Little things you learned that are game changing

General SS13 Chat
User avatar
XDTM
Github User
Joined: Fri Mar 04, 2016 8:38 pm
Byond Username: XDTM
Github Username: XDTM
Location: XDTM

Re: Little things you learned that are game changing

Post by XDTM » #325771

Bottom post of the previous page:

FantasticFwoosh wrote:Thats why it got removed from being applicable on dead bodies.

Augments work well though in its place for repairing damage and allowing bodies to be repaired even if they are hideous bloody mess.
Fun fact: Synthflesh now works again on dead bodies (styptic and silver sulf still don't). Another method is implanting, like you said, and there's also the option of mech medbeams or the secret surgery technique.
a.k.a. Duke Hayka

Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
User avatar
Nilons
Joined: Tue Oct 04, 2016 5:38 pm
Byond Username: NIlons
Location: Canada

Re: Little things you learned that are game changing

Post by Nilons » #325782

I really like the idea of a body being recoverable but only if you have to rebuild it with robotic parts. We have the technology.
I play Ostrava of Nanotrasen (good name) and Rolls-The-Bones (Crag Given name god bless)
Signature Memes
Image

Image
Image
User avatar
XDTM
Github User
Joined: Fri Mar 04, 2016 8:38 pm
Byond Username: XDTM
Github Username: XDTM
Location: XDTM

Re: Little things you learned that are game changing

Post by XDTM » #325889

we should to be able to build body shells in robotics (which would be a completely dismembered robotic chest, i suppose) which could eventually become an android once fully built. People wouldn't have to wait several minutes for a full aug anymore!
a.k.a. Duke Hayka

Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
User avatar
MimicFaux
Joined: Sun Apr 10, 2016 10:49 pm
Byond Username: MimicFaux
Location: Spaced by Mass Driver

Re: Little things you learned that are game changing

Post by MimicFaux » #325890

Body Shells = stealing the golem disk from Liberator golems and risking a mech war. Either way, is going to be awesome.

I've learned that you need to rescan yourself after every clone. Even fully upgraded, the cloner wipes your record after it's been 'used'.
ImageImageImage
User avatar
XDTM
Github User
Joined: Fri Mar 04, 2016 8:38 pm
Byond Username: XDTM
Github Username: XDTM
Location: XDTM

Re: Little things you learned that are game changing

Post by XDTM » #325935

I'm also 90% sure it remembers your dna from the time of the scan, meaning that if you get mutated into a plasmaman and get cloned from a record you'll be back to human. A new scan would overwrite this, of course.
a.k.a. Duke Hayka

Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
User avatar
FantasticFwoosh
Joined: Mon May 04, 2015 11:25 pm
Byond Username: FantasticFwoosh

Re: Little things you learned that are game changing

Post by FantasticFwoosh » #325936

If you attach a head onto another species & clone them there and then, the emergent body will be the identity of the head transplant but the other species, albiet you can cut off plasma-people's heads and then attach them to normal humans to resurrect them as a last ditch attempt.

Like that time i oversaw the creation of a ashwalker bryce pax from a reclaimed corpse from mining in the surgery viewing room, or when i attached a bryce head personally onto a bikini model monkeyperson and defibbed them back to life after.

Spoiler:
Image
Image
Reece
Joined: Tue Dec 08, 2015 7:02 pm
Byond Username: Reece1995

Re: Little things you learned that are game changing

Post by Reece » #325946

SS13 doctors are fucking wizards apparently.
JStheguy
Joined: Sat May 17, 2014 4:49 am
Byond Username: JStheguy

Re: Little things you learned that are game changing

Post by JStheguy » #326004

Reece wrote:SS13 doctors are fucking wizards apparently.
Nah, it's just that centuries of genetic modification has resulted in basically everything being genetically compatable. Transplant rejection doesn't exist in the grim darkness of the year 2557,
User avatar
Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
Byond Username: Anonmare

