Jackraxxus - Non-Human Heads Guy (And other stuff!)

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Jackraxxus
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Joined: Thu Jan 02, 2020 2:59 pm
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Jackraxxus - Non-Human Heads Guy (And other stuff!)

Post by Jackraxxus » #774071

Hi, I'm Jackraxxus. I've been an admin since 2021 (December 2021 lmao so basically 2022). I play a bunch of statics on Manuel. Wettham, Shoots, Pills, Two of Wands, NotFunny, Didn'tLaugh.
Here are my hours played -> Image (If it loads idk)
I got called a validhunter main when I posted it in /tg/gen. I think they might've been right.
FR tho I like AI because it's all about shitposting and helping people do things, I like cyborg because I like healing people but I HATE prep (Like getting chems and stuff), and I like security because it feels the most like you're part of a team.

There are several ideas I would like to push for as head admin.
Formatted as random thoughts and dotpoints. Stream of consciousness is my favourite writing style.

Number 1: Non-Human heads.
It's my primary goal. Asimov++ doesnt need to change, but I believe allowing non-humans to be heads of staff would be to the benefit of the server.
It is my belief that good head of staff players make for good rounds, and there are many good players who I believe refuse to play head of staff simply because they cannot play their character as one.
There have been suggested compromises, that HoS or RD cannot be non-human. I do not either of these compromises, because I think a lightbulb RD with a mustache named like "Flizzwhick Sparklehertz" who talks in a nerd ass voice and uses sci-fi lingo or something would be funny. Same for a lizard HoS that enforces DRACONIAN policy upon the station. Ba-dum tss.
It has also been suggested that only specific species be available for certain roles. HoP must be human or felinid, CE must be human or plasmeme, RD must be human or moth etc. I think this would lead to too much bikeshedding to be a viable option.
The only compromise I can see as maybe acceptable would be forcing the captain to be human. Shepard, Picard, Janeway, Kirk etc. were all human. I might change this stance if I come upon a character gimmick for a non-human captain that I like, but I haven't yet.
But think about it this way. Worf and Data and Troi and Seven-of-Nine and Spock were all very memorable important non-humans in a human dominated environment. Even if The Federation are a lot more egalitarian on the whole than NT.
I'm confident I could convince my co-headmins to give my ideas a shot. I know a bunch are open to negotiating it.
It's my main promise so I'm willing to give ground on a lot of my other opinions quid-pro-quo style to see it happen.
If u think about it, NT pays non-humans less. If they were really profit driven they'd hire a bunch of them. Same work (Or better) for a discount.
I think we should mandate calling it 'spacism' because speciesism is hard to say spacism just has a better ring to it. Space + Racism = Spacism.

Number 2: Host a community meeting, and an admin meeting.
Before I decided to run in this election (Because there werent enough candidates) this was all I wanted from a headmin team.
Can you believe we haven't had one in TWO YEARS??
It used to be that the code meeting was 2 weeks after the community one. They had to drop that because headmins couldn't be arsed to host one.
Nameless did an admin meeting during their headmin term. I thought it was cool, we could do another one.
Rave also wants to do this so if you hate the rest of my platform vote for him instead. In one of his meetings it was basically just him for 3 hours so he's very big on this I think.
If my co-headmins don't want a meeting I'm happy to do this too but I'm hopeful we can break the streak of not having meetings. Getting the community together is fun.
Timing might be hard for me cuz Australia but I think I have enough coffee to make it work.
Could do something funny during it to like make the Headmins stream their ss13 gameplay while taking questions. Make them play ops or deathmatch and backseat game them in the chat. (When I lose it's cuz of ping)
There's a bunch of stuff to talk about. New hosting. Manuel standards. How well Non-human heads have gone (Hopefully). I hear sec policy is a hot topic these days.
During the admin meeting I'd like to gauge how ppl feel about bus getting distracted. Does it make ppl not want to ping supportmin? I'm 10,000% guilty of this and I'd like to know if I should shut the fuck up.
My personal stance is like, if whoever started the conversation gets the answer they want I don't think diving into hypotheticals is a bad thing but the focus should be on the practical answer before theory debate clogs everything.
But this is a big thing that affects the whole everything so it should be discussed I could be completely wrong in my stance.

