Search found 62 matches
- Mon Jun 02, 2025 1:56 am
- Forum: Ban Appeals
- Topic: [Orchidfox] Ateryk - Incorrect characterization of note
- Replies: 5
- Views: 432
Re: [Orchidfox] Ateryk - Incorrect characterization of note
edit: my part in the shift is not as relevant to the appeal as I thought, so I'm removing this post, my apologies
- Mon Apr 28, 2025 7:52 pm
- Forum: Admin Feedback
- Topic: xzero314
- Replies: 17
- Views: 11437
Re: xzero314
While I still think Xzero is a good admin, they did run an event that I felt was unfun, so I'll outline why I didn't like it in a lengthy explanation below.
I was Captain, and the shift number 251681 on Manuel was quite long (3h+) but I held a vote that came out to overwhelmingly "no don't call ...
I was Captain, and the shift number 251681 on Manuel was quite long (3h+) but I held a vote that came out to overwhelmingly "no don't call ...
- Thu Apr 24, 2025 1:05 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Remove spy from the config
- Replies: 22
- Views: 13237
Re: [MRP] Remove spy from the config
I was trying different antagonists recently and rolled spy for the first time in forever. I spent a long time talking to a secoff to try and get their donut box - my bounty. We talked and RPd in the interrogation room, and eventually I managed to get the donut box, I head back to base, try to scan ...
- Mon Apr 21, 2025 1:09 am
- Forum: Closed Policy Discussion
- Topic: remove the assistant cap
- Replies: 69
- Views: 19608
Re: remove the assistant cap
Please take back the assistant cap. After a long HoP into Acting Captain shift, I just wanted to kick back and relax, but with Assistant capped I am forced to pick between a job I'm not feeling or just not playing any further. The last thing I wanna do after a long shift is to immediately queue up ...
- Mon Apr 14, 2025 12:08 am
- Forum: Closed Policy Discussion
- Topic: Add more job slots to various jobs.
- Replies: 19
- Views: 11225
Re: Add more job slots to various jobs.
A chemist not having more right to the dispenser than an MD is gonna be a hard disagree from me, but sticking on topic, I think you're right to point out it sounds strange to base a config change on presupposing people won't do their job, because sometimes, of course, they will. That said, we should ...
- Sun Apr 13, 2025 7:57 pm
- Forum: Closed Policy Discussion
- Topic: Add more job slots to various jobs.
- Replies: 19
- Views: 11225
Re: Add more job slots to various jobs.
It's true that MDs can also use pharma and having 2 chemists + 1 free dispenser lets the MD hop in without disturbing the chemist. I'd counter that if there are three working chemists on the dispensers, an MD should try to request what they need from the people who signed up and are actively working ...
- Sun Apr 13, 2025 12:43 am
- Forum: Closed Policy Discussion
- Topic: Add more job slots to various jobs.
- Replies: 19
- Views: 11225
Add more job slots to various jobs.
Also I literally don't think we have enough job slots, I think we'd need to up some jobs - Engineer, MD, Paramedic, Sec-off, Geneticist (+1), CT...
Melbert had an idea that I really liked. I think a lot of the jobs could genuinely use another slot to have in the config without the HoP having to ...
- Thu Apr 10, 2025 1:40 pm
- Forum: Closed Policy Discussion
- Topic: Head role assignment compromise that will leave everyone unhappy.
- Replies: 26
- Views: 11888
Re: Head role assignment compromise that will leave everyone unhappy.
I support the proposal, without the alternate naming. I'd probably prefer just to keep captain and RD as only human because of the AI interactions, and the other heads would be nonhuman allowed, but if we're compromising, sure, Spook's suggestion seems good to me. Would rather just keep the classic ...
- Wed Apr 09, 2025 1:40 am
- Forum: Closed Policy Discussion
- Topic: Funnelling OoC non-human changes out of game in replacement of In-game events.