Re: Little things you learned that are game changing

Post by Anonmare » #326029

Except for bloodtype because BIG NANOTRASEN PHARMA
Image
Image
Image
User avatar
D&B
Joined: Mon Jun 13, 2016 2:23 am
Byond Username: Repukan
Location: *teleports behind you*

Re: Little things you learned that are game changing

Post by D&B » #326084

If you want something nerfed or removed kill kevinz000 with it and at the end of the round you will get two guaranteed pr's to remove what you used to kill him.
Spoiler:
[20:26:02]ADMIN: PM: [censored admin]->[censored]: Welp. It was just a prank bro isn't a very good excuse when it comes to unprovoked nonantag murder, but since this is your first time doing it and you seem to understand the problem instead of a bannu I'm just going to leave you with a warning. Please PLEASE don't do this again in the future, as funny as crackhead broken bottle memes can be. Alrighty? Do you have any input on this?
[20:26:39]ADMIN: PM: [censored]->[censored admin]: Alright, no problem. I have some input. Fuck my boy pussy.
[20:27:06]ADMIN: PM: [censored admin]->[censored]: Okay then. Have fun.
[20:31:29]ADMIN: PM: [censored admin]->[censored]: Excuse me?
J_Madison wrote: that's a stupid fucking stat
you don't play, you've never played
lying little shit with your bullshit stat
fuck you
ColonicAcid wrote:and with enough practise i too could blow my own dick so well that only the gods know how it feels.
User avatar
FantasticFwoosh
Joined: Mon May 04, 2015 11:25 pm
Byond Username: FantasticFwoosh

Re: Little things you learned that are game changing

Post by FantasticFwoosh » #326212

D&B wrote:If you want something nerfed or removed kill kevinz000 with it and at the end of the round you will get two guaranteed pr's to remove what you used to kill him.
:roll:

Removes source of shitcode #29777

Spoiler:
Image
Image
User avatar
Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
Byond Username: Anonmare

Re: Little things you learned that are game changing

Post by Anonmare » #326694

You can put AI cores in Suit Storage Units.

You can also hack them to not display the presence of a living being and lock them and disable enviromentals as well
Image
Image
Image
User avatar
MimicFaux
Joined: Sun Apr 10, 2016 10:49 pm
Byond Username: MimicFaux
Location: Spaced by Mass Driver

Re: Little things you learned that are game changing

Post by MimicFaux » #326769

Like... the entire core, or just the intellicard
ImageImageImage
User avatar
XDTM
Github User
Joined: Fri Mar 04, 2016 8:38 pm
Byond Username: XDTM
Github Username: XDTM
Location: XDTM

Re: Little things you learned that are game changing

Post by XDTM » #326783

i suppose you could close the SSU while the core is inside and it'll act like a locker
a.k.a. Duke Hayka

Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
User avatar
Remie Richards
Joined: Thu Apr 17, 2014 7:11 pm
Byond Username: CrimsonVision
Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
Contact:

Re: Little things you learned that are game changing

Post by Remie Richards » #326788

it doesn't check what kind of mob it is, just that its a living one (ie: not a ghost)
meaning you can fit megafauna in them too.
私は完璧
User avatar
Screemonster
Joined: Sat Jul 26, 2014 7:23 pm
Byond Username: Scree

Re: Little things you learned that are game changing

Post by Screemonster » #326790

Remie Richards wrote:it doesn't check what kind of mob it is, just that its a living one (ie: not a ghost)
meaning you can fit megafauna in them too.
Okay so now I'm thinking of the monster-in-a-box traps in the old final fantasy games, especially the ones in the final dungeon that dropped superweapons and that one optional bonus boss in FF5

add ash drakes to the abandoned crate drop list when
User avatar
Remie Richards
Joined: Thu Apr 17, 2014 7:11 pm
Byond Username: CrimsonVision
Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
Contact:

Re: Little things you learned that are game changing

Post by Remie Richards » #326793

I like angler whelk in FF6
私は完璧
User avatar
Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
Byond Username: Anonmare

Re: Little things you learned that are game changing

Post by Anonmare » #326877

>Hide ash drake in EVA SSU
>Wait for greyshits to break-in
>Cue the inevitable "WHO THE FUCK PUT A DRAGON IN THERE?!"
Image
Image
Image
User avatar
DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Little things you learned that are game changing

