Vision Cones
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- Joined: Wed Apr 23, 2014 12:23 am
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Re: Vision Cones
TACTICAL ESPIONAGE ACTION....
Wait how does it interact with xray
Also sneaking suits when?
Wait how does it interact with xray
Also sneaking suits when?
Planet Station Best Station
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Vote Planetstation and Kor Phaeron 2017
- PKPenguin321
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Re: Vision Cones
I'm down to try it with the newly proposed tweaks (as opposed to the initial idea of outright blindness behind you). Would it be possible to also be able to see the tile immediately behind you too, though, so you can see people that you're pulling or whatever?
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Re: Vision Cones
People you are pulling are already exempt
- XDTM
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Re: Vision Cones
Looks great, can't wait to get gameplay rebalanced around this
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
- Arianya
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Re: Vision Cones
It'd be nice to have some of the suggested stuff like running behind someone showing up but I realize that if we tried to perfect a feature before implementing nothing would ever get implemented.
I look forward to the clown slipping people from behind.
I look forward to the clown slipping people from behind.
Frequently playing as Aria Bollet on Bagil & Scary Terry
Source of avatar is here: https://i.imgur.com/hEkADo6.jpg
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- Joined: Tue Dec 08, 2015 7:02 pm
- Byond Username: Reece1995
Re: Vision Cones
>Run forward
> Click behind self constantly for constant vigilance.
> Can't wait for someone to port diziness.
> Click behind self constantly for constant vigilance.
> Can't wait for someone to port diziness.
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- Joined: Sun Oct 26, 2014 5:13 am
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Re: Vision Cones
With the cone moving when you changing dirs, we don't need in-game diziness, you will probably get dizzy in real life anyway.Reece wrote:>Run forward
> Click behind self constantly for constant vigilance.
> Can't wait for someone to port diziness.
- Steelpoint
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Re: Vision Cones
Not unrealistic for anxious people to be constantly checking behind their shoulder.
- paprika
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Re: Vision Cones
>Randy's face when people figure out that lifeweb features are easy as fuck to replicate
>People are actually paying for this

So, it's settled then, /tg/ is going from 'classic goonleak ss13 stunbased spamklikks robust' to 'lifeweb but in space'?
Can I come back and add more lifeweb 'inspired' features or what?
>People are actually paying for this

So, it's settled then, /tg/ is going from 'classic goonleak ss13 stunbased spamklikks robust' to 'lifeweb but in space'?
Can I come back and add more lifeweb 'inspired' features or what?
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- Steelpoint
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- danno
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Re: Vision Cones
I wish you wouldpaprika wrote:>Randy's face when people figure out that lifeweb features are easy as fuck to replicate
>People are actually paying for this
So, it's settled then, /tg/ is going from 'classic goonleak ss13 stunbased spamklikks robust' to 'lifeweb but in space'?
Can I come back and add more lifeweb 'inspired' features or what?
- paprika
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Re: Vision Cones
Here's another idea that is too good even for lifeweb:
If you add 'vision cones', you need to add fixed eye so you can strafe and keep your vision in one direction.
Additionally, something I decided would be a good idea but never got around to coding is 'targetting'. Basically you mmb someone (this button isn't really used for much right now) or whatever and it puts an overlay on them. Your character automatically faces them when you're targetting them and it allows for the vision cone combat to be a lot more fun when you worry about positioning instead of constantly switching directions. Very easy to implement, just update your dir when your target moves or you move. I barely had it working on my private test sandbox but it improves the lifeweb-esque FOV combat 1000%. Fixed-eye is a mandatory feature if you're going to do FOV and mix-up the ss13 combat, though.
Good luck!
If you add 'vision cones', you need to add fixed eye so you can strafe and keep your vision in one direction.
Additionally, something I decided would be a good idea but never got around to coding is 'targetting'. Basically you mmb someone (this button isn't really used for much right now) or whatever and it puts an overlay on them. Your character automatically faces them when you're targetting them and it allows for the vision cone combat to be a lot more fun when you worry about positioning instead of constantly switching directions. Very easy to implement, just update your dir when your target moves or you move. I barely had it working on my private test sandbox but it improves the lifeweb-esque FOV combat 1000%. Fixed-eye is a mandatory feature if you're going to do FOV and mix-up the ss13 combat, though.
Good luck!
