Search found 3596 matches
- Mon Aug 06, 2018 3:23 am
- Forum: Coding Feedback
- Topic: The item pick-up animation
- Replies: 73
- Views: 21644
Re: The item pick-up animation
alt/control click on item to steal it? small do_after before picking it up 'silently'?
- Sat Aug 04, 2018 1:35 am
- Forum: General Chat
- Topic: The Current State of /tg/
- Replies: 68
- Views: 23493
Re: The Current State of /tg/
*siiip* yup, now ss13, that was a REAL game...
- Tue Jul 31, 2018 9:59 am
- Forum: Thinking Cap
- Topic: cuck shed
- Replies: 614
- Views: 153023
Re: cuck shed
penis
- Thu Jul 26, 2018 2:16 am
- Forum: Coding Feedback
- Topic: The item pick-up animation
- Replies: 73
- Views: 21644
Re: The item pick-up animation
Cool feature. This makes the game feel a lot more polished, adding more feedback, but this should have a config behind it, along with all the other visual upgrades (sans lighting, for gameplay reasons). Parallax, attack anims, this, and ambient occlusion could all be in their own separate visual ...
- Sun Jul 15, 2018 2:47 am
- Forum: General Chat
- Topic: The Current State of /tg/
- Replies: 68
- Views: 23493
Re: The Current State of /tg/
LolLumbermancer wrote:If you want to play old /tg/ you should play on /vg/.Scott wrote:So nothing new, huh.
- Sun Jul 15, 2018 2:46 am
- Forum: Town Hall
- Topic: Statement from the Headmin Team 30/06
- Replies: 110
- Views: 43726
Re: Statement from the Headmin Team 30/06
2d spaceman game
- Wed Jul 11, 2018 11:16 pm
- Forum: General Chat
- Topic: The Current State of /tg/
- Replies: 68
- Views: 23493
Re: The Current State of /tg/
Grey tide was never funny.
- Thu Apr 19, 2018 7:07 pm
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2218
- Views: 833078
Re: SS13 Related Art / Hand Drawn Art
better than most of the garbage in here tbqh
- Sat Mar 24, 2018 4:55 pm
- Forum: Coding Feedback
- Topic: Moodlets
- Replies: 258
- Views: 60718
Re: Moodlets
lifeweb feature implemented in such a lame way i can only wonder why it was added other than to be a practical joke on tgstation
- Thu Nov 30, 2017 8:40 pm
- Forum: General Chat
- Topic: Please reopen planet stations development
- Replies: 9
- Views: 4185
Re: Please reopen planet stations development
new age fun with a vintage feel
- Thu Aug 10, 2017 5:59 pm
- Forum: Video Games
- Topic: ITT: valve announces a card game
- Replies: 35
- Views: 9742
Re: ITT: valve announces a card game
if by entirety you mean about 3% because the rest is making hats
- Mon Jun 05, 2017 1:53 pm
- Forum: Coding
- Topic: Potential new design push
- Replies: 41
- Views: 12578
Re: Potential new design push
Datum antags is absolutely what this game needs, and a mode instead of secret where any number of antags can come at once, because one of the largest problems is 'oh it's a ling round time to dump this nuke disk in the trash i need backpack space'
- Mon Jun 05, 2017 1:47 pm
- Forum: Video Games
- Topic: Rising Storm 2 - Update time
- Replies: 227
- Views: 81170
Re: Rising Storm 2 - It's out
This is literally a perfectly refined version of rising storm/red orchestra
Though the spray and pray gets rather obnoxious at times, and the grease gun has some of the worse fire rate I've ever seen
Though the spray and pray gets rather obnoxious at times, and the grease gun has some of the worse fire rate I've ever seen
- Sun May 21, 2017 8:43 am
- Forum: Planet Station Development
- Topic: Is it dead?
- Replies: 64
- Views: 29756
Re: Is it dead?
