Little things you learned that are game changing

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MimicFaux
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Re: Little things you learned that are game changing

Post by MimicFaux » #219380

Bottom post of the previous page:

Even if the 'Ratvarian Snare' gets changed, single panel tinted windows against windows is incredibly useful. As a regular autism fort builder, I'll be sure to incorporate your hard earned research in future builds.
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Re: Little things you learned that are game changing

Post by Alipheese » #221995

Although click stacks of materials to pick how much you want.

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Re: Little things you learned that are game changing

Post by Slettal » #222418

You don't need an engineer or the AI to unlock the the genetics's APC for speed cloning if you are the geneticist: swipe ID on cloning pod, right click and select 'eject occupant'. Only works above 40% though
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Re: Little things you learned that are game changing

Post by DemonFiren » #222425

Also, on Meta at least the APC starts unlocked last I checked.
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Re: Little things you learned that are game changing

Post by aranamor » #222439

With immediate medical attention and a straitjacket, someone can be kept on a meatspike alive near indefinitely. Kidnap assistants who wander into maintenance and save them in your murder dungeon for later.
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Re: Little things you learned that are game changing

Post by Cuboos » #222808

If you need to disguise yourself as a changeling or with a chameleon kit, go mime. no one expects you to talk and are usually skipped over if sec is asking people to remove their mask
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Re: Little things you learned that are game changing

Post by Anonmare » #222886

Removing a Mime or Clown's mask is considered to be a sin and you deserve everything you get for de-masking a Clown or Mime. Same goes if they remove their own masks willingly.
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Re: Little things you learned that are game changing

Post by PKPenguin321 » #222940

Cuboos wrote:If you need to disguise yourself as a changeling or with a chameleon kit, go mime. no one expects you to talk and are usually skipped over if sec is asking people to remove their mask
flipside to this is that you have to be wary of the mime changing his clothes. if he's dressed up as a chicken since roundstart or whatever and you're a vanilla mime with only one mime on the crew manifest, you're easily outed to anybody who's observant.
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Re: Little things you learned that are game changing

Post by Cuboos » #223036

PKPenguin321 wrote:
Cuboos wrote:If you need to disguise yourself as a changeling or with a chameleon kit, go mime. no one expects you to talk and are usually skipped over if sec is asking people to remove their mask
flipside to this is that you have to be wary of the mime changing his clothes. if he's dressed up as a chicken since roundstart or whatever and you're a vanilla mime with only one mime on the crew manifest, you're easily outed to anybody who's observant.
Just remove your ID, most will assume the hop opened up more mime slots and no one seems to question a mime or clown without an ID
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Re: Little things you learned that are game changing

Post by Onule » #225190

Hit yourself with a baseball bat to get on tables instantly, at the cost of 10 brute!

Two conveyor belts and a lever lets you go through plastic flaps, 3 belts if you want to go both ways.

Monkeys don't seem to get reagents in them apperantly, but they can still vape, even in death.
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Re: Little things you learned that are game changing

Post by XDTM » #226992

Abductors get a point for every gland they insert into someone. You can only put one with normal surgery, and using experimental surgery you have to take out the heart so you can't do it more than once... unless you implant back the same heart you just took out!
So you can just overload a poor bastard with 6 or more glands and enjoy the greentext.
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Re: Little things you learned that are game changing

Post by MimicFaux » #227053

XDTM wrote:Abductors get a point for every gland they insert into someone. You can only put one with normal surgery, and using experimental surgery you have to take out the heart so you can't do it more than once... unless you implant back the same heart you just took out!
So you can just overload a poor bastard with 6 or more glands and enjoy the greentext.
The implanting via normal surgery for a second gland is definitely a gamechanger. Implanting multiple times via heart-juggling definitely seems like a bug to me.
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Re: Little things you learned that are game changing

Post by PKPenguin321 » #227097

XDTM wrote:Abductors get a point for every gland they insert into someone. You can only put one with normal surgery, and using experimental surgery you have to take out the heart so you can't do it more than once... unless you implant back the same heart you just took out!
So you can just overload a poor bastard with 6 or more glands and enjoy the greentext.
Yeah this is definitely a bug
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Re: Little things you learned that are game changing

Post by FantasticFwoosh » #227104

Yup yup, a bug.

But removing another team's implants or kidnapping people who have had them removed again also counts for points. The cream of the Ayy crop always rises to the top!

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Re: Little things you learned that are game changing

Post by XDTM » #227298

You can right-click an RCD to set the access and color of airlocks and if they're with glass or not. You can also swap from normal to reinforced windows.