Number 3: Dedicated space for friends onboarding new players. WILL NEED A LOT OF DISCUSSION ON SPECIFICS.
I want this idea stolen when I lose pls. Remember that survey we did where a lot of people say they were introduced to the game by their friends?
Ok so we set up like a discord forum + VCs for new players and their friends to full on metacomm while learning the game.
Make 'em ahelp to use it, and give both bros a positive note detailing it. I think "Introduced a friend to the game" is a real good thing to do and a positive note for it is great. Plus it lets the shadow government track it.
If there's no admins make them still non-urgent ahelp. Maybe someone might get on. If they don't idc long as the ahelp's there.
Specifics can be worked out. Do they have to leave if antag? Silicon? Sec? How new is considered "New"?
Even without metacomming, I think being able to talk about your round to someone else is a great way to get over the hump.
When I started playing, I'd tell my friends who I didn't get into the game yet about my rounds as they went. Then when I got one of them into it, they told me about their rounds as they played (I was too busy to play w/ them). He played for a while, racked up like a thousand and a bit hours. We tried to get 2 of our other friends into the game, but both of us wanted to play too, so we couldn't talk with them about the game while playing. Neither of those two stuck with the game.
I think of the game like a TTRPG. When I get invited to play a new TTRPG, the other people at the table help me learn the system. Imagine how hard it would be for me if they didn't.
Im not too concerned about any gameplay advantage given to the new player or their friend, long as they aren't like sharing their metainfo with the whole server. I think you could give a sub-20 hour player a cheat client and they would still lose every single interaction.
The game's learning cliff is tough to climb. Having someone there to help you makes it better and more fun, and when they know enough for the game to be fun on its own we cut 'em loose. Keeping new players around is key imo.
I'd go so far as to suggest expanding the 'intern' tag to cover this whole duration (I'm pretty sure it's config), which I think 20ish is almost reasonable (It's 15 rn IIRC)? I really dunno.

Number 4: Expiring Notes

Im a big fan of expiring notes. Even with the current functionality where it expires on a certain date.
There are a lot of minor things that I think deserve to be punished but that I only truly care about if done a lot in quick succession.
In 3 years the admin team doesnt need to know someone IC in OOC'd the words 'u help me please AI', nor do I think someone should permanently lose a perfect record over it.
I think there's a headmin bounty up for expiring bans w/ an antag token or 3 on it. I'd honour that if it was coded during my term.
Unless I'm the one to code it I wouldnt pay myself ofc that's like the definition of corruption.
I coded my way around a previous thing that annoyed me as an admin: https://github.com/tgstation/tgstation/pull/89522
I don't think they should be mandated but I think they should be an option. When I was trained I don't think I was even told about expiring notes.