Post by DemonFiren » #326892

Anonmare wrote:>Hide ash drake in EVA SSU
>Wait for greyshits to break-in
>Cue the inevitable "WHO THE FUCK PUT A DRAGON IN THERE?!"
Surprise dragons are my fetish.
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
User avatar
Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
Byond Username: Anonmare

Re: Little things you learned that are game changing

Post by Anonmare » #326938

DemonFiren wrote:
Anonmare wrote:>Hide ash drake in EVA SSU
>Wait for greyshits to break-in
>Cue the inevitable "WHO THE FUCK PUT A DRAGON IN THERE?!"
Surprise dragons are my fetish.
Stupid lizards need to die.
Image
Image
Image
User avatar
Nilons
Joined: Tue Oct 04, 2016 5:38 pm
Byond Username: NIlons
Location: Canada

Re: Little things you learned that are game changing

Post by Nilons » #326946

Anonmare wrote:Stupid lizards need to die.
I play Ostrava of Nanotrasen (good name) and Rolls-The-Bones (Crag Given name god bless)
Signature Memes
Image

Image
Image
User avatar
Limski
Joined: Tue Aug 02, 2016 5:07 pm
Byond Username: Limski
Location: Israel

Re: Little things you learned that are game changing

Post by Limski » #326970

You can gib people by putting them in between shield gens (like the ones in science) and then turn them on.
It's a good way to dispose of lings, or suicide.
User avatar
CPTANT
Joined: Mon May 04, 2015 1:31 pm
Byond Username: CPTANT

Re: Little things you learned that are game changing

Post by CPTANT » #327077

A cannister linked to the distribution loop with a connector is a great way to re-pressurise rooms.

It requires no power, is faster than vents and also has a way better check to prevent overpressure. Vents and air alarms usually aren't on the same tile so they tend to overpressure rooms when set to fill.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
User avatar
Bluespace
Joined: Fri Apr 18, 2014 1:04 pm
Byond Username: Bluespace
Location: UK

Re: Little things you learned that are game changing

Post by Bluespace » #327634

The DRAGnet is incredibly robust. With a small amount of prep time, you can send anyone to a death room in another Z-level entirely with it.

Stun people and dragnet them into a derelict plasma fire, and they just vanish without you ever touching them.
I play Boris Pepper.
Image
User avatar
Nilons
Joined: Tue Oct 04, 2016 5:38 pm
Byond Username: NIlons
Location: Canada

Re: Little things you learned that are game changing

Post by Nilons » #327635

Limski wrote:You can gib people by putting them in between shield gens (like the ones in science) and then turn them on.
It's a good way to dispose of lings, or suicide.
You can also gib people by throwing them in front of shuttles, very good for when you're fighting a ling miner or just in general as sec because you don't have to fuck with the crematorium
I play Ostrava of Nanotrasen (good name) and Rolls-The-Bones (Crag Given name god bless)
Signature Memes
Image

Image
Image
User avatar
FantasticFwoosh
Joined: Mon May 04, 2015 11:25 pm
Byond Username: FantasticFwoosh

Re: Little things you learned that are game changing

Post by FantasticFwoosh » #329660

You can stop people escaping from boxes by sitting on said boxes (drag self to the sprite) as well as lock yourself in a box by yourself in the resting position.

> bundle dead ling into a box, have your officer friend sit on box till backup arrives.

Spoiler:
Image
Image
User avatar
Tokiko2
Joined: Mon Apr 21, 2014 12:18 am
Byond Username: Tokiko1

Re: Little things you learned that are game changing

Post by Tokiko2 » #329707

The fake sounding roundstart tip about being able to win pulse rifles from arcade machines is not a joke tip.

