Melbert had an idea that I really liked. I think a lot of the jobs could genuinely use another slot to have in the config without the HoP having to do it every time. Right now some jobs have an additional console or dispenser for redundancy in case one gets stolen, but what if there were job slots to match them? If there's a console missing you can also print a board and make it. I'm on MRP but I feel like LRP could also benefit from this change, if you're LRP feel free to weigh in. Also I'd like to note that I like this idea regardless if assistants get population capped, I'm not making this conditional on other changes. I just think it'd be good for the game.
Here are some of the jobs that could benefit from another slot in my opinion:
Chemist (3 dispensers, only 2 job slots)
Geneticist (3 consoles, only 2 job slots)
Shaft Miner (they die and dnr a lot, tbh this could get +2 slots. they get a voucher so dont need a locker)
Janitor (only 2 janitors to clean a station of 60-70 people? I'd consider +2 slots even.)
Curator (Space exploring is fun.)
As for the following jobs, I'm not sure, what do you think?
Paramedic - parameds can be annoying when they tide into departments, but I don't play the job. What do paramed players think?
Medical Doctor - these jobs I see stay open even on high pop. 5 slots is plenty imo
Roboticist - this is a fairly high demand job and picked quite highly, but their department is really small and there's not enough station resources to go around. But maybe with more miner slots there'd be more mats? and it'd make it so all roboticists couldnt' be BBs, at least one would be another antag doing robo work
Chef - Kitchen is just too fuckin small for three people, and it has 2 machines and they gotta share ingredients. But if one chef is ded or afk or doing a gimmick or is evil then suddenly the remaining chef has to put up with a massive station demand for food and it can be really difficult to keep up. I would really like a third chefslot, there's just not enough machines and resources...
Detective - I like this job, I feel like two dets could be cool and they can buy more gear and gadgets in their vendor. A more RPish sec job with 2 slots would be nice to have on MRP and enable like a partner or rival dynamic of sorts. But of course opening another slot would make it less "special" and they'd have to share the office. I'd be in favor though. Also Ezel is right, we used to have two detectives, didn't we? We do have two lawyers and they share an office.
Prisoner - permabrig is kind of a cool place and it gets more fun when people there are social, but this can be annoying for sec to deal with. Especially if some antags get put into perma too, now it's really overpopulated... but maybe that's fun?
The main problems I see with this proposal are robbing HoP of some of their job (promoting people to these departments) and potentially cramping some of the jobs and creating a "too many cooks" situation.