Bottom post of the previous page:
That's not a bug though.Little things you learned that are game changing
- Whoisthere
- Joined: Mon Jul 14, 2014 8:11 am
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- InsaneHyena
- Joined: Thu Aug 27, 2015 9:13 pm
- Byond Username: InsaneHyena
- Github Username: InsaneHyena
- Location: Russia
Re: Little things you learned that are game changing
> Implying it's a bug
Since your body is still alive while escaping on shuttle/pod, I don't know why it should be fixed.
Since your body is still alive while escaping on shuttle/pod, I don't know why it should be fixed.
- Remie Richards
- Joined: Thu Apr 17, 2014 7:11 pm
- Byond Username: CrimsonVision
- Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
- Contact:
Re: Little things you learned that are game changing
Because you are not in the body.InsaneHyena wrote:> Implying it's a bug
Since your body is still alive while escaping on shuttle/pod, I don't know why it should be fixed.
私は完璧
- Whoisthere
- Joined: Mon Jul 14, 2014 8:11 am
- Byond Username: Whoisthere
Re: Little things you learned that are game changing
This is getting philosophical.
When your ghost enters a prisoner sleeper and emerges as NTP-341513 are you still you or are you that prisoner.
Anyway don't remove I like ghosting to check how much destruction my actions brought to the station and such.
When your ghost enters a prisoner sleeper and emerges as NTP-341513 are you still you or are you that prisoner.
Anyway don't remove I like ghosting to check how much destruction my actions brought to the station and such.
Sad elegy
Highly suitable for use in funerals
Highly suitable for use in funerals
- Whoisthere
- Joined: Mon Jul 14, 2014 8:11 am
- Byond Username: Whoisthere
Re: Little things you learned that are game changing
Actually no
We have to count the body and not the ghost
Otherwise objective "prevent X from leaving" would be impossible to do
We have to count the body and not the ghost
Otherwise objective "prevent X from leaving" would be impossible to do
Sad elegy
Highly suitable for use in funerals
Highly suitable for use in funerals
Re: Little things you learned that are game changing
You are that prisoner, when you respawn in a way that doesn't involve your original brain (cloning scans brain, borging shoves your brain in a jar, pod person.... injects your brain juice into a potato) you are a brand new character.Whoisthere wrote:This is getting philosophical.
When your ghost enters a prisoner sleeper and emerges as NTP-341513 are you still you or are you that prisoner.
Anyway don't remove I like ghosting to check how much destruction my actions brought to the station and such.
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Little things you learned that are game changing
When you respawn as a new character, your old mind gets deleted. Carbon mobs have brains which contains their mind and their mind contains your ckey. When you respawn, the old mind is deleted and your ckey now belongs to a new mind.
I'm ambivalent as to whether or not catatonics can count as escaped, it's not really going to affect me tbh.
I'm ambivalent as to whether or not catatonics can count as escaped, it's not really going to affect me tbh.
- Whoisthere
- Joined: Mon Jul 14, 2014 8:11 am
- Byond Username: Whoisthere
Re: Little things you learned that are game changing
Abductors take you ever round but you don't remember it cause they use memory shredders on you.
Sad elegy
Highly suitable for use in funerals
Highly suitable for use in funerals
-
- Joined: Tue Dec 08, 2015 7:02 pm
- Byond Username: Reece1995
Re: Little things you learned that are game changing
Using a plasmatank as internals intermitenly will let you make massive amounts of slime jelly as a slime person.
- XDTM
- Github User
- Joined: Fri Mar 04, 2016 8:38 pm
- Byond Username: XDTM
- Github Username: XDTM
- Location: XDTM
Re: Little things you learned that are game changing
Fill it half with plasma and half with oxygen (from canisters), and double the distribution pressure so you can keep it on indefinitely.
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
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- Joined: Tue Dec 08, 2015 7:02 pm
- Byond Username: Reece1995
Re: Little things you learned that are game changing
Even better.