Take a look at arcade.dm line 68 and beyond if you don't believe me.
User avatar
Remie Richards
Joined: Thu Apr 17, 2014 7:11 pm
Byond Username: CrimsonVision
Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
Contact:

Re: Little things you learned that are game changing

Post by Remie Richards » #329794

It's not locked, but it does give you a byond medal (basically achievements)
私は完璧
User avatar
XDTM
Github User
Joined: Fri Mar 04, 2016 8:38 pm
Byond Username: XDTM
Github Username: XDTM
Location: XDTM

Re: Little things you learned that are game changing

Post by XDTM » #329887

There is also a space ruin which is basically a fake space tile in space, which gives a pulse rifle when clicked
a.k.a. Duke Hayka

Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
User avatar
Bluespace
Joined: Fri Apr 18, 2014 1:04 pm
Byond Username: Bluespace
Location: UK

Re: Little things you learned that are game changing

Post by Bluespace » #329889

XDTM wrote:There is also a space ruin which is basically a fake space tile in space, which gives a pulse rifle when clicked
Wasn't this removed because someone made an autohotkey that clicked every tile in a Z-level?
I play Boris Pepper.
Image
User avatar
XDTM
Github User
Joined: Fri Mar 04, 2016 8:38 pm
Byond Username: XDTM
Github Username: XDTM
Location: XDTM

Re: Little things you learned that are game changing

Post by XDTM » #330473

It would only work in melee anyway, no?
a.k.a. Duke Hayka

Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
User avatar
MimicFaux
Joined: Sun Apr 10, 2016 10:49 pm
Byond Username: MimicFaux
Location: Spaced by Mass Driver

Re: Little things you learned that are game changing

Post by MimicFaux » #330658

It was disguised as a arcade space tile. You had to crowbar it up
ImageImageImage
User avatar
MimicFaux
Joined: Sun Apr 10, 2016 10:49 pm
Byond Username: MimicFaux
Location: Spaced by Mass Driver

Re: Little things you learned that are game changing

Post by MimicFaux » #330659

FantasticFwoosh wrote:You can stop people escaping from boxes by sitting on said boxes (drag self to the sprite) as well as lock yourself in a box by yourself in the resting position.

> bundle dead ling into a box, have your officer friend sit on box till backup arrives.
Best tip in a while.
ImageImageImage
User avatar
Remie Richards
Joined: Thu Apr 17, 2014 7:11 pm
Byond Username: CrimsonVision
Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
Contact:

Re: Little things you learned that are game changing

Post by Remie Richards » #331519

Unfortunately, the mob inside can just attempt to move/resist.
If the closet isn't welded or locked, then the mob will instantly escape.

So in terms of a ling, the box essentially makes no difference to just standing next to them while they revive themselves.

I do however like the concept of welding someone into a footlocker, and then burying said footlocker in the lavaland ashes... perhaps I should look into that.
私は完璧
User avatar
FantasticFwoosh
Joined: Mon May 04, 2015 11:25 pm
Byond Username: FantasticFwoosh

Re: Little things you learned that are game changing

Post by FantasticFwoosh » #331539

We do have coffins after all. so uh, *cough cough*.

And yeah, its just a tactic for buying time and keeping them in place rather than a hard lockdown, drag the box anywhere with the person still sitting on the box and it'll reset.

I wonder if shocking the box (electropack & wire on a box) will keep the ling contained from the inside?

Spoiler:
Image
Image
User avatar
Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
Byond Username: Anonmare

Re: Little things you learned that are game changing

Post by Anonmare » #333204

People seem to forget this little tidbit.

You can extract a loyalty implant without destroying it, if oyu have an empty implant case in your other hand when you extract it with a hemostat.