What's your point
You won't accomplish anything by spending weeks coding a perfect multi-z engine that works for explosions and all that, it's just a waste of time, just throw in some tile shit and you're good to go
This game isn't some AAA project, you make a cool feature with the intent to build ...
You won't accomplish anything by spending weeks coding a perfect multi-z engine that works for explosions and all that, it's just a waste of time, just throw in some tile shit and you're good to go
This game isn't some AAA project, you make a cool feature with the intent to build ...
- Sat May 20, 2017 7:18 am
- Forum: Video Games
- Topic: Rising Storm 2 - Update time
- Replies: 227
- Views: 81170
Re: Rising Storm 2 - OPEN BETA IS HERE!
it is not me
it is not me
i am not the lucky offspring
it is not me
i am not the lucky offspring
- Sat May 20, 2017 7:17 am
- Forum: Planet Station Development
- Topic: Is it dead?
- Replies: 64
- Views: 29756
Re: Is it dead?
wtf lol multi z was done by methed out russians (and randy) years ago
it is seriously some of the easiest code ever
you guys are fucking punks
it is seriously some of the easiest code ever
you guys are fucking punks
- Thu May 18, 2017 11:00 am
- Forum: Ideas
- Topic: A dog race?
- Replies: 18
- Views: 5042
Re: A dog race?
Haha guys furries are so fucking creepy and weird Bay is so fucking dumb for having space furry races
Haha guys but lizards aren't technically furries they're like argonians from TES so it's fine
Haha guys but what if we had a dog race
Haha guys but lizards aren't technically furries they're like argonians from TES so it's fine
Haha guys but what if we had a dog race
- Thu May 18, 2017 10:59 am
- Forum: Spriting and Mapping
- Topic: The Female Body
- Replies: 203
- Views: 65644
Re: The Female Body
only in 2017 /tg/ could a time-saving change to using almost-identical human sprites for both genders be construed as a way to make 'strong women'
- Tue May 16, 2017 12:42 pm
- Forum: Video Games
- Topic: Rising Storm 2 - Update time
- Replies: 227
- Views: 81170
Re: Rising Storm 2 - $22 Preorder special
>replace stripper clips with one-time use, disposable 20rnd box magazines in your new space-age assault rifles
>commanders order grunts to hold onto them and reuse them
>wear out the springs and have feeding issues
and that's why the m16 has 18 rnd mags
still shoots like a fucking sniper rifle ...
>commanders order grunts to hold onto them and reuse them
>wear out the springs and have feeding issues
and that's why the m16 has 18 rnd mags
still shoots like a fucking sniper rifle ...
- Thu Apr 20, 2017 11:18 pm
- Forum: Ideas
- Topic: Sidescrolling meme
- Replies: 7
- Views: 3213
Sidescrolling meme
Ok I had this idea, couldn't you techincally convert this game into a sidescroller by forcing east/west dirs only and making some kind of gravity to force people southwards when not standing on a 'surface' (wall to your south)? I'm pretty sure there's a few sidescrollers made in DM and this could be ...
- Thu Apr 20, 2017 11:13 pm
- Forum: Roleplaying
- Topic: does anyone even roleplay anymore on sybil
- Replies: 206
- Views: 114242
Re: does anyone even roleplay anymore on sybil
why's htis thread sittl here also welcom eback tokiko you are my favorite person from this godforsaken place
- Thu Apr 20, 2017 11:08 pm
- Forum: Thinking Cap
- Topic: Am I passive aggressive and mean?
- Replies: 194
- Views: 49208
Re: Am I passive aggressive and mean?
no you're really nice and helped me get through some of the harder mental leaps for coding despite being like 3 years younger than me or something
- Sun Apr 09, 2017 8:06 am
- Forum: Roleplaying
- Topic: does anyone even roleplay anymore on sybil
- Replies: 206
- Views: 114242
Re: does anyone even roleplay anymore on sybil
*blocks your path*
- Fri Apr 07, 2017 8:35 pm
- Forum: Coding
- Topic: Robustin's vain 2017 attempt to improve Coderbus for all
- Replies: 91
- Views: 28966
Re: Robustin's vain 2017 attempt to improve Coderbus for all
This is kind of getting off topic since this topic was originally on your attempt to improve the power structure within coderbus but I have to say that you should focus on adding more features that engineering can do (make construction less of a joke) than trying to change the current situation ...