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
Re: Little things you learned that are game changing
C4 can be remotely triggered by applying signalers. Which summarily means i can put c4 in a smuggler's satchel/somehow underneath floor tiles and point detonate, also i can arrange for a dead-mans trigger and numerous other meme tricks too.
Mooousetraaaps.
Mooousetraaaps.
Spoiler:
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- Joined: Tue Aug 02, 2016 2:13 am
- Byond Username: ReynTime13
- Location: Canada
Re: Little things you learned that are game changing
spiders can be in your abductor ship if you have a spider gland.
The goddamn abductor scientist is an incompitent combatant
If you put blob mass over a grenade, it won't go off.
Spessmen apparently DO need a heart
Nobody expects the ayylmao inquisition
If the spare id isn't secured, abductors can easily get all access.
The goddamn abductor scientist is an incompitent combatant
If you put blob mass over a grenade, it won't go off.
Spessmen apparently DO need a heart
Nobody expects the ayylmao inquisition
If the spare id isn't secured, abductors can easily get all access.
I play Trevor Fea on Bagil, And Giorno Giovanna on terry. Yes, I'm THAT raging asshole. Sorry for being such a cunt.
Have I told you how much I hate engineering, by the way?
Have I told you how much I hate engineering, by the way?
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- Joined: Tue Aug 02, 2016 2:13 am
- Byond Username: ReynTime13
- Location: Canada
Re: Little things you learned that are game changing
When that was a thing, at least for clockwork cult, I actually got a new law, to basicly SERVE DA FUKEN CULTReece wrote:Borgs can be culted.
Plant DNA manipulator lets you add bannana slipperynessto anything, as well as Polyacid production.
I play Trevor Fea on Bagil, And Giorno Giovanna on terry. Yes, I'm THAT raging asshole. Sorry for being such a cunt.
Have I told you how much I hate engineering, by the way?
Have I told you how much I hate engineering, by the way?
-
- Joined: Tue Dec 08, 2015 7:02 pm
- Byond Username: Reece1995
Re: Little things you learned that are game changing
There's a secret item in the doctors locker called a defibrillator, and it can magically bring people back to life if used fast enough.
- PKPenguin321
- Site Admin
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- Location: U S A, U S A, U S A
Re: Little things you learned that are game changing
putting a box in your backpack that has a mousetrap rigged to a signaller and a c4 rigged to another signaller is one of the funiest things ever. ive probably told this story before but:FantasticFwoosh wrote:C4 can be remotely triggered by applying signalers. Which summarily means i can put c4 in a smuggler's satchel/somehow underneath floor tiles and point detonate, also i can arrange for a dead-mans trigger and numerous other meme tricks too.
Mooousetraaaps.
>be traitor, doing traitor shit (dont remember what its been too long)
>detective has caught my scent and is on the hunt
>i've caught the detective's scent-catching-scent and am playing it safe
>decide to try this mousetrap C4 box idea i've had for a while to keep on me as a failsafe
>walk out of maint into arrivals locker room
>stumble out of the airlock facefirst into the detective
>space lag at exactly that moment
>when i return from space lag i am halfway towards the brig being dragged in cuffs
>detective goes into interrogation with me, starts giving me the whole "whyd you do it" shtick
>is searching my bag, throws my emag and gun or something on the floor (i think it was double agents and i had killed two other traitors so i had a shitload of traitor gear)
>"Any last words traitor scum"
>"Yes. The loot you found wasn't all of it. I killed two other agents, most of their loot is in the box in my backpack."
>detective giddily goes back to my backpack and flings it open
>moments later he is dead on the floor
>resist out of cuffs, take stuff, take his clothes and leave disguised as him
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Bluespace
- Joined: Fri Apr 18, 2014 1:04 pm
- Byond Username: Bluespace
- Location: UK
Re: Little things you learned that are game changing
People have entirely forgotten about tooth implants.
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- Joined: Wed Jun 10, 2015 9:43 am
- Byond Username: OneSevenOne
Re: Little things you learned that are game changing
Ebows can be upgraded with Kinetic Accelerator mods.