Save on implants and recycle
Image
Image
Image
User avatar
XDTM
Github User
Joined: Fri Mar 04, 2016 8:38 pm
Byond Username: XDTM
Github Username: XDTM
Location: XDTM

Re: Little things you learned that are game changing

Post by XDTM » #333212

Damn, this is huge, and works for traitor implants apparently
a.k.a. Duke Hayka

Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
User avatar
Deitus
Joined: Tue Feb 17, 2015 5:26 pm
Byond Username: Deitus

Re: Little things you learned that are game changing

Post by Deitus » #333213

sec doesnt use chem or tracking implants enough.

they're a thing. use em.
Image
User avatar
Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
Byond Username: Anonmare

Re: Little things you learned that are game changing

Post by Anonmare » #333622

XDTM wrote:Damn, this is huge, and works for traitor implants apparently
Antagonists can also extract the mindshield implants as part of disguises. Traitors could combine a pilfered loyalty implant, an agent ID, a looted baton from destroying beepsky, a pair of handcuffs and a chameleon disguise kit to impersonate a security officer. You could just walk up to your target while they're out in public, prod them with your baton and almost nobody would stop you.Though without additional legwork, you wouldn't have access to security or a real taser or even proper body armour.

A cultist could ambush a sec officer, extract their implant, steal their identity via genetics and hit themself with an implanter with the implant loaded and completely subvert security from the inside-out.

They could discreetly corrupt holy water in captured cultists, intercept and re-route captured cultists being dragged to security and even do the same to other officers/Heads of Staff. Cultsec could be legitimately viable



It's honestly one of the most game-changing tips I could've given out, given all that you have to do is either kill a sec officer or wait for one to die of natural causes and either steal/ask for an implant case and an implanter from R&D who are unlikely to question your request. Hell, even for the surgery you could just use a glass shard/wirecutters/bedsheets/etc. for the implant extraction. With a chamo kit, you wouldn't even need access to Genetics or the officer's clothing.
Image
Image
Image
User avatar
Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
Byond Username: Anonmare

Re: Little things you learned that are game changing

Post by Anonmare » #333646

CosmicScientist wrote:I thought cultists broke mindshields on use?
Nope. They just don't affect them.

Cultists react like regular crewmembers when implanted since their brainwashing is supernatural in nature. Mindshields will prevent a loyal crewmember from being converted but it will nto break or de-convert in a cultist.

It's why you shouldn't just hand out mindshields during a confirmed cult round, you'd be doing more harm than good without giving them holy water first after searching them of cult contraband. All it would take is one slap of a tome and that holy water is immediately purged.
Image
Image
Image
User avatar
Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
Byond Username: Anonmare

Re: Little things you learned that are game changing

Post by Anonmare » #334453

Also fun fact, in case you all forgot again, trashbags can hold any object that is W_CLASS small or smaller, allowing them to function as a military belt or whatever they've been replaced with now. Trashbags of Holding also function as effectively as a Bag of Holding, except for your belt and can't hold normal or larger items, but their big advantage is that it takes not a whole lotta research to get the design and doesn't even require diamonds to make or have any risk of making a singularity.
Image
Image
Image
User avatar
MimicFaux
Joined: Sun Apr 10, 2016 10:49 pm
Byond Username: MimicFaux
Location: Spaced by Mass Driver

Re: Little things you learned that are game changing

Post by MimicFaux » #335561

The pizza boxes in the ruined party on lava land, have a chance to be syndicate pizza bombs.
ImageImageImage
User avatar
The Clowns Pocket
Joined: Tue May 02, 2017 4:56 am

Re: Little things you learned that are game changing

Post by The Clowns Pocket » #337884

Sneaking into Sec 4noreason? You can hide in the body-holder in its medbay.

When coming home after being gulaged, if you dont care about your previous equipment, keep your ID in the prison camp shuttle. You'll be able to easily get back in if you get gulagged again.
Image
Image
User avatar
InsaneHyena
Joined: Thu Aug 27, 2015 9:13 pm
Byond Username: InsaneHyena
Github Username: InsaneHyena
Location: Russia

Re: Little things you learned that are game changing

Post by InsaneHyena » #337890

Today I've learned that Clown's Pocket is a stalker and probably a child molester.
Bring back papercult.

