Is it dead?
- PKPenguin321
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- Location: U S A, U S A, U S A
Is it dead?
Remie left, so no multi-z layers, at least not for a long while (why cruel god fucking why i want to die)
I havent heard any update on the map size byond limitations
The project doesn't seem to be fully feasible without these, what's the status on them being resolved?
I havent heard any update on the map size byond limitations
The project doesn't seem to be fully feasible without these, what's the status on them being resolved?
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- D&B
- Joined: Mon Jun 13, 2016 2:23 am
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- Location: *teleports behind you*
Re: Is it dead?
Just because Remie had another bitch fit and left doesn't mean the project is dead.
Many other coders have expressed interest in seeing this through and I'd wager they're experienced enough to cover the slack
Many other coders have expressed interest in seeing this through and I'd wager they're experienced enough to cover the slack
Spoiler:
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- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Is it dead?
Multi z would have let you see down into a chasm to what is below. We can still have stacked layers it just wont be as visually exciting.
MSO is working on trying to figure out why byond memory usage is high.
Both MSO and Cyberboss have done work on load times.
The map loads, just slowly. Whether or not it is dead now depends on if people wander back after the freeze or not.
MSO is working on trying to figure out why byond memory usage is high.
Both MSO and Cyberboss have done work on load times.
The map loads, just slowly. Whether or not it is dead now depends on if people wander back after the freeze or not.
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Re: Is it dead?
The freeze really killed excitement and what happened with remie?
Planet Station Best Station
Vote Planetstation and Kor Phaeron 2017
Vote Planetstation and Kor Phaeron 2017
- TheColdTurtle
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Re: Is it dead?
Never saw it was it deleted?TheColdTurtle wrote:The 'am I passive aggressive and mean' thread
Planet Station Best Station
Vote Planetstation and Kor Phaeron 2017
Vote Planetstation and Kor Phaeron 2017
- D&B
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- Location: *teleports behind you*
Re: Is it dead?
Basically crag called them passive aggressive and mean and they made a poll and people voted "yes you are" and they left.Bombadil wrote:Never saw it was it deleted?TheColdTurtle wrote:The 'am I passive aggressive and mean' thread
Spoiler:
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- Joined: Wed Apr 23, 2014 12:23 am
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Re: Is it dead?
Is crag banned now for bullying?D&B wrote:Basically crag called them passive aggressive and mean and they made a poll and people voted "yes you are" and they left.Bombadil wrote:Never saw it was it deleted?TheColdTurtle wrote:The 'am I passive aggressive and mean' thread
Planet Station Best Station
Vote Planetstation and Kor Phaeron 2017
Vote Planetstation and Kor Phaeron 2017
- J_Madison
- Rarely plays
- Joined: Thu Aug 06, 2015 5:39 pm
- Byond Username: Akesson
Re: Is it dead?
lots of people are dependant on me - this takes up time. Not many people work hands on with projects.
And yes, Remie quitting has put a massive dent in the future of my own project even though it was mapped. I will have to also have someone assist me in creating the zlevel structure and game sequences, not to mention the content and bosses.
And yes, Remie quitting has put a massive dent in the future of my own project even though it was mapped. I will have to also have someone assist me in creating the zlevel structure and game sequences, not to mention the content and bosses.
- danno
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- Location: e-mail me if you want a pizza roll
Re: Is it dead?
lmao what
- Aloraydrel
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Re: Is it dead?
Kor you forgot to log off your second account
- TheColdTurtle
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- Lexorion
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Re: Is it dead?
It should be possible to port the multi-z layer system from CEV-Eris (the russian coderbase you made a thread about) I guess/hope. We'll see!PKPenguin321 wrote:Remie left, so no multi-z layers, at least not for a long while (why cruel god fucking why i want to die)
- danno
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Re: Is it dead?
multiple people are working on multi-z as far as I am aware
- Qbopper
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Re: Is it dead?
J_Madison wrote:lots of people are dependant on me - this takes up time. Not many people work hands on with projects.
And yes, Remie quitting has put a massive dent in the future of my own project even though it was mapped. I will have to also have someone assist me in creating the zlevel structure and game sequences, not to mention the content and bosses.
danno wrote:lmao what
but yeah I figure the freeze was the big killer, I don't think the project is dead though considering the freeze just finishedTheColdTurtle wrote:What in the fuck did he mean by this?