At least they can be given cooldown mods.
loading them with three cooldown mods makes them crazy.
---
You can flash people with the flashbulbs through windoors.
---
Head of Staff cloaks can now hold specific items - the antique laser gun for the Captain, the replica energy gun for the Head of Security, the hypospray for the Chief Medical Officer, the Hand Teleporter or RPED for the Research Director, and the RCD or RPD for the Chief Engineer.
Not really a big secret since it was in the notes, but it probably got forgotten about since no one really uses cloaks but it could be a great way to hide a few traitor objectives.
---
(F) DEAD: Morgan Cucker yells, "> wearing a fire suit and being fully augged stops ash damage!!
---
OOC: KorPhaeron: flashbang spear pierces officer protection
---
Miner's Salve. It heals brute/burn damage over time, and has the side effect of making the patient think their wounds are fully healed. It is mixed with water+iron+oil, or grind a twinkie, a sheet of metal, and a sheet of plasma
Mix that with some heavy poison doses and your target will be dead before they notice it.
---
Remember the Advance Release grenade the science got and no one uses?
Load it with potassium and water, the grenade will never cause a big enough explosion to damage anything but will constantly send off small explosion that stun people.
---
DEAD: Magni Bronzebeard asks, "Did you know that taser bolts drain mechs?"
---
You can drink 20 units at a time from a molotov, more per drink than from anything else.
They were so popular on release and then forgotten about in a week!
Can you self-surgery them since all you need is a drill?
At least they can be given cooldown mods.
loading them with three cooldown mods makes them crazy.
---
You can flash people with the flashbulbs through windoors.
---
Head of Staff cloaks can now hold specific items - the antique laser gun for the Captain, the replica energy gun for the Head of Security, the hypospray for the Chief Medical Officer, the Hand Teleporter or RPED for the Research Director, and the RCD or RPD for the Chief Engineer.
Not really a big secret since it was in the notes, but it probably got forgotten about since no one really uses cloaks but it could be a great way to hide a few traitor objectives.
---
(F) DEAD: Morgan Cucker yells, "> wearing a fire suit and being fully augged stops ash damage!!
---
OOC: KorPhaeron: flashbang spear pierces officer protection
---
Miner's Salve. It heals brute/burn damage over time, and has the side effect of making the patient think their wounds are fully healed. It is mixed with water+iron+oil, or grind a twinkie, a sheet of metal, and a sheet of plasma
Mix that with some heavy poison doses and your target will be dead before they notice it.
---
Remember the Advance Release grenade the science got and no one uses?
Load it with potassium and water, the grenade will never cause a big enough explosion to damage anything but will constantly send off small explosion that stun people.
---
DEAD: Magni Bronzebeard asks, "Did you know that taser bolts drain mechs?"
---
You can drink 20 units at a time from a molotov, more per drink than from anything else.
Going off this: Tooth implants accept both pills and patches.Bluespace wrote:People have entirely forgotten about tooth implants.
They were so popular on release and then forgotten about in a week!
Can you self-surgery them since all you need is a drill?
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Little things you learned that are game changing
This is a bugOne Seven One wrote:Ebows can be upgraded with Kinetic Accelerator mods.
At least they can be given cooldown mods.
loading them with three cooldown mods makes them crazy.
Also you can't self surgery and also also miners salve gives a very noticeable message and stuns if it's ingested (it has to be applied via patch for stealth uses)
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
- Byond Username: Kevinz000
- Github Username: kevinz000
- Location: Dorm Room 3
Re: Little things you learned that are game changing
KOR STOP SHARING MY SECRETS
OOC: KorPhaeron: flashbang spear pierces officer protection
OOC: KorPhaeron: flashbang spear pierces officer protection
Local catgirl scratching post - Shezza
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Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
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Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
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- Joined: Wed Jun 10, 2015 9:43 am
- Byond Username: OneSevenOne
Re: Little things you learned that are game changing
Oh, well shit. You know I really have no idea how many of my things in my Things to Know.doc are bugs.PKPenguin321 wrote:This is a bugOne Seven One wrote:Ebows can be upgraded with Kinetic Accelerator mods.