- Fri Apr 07, 2017 8:37 am
- Forum: Coding
- Topic: Robustin's vain 2017 attempt to improve Coderbus for all
- Replies: 91
- Views: 28966
Re: Robustin's vain 2017 attempt to improve Coderbus for all
If you wanna make engineering fun remove the garbage singularity I/O power mechanic that is not fun and instead add power rationing so turning off the lights actually matters but hey whatever that requires engineers to be more than greyshirts with tools
- Fri Apr 07, 2017 12:56 am
- Forum: Coding Feedback
- Topic: Da Ebow
- Replies: 193
- Views: 41820
Re: Da Ebow
>tfw nerfed this shitty holdover from 2010 years ago and you guys put it back
heh
heh
- Fri Apr 07, 2017 12:51 am
- Forum: Coding
- Topic: Robustin's vain 2017 attempt to improve Coderbus for all
- Replies: 91
- Views: 28966
Re: Robustin's vain 2017 attempt to improve Coderbus for all
can someone bring me up to speed with what thing prompted this? it's usually one catastrophic, 500 comment PR or someone having to fix merge conflicts for 2 months that prompts this kind of thing
- Thu Apr 06, 2017 8:22 am
- Forum: Coding
- Topic: Robustin's vain 2017 attempt to improve Coderbus for all
- Replies: 91
- Views: 28966
Re: Robustin's vain 2017 attempt to improve Coderbus for all
>robustin is still doing this like 5 years later
- Tue Feb 21, 2017 3:48 am
- Forum: Coding Feedback
- Topic: Vision Cones
- Replies: 29
- Views: 9483
Re: Vision Cones
Should have just asked me, I coded this and put it up publicly on my github for free weeks ago
The people you paid probably stole it too
ayyy!
wait fuckin really
Yep, I put it up for a guy and it was for a different project but he probably shared it
Maybe not, the concept was the same though ...
The people you paid probably stole it too
ayyy!
wait fuckin really
Yep, I put it up for a guy and it was for a different project but he probably shared it
Maybe not, the concept was the same though ...
- Mon Feb 20, 2017 8:31 pm
- Forum: Coding Feedback
- Topic: Vision Cones
- Replies: 29
- Views: 9483
Re: Vision Cones
Should have just asked me, I coded this and put it up publicly on my github for free weeks ago
The people you paid probably stole it too
ayyy!
The people you paid probably stole it too
ayyy!
- Mon Feb 20, 2017 4:18 pm
- Forum: General Chat
- Topic: Sprite changes/Perspective
- Replies: 155
- Views: 46917
- Mon Feb 20, 2017 4:10 pm
- Forum: Coding Feedback
- Topic: Vision Cones
- Replies: 29
- Views: 9483
Re: Vision Cones
Here's another idea that is too good even for lifeweb:
If you add 'vision cones', you need to add fixed eye so you can strafe and keep your vision in one direction.
Additionally, something I decided would be a good idea but never got around to coding is 'targetting'. Basically you mmb someone ...
If you add 'vision cones', you need to add fixed eye so you can strafe and keep your vision in one direction.
Additionally, something I decided would be a good idea but never got around to coding is 'targetting'. Basically you mmb someone ...
- Mon Feb 20, 2017 3:57 pm
- Forum: General Chat
- Topic: Sprite changes/Perspective
- Replies: 155
- Views: 46917
Re: Sprite changes/Perspective
NOSTALGIA IS NOT A LEGITIMATE ARGUMENT AGAINST POSITIVE CHANGE
NOSTALGIA IS NOT A LEGITIMATE ARGUMENT AGAINST POSITIVE CHANGE
NOSTALGIA IS NOT A LEGITIMATE ARGUMENT AGAINST POSITIVE CHANGE
NOSTALGIA IS NOT A LEGITIMATE ARGUMENT AGAINST POSITIVE CHANGE
NOSTALGIA IS NOT A LEGITIMATE ARGUMENT ...