Image
User avatar
teepeepee
Joined: Wed Sep 06, 2017 3:21 am
Byond Username: Teepeepee

Re: Little things you learned that are game changing

Post by teepeepee » #337960

Smoke grenade plants - Easy HowTo:
(some of these steps can be done simultaneously, as you get used to it you'll manage to do it faster, although rng will always play a part. If you dont do one of these steps you will either not make smoke or you wont be able to effectively control when it's formed)
1)mutate berries to glow berries, extract "separated chemicals" trait with DNA machine.
2)extract "liquid contents" trait from tomato seeds.
3)extract phosphorus content trait from glowshrooms seeds (there are two seeds in a hacked machine at roundstart).
4)extract pottasium content trait from banana seeds.
5)extract sugar content trait from white beet seeds.

Voilá, you have the most basic smoke plants possible, just toss them and they will make a cloud of smoke upon hitting something.

Note:Smoke will spread any other chemicals
in the plant, so adding acid, for example, will make it into an acid smoke grenade - Get creative with it!

I might just do a longer botany guide in the future for more stuff I learned these few months I've been playing.
User avatar
AnonymousNow
Joined: Tue Jul 15, 2014 1:41 pm
Byond Username: AnonymousNow
Location: Neptune

Re: Little things you learned that are game changing

Post by AnonymousNow » #338132

Slimecores have thin-enough walls to be "injected" by droppers. That means that you can use a hundred units a hundred times, very efficiently if you know your hotkeys, in the same or less time it would take a syringe to have twenty tries from that amount. It seems insignificant from the outside, but bloody hell, that's a lot of good for a xenobiologist.

Also, the monkey grinder can be dragged behind you and used unanchored. Suddenly it becomes a whole much more efficient to use!
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
Image

Image
Spoiler:
~Simplified for the sake of Wyzack's delicate feelings~
Fuck anti-roleplay suggestions and fuck Bay.

Xenomorphs a shit.
User avatar
MimicFaux
Joined: Sun Apr 10, 2016 10:49 pm
Byond Username: MimicFaux
Location: Spaced by Mass Driver

Re: Little things you learned that are game changing

Post by MimicFaux » #339842

Also, you get net-positive gains with a minimum of pico-tier upgrades for the monkey grinder
ImageImageImage
User avatar
XDTM
Github User
Joined: Fri Mar 04, 2016 8:38 pm
Byond Username: XDTM
Github Username: XDTM
Location: XDTM

Re: Little things you learned that are game changing

Post by XDTM » #339919

Splitting one grey slime into 4 is (3 extra slimes x 3 cores per slime x 3 cubes per core) - 2 cubes per split = 25 monkey cubes of profit

Bottom line is, monkey grinder is a huge waste of time
a.k.a. Duke Hayka

Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
User avatar
FantasticFwoosh
Joined: Mon May 04, 2015 11:25 pm
Byond Username: FantasticFwoosh

Re: Little things you learned that are game changing

Post by FantasticFwoosh » #339951

At later stages when you have a lot of grey slimes & spare cores, but pre-slime setup and slime processor upgrades its still a good idea to dispose of spare monkeys manually instead of suck them into the console.

And of course you may be juggling 30+ slimes or more at a time if you begin pushing multiple adult slimes into pens together then cherry picking the children after.

Spoiler:
Image
Image
User avatar
XDTM
Github User
Joined: Fri Mar 04, 2016 8:38 pm
Byond Username: XDTM
Github Username: XDTM
Location: XDTM

Re: Little things you learned that are game changing

Post by XDTM » #340108

I usually do R&D up to T3 before starting, so i can afford to never think about cubes after the first two grey splits
a.k.a. Duke Hayka

Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
User avatar
AnonymousNow
Joined: Tue Jul 15, 2014 1:41 pm
Byond Username: AnonymousNow
Location: Neptune

Re: Little things you learned that are game changing

Post by AnonymousNow » #340118

Frankly, for time purposes, if you've not got cages full of slimes but you have got cages full of dead monkeys you were saving up, having a slightly upgraded monkey grinder and dragging it behind you into pens is a fantastic way to get a lot of monkeys quickly, and self sufficient.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
Image

Image
Spoiler:
~Simplified for the sake of Wyzack's delicate feelings~
Fuck anti-roleplay suggestions and fuck Bay.

Xenomorphs a shit.
Post Reply

Who is online

Users browsing this forum: No registered users