At least they can be given cooldown mods.
loading them with three cooldown mods makes them crazy.
Also you can't self surgery and also also miners salve gives a very noticeable message and stuns if it's ingested (it has to be applied via patch for stealth uses)
That's good to know, I'll have to add that in.
- Onule
- Joined: Wed Aug 24, 2016 5:34 pm
- Byond Username: Onule
Re: Little things you learned that are game changing
Cold gas leads to lower pressure, making it more compact.
Knowing this, filling up plasma tanks with cold plasma means it holds more plasma. Use these babies in radiation collectors and you get more power produced. The colder, the better.
Radiation emitted by a stage 3
Here's your standard, 303 kPa, room temperature plasma tank, straight from the tank dispenser.
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Pretty weak. Would only fill 2 SMES and a half.
Filling up that tank to max brings that up to...
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Six of these is enough for 4 SMES.
Let's cool it down.
A maxed plasma tank chilled using a freon canister (-157ºC) and heat exchangers.
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Well over twice the amount produced if it was at room temperature, can already fill up 3 normal SMES inputting at 200k each.
Time to go full retard
A maxed plasma tank chilled using heat exchanger pipes and space. (-250ºC) You'd probably need to get the plasma straight from the atmos to get enough pressure to fill up the tank.
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Quite the jump. Getting plasma cooled to this low does take a good while, and needs to have a bunch of pipes set up.
6 radiation collectors producing this amount of power is an absolute overkill and won't do much with regular SMES, sadly.
Would be nice to have something needing a large amount of power as part of a station goal.
You could also wire it directly to the grid. winkwink
Knowing this, filling up plasma tanks with cold plasma means it holds more plasma. Use these babies in radiation collectors and you get more power produced. The colder, the better.
Radiation emitted by a stage 3

Here's your standard, 303 kPa, room temperature plasma tank, straight from the tank dispenser.

Pretty weak. Would only fill 2 SMES and a half.
Filling up that tank to max brings that up to...

Six of these is enough for 4 SMES.
Let's cool it down.
A maxed plasma tank chilled using a freon canister (-157ºC) and heat exchangers.

Well over twice the amount produced if it was at room temperature, can already fill up 3 normal SMES inputting at 200k each.
Time to go full retard
A maxed plasma tank chilled using heat exchanger pipes and space. (-250ºC) You'd probably need to get the plasma straight from the atmos to get enough pressure to fill up the tank.

Quite the jump. Getting plasma cooled to this low does take a good while, and needs to have a bunch of pipes set up.
6 radiation collectors producing this amount of power is an absolute overkill and won't do much with regular SMES, sadly.
Would be nice to have something needing a large amount of power as part of a station goal.
You could also wire it directly to the grid. winkwink
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- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Little things you learned that are game changing
A fully upgraded SMES (Quadratic Capacitor, Bluespace power cell x5) can hold ~13MW (13,333,333.333 Watts, repeating) and 800kW (800,000 Watts) max output. A more reasonable scenario would be T3 upgrades, with which the SMES can hold 10MW (10,000,000 Watts) and 600kW (600,000 Watts) max output.Onule wrote:Cold gas leads to lower pressure, making it more compact.
Knowing this, filling up plasma tanks with cold plasma means it holds more plasma. Use these babies in radiation collectors and you get more power produced. The colder, the better.
Radiation emitted by a stage 3![]()
Here's your standard, 303 kPa, room temperature plasma tank, straight from the tank dispenser.
Pretty weak. Would only fill 2 SMES and a half.
Filling up that tank to max brings that up to...
Six of these is enough for 4 SMES.
Let's cool it down.
A maxed plasma tank chilled using a freon canister (-157ºC) and heat exchangers.
Well over twice the amount produced if it was at room temperature, can already fill up 3 normal SMES inputting at 200k each.