Other misc stuff:
Mess w/ Dynamic. I hate midround revs. I'm not the biggest fan of greenshifts I think antag interactions are a lot of the gameplay. Is something that needs to be talked about.
Pretty sure Kieth thinking something similar about my latter suggestion I'd make sure to get his (And a bunch of other people's) input.
Explicitly allow talking about the game with / streaming the game to ppl who aren't playing it. Probably tough on public discords though.
Idk how much influence headmins have on server operations but public logs were the reason I stuck with /tg/ in the beginning I'd really like those back. But I know we don't even host our own wiki at the moment so baby steps.
I'm a naming policy radical I pushed bigly for mononyms. I'd make the line that's like "If you have a good in-character reason for a name" that is ALREADY in the rules written in like massive huge block text so people (Admins) read it and enforce it that way. My statics Wettham Unfunnyman and Pills are I think both testaments to my perspective on naming policy.
I think it could be cool if the main /tg/ discord had a dedicated roundend-chatter channel for each server. I don't know how much they'd be used, but Manuel's metagang discord has one that sees a lot of use and I think it has helped foster a sense of community.
I wanna run that event that allows people to metacomm for a round or two. In a public channel. On Sybil. I'd like to do this even when I lose the election. Could do war ops. Have the ops in 1 VC and everyone else in the other.
Revs vs Non-revs and watch people slowly filter from 1 VC to the other. Idk, again a lot of workshopping could happen.
I think we should make common ways to solve bugs with VV a larger part of admin training cuz that's like 50% of adminning right there. Same with codediving answers to gameplay questions or testing things in the thunderdome.
IDK about forcing them to download VSC but I find even just searching the github and looking under the changed code to be useful sometimes. Have some challenges be like: Give a borg a new cell w/o spawning one (Use (c) -> new atom on the borg's powercell var and make it a bluespace cell) or have them call a proc w/ more than 1 arg. The training I got w/ "Vore" marking some1 then adding the marked object to a mob's contents list is very useful to know as well.
But idk anything about training I'm not a trainer I assume everyone has their own style. A lot to be workshopped / discussed.
I don't think I'd tone down my shitposting too much, but I know there are a lot of jokes that are a whole lot less funny coming from someone with authority (Or """authority""") so I'd keep away from those. Especially when it comes to serious matters like appeals/complaints/peanuts etc.
For a more specific example I think joke timeouts for anything more than like 5 seconds are lame. I might just hate fun but I'm big on comedic timing and if I miss an epic joke cuz some1 gave me a 1 minute timeout for a meme I'd be pissed.
For a lot of my stuff that needs workshopping I think Policybus could be nice. Forums are very stiff and slow having in-the-moment back and forth on topics is a handy tool, if slightly less permanent. Easier to shitpost w/ images too (They say a picture is worth 1000 words)

That's all really thanks for reading leftist my wall of text. If you believe I would be good for the job, I would appreciate your vote.
It'd be cool if you, the person reading this, ran for headmin too. I remember last election there were like 12 candidates it'd be nice for people to have more options.
Please take any of my ideas if you think they're good. If you have any questions or need me to try clarifying my very disorderly ramblings or want to tell me I'm wrong on any subject please let me know below. Thank you.
Last edited by Jackraxxus on Sun Mar 23, 2025 12:07 pm, edited 1 time in total.
iamgoofball wrote:Vekter and MrMelbert are more likely to enforce the roleplay rules Manuel is supposed to be abiding by than Wesoda or Jackraxxus are.
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MatrixOne
Joined: Fri May 16, 2014 4:38 pm
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Re: Jackraxxus - Non-Human Heads Guy (And other stuff!)

Post by MatrixOne » #774097

This is a pretty good lineup of policies, except for that first one. I like the proposed changes, especially the mononyms and taking action based on the "friends invited me to ss13" poll. And some changes to Dynamic might be nice, to add a bit of threat to greenshifts and shave off some from the black orbits would be how I'd want it to happen. And expiring notes are great, I hope more admins use them.

Super solid thread, you brought lots of great ideas that were not part of the conversation until now, I'll be rooting for you :3 :3 :3 :333
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DrAmazing343
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Re: Jackraxxus - Non-Human Heads Guy (And other stuff!)

Post by DrAmazing343 » #774132

holy fuck bros I think I found the #1 vote candidate YEAHHHHHHHHHH HOW THE FUCK DID WE GET A RAXXUS THREAD????
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Walter brought back Crack.
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Re: Jackraxxus - Non-Human Heads Guy (And other stuff!)

Post by SpaceInaba » #774153

big fan of #2 and #3, you have my attention
Spoiler:
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fuck,
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iwishforducks
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Re: Jackraxxus - Non-Human Heads Guy (And other stuff!)