Limey wrote:its too late.
- D&B
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- Location: *teleports behind you*
Re: Is it dead?
What de fug : DDDDJ_Madison wrote:lots of people are dependant on me - this takes up time. Not many people work hands on with projects.
And yes, Remie quitting has put a massive dent in the future of my own project even though it was mapped. I will have to also have someone assist me in creating the zlevel structure and game sequences, not to mention the content and bosses.
Spoiler:
- danno
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Re: Is it dead?
jmad are you ok?
- Super Aggro Crag
- In Game PermaBanned
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Re: Is it dead?
Nope I wasn't punished at allBombadil wrote:Is crag banned now for bullying?D&B wrote:Basically crag called them passive aggressive and mean and they made a poll and people voted "yes you are" and they left.Bombadil wrote:Never saw it was it deleted?TheColdTurtle wrote:The 'am I passive aggressive and mean' thread
- J_Madison
- Rarely plays
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Re: Is it dead?
the reason why I haven't talked much about my project (even though it was always going to be shadowed by Kor's project) is because of more personal reasons.
I'm sure this is also why Kor hasn't made public progress too.
My personal reasons were listed. Things are going to be difficult for me because of my personal burdens.
But even if my burdens were alleviated, many ideas and concepts will be delayed or flat out not included because Remie has quit.
And after all of this, I will still need to find a coder to work directly with me.
The issue I have with a lot of contributors helping on projects is they have no direction and they want to do things their way.
I'll have to direct the code harder than Scorsese directed De Niro in taxi driver.
I can't attract coders or spriters to my projects like others can; I'm an outsider and an enigma to most of tgstation.
I handled all of my projects and ideas by powering through and hiring people.
I want to make my project with good structure, good sequences loading in and ending the game, I wanted to have bosses that really scared you when you left the woods.
no danno. no i'm not okay. talk to me.
I'm sure this is also why Kor hasn't made public progress too.
My personal reasons were listed. Things are going to be difficult for me because of my personal burdens.
But even if my burdens were alleviated, many ideas and concepts will be delayed or flat out not included because Remie has quit.
And after all of this, I will still need to find a coder to work directly with me.
The issue I have with a lot of contributors helping on projects is they have no direction and they want to do things their way.
I'll have to direct the code harder than Scorsese directed De Niro in taxi driver.
I can't attract coders or spriters to my projects like others can; I'm an outsider and an enigma to most of tgstation.
I handled all of my projects and ideas by powering through and hiring people.
I want to make my project with good structure, good sequences loading in and ending the game, I wanted to have bosses that really scared you when you left the woods.
no danno. no i'm not okay. talk to me.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
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Re: Is it dead?
Why does this project need multi-z levels?
Isn't it a big enough project without them?
I would seriously consider making an effort to reduce feature creep if you guys want this project realized.
Isn't it a big enough project without them?
I would seriously consider making an effort to reduce feature creep if you guys want this project realized.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- danno
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Re: Is it dead?
*sweating profusely*
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
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Re: Is it dead?
Don't mean to be rude but we shouldn't lean entirely on design leads to arrange everything like this, just as we've seen with Remie for risk of it falling down or even yourself Kor if anything at a future date stalls or throws this out of sync. I mean i've already revived a counter-idea thread of my own that dips toes into planetstation with just suggesting another mining map with some 'terrestrial features' & temperature to be a test of how it could be pulled off.
I mean im not one to talk since im just a humble lurker & commentator but we need a proper atmospheric enviroment and to know the limits of the atmos system practically, more intelligent mobs that run off (which was remie's forte' with that swarmer boss that ate rocks and then replicated like mad) chasms & layout. All things we can work on independently in the existing game scope like goof's PR to allow us to bridge over chasms.
Even if its slower and this design subforum is put on ice for anything but describing what we want to be like rather than practical progress we know what the goal is and can edge towards it one test merge and hopefully success of a feature at a time then mix the ingredients together into planetstation rather than map it out like madmen and rush to the end.
I mean im not one to talk since im just a humble lurker & commentator but we need a proper atmospheric enviroment and to know the limits of the atmos system practically, more intelligent mobs that run off (which was remie's forte' with that swarmer boss that ate rocks and then replicated like mad) chasms & layout. All things we can work on independently in the existing game scope like goof's PR to allow us to bridge over chasms.