Time to go full retard
A maxed plasma tank chilled using heat exchanger pipes and space. (-250ºC) You'd probably need to get the plasma straight from the atmos to get enough pressure to fill up the tank.
Quite the jump. Getting plasma cooled to this low does take a good while, and needs to have a bunch of pipes set up.
6 radiation collectors producing this amount of power is an absolute overkill and won't do much with regular SMES, sadly.
Would be nice to have something needing a large amount of power as part of a station goal.
You could also wire it directly to the grid. winkwink
A single upgraded SMES to T3 will happily take your high power memes! Oh, and Engineering gets FOUR of these bad boys (excluding the others around the station)! If you want to ACTUALLY be full on autistic, you are going to have to add more collectors, run your singulo at Stage 4, maybe even throw in a Tesla next to it!
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Little things you learned that are game changing
It still pisses me off that we have this ability to massively fine tune higher energy production but it has no use. Like it is such a cool project for improving the station, and yet there is no point except to electrocute people more efficiently
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- D&B
- Joined: Mon Jun 13, 2016 2:23 am
- Byond Username: Repukan
- Location: *teleports behind you*
Re: Little things you learned that are game changing
Electrocuting and husking Greytide McShitter before he has the time to say "wew" it's a direct improvement to the station.Wyzack wrote:It still pisses me off that we have this ability to massively fine tune higher energy production but it has no use. Like it is such a cool project for improving the station, and yet there is no point except to electrocute people more efficiently
Spoiler:
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Little things you learned that are game changing
We could copy from Dishonored and add Arc Pylons and Walls of Light that can be ordered from cargo or even (ghetto versions) constructed with common materials, but have ridiculous power requirements.Wyzack wrote:It still pisses me off that we have this ability to massively fine tune higher energy production but it has no use. Like it is such a cool project for improving the station, and yet there is no point except to electrocute people more efficiently
Perhaps it would be wise to let them be toggled between stun and kill, though.
Spoiler:
- XDTM
- Github User
- Joined: Fri Mar 04, 2016 8:38 pm
- Byond Username: XDTM
- Github Username: XDTM
- Location: XDTM
Re: Little things you learned that are game changing
While doing hydroponics you can make your own mutagen by putting the phosphorus and radium genes from a glowshroom into a blumpkin, which has chlorine.
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Little things you learned that are game changing
To be honest I like setting up energy shield barriers but I rarely get an opportunity or a reason to have them upDemonFiren wrote:We could copy from Dishonored and add Arc Pylons and Walls of Light that can be ordered from cargo or even (ghetto versions) constructed with common materials, but have ridiculous power requirements.Wyzack wrote:It still pisses me off that we have this ability to massively fine tune higher energy production but it has no use. Like it is such a cool project for improving the station, and yet there is no point except to electrocute people more efficiently
Perhaps it would be wise to let them be toggled between stun and kill, though.Spoiler:
- MimicFaux
- Joined: Sun Apr 10, 2016 10:49 pm
- Byond Username: MimicFaux
- Location: Spaced by Mass Driver
Re: Little things you learned that are game changing
Bless you for sharing this tidbit.XDTM wrote:While doing hydroponics you can make your own mutagen by putting the phosphorus and radium genes from a glowshroom into a blumpkin, which has chlorine.
Everyone knows about omnizine in dues but; Mutating the tabacco plant (which has a base yield of -10-, DNA users, take note!) into space tabbacco will give it salbutamol to counteract oxy loss.
Toss some chilies into the mix and you have your own 'Spacewalk Salad"!
- XDTM
- Github User
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- Byond Username: XDTM
- Github Username: XDTM
- Location: XDTM
Re: Little things you learned that are game changing
Metabolization speed is important for chems and poisons, it means how much of the chem is consumed each tick. The interesting part is that some poisons have really really low metabolization rates: Curare, Polonium, and Cyanide consume 0.05 per tick which means 20 seconds of action PER UNIT. And the record goes to Coniine, with its 0.024 units per tick, that lasts 40 seconds per unit while dealing 2 tox damage and preventing breathing. A syringe full of it would last for more than ten minutes if left unpurged.