I've been playing for more than a year and found this out only now wtf
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Re: Little things you learned that are game changing

Post by FantasticFwoosh » #227304

XDTM wrote:You can right-click an RCD to set the access and color of airlocks and if they're with glass or not. You can also swap from normal to reinforced windows.

I've been playing for more than a year and found this out only now wtf
Might possibly be related to recent merges, dont recall particular customisation on RCD's before.

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Re: Little things you learned that are game changing

Post by factoryman942 » #227305

I think the window thing is recent, access on airlocks is much older
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Re: Little things you learned that are game changing

Post by Cw3040 » #227345

Pilgrim wrote:The syndie cigarettes are incredibly robust as they are filled with omnizine. You can guarantee you'll walk away alive from anything that doesn't kill you instantly, and people tend not to pay attention to your cigarette box if you keep it somewhere unsuspicious such as your pockets. Also, they only cost 1 or 2 crystals so you really have no excuse.
The syndie cigs also spawn in the Cap's office on MetaStation. There's 7 packets and it doesn't require a coin IIRC.
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Re: Little things you learned that are game changing

Post by Davidchan » #227563

Metastation has lots of things in places they really shouldn't be, like contraband spawning in the evidence room. It's powercreep station.
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Re: Little things you learned that are game changing

Post by FantasticFwoosh » #227565

Tribal talismans are now equipped onto the neck slot, this makes the a SUPER useful object because they offer a small amount of resistances, more than your typical tie syndiecreep (syndieties when?).

Before as ashwalkers it used to drop the gladiator jumpsuit & the unremovable talisman still on it.

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Re: Little things you learned that are game changing

Post by calzilla1 » #227567

Davidchan wrote:Metastation has lots of things in places they really shouldn't be, like contraband spawning in the evidence room. It's best station.
Fixed
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Re: Little things you learned that are game changing

Post by PKPenguin321 » #227790

the throwing weapons box has a chance to spawn on a table in the bar on metastation instead of the russian revolver what the heck
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Re: Little things you learned that are game changing

Post by DemonFiren » #227928

Would be nice if syndicate cardboard had sharp edges.
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Re: Little things you learned that are game changing

Post by FantasticFwoosh » #227970

Less so much of a thing i learned but more something i recently thought of.

For dets that carry all their stuff around inside their briefcases full of non-important things like recorders and paper, put a triggerable chem grenade attached to a signaller to stop people if they run with it, or offensively throw your briefcase bomb to stop dangerous suspects. Gas out/flash/shock and explode greyshits and space terrorists alike. Teslium will explode doors and cause a wide large scale explosion when mixed in with the components of potassium & water. Obviously be responsible that it isn't something powerful enough to destroy a body to be completely unnecessary.

Creativity with assemblies with detectivework such as setting up a monitoring checkpoints & mousetraps is recommended. Always remember the crate electropack & wire trick.

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Re: Little things you learned that are game changing

Post by ShadowDimentio » #227975

Absolutely devilish. Extra points if you also attach a voice device so if you get stunned you can ALLHU ACKBAR
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Re: Little things you learned that are game changing

Post by kevinz000 » #227978

Teslium does not explode with bolts.
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Re: Little things you learned that are game changing

Post by Wyzack » #227988

For my detective carry i usually take the epipen out of my internals box, put in a recorder, holotape, camera, white crayon and an evidence bag. Then scanner in the coat, shoulder holster on the belt, baton/cuffs in the backpack and pepperspray in the pocket.

Also why did the brown detective hat get a snowflake storage spot but the fedora did not? Noir detectives are being discriminated against dammit!
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Re: Little things you learned that are game changing

Post by FantasticFwoosh » #228003

kevinz000 wrote:Teslium does not explode with bolts.
Teslium shock is a seperate recipie that creates a bolt. Teslim & water. Obviously if you put 100 water and 50/50 teslium and potassium its going to be one hell of a explosion even post potassium & water nerf.
Wyzack wrote:For my detective carry i usually take the epipen out of my internals box, put in a recorder, holotape, camera, white crayon and an evidence bag. Then scanner in the coat, shoulder holster on the belt, baton/cuffs in the backpack and pepperspray in the pocket.

Also why did the brown detective hat get a snowflake storage spot but the fedora did not? Noir detectives are being discriminated against dammit!
Noir has its place but its not bladerunner enough (which a trenchcoat references besides general detective trenchoat tropes), i personally like stealing the dets spare hat as RD because it blends in well for a Indiana jones theme with the whole telebaton whip and everything. I almost never use the hat, but in hindsight it'd be a good place to put something like a radio or a mousetrap signaller.

Go make a museum full of monster loot amulets and shit.