- Replies: 26
- Views: 8635
Re: Funnelling OoC non-human changes out of game in replacement of In-game events.
but... I don't want nonhuman heads OOCly lol
I'm just writing what would make sense IC, the fact that it coincides with OOC reasons only makes this stronger and more immersive
I'm just writing what would make sense IC, the fact that it coincides with OOC reasons only makes this stronger and more immersive
- Wed Apr 09, 2025 1:07 am
- Forum: Closed Policy Discussion
- Topic: Funnelling OoC non-human changes out of game in replacement of In-game events.
- Replies: 26
- Views: 8635
Re: Funnelling OoC non-human changes out of game in replacement of In-game events.
I just don't understand why it's not pushing on what the megacorp is doing.
I wrote about this in my previous post, I'm not sure why you didn't engage with it in the slightest, but I guess I'll rephrase and hope you engage with it this time.
Let's say you're the admiral in charge of 20 different ...
I wrote about this in my previous post, I'm not sure why you didn't engage with it in the slightest, but I guess I'll rephrase and hope you engage with it this time.
Let's say you're the admiral in charge of 20 different ...
- Tue Apr 08, 2025 11:16 pm
- Forum: Closed Policy Discussion
- Topic: Funnelling OoC non-human changes out of game in replacement of In-game events.
- Replies: 26
- Views: 8635
Re: Funnelling OoC non-human changes out of game in replacement of In-game events.
On wallstation I did a lore writeup that justified it having nonhuman heads because it was a small station on the edges of NT space, and thus legendary and distinguished non-humans were sent there and given status and power as a reward, but at the same time they were out of sight and out of mind for ...
- Sat Apr 05, 2025 5:07 pm
- Forum: Closed Policy Discussion
- Topic: Pointing being fastest way to communicate
- Replies: 30
- Views: 12017
Re: Pointing being fastest way to communicate
Inaccurate pointing won't help anything, it'll only cause fewer conversations because people stop to listen when you point at them because they know you want to get their attention. If you're inaccurately pointing at some random wall then they have no reason to stop. Trying to code a bandaid ...
- Fri Apr 04, 2025 10:23 pm
- Forum: Closed Policy Discussion
- Topic: Pointing being fastest way to communicate
- Replies: 30
- Views: 12017
Re: Pointing being fastest way to communicate
It's a tough one. I'm not sure we can effectively work against human nature. The nice thing about MRP and LRP is that it creates a clear divide.
The pointing type of player is interested in the mechanical, and wants to get the materials and do their stuff. They're playing a game.
The talking type ...
The pointing type of player is interested in the mechanical, and wants to get the materials and do their stuff. They're playing a game.
The talking type ...
- Fri Apr 04, 2025 10:05 pm
- Forum: Closed Policy Discussion
- Topic: Pointing being fastest way to communicate
- Replies: 30
- Views: 12017
Re: Pointing being fastest way to communicate
It's not the pointing. It's the *not talking.*
- Fri Apr 04, 2025 9:45 pm
- Forum: Closed Policy Discussion
- Topic: Admin coverage towards low/high population
- Replies: 9
- Views: 7260
Re: Admin coverage towards low/high population
I think Iansdoor is trying to imply that having admins attracts players, so having an 'admin coverage' of lowpop times would raise pop, help build a community and make people more invested. I haven't thought about this much, but it rings true to me when I think of Dunham running his cool events on ...
- Fri Apr 04, 2025 9:24 pm
- Forum: Closed Policy Discussion
- Topic: Changing the dangerous events frequency for low population
- Replies: 15
- Views: 9386
Re: Changing the dangerous events frequency for low population
Biggest detriments to current lowpop experience are running out of power, gravgen anomalies, lack of lathe materials, and most importantly, lowpop murderboning/free antags with no one to challenge them.
On the anomaly front, disabling anomalies at under 10-15pop would help for sure. It's only one ...
On the anomaly front, disabling anomalies at under 10-15pop would help for sure. It's only one ...
- Fri Apr 04, 2025 9:15 pm
- Forum: Closed Policy Discussion
- Topic: Opening up admin alerts towards low population
- Replies: 9
- Views: 7218
Re: Opening up admin alerts towards low population
I'm on board with making the wording less scary to encourage players. But this is really the question to the admins, especially those who opted into the supportmin ping, whether they'd be okay with being pinged more about "less important" stuff.