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Little things you learned that are game changing
I think epinephrine increases metabolism speed of chems but I'm not 100% sure on that. It seems to have that effect so I've always used it in when sleepering someone to get them healed just a little bit faster.
- Drynwyn
- Joined: Fri Apr 18, 2014 5:09 pm
- Byond Username: Drynwyn
Re: Little things you learned that are game changing
Even if it did increase metabolism speed, that wouldn't heal them faster. Chemicals process based on whether they are in you or not; not how much of them was removed.Anonmare wrote:I think epinephrine increases metabolism speed of chems but I'm not 100% sure on that. It seems to have that effect so I've always used it in when sleepering someone to get them healed just a little bit faster.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
Re: Little things you learned that are game changing
You can repurpose fruit that contain liquid reagents and splat on the ground/into people to disperse reagent as both a beneficial and attack driven hand projectiles, either manually throwing reagent laden fruit or put them inside. The chef can throw fruit at people across the hall and give them beneficial or harmful effects off splattered reagent alone.
For example, if you had poisonous tomato at a hundred percent potency, even if the chance of ingesting the chems on contact is small, loading them into a improvised cannon (the exact name evades me) en mass would load enough into them to keep them down as all those chems would register in the first tick that it takes place. Trays are robust for storing knives/glass shards handlessly in order to MLG throw them at opponents in hit and runs, it can also scoop up small objects to refill. Hitting someone with the tray has a chance to hit them with the objects as they fly off.
If you had a tray full of glass shards there is every chance it could embed in them via collision, same goes for ninja stars.
Also you can seperate fun chemicals like growth serum with a condimaster into food packets/condiment drinks in order to lace foods with it, and more specifically keep repositories of chems like a personal larder. Ice cream can take up to 10 amounts of condiment, so they are ideal for dispensing out chemicals without overdose as every 4 bites (to fully consume) gives 2.5 of desired reagent, allowing you to dose up safely and remain well fed. Robust chefs are always encouraged to be out and about with chemical infused ice creams as its a efficient and calcuated way of delivering chems into people's metabolisms.
Shovels and skateboards are robust and very large weapons meaning great chances of knockdown and unconciousness when applied in melee, they can take out hulks pretty well.
For example, if you had poisonous tomato at a hundred percent potency, even if the chance of ingesting the chems on contact is small, loading them into a improvised cannon (the exact name evades me) en mass would load enough into them to keep them down as all those chems would register in the first tick that it takes place. Trays are robust for storing knives/glass shards handlessly in order to MLG throw them at opponents in hit and runs, it can also scoop up small objects to refill. Hitting someone with the tray has a chance to hit them with the objects as they fly off.
If you had a tray full of glass shards there is every chance it could embed in them via collision, same goes for ninja stars.
Also you can seperate fun chemicals like growth serum with a condimaster into food packets/condiment drinks in order to lace foods with it, and more specifically keep repositories of chems like a personal larder. Ice cream can take up to 10 amounts of condiment, so they are ideal for dispensing out chemicals without overdose as every 4 bites (to fully consume) gives 2.5 of desired reagent, allowing you to dose up safely and remain well fed. Robust chefs are always encouraged to be out and about with chemical infused ice creams as its a efficient and calcuated way of delivering chems into people's metabolisms.
Shovels and skateboards are robust and very large weapons meaning great chances of knockdown and unconciousness when applied in melee, they can take out hulks pretty well.