NOSTALGIA IS NOT A LEGITIMATE ARGUMENT AGAINST POSITIVE CHANGE
NOSTALGIA IS NOT A LEGITIMATE ARGUMENT AGAINST POSITIVE CHANGE
NOSTALGIA IS NOT A LEGITIMATE ARGUMENT AGAINST POSITIVE CHANGE
NOSTALGIA IS NOT A LEGITIMATE ARGUMENT ...
- Mon Feb 20, 2017 3:56 pm
- Forum: Coding Feedback
- Topic: Vision Cones
- Replies: 29
- Views: 9483
Re: Vision Cones
>Randy's face when people figure out that lifeweb features are easy as fuck to replicate
>People are actually paying for this
http://puu.sh/ubN2T.jpg
So, it's settled then, /tg/ is going from 'classic goonleak ss13 stunbased spamklikks robust' to 'lifeweb but in space'?
Can I come back and add ...
>People are actually paying for this
http://puu.sh/ubN2T.jpg
So, it's settled then, /tg/ is going from 'classic goonleak ss13 stunbased spamklikks robust' to 'lifeweb but in space'?
Can I come back and add ...
- Tue Dec 20, 2016 5:22 am
- Forum: Spriting and Mapping
- Topic: Some thoughts on mapping
- Replies: 8
- Views: 3001
Re: Some thoughts on mapping
And that is why admins forcing a map down peoples throats for 76 million rounds in a row will ensure that map will never be liked.
except that forcing people to play a map will increase familiarity with it, and therefore according to paprika, enjoyment
It's not as though maps can't be ...
except that forcing people to play a map will increase familiarity with it, and therefore according to paprika, enjoyment
It's not as though maps can't be ...
- Tue Dec 20, 2016 1:03 am
- Forum: Spriting and Mapping
- Topic: Some thoughts on mapping
- Replies: 8
- Views: 3001
Some thoughts on mapping
I've said this in private messages across the stars, and maybe in some forum posts, but I feel the need to reiterate and maybe open a dialogue about this because I find it interesting
Boxstation is turbo trash from an efficiency standpoint. Probably the only decent efficient thing about box station ...
Boxstation is turbo trash from an efficiency standpoint. Probably the only decent efficient thing about box station ...
- Tue Nov 29, 2016 12:57 pm
- Forum: Coding Feedback
- Topic: Shotguns pellets not working as intended?
- Replies: 10
- Views: 3105
Re: Shotguns pellets not working as intended?
this screenshot tells a powerful story about the clown blowing away security with a shotgun
anyway, working as intended
anyway, working as intended
- Thu Nov 17, 2016 10:33 pm
- Forum: Coding
- Topic: I think someone gitbanned me without warning
- Replies: 33
- Views: 10910
Re: I think someone gitbanned me without warning
lol how do you get banned from an open source code project?
- Sun Oct 30, 2016 11:39 pm
- Forum: Coding
- Topic: Continuation of dismemberment and limb layers
- Replies: 15
- Views: 5880
Re: Continuation of dismemberment and limb layers
consider rehosting that dmi to something other than puush, since those expire after a while and if nobody does this now but some futurecoder finds this thread he wont be able to use it
Done
Rocket punch?
Yes, possible with this, I just don't know if /tg/ wants to go full dismemberment and have ...
Done
Rocket punch?
Yes, possible with this, I just don't know if /tg/ wants to go full dismemberment and have ...
- Sun Oct 30, 2016 7:08 pm
- Forum: Spriting and Mapping
- Topic: Universal Color Palette(??)
- Replies: 87
- Views: 32681
Re: Universal Color Palette(??)