If it were up to me I'd actually word the message in ...
If it were up to me I'd actually word the message in ...
- Thu Apr 03, 2025 3:06 am
- Forum: Admin Feedback
- Topic: MrMelbert
- Replies: 10
- Views: 11963
Re: MrMelbert
Melbert spawned some really funny custom mobs in a shift. They were pale, fucked-up "kiwis" from that one video , and Melbert made the mob do that shrill scream when it pecked you or died. I appreciate when admins do custom creatures with pngs and that one was especially funny because of the sounds ...
- Tue Apr 01, 2025 11:55 am
- Forum: Admin Feedback
- Topic: Distributivgesetz
- Replies: 7
- Views: 6119
Re: Distributivgesetz
Double posting cuz good adminning deserves it. Distri helped a player run a fun event yesterday! She helped the player set up a potion shop and clothing store for a heretic gimmick, and spawned a bunch of cool items and robes that the crew and I got to wear. There's a lot to like about it because ...
- Tue Mar 25, 2025 9:48 pm
- Forum: Admin Feedback
- Topic: TheBibleMelts
- Replies: 53
- Views: 37848
Re: TheBibleMelts
Someone who does this much adminning will invariably have their ups and downs, and TBM has been a mixed bag for me. I was really discouraged from his adminning style when he ran what I guess you could call an "event" spawning a horde of zombies in morgue, which then overran and killed me and other ...
- Tue Mar 25, 2025 9:10 pm
- Forum: Admin Feedback
- Topic: Distributivgesetz
- Replies: 7
- Views: 6119
Re: Distributivgesetz
helpful snoymin, responds to prayers (admins rarely do), I'm always happy to see them adminning
- Tue Mar 25, 2025 9:08 pm
- Forum: Town Hall
- Topic: Trialmin Review: _distrilul
- Replies: 8
- Views: 6597
Re: Trialmin Review: _distrilul
good admin, adds cute things to make people's shifts better, responsive to ahelps and even to prayers, I hope they get promoted!
- Sat Mar 22, 2025 5:40 pm
- Forum: Roleplaying
- Topic: A SS13/Soma Story - Electric Mind, BCI
- Replies: 16
- Views: 7821
Re: A SS13/Soma Story - Electric Mind, BCI
"Miss Licoreina, I really could use your help," you say.
Wolff let out a derisive laugh.
Lico's ears remained flat. She told him, "Don't just dump it all on me..."
"What can I say." Wolff took a cigar out of his inner coat pocket, bit off the end, and spat the end out at you. It bounced off your ...
Wolff let out a derisive laugh.
Lico's ears remained flat. She told him, "Don't just dump it all on me..."
"What can I say." Wolff took a cigar out of his inner coat pocket, bit off the end, and spat the end out at you. It bounced off your ...
- Fri Mar 21, 2025 10:51 pm
- Forum: Roleplaying
- Topic: A SS13/Soma Story - Electric Mind, BCI
- Replies: 16
- Views: 7821
A SS13/Soma Story - Electric Mind, BCI
You could not stay awake for more than one, perhaps two hours on most days, but today was special.
The scan was all that Paul could talk about these days, and you owed it to him to test his machine. He was the only visitor you had in two decades, now. Maybe more. Time was a chain of rusted links ...
The scan was all that Paul could talk about these days, and you owed it to him to test his machine. He was the only visitor you had in two decades, now. Maybe more. Time was a chain of rusted links ...
- Thu Mar 20, 2025 11:55 pm
- Forum: Player's Headmin Election
- Topic: THEBIBLEMELTS - SURPRISE MOTHERFUCKER
- Replies: 18
- Views: 8137
Re: THEBIBLEMELTS - SURPRISE MOTHERFUCKER
can you explain a shit event run by bibles? everyone has shit events they think is good, but can you name like, 5 off the top of your head and their concepts that made them shit?