Spoiler:
- XDTM
- Github User
- Joined: Fri Mar 04, 2016 8:38 pm
- Byond Username: XDTM
- Github Username: XDTM
- Location: XDTM
Re: Little things you learned that are game changing
Plant genes are fun
Slip + electricity = shock on slip
Squash + electricity = shock on throw
Slips on nonbananas last less UNLESS they have lube in, and blue tomatoes have that gene
Slip + electricity = shock on slip
Squash + electricity = shock on throw
Slips on nonbananas last less UNLESS they have lube in, and blue tomatoes have that gene
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
- Deitus
- Joined: Tue Feb 17, 2015 5:26 pm
- Byond Username: Deitus
Re: Little things you learned that are game changing
is there a guide for hydro? i've always wanted to git gud at it but i look at people like memesy holms and always get discouraged
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Little things you learned that are game changing
The wiki is your friend. It won't tell you all the SICK STRATS, but the information to become a plant god is there.
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- IcePacks
- Joined: Sun Apr 20, 2014 4:46 am
- Byond Username: IcePacks
Re: Little things you learned that are game changing
yack got banned
no way
no way
OOC: Deitus: tfw RL porn doesnt sexually excite me anymore
- TheColdTurtle
- Joined: Sun Sep 13, 2015 7:58 pm
- Byond Username: TheColdTurtle
- Onule
- Joined: Wed Aug 24, 2016 5:34 pm
- Byond Username: Onule
Re: Little things you learned that are game changing
You can turn stacks of sand into sandstone bricks at once by standing on the stack and turning just one sand pile into a brick.
Digging each floor gives 5 piles of sand. Digging 8 floors gives enough for 4 sandstorm doors, you can make the crappiest, yet ash storm safe room.
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Mobs can't really break sandstorm doors and statues apperantly, except colossus's bolts and bubblegum's charge. I've used this to control a legion tendril and fight only one legion at a time.
If you need to unwrench a bunch of pressurized pipes and don't want to get thrown against a wall, buckle down on a chair.
Digging each floor gives 5 piles of sand. Digging 8 floors gives enough for 4 sandstorm doors, you can make the crappiest, yet ash storm safe room.

Mobs can't really break sandstorm doors and statues apperantly, except colossus's bolts and bubblegum's charge. I've used this to control a legion tendril and fight only one legion at a time.
If you need to unwrench a bunch of pressurized pipes and don't want to get thrown against a wall, buckle down on a chair.
- MimicFaux
- Joined: Sun Apr 10, 2016 10:49 pm
- Byond Username: MimicFaux
- Location: Spaced by Mass Driver
Re: Little things you learned that are game changing
Makes so much sense to hear it said. I used to be all 'fuck it' with pressurized pipes. That is until I got thrown onto a glass table
- MimicFaux
- Joined: Sun Apr 10, 2016 10:49 pm
- Byond Username: MimicFaux
- Location: Spaced by Mass Driver
Re: Little things you learned that are game changing
Blink effects, either the spell itself or the RDs teleport armour; are not 'place' effects. But rather move you in a line until you hit the end location.
I witnessed this first hand when the blinkee appeared on the other side of a glass table, on the ground, and the table broke.
Edit: Fuck! Double post. Mods, pls halp.
I witnessed this first hand when the blinkee appeared on the other side of a glass table, on the ground, and the table broke.
Edit: Fuck! Double post. Mods, pls halp.
-
- Joined: Fri Jun 13, 2014 5:34 am
- Byond Username: Cuboos
Re: Little things you learned that are game changing
putting neurontoxin/beepsky smash in a vape will cause an endless stun that lasts as long as the reagent is inside the vape. Fill a few up and scatter them around the station and watch as people lie there helplessly. Give on to your traitor target to prevent them from escaping alive.
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Little things you learned that are game changing
Here's what I learned about the different species you can make via Xenobiology. I only did the exotic species since the roundstart races are already well-understood, abductors are also pretty well-understood as well. I didn't do any genetics since I didn't have time or care enough.
Podpeople
Android
Shadowperson
Zombie
Skeleton
Golem
Slimeperson
Podpeople
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- XDTM
- Github User
- Joined: Fri Mar 04, 2016 8:38 pm
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- Github Username: XDTM
- Location: XDTM
Re: Little things you learned that are game changing
Wki has more information, if you want. Podpeople dont take damage in darkness but DO lose hunger quickly. Zombies made with the specific mutation toxin are like noninfective real zombies: spaceproof, slow, take inverse toxin damage and can attach limbs. They do not revive, lacking romerol. Slime/jellypeople lose huge amounts of blood when they get tox "healed", and it may drain their limbs off.
