the reason for this being suggested is NOT so that we don't see unrestricted antagonists, it is so that admins themselves can manually inject very destructive antagonists into the round at a narratively appropriate moment where it doesn't completely destroy the current story of the round with a totally random "hey guess what the world is ending!" scenario which has no correlation to what's going on.
what this will also mean is that the manuel community will have to accept an admins right to choose to push those buttons, and to not get upset when it happens, but rather to accept it like they accept dynamic right now.
this way, destructive antagonists that halt the entire round will come at more appropriate times, and will have more of an opportunity to have a narrative point. there will be more of a story to these world ending threats.
of course, you will still have things like heretic ascension and progression traitor final objectives, which are round ending mechanics in themselves.
it will also, perhaps, encourage some people to check out our other US servers, maybe the lrp ones, where these antagonists will still appear in full force.
this will possibly mess with the general coder idea of the 1h30m round, but i don't care about this very much. sorry. i'm not sure how else to word it. in the words of david lynch, "who gives a fucking shit how long a round is?"
once again, i feel the need to preface this with:
this is not set in stone. this is not a suggestion i'm set on. this is not something i'm going to aggressively push because i really want it. this is not something i think will even necessarily work. i just want to hear what players think about it, because it is a change that will affect them the most.