Even if its slower and this design subforum is put on ice for anything but describing what we want to be like rather than practical progress we know what the goal is and can edge towards it one test merge and hopefully success of a feature at a time then mix the ingredients together into planetstation rather than map it out like madmen and rush to the end.
Spoiler:
- NikNakFlak
- In-Game Admin
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Re: Is it dead?
I don't mean to be rude but, what the fuck is J_Mad on about and can he fuck off
- TheColdTurtle
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- Steelpoint
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Re: Is it dead?
The feature freeze killed the project stone dead, remie going away was just the icing on top of the cake.
- MrEousTranger
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Re: Is it dead?
Is there hope?
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
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Re: Is it dead?
Seriously guys, just work towards a minimal viable prototype if you want projects like this to succeed.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Is it dead?
A playable prototype of this would require ~100 hours of mapping, so I'd rather do all the minor stuff that fills out the world first.
That way if I give up or lose interest that stuff can at least be used elsewhere in the game. Even if I stopped at this point most of what I made could easily be used in lavaland (or by the FTL13 guys)
Also this community is very often unforgiving and enough people actively want to see this fail that I don't feel comfortable releasing a prototype that isnt "perfect"
That way if I give up or lose interest that stuff can at least be used elsewhere in the game. Even if I stopped at this point most of what I made could easily be used in lavaland (or by the FTL13 guys)
Also this community is very often unforgiving and enough people actively want to see this fail that I don't feel comfortable releasing a prototype that isnt "perfect"
- DrPillzRedux
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Re: Is it dead?
Inperfect people playing an imperfect game..
thot_slayer wrote:don't be a degenerate online if you don't want people to treat you like a degenerate morty
bandit wrote:what is this
a correct post by pillz
- NikNakFlak
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Re: Is it dead?
see signatureTheColdSlime wrote:Top ten lies ever toldNikNakFlak wrote:I don't mean to be rude
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Re: Is it dead?
What actual mapping needs to be done, specifically? For just prototyping/testing, it should be fairly easy to whip something up very basic and crude, yet functional.Kor wrote:A playable prototype of this would require ~100 hours of mapping, so I'd rather do all the minor stuff that fills out the world first.
That way if I give up or lose interest that stuff can at least be used elsewhere in the game. Even if I stopped at this point most of what I made could easily be used in lavaland (or by the FTL13 guys)
Also this community is very often unforgiving and enough people actively want to see this fail that I don't feel comfortable releasing a prototype that isnt "perfect"
- PKPenguin321
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Re: Is it dead?
this thread was specifically about the concerns in the OP i dont know what you guys are talking about anymore
Remie came back so the first thing is looking good but the byond limitations concern still hasn't been fixed afaik
Remie came back so the first thing is looking good but the byond limitations concern still hasn't been fixed afaik
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
-
- Joined: Fri Mar 13, 2015 10:26 pm
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Re: Is it dead?
A multi z station and the surrounding area.lumipharon wrote:What actual mapping needs to be done, specifically? For just prototyping/testing, it should be fairly easy to whip something up very basic and crude, yet functional.Kor wrote:A playable prototype of this would require ~100 hours of mapping, so I'd rather do all the minor stuff that fills out the world first.
That way if I give up or lose interest that stuff can at least be used elsewhere in the game. Even if I stopped at this point most of what I made could easily be used in lavaland (or by the FTL13 guys)
Also this community is very often unforgiving and enough people actively want to see this fail that I don't feel comfortable releasing a prototype that isnt "perfect"
But people throw a fucking fit when they get a box variant they don't like they though so I don't want to put out a rushed map and sour everyones first impression. Has to be better than just functional
- Tokiko2
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Re: Is it dead?
Do you actually have people working on the map or not? I thought you had a lot of volunteers?
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Re: Is it dead?
All my volunteers except the spriters* wandered off during the freeze and lost interest so I'm going to have to make the map myself eventually when I'm done with the mobs etc
*Remie is still working on the multi z thing but that isn't specifically for planetstation
*Remie is still working on the multi z thing but that isn't specifically for planetstation
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Re: Is it dead?
it's almost like the freeze strangled any enthusiasm for the project
:THINKING:
:THINKING:
- MrEousTranger
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Re: Is it dead?
I'm sad I've been watching this from the begining and always supported it, whats wrong with somefing new?
- oranges
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Re: Is it dead?