It'd really fuckin help if you guys showed some more resprites using these palettes
- Sun Oct 30, 2016 7:06 pm
- Forum: Closed Policy Discussion
- Topic: AI suiciding to prevent subversion.
- Replies: 60
- Views: 23296
Re: AI suiciding to prevent subversion.
You either remove suicide or go with the policy of "nobody can FORCE you to play the game, just don't quit/ghost in important roles to the round" like /tg/ has always done
Now, we all know heads of staff are all important, but what about the AI?
Whether or not the admins agree the AI is important ...
Now, we all know heads of staff are all important, but what about the AI?
Whether or not the admins agree the AI is important ...
- Sun Oct 30, 2016 7:01 pm
- Forum: Off Topic
- Topic: i was in a car accident
- Replies: 20
- Views: 4991
Re: i was in a car accident
[laughs at car accident]
- Sun Oct 30, 2016 7:00 pm
- Forum: Coding
- Topic: Continuation of dismemberment and limb layers
- Replies: 15
- Views: 5880
Continuation of dismemberment and limb layers
I've talked to phil235 a bit about this, but I'd just like to raise the issue (and my solution) to both a longstanding issue and a recent one with dismemberment.
Everyone that has sprited for ss13 knows that the jumpsuit sprites look like this:
http://puu.sh/s0Rvq.png
Which makes sense, when ...
Everyone that has sprited for ss13 knows that the jumpsuit sprites look like this:
http://puu.sh/s0Rvq.png
Which makes sense, when ...
- Mon Oct 24, 2016 8:48 pm
- Forum: Off Topic
- Topic: 4chan and (((Ben Fischbein)))
- Replies: 17
- Views: 5502
Re: 4chan and (((Ben Fischbein)))
Pretty sure it's some guy connected to correct the record
- Sun Oct 23, 2016 10:36 pm
- Forum: Resolved Appeals
- Topic: [Saegrimr] Cyfause - erp identity/appearance ban
- Replies: 11
- Views: 3902
Re: [Saegrimr] Cyfause - erp identity/appearance ban
>Someone enjoys roleplaying
>Ban them from identity
>Expect them to play a roleplaying game
If you want to give someone a timeout, give them a timeout, don't do this stupid shit, appearance bans are for people who sign up as TYRONE MCNIGS with a pink afro and african skin tone, that's why they were ...
>Ban them from identity
>Expect them to play a roleplaying game
If you want to give someone a timeout, give them a timeout, don't do this stupid shit, appearance bans are for people who sign up as TYRONE MCNIGS with a pink afro and african skin tone, that's why they were ...
- Wed Oct 05, 2016 12:21 am
- Forum: Spriting and Mapping
- Topic: AquaStation Development Thread
- Replies: 114
- Views: 39387
Re: AquaStation: A brighter station, underwater
Why not just make a mod of /tg/ code and host your own server, this is such a big change to the game that there's no reason you should worry about merge conflicts and stuff with /tg/, just do it yourself and rebase as necessary.
I'm sure MSO would be more than happy to host a third server running ...
I'm sure MSO would be more than happy to host a third server running ...
Re: trampling
>when admins need to know every bit of damage ever done to people in a game about chaos and violenceShaps wrote:sounds unnecessarily frustrating and hard to keep track of
ss13 is fucking dead
- Wed Sep 21, 2016 11:58 pm
- Forum: Video Games
- Topic: VR Thread
- Replies: 442
- Views: 154024
Re: VR Thread
Waiting for 500 or less before trying this, but I'll definitely dish 500
- Wed Sep 21, 2016 9:27 am
- Forum: Video Games
- Topic: Helldivers is back, on PC!
- Replies: 246
- Views: 69078
Re: Helldivers is back, on PC!
When's this game gonna get some damn updates and replayability or PVP
- Fri Sep 16, 2016 3:58 am
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2218
- Views: 833078
Re: SS13 Related Art / Hand Drawn Art
i meant to say good art kor's gf 
