Traits Less Common

Post by Sampslig » #753551

Could make job traits their own category so they get their own 10% chance to roll independently.
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Re: Make Station Traits Less Common

Post by Timberpoes » #754320

We'll be copying Melbert's numbers and implementing this soon (TM). Look for a post in the config change topic when we do.

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Re: Make Station Traits Less Common

Post by Timberpoes » #754332

We picked these values from Melbert's post to run with. Now live in config.
mrmelbert wrote: Fri Jul 05, 2024 8:36 am Here are some values I completely pulled off the top of my head.
I normalized them to 100 so you can easily see at a glance the probability of each.
With these odds, there is a 33.5% chance of any station trait rolling on any given round. It does, however, result in like, a 5% chance of getting high budget, which means rolling rare traits will become a lot, lot rarer.

Code: Select all

POSITIVE_STATION_TRAITS 0 90
POSITIVE_STATION_TRAITS 1 6
POSITIVE_STATION_TRAITS 2 3
POSITIVE_STATION_TRAITS 3 1

NEUTRAL_STATION_TRAITS 0 82
NEUTRAL_STATION_TRAITS 1 8
NEUTRAL_STATION_TRAITS 2 6
NEUTRAL_STATION_TRAITS 2.5 4

NEGATIVE_STATION_TRAITS 0 90
NEGATIVE_STATION_TRAITS 1 6
NEGATIVE_STATION_TRAITS 2 3
NEGATIVE_STATION_TRAITS 3 1
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