TBM once spawned a horde of zombies in the morgue that ran over everyone in medbay, killing them instantly with zero ...
- Mon Mar 17, 2025 1:30 pm
- Forum: Player's Headmin Election
- Topic: Jackraxxus - Non-Human Heads Guy (And other stuff!)
- Replies: 6
- Views: 6361
Re: Jackraxxus - Non-Human Heads Guy (And other stuff!)
This is a pretty good lineup of policies, except for that first one. I like the proposed changes, especially the mononyms and taking action based on the "friends invited me to ss13" poll. And some changes to Dynamic might be nice, to add a bit of threat to greenshifts and shave off some from the ...
- Sat Mar 15, 2025 3:09 am
- Forum: Player's Headmin Election
- Topic: Rave Radbury for Headmin
- Replies: 35
- Views: 12932
Re: Rave Radbury for Headmin
What do you think about admin complaints vs admin feedback vs resolving things with adminbus pings? Is it better for admins to resolve any issues between each other by just talking about in in adminbus to preserve more cohesion and trust between admins, or would you encourage making things more ...
- Sat Mar 15, 2025 12:43 am
- Forum: Player's Headmin Election
- Topic: Rave Radbury for Headmin
- Replies: 35
- Views: 12932
Re: Rave Radbury for Headmin
Thank you for your patient responses, I hope you'll win the headminship! I do think play time is important, it's a way to connect with the community and how the server "is" at any given time, and it gives players the reassurance that you're present and involved. It matters.
- Thu Mar 13, 2025 1:32 pm
- Forum: Player's Headmin Election
- Topic: Rex9001: Even if I fall 9000 more stand ready
- Replies: 21
- Views: 9287
Re: Rex9001: Even if I fall 9000 more stand ready
If a headmin vote was called to enable nonhuman heads, would you vote for or against?
- Thu Mar 13, 2025 1:18 am
- Forum: Closed Policy Discussion
- Topic: Security policy, rule 1
- Replies: 4
- Views: 6329
Re: Security policy, rule 1
I broadly agree with Jamarkus.
I think if your character was in some way attacked, humiliated or talked shit to, you should be fine to return a few harmbatons or bust a kneecap in brig, but you also accept IC consequences for this - possible lawsuits, demotions, warnings, and such. If you're ...
I think if your character was in some way attacked, humiliated or talked shit to, you should be fine to return a few harmbatons or bust a kneecap in brig, but you also accept IC consequences for this - possible lawsuits, demotions, warnings, and such. If you're ...
- Wed Mar 05, 2025 5:31 pm
- Forum: General Chat
- Topic: Farewell MSO?
- Replies: 63
- Views: 23207
Re: Farewell MSO?
Probably because the jannies agreed with it or didn't want to seem like they're taking MSO's side by moderating it at the time and drawing the crowd's ire, when everyone was in uproar.
edit: you're right, I'll report it properly if I see it happen live. since it's been almost two months ago I can't ...
edit: you're right, I'll report it properly if I see it happen live. since it's been almost two months ago I can't ...
- Fri Feb 28, 2025 11:09 pm
- Forum: General Chat
- Topic: Farewell MSO?
- Replies: 63
- Views: 23207
Re: Farewell MSO?
What wubli said was hurtful and unbecoming of an admin, but MSO's actions towards her were disproportional and unacceptable. I don't like that wubli was restored to adminship with no consequence, but ultimately I agree with it, because TG has rules in place for overturning bans and notes that were ...
- Mon Feb 24, 2025 9:44 pm
- Forum: Closed Policy Discussion
- Topic: The Inevitable Rule 11 Thread
- Replies: 84
- Views: 28993
Re: The Inevitable Rule 11 Thread
It doesn't have to be on the same level, it just has to be unacceptable, and we can all agree it's unacceptable.
- Mon Feb 24, 2025 6:17 pm
- Forum: Closed Policy Discussion
- Topic: The Inevitable Rule 11 Thread
- Replies: 84
- Views: 28993
Re: The Inevitable Rule 11 Thread
11. Bigotry is not allowed.
Intentionally seeking to demean others due to their actual or perceived race, sex, gender, disability, orientation or the like is not tolerated. It is not our goal to create or enforce a list of banned words and instead our goal to eject the expression of bigotry from ...