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- Sometinyprick
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Re: Vision Cones
I personally really enjoyed everything about lifewebs slower style combat, I don't really think anyone enjoys the "yakety-sax" style combat we have now, other than how funny it looks sometimes I guess.paprika wrote:>Randy's face when people figure out that lifeweb features are easy as fuck to replicate
>People are actually paying for this
So, it's settled then, /tg/ is going from 'classic goonleak ss13 stunbased spamklikks robust' to 'lifeweb but in space'?
Can I come back and add more lifeweb 'inspired' features or what?
i play leo bonhart, feel free to grief me
- paprika
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Re: Vision Cones
Should have just asked me, I coded this and put it up publicly on my github for free weeks ago
The people you paid probably stole it too
ayyy!
The people you paid probably stole it too
ayyy!
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: Vision Cones
I think our current combat is fun, though. You can't say you've never had a good fight with it before. I had one just the other day involving four lasers in my bag, dual wielding, a captain in crit, an armed atmos tech, and a sec officer.
I'm not saying our combat couldn't be improved, but don't be so quick to just dismiss what we have.
I'm not saying our combat couldn't be improved, but don't be so quick to just dismiss what we have.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- John_Oxford
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Re: Vision Cones
time to set up a macro that automatically makes me step in the opposite direction im moving every three steps so that i can see behind myself
also we should add take downs for cqc, if you are behind someone you should be able to put them in a choke hold or something similar.
also we should add take downs for cqc, if you are behind someone you should be able to put them in a choke hold or something similar.
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- danno
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Re: Vision Cones
wait fuckin reallypaprika wrote:Should have just asked me, I coded this and put it up publicly on my github for free weeks ago
The people you paid probably stole it too
ayyy!
- Cobby
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Re: Vision Cones
c u c k e ddanno wrote:wait fuckin reallypaprika wrote:Should have just asked me, I coded this and put it up publicly on my github for free weeks ago
The people you paid probably stole it too
ayyy!
Voted best trap in /tg/ 2014-current
- paprika
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Re: Vision Cones
Yep, I put it up for a guy and it was for a different project but he probably shared itdanno wrote:wait fuckin reallypaprika wrote:Should have just asked me, I coded this and put it up publicly on my github for free weeks ago
The people you paid probably stole it too
ayyy!
Maybe not, the concept was the same though, not like there's any other logical ways to do it (adding mobs to list, updating when people move, overlays, etc)
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- danno
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Re: Vision Cones
paprika come back
- oranges
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Re: Vision Cones
don't come back unless you can handle getting told no
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- Sometinyprick
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Re: Vision Cones
rippaprika wrote:Should have just asked me, I coded this and put it up publicly on my github for free weeks ago
The people you paid probably stole it too
ayyy!
i play leo bonhart, feel free to grief me
- calzilla1
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Re: Vision Cones
HEY HEY DID YOU HEAR THAT?LISTEN!
guuuun craaaftiiiing
guuuun craaaftiiiing
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Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy
do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
- IcePacks
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Re: Vision Cones
My idea for this was that you could still see running and attacking mobs outside of the cone. That way we can leave combat unchanged, give walking a purpose, and still add sneaky shenanigans.PKPenguin321 wrote:I'm down to try it with the newly proposed tweaks (as opposed to the initial idea of outright blindness behind you). Would it be possible to also be able to see the tile immediately behind you too, though, so you can see people that you're pulling or whatever?
OOC: Deitus: tfw RL porn doesnt sexually excite me anymore
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
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Re: Vision Cones
It makes sense, but people running (read: the people being snuck up on) would be able to outrun the people stealthing (read: the people walking) basically always, so it'd be useless.
Spoiler:
- IcePacks
- Joined: Sun Apr 20, 2014 4:46 am
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Re: Vision Cones
That's kinda the point. Sneaking up on someone running down the hallway shouldn't be possible. There's plenty of other scenarios you can get your sneak on in.
OOC: Deitus: tfw RL porn doesnt sexually excite me anymore
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- Joined: Fri Apr 18, 2014 2:24 pm
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Re: Vision Cones
See my idea was that people outside your come out vision would have the short of drone effect in that they'd just appear as sort of featureless silhouettes while they're running or using something noisy like an esword or a gun. If they're just walking and being quiet however, you can't see them.
- oranges
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Re: Vision Cones
sounds cool, but you'd need to do quite a bit of work to add a sound_level value to mobs
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