Post by iwishforducks » #774720

i agree with a lot of your policy but i gotta say that the mononame stuff is dumb and i Hate. i couldn’t agree more regarding new players and metacommunications. I think the crackdown and puritan take on metacomms has straight up stifled growth by a large margin. I know for a fact that I’ve avoided onboarding many of my friends simply because I share lots of friend groups with TG admins, and I don’t feel like having to dodge the witch hunts just because I want to introduce the game to my friends. I think the solution you proposed is theoretically good but it might prove too cumbersome for administrators to juggle. Someone’s gotta move people into the vc channels and lock them down.

Personally I believe that it should simply be a criteria of: your friend is relatively new, you don’t have antagonists turned on, and you do not take important positions like security or heads of staff. Other than that I truly believe there is no issue in just letting them VC with each other in private channels. At minimum I’d be fine with policy saying you have to notify admins ahead that you’re introducing your friend. I just worry about witch hunts.
im gay (and also play the moth “bugger”)

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iwishforducks
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Re: Jackraxxus - Non-Human Heads Guy (And other stuff!)

Post by iwishforducks » #774722

ALSO GOD DAMN DUDE. That’s a lot of words. But I read most of them and I respect the vision. I’m also a big believer in expiring notes. Like seriously I don’t really care if someone ends up ick ocking every 6 months. It’s only a problem if it’s constant.
im gay (and also play the moth “bugger”)

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Jackraxxus
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Re: Jackraxxus - Non-Human Heads Guy (And other stuff!)

Post by Jackraxxus » #774729

Thanks for your replies my friends, couple things Ducks
iwishforducks wrote: Sun Mar 23, 2025 8:16 am i agree with a lot of your policy but i gotta say that the mononame stuff is dumb and i Hate.
:(
iwishforducks wrote: Sun Mar 23, 2025 8:16 am I think the solution you proposed is theoretically good but it might prove too cumbersome for administrators to juggle. Someone’s gotta move people into the vc channels and lock them down.
Honestly I was just thinking we have like 4 voice chats at the bottom of the discord named like #New-Player-Onboarding-VC-3 or something and they're not locked u just use them after ahelping. If ppl shit them up while they're being used they can be banned. I agree that admins having to juggle ppl around and lock VCs would be annoying and cumbersome and idk if admins even have the discord perms for that.
iwishforducks wrote: Sun Mar 23, 2025 8:16 am Personally I believe that it should simply be a criteria of: your friend is relatively new, you don’t have antagonists turned on, and you do not take important positions like security or heads of staff. Other than that I truly believe there is no issue in just letting them VC with each other in private channels. At minimum I’d be fine with policy saying you have to notify admins ahead that you’re introducing your friend. I just worry about witch hunts.
This is a highly based and redpilled take but I don't know if ppl generally are ready for / can be trusted with private VCs for 2 players, even for onboarding newfriends. Course if the 1 new player wanted to privately stream their gameplay to an experienced friend (Who has agreed not to join the round) who can backseat that's like 100% A-ok imo even under current rules, but should probably be explicitly written somewhere. I'd probably want to wait and see how public VCs go before putting this on the to-do list. If it turns out the public VCs are packed at peak hours and the discord ppl don't want any more, or ppl are too scared to use VCs on a public server (Justifiably) I think we should look into it.

Also I'm not a fan of specific hard-and-fast numbers in rules but I think putting a specific hour limit on the new player VCs is important. What relatively new means varies person to person. I have a lot of hours I consider ppl w/ less than like 200 new, but I'm sure some people think less than 50 is new. The new player "Intern" marker on your ID cuts off at 15 hours etc. If there's ever a time to minimize admin roulette it's with new players.
iamgoofball wrote:Vekter and MrMelbert are more likely to enforce the roleplay rules Manuel is supposed to be abiding by than Wesoda or Jackraxxus are.
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