Intentionally seeking to demean others due to their actual or perceived race, sex, gender, disability, orientation or the like is not tolerated. It is not our goal to create or enforce a list of banned words and instead our goal to eject the expression of bigotry from ...
- Tue Jan 14, 2025 3:31 pm
- Forum: Town Hall
- Topic: Trialmin Review: DATAxPUNGED
- Replies: 4
- Views: 5768
Re: Trialmin Review: DATAxPUNGED
I definitely think they should become a full admin. I left positive feedback on their thread a few months ago and since then they continued to be great. They work together with players to add fun to the shift and are encouraging of people's gimmicks - recently someone ahelped to trade their tcs for ...
- Fri Nov 22, 2024 5:47 am
- Forum: Admin Feedback
- Topic: dataxpunged
- Replies: 5
- Views: 6530
Re: dataxpunged
When Manuel was down and I had to become a Terry refugee, Data ran an imaginary friend gimmick during my assistant space adventures, it was cozy and appreciated (imaginary friend feels like an underused mechanic, it has cool RP potential). I'm glad they lent their time to make the space adventure ...
- Thu Nov 21, 2024 4:34 pm
- Forum: Admin Feedback
- Topic: Dendydoom
- Replies: 9
- Views: 10254
Re: Dendydoom
Dendy is the ultimate in the Cozy Vibes type adminning. Spawns cute creatures and funny things to make people laugh and has been giving great advice on the forums in various matters. There's something soothing about reading her posts. Is that what a voice of reason sounds like? I believe Dendy cares ...
- Thu Nov 21, 2024 4:20 pm
- Forum: Admin Feedback
- Topic: Dunham
- Replies: 30
- Views: 14082
Re: Dunham
Since my last feedback Dunham continued to be awesome and has become my favorite 'min in current tg. I've seen him run fun events with obstacle courses and token rewards that had real thought and effort put into them. I've seen him spawn cool player controlled creatures, respond to prayers, and ...
- Thu Nov 21, 2024 3:39 am
- Forum: Resolved Appeals
- Topic: [TheBibleMelts] MatrixOne - note for cum joke
- Replies: 6
- Views: 2728
Re: [TheBibleMelts] MatrixOne - note for cum joke
I'm not sure why the gender of my character is relevant here. It's kind of shocking that you genuinely think Selena being silly is "crankbait fulfillment on my part," I can't really think of what else I can say except ask for an outside party to weigh in. I realize I'm not entitled to the headmins ...
- Wed Nov 20, 2024 8:20 pm
- Forum: Resolved Appeals
- Topic: [TheBibleMelts] MatrixOne - note for cum joke
- Replies: 6
- Views: 2728
[TheBibleMelts] MatrixOne - note for cum joke
BYOND account : MatrixOne
Ban/note type (Server Ban/Discord Ban/Forum Ban/Note): Note
Ban/note duration : Note expires 2024-12-31 02:17:40
Ban/note reason : [Common] Selena Rohrmann hisses, "I had that cum on my face for 20 minutes"
Was spoken to about what may constitute toeing around rule 8 ...
Ban/note type (Server Ban/Discord Ban/Forum Ban/Note): Note
Ban/note duration : Note expires 2024-12-31 02:17:40
Ban/note reason : [Common] Selena Rohrmann hisses, "I had that cum on my face for 20 minutes"
Was spoken to about what may constitute toeing around rule 8 ...
- Sat Nov 02, 2024 8:23 pm
- Forum: General Chat
- Topic: farewell MSO
- Replies: 143
- Views: 62016
- Fri Nov 01, 2024 2:37 am
- Forum: Closed Policy Discussion
- Topic: Require a modicum of professionalism in official admin communications
- Replies: 3
- Views: 2687
Re: Require a modicum of professionalism in official admin communications
I actually appreciate the headmins (and scriptis) being able to be chill, likable, approachable, and jaw with people and meme around. Reminds me we're all playing a pixel game together
I trust the headmins to read the mood of the room and hold the fortnite skibidi when necessary, i dont think it ...