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Re: Little things you learned that are game changing

Post by XDTM » #228084

kevinz000 coded that reaction, he meant that it does not make machinery explode with the tesla bolts. Only the real tesla can.
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Re: Little things you learned that are game changing

Post by TehSteveo » #228282

Wyzack wrote:For my detective carry i usually take the epipen out of my internals box, put in a recorder, holotape, camera, white crayon and an evidence bag. Then scanner in the coat, shoulder holster on the belt, baton/cuffs in the backpack and pepperspray in the pocket.

Also why did the brown detective hat get a snowflake storage spot but the fedora did not? Noir detectives are being discriminated against dammit!
Fun thing. You can ask for a spare security belt as detective. It can hold Speed Loaders, the police baton, and obviously pepper spray and cuffs. I prefer trying to get my hand on one as a detective versus the shoulder holster; especially when security is shorter staffed. Just put the gun on suit storage.
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Re: Little things you learned that are game changing

Post by Wyzack » #228283

> practicality over fashion

Disgusting
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Re: Little things you learned that are game changing

Post by TehSteveo » #228287

Wyzack wrote:> practicality over fashion

Disgusting
I adopt the Detective's Armor when I don the belt. Also your corpse looks fabulous.
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Re: Little things you learned that are game changing

Post by FantasticFwoosh » #228289

Holy shit pubbiestation's QM locker fanny pack is super useful for QM shit.

You can fit your roundstart clipboard in there + your export & door control for all your tools in 1 place.

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Re: Little things you learned that are game changing

Post by confused rock » #228318

yea, I hear you can use a similar item for that, called a "backpack" its similar but doesn't make you look like a fag and carries more
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Re: Little things you learned that are game changing

Post by MrAlphonzo » #228342

>Not taking your evidence bag box with you everywhere so you can fit a stupid amount of large items in those tiny bags inside of that tiny box

Shameful.
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Re: Little things you learned that are game changing

Post by XDTM » #228616

Shield generators, the kind that spawn in the teleporter room/xenobio, can contain a singulo like field generators. If some madman wants to set up a singulo in the bar or the bridge, this way it won't shock people.
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Re: Little things you learned that are game changing

Post by MrAlphonzo » #228645

XDTM wrote:Shield generators, the kind that spawn in the teleporter room/xenobio, can contain a singulo like field generators. If some madman wants to set up a singulo in the bar or the bridge, this way it won't shock people.
Don't use them for Tesla containment, though. Seriously, don't. I learned that the hard way.
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wesoda25 wrote: i love alphonzo and he can be a lot of fun but bro you need to get laid come on
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Re: Little things you learned that are game changing

Post by Ezel » #228742

Grab your shovel dig yer sand at lavaland! Make sandstone atleast 40 sheets! Ash storm upcoming? Make 4 sandstone doors around you(doors are instantly placed) make sure they closed mark it as a new area and your safe for the ash storm!
The future is horrible!
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Re: Little things you learned that are game changing

Post by FantasticFwoosh » #228749

MrAlphonzo wrote:>Not taking your evidence bag box with you everywhere so you can fit a stupid amount of large items in those tiny bags inside of that tiny box

Shameful.
Not really. 1) its too powergamey for my liking, i appreciate a quality loadout but not in excess. 2)You have to equip the bag to actually take anything out, then use the buggy evidence bag to get your object

Soul-shards and cult items dont affect you negatively if you pick them up with evidence bags which is a plus.
The unloved rock wrote:yea, I hear you can use a similar item for that, called a "backpack" its similar but doesn't make you look like a fag and carries more
I literally wasn't using the belt slot for anything else, and it means i can carry more in my 'backpack', I would have put my clipboard on my belt anyway otherwise but now i can keep it with my export gun & door remote nice safe and handy for the quick little functions i need to whip a tool out of my crotch.

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Re: Little things you learned that are game changing

Post by Grazyn » #228767

Feeding a mutadone pill to any monkey will turn it into a human. The implications are horrifying.
Spoiler:
Real monkeys have long gone extinct and every living monkey even Pun Pun and monkey cubes are actually lobotomized humans turned into monkeys and shipped to research stations so scientists can experiment on them without feeling the burden of ethical issues
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Re: Little things you learned that are game changing

Post by Reece » #228778

Grazyn wrote:Feeding a mutadone pill to any monkey will turn it into a human. The implications are horrifying.
Spoiler:
Real monkeys have long gone extinct and every living monkey even Pun Pun and monkey cubes are actually lobotomized humans turned into monkeys and shipped to research stations so scientists can experiment on them without feeling the burden of ethical issues
Meh, NT science nerds already enslave human brains, breed fully sapient slime blobs as farm animals.
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Re: Little things you learned that are game changing