I'm glad it's dead
- CPTANT
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Re: Is it dead?
This is why you focus on your own unique selling points. The rest is all details that can be added later.
You really need to think what the core aspect is that makes planet station more interesting than regular ss13 and present that concept to the playerbase.
You really need to think what the core aspect is that makes planet station more interesting than regular ss13 and present that concept to the playerbase.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Haevacht
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Re: Is it dead?
fixedCPTANT wrote:Meaningless arbitrary bullshit
1% of a coder, 2% of a spriter, 97% >:3c
Random name on Bagel, usually assistant.
Random name on Bagel, usually assistant.
- CPTANT
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Re: Is it dead?
Yeah, not like the project is suffering from serious feature bloat and waning interest at all.Haevacht wrote:fixedCPTANT wrote:Meaningless arbitrary bullshit
And it wouldn't benefit at all from a playable prototype.
Nope.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- captain sawrge
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Re: Is it dead?
How can something that is still mostly conceptual suffer from feature bloat
Most of the reasons for the project were laid out in the original thread. People won't be moved by a prototype, if anything they'll just bitch that it sucks because it isn't final
Most of the reasons for the project were laid out in the original thread. People won't be moved by a prototype, if anything they'll just bitch that it sucks because it isn't final
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- TGMC Administrator
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Re: Is it dead?
It's not like we need a public server functioning prototype, literally something to alpha test these features and shit yo.
Even a 5 story plain box of station with all the important bits copy pasted in, and a desolate wasteland of a planet would be sufficient.
Why?
Because that's just a design thing that can be easily changed in the future, but all the actual coding based features and shit are what would actually need testing, for function/balance/FUN.
Even a 5 story plain box of station with all the important bits copy pasted in, and a desolate wasteland of a planet would be sufficient.
Why?
Because that's just a design thing that can be easily changed in the future, but all the actual coding based features and shit are what would actually need testing, for function/balance/FUN.
- TheColdTurtle
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Re: Is it dead?
PostThis post was deleted by Oranges on Mon May 15, 2017 4:16 pm.
Reason: kill yourself
Top
PostThis post was deleted by NikNakFlak on Mon May 15, 2017 10:00 pm.
What did they mean by this?
Reason: kill yourself
Top
PostThis post was deleted by NikNakFlak on Mon May 15, 2017 10:00 pm.
What did they mean by this?
- Aloraydrel
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Re: Is it dead?
Sorry but my point still stands nicky
- paprika
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Re: Is it dead?
wtf lol multi z was done by methed out russians (and randy) years ago
it is seriously some of the easiest code ever
you guys are fucking punks
it is seriously some of the easiest code ever
you guys are fucking punks
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- Remie Richards
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Re: Is it dead?
As has been said a million times, the methed out russian's multiz code is garbage.
私は完璧
- oranges
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Re: Is it dead?
funny coming from someone who's biggest acheivement was getting into fights with steelpoint over fashionpaprika wrote:wtf lol multi z was done by methed out russians (and randy) years ago
it is seriously some of the easiest code ever
you guys are fucking punks
- obscolene
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Re: Is it dead?
can you give an actual reason why you're calling closed-source code garbage, when it actually works perfectly fine in-game? i'm not exactly a pedo simulator 2015 expert, but from what i've seen there's nothing wrong with it, besides the lag caused by the servers being hosted in a siberian nuclear bunker.Remie Richards wrote:As has been said a million times, the methed out russian's multiz code is garbage.
[center]sc#4622 | everybodygangstauntilnig.ga (UPDATED FREQUENTLY)[/center]
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[03:46:59]EMOTE: The Dreamweaver/(Steve Leaf) : <b>Steve Leaf</b> starts jacking lizard dick. (129,128,2)
[03:47:33]SAY: Steve Leaf/The Dreamweaver : OH FUCK IM CHOAKING (129,128,2)

[03:46:59]EMOTE: The Dreamweaver/(Steve Leaf) : <b>Steve Leaf</b> starts jacking lizard dick. (129,128,2)
[03:47:33]SAY: Steve Leaf/The Dreamweaver : OH FUCK IM CHOAKING (129,128,2)
Spoiler:
- Remie Richards
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Re: Is it dead?
I was talking about the open source, Russian mutliz shitcode.
But thanks for jumping to a conclusion.
But thanks for jumping to a conclusion.
私は完璧
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