I trust the headmins to read the mood of the room and hold the fortnite skibidi when necessary, i dont think it ...
- Sat Jul 27, 2024 9:53 am
- Forum: Closed Policy Discussion
- Topic: turn bagil into the player's table server
- Replies: 35
- Views: 7711
Re: turn bagil into the player's table server
I support the proposition and idea!
- Sat Jul 27, 2024 12:15 am
- Forum: Closed Policy Discussion
- Topic: Rule 2 precedent to require ghost roles to avoid interfering with their killer
- Replies: 9
- Views: 2915
Re: Rule 2 precedent to require ghost roles to avoid interfering with their killer
isn't it kind of strange that an action that makes perfect sense IC (like alerting the station you have to protect as posibrain to a giant AI threat) has to be avoided to not draw potential accusations of metagrudge? it feels like you can be accused of breaking a rule no matter what you do:
>if you ...
>if you ...
- Thu Jul 11, 2024 7:16 pm
- Forum: Spriting and Mapping
- Topic: The NebulaStation - The New Future [FEEDBACK]
- Replies: 35
- Views: 15652
Re: The NebulaStation - The New Future [FEEDBACK]
Heya, I had a look at Nebula flying around as a ghost. I generally start from a point of skepticism but my first look was very positive.
As a chemistry/medbay main I first flew to medbay and checked for all the necessities, all seemed to be in order. Nothing stood out to me as bad or wrong, and ...
As a chemistry/medbay main I first flew to medbay and checked for all the necessities, all seemed to be in order. Nothing stood out to me as bad or wrong, and ...
- Fri May 31, 2024 12:56 am
- Forum: Admin Feedback
- Topic: xzero314
- Replies: 17
- Views: 11437
Re: xzero314
Understands the game and its community, puts thought and care into their conduct and actions. Great player too. Feels like they care about the game and the community. Dutiful and willing to constantly pick the hardest roles in the game which means their presence always makes the shifts better. It ...
- Thu May 30, 2024 2:43 pm
- Forum: Closed Policy Discussion
- Topic: change bagil to mrp
- Replies: 20
- Views: 6729
Re: change bagil to mrp
Unironically good idea.
In ~2016 when I played a lot on tg, Sybil and Bagil were the two main servers and Bagil was always the more RPish of the two. It just wasn't labeled as such. Maybe as a result of this another culture would develop on bagil, another flavor of MRP? Who knows, but I like the ...
In ~2016 when I played a lot on tg, Sybil and Bagil were the two main servers and Bagil was always the more RPish of the two. It just wasn't labeled as such. Maybe as a result of this another culture would develop on bagil, another flavor of MRP? Who knows, but I like the ...
- Wed May 29, 2024 6:32 pm
- Forum: Former Admins
- Topic: [No longer admin] Bmon
- Replies: 35
- Views: 21123
Re: Bmon
Thank you very much for responding! I'm happy to see a good faith response, and I'm pretty much in agreement with all you said. It's true I made caramel when there were chefs around when I was early on into learning chemistry - I readjusted later when I realized the implications. At time of bwoink I ...
- Wed May 29, 2024 12:11 am
- Forum: Town Hall
- Topic: Trialmin Review: Dunham
- Replies: 10
- Views: 7800
Re: Trialmin Review: Dunham
Great person, a pleasure to be around, super active, i hope they get promoted. I'd trust this admin to have players' best interest in mind
- Tue May 28, 2024 8:20 pm
- Forum: Closed Policy Discussion
- Topic: RPR 9 and Community Expectations
- Replies: 21
- Views: 5467
Re: RPR 9 and Community Expectations
it's just that, if you get your job changed, a lot is riding on your shoulders all of a sudden. when I was a new chemist and only wanted to learn and make factories people yelled at me during viruses to make complex chems. I switched to assistant to do chemistry for a while so that no expectation ...