Post by MrAlphonzo » #228806

FantasticFwoosh wrote:
MrAlphonzo wrote:>Not taking your evidence bag box with you everywhere so you can fit a stupid amount of large items in those tiny bags inside of that tiny box

Shameful.
Not really. 1) its too powergamey for my liking, i appreciate a quality loadout but not in excess. 2)You have to equip the bag to actually take anything out, then use the buggy evidence bag to get your object
Not really powergaming, seeeing as how it comes in your backpack by default. Having to take whats in the evidence bag out is only really a nuisance if you have something really important in there. Like your gun, your baton, or a medkit, which you really shouldn't keep there in the first place. I usually use it to hold all the traitor PDAs that the valids left unlocked so I can go shopping.
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wesoda25 wrote: i love alphonzo and he can be a lot of fun but bro you need to get laid come on
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What fucking planet are you living on
oranges wrote: i'm not taking advice from a bottom bitch
OOC: IcePacks: vtubers
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OOC: IcePacks: two mistakes mankind has yet to rectify
Cw3040
Joined: Tue Oct 25, 2016 12:33 pm
Byond Username: Cw3040

Re: Little things you learned that are game changing

Post by Cw3040 » #233165

Wyzack wrote:For my detective carry i usually take the epipen out of my internals box, put in a recorder, holotape, camera, white crayon and an evidence bag. Then scanner in the coat, shoulder holster on the belt, baton/cuffs in the backpack and pepperspray in the pocket.

Also why did the brown detective hat get a snowflake storage spot but the fedora did not? Noir detectives are being discriminated against dammit!
Just click and drag the fedora to yourself like you do a pair of jackboots and quit complaining.
FantasticFwoosh wrote: Noir has its place but its not bladerunner enough (which a trenchcoat references besides general detective trenchoat tropes)
Hang yourself, noir trenchcoat is just as bladerunner as the regular brown one.

NOT SORRY FOR NECROING
Spoiler:
GREYTIDE STATIONWIDE
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Onule
Joined: Wed Aug 24, 2016 5:34 pm
Byond Username: Onule

Re: Little things you learned that are game changing

Post by Onule » #234791

To anyone looking towards building in lavaland, this will actually pressurize your rooms.

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One could even build their very own atmos air tank in lavaland.
Now the next step is learning how to apply this onto the golem ship, since it won't let you place air alarms...
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Drynwyn
Joined: Fri Apr 18, 2014 5:09 pm
Byond Username: Drynwyn

Re: Little things you learned that are game changing

Post by Drynwyn » #234921

As HoP, you can use the tablet computer that starts in your backpack to modify ID's. Never worry about leaving an ID in the console again!
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
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Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
Byond Username: Anonmare

Re: Little things you learned that are game changing

Post by Anonmare » #234929

I punish HoPs who do that by opening six gorillion clown slots as the AI.

Never leave your ID in the console.
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FantasticFwoosh
Joined: Mon May 04, 2015 11:25 pm
Byond Username: FantasticFwoosh

Re: Little things you learned that are game changing

Post by FantasticFwoosh » #234959

Onule wrote:To anyone looking towards building in lavaland, this will actually pressurize your rooms.

Image

One could even build their very own atmos air tank in lavaland.
Now the next step is learning how to apply this onto the golem ship, since it won't let you place air alarms...
Wait for goof-atmos, and go manufacture some oxygen chem-gas to put inside a prayed for chem canister.

Spoiler:
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Cw3040
Joined: Tue Oct 25, 2016 12:33 pm
Byond Username: Cw3040

Re: Little things you learned that are game changing

Post by Cw3040 » #235035

Pneumatic Cannons are busted as fuck if you have the throwing weapons box or 17.

Slowed down, 5 ninja stars embedded and something like 75 brute or so?
Spoiler:
GREYTIDE STATIONWIDE
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Onule
Joined: Wed Aug 24, 2016 5:34 pm
Byond Username: Onule

Re: Little things you learned that are game changing

Post by Onule » #236881

Getting scanned in the cloning scanner actually implants you in the chest with a health implant.
Validhunting captains looking for maximum valid salads will kill you when finding it, claiming that it injects epinephrine when you're in crit or some shit.
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DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Little things you learned that are game changing

Post by DemonFiren » #236936

Finally people learn about the health implant.
This is what I use instead of the crew monitor to find if scanned people are RIP.
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non-lizard things:
Spoiler:
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confused rock
Joined: Fri Sep 25, 2015 12:18 am
Byond Username: The unloved rock

Re: Little things you learned that are game changing

Post by confused rock » #236939

the fuck is a health implant
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