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
- Onule
- Joined: Wed Aug 24, 2016 5:34 pm
- Byond Username: Onule
Re: Little things you learned that are game changing
Augmenting limbs completely heals it.
Amputating tecnically reduces the amount of damage on a body.
You can repair dead people's augmented parts.
Strange reagent.
Botany can make their own strange reagent by combining blumpkin's phosphorus and radium production with glowshrooms (makes unstable mutagen, keep that in mind too.), holy melons'... holy water and deus/lifeweed's omnizine.
Amputating tecnically reduces the amount of damage on a body.
You can repair dead people's augmented parts.
Strange reagent.
Botany can make their own strange reagent by combining blumpkin's phosphorus and radium production with glowshrooms (makes unstable mutagen, keep that in mind too.), holy melons'... holy water and deus/lifeweed's omnizine.
- XDTM
- Github User
- Joined: Fri Mar 04, 2016 8:38 pm
- Byond Username: XDTM
- Github Username: XDTM
- Location: XDTM
Re: Little things you learned that are game changing
You can make odysseus mediguns with the right R&D levels. Mediguns heal dead people. An odysseus can also scan and replicate strange reagent, once you make a bit. Who needs cloning?
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
Re: Little things you learned that are game changing
Being fully augged and in a fire suit makes you impervious to ash storms physically, also applying strange reagent rhetoric, whilst fully augged you can have your body fultoned out, welded and wired then re-booted with strange reagent to get back out into the field, also if your brain is recoverable you can just be put in a newly augged body for the same process.
Also if i remember correctly gibbed robotic arms and legs are converted back into objects upon being severed, so you may well want to have some spare cadavers lying around with arms and legs amputated off for your robocop surgery studies.
Also if i remember correctly gibbed robotic arms and legs are converted back into objects upon being severed, so you may well want to have some spare cadavers lying around with arms and legs amputated off for your robocop surgery studies.
Spoiler:
- XDTM
- Github User
- Joined: Fri Mar 04, 2016 8:38 pm
- Byond Username: XDTM
- Github Username: XDTM
- Location: XDTM
Re: Little things you learned that are game changing
The fire suit is not necessary for that. Also, if getting augged is boring for you/nobody wants to do the surgery, get unstable mutation toxin from xenobio and become an android, it'll roboticize all your limbs, plus other benefits.
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
Re: Little things you learned that are game changing
Androids cannot be revived(if expired) or cloned from my memory of playing them, its a 1 way street if you die you die (clarification on that would be good). Yes a fire suit and or relevant fire protection IS nessecary else you'll burn up inside your explorer suit and have lots of electrical wire damage to your limbs from severe burns. Ash storms even affect borgs (prior to mining borgs being made ash immune) to require rare instances of circuit repair.XDTM wrote:The fire suit is not necessary for that. Also, if getting augged is boring for you/nobody wants to do the surgery, get unstable mutation toxin from xenobio and become an android, it'll roboticize all your limbs, plus other benefits.
I know this from experience.
Also fire suits are more cost efficient, as they dont require dark blue fire protection potions on all articles of clothing (boots, explorer suit & hood, gloves) and instead with a firefighter cap and coat cover you whole and also offer a airtank storage slot space.
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- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Little things you learned that are game changing
A hardsuit with fire resistance also works. Plus the mining hardsuit can still accept goliath plates.
I remember when the mining hardsuit, when fully plated, gave 80 Melee resistance. Combine it with being fully augged, you were next to impossible to kill with melee - especially if you had healing viruses cause then you healed faster than you were damaged.
I remember when the mining hardsuit, when fully plated, gave 80 Melee resistance. Combine it with being fully augged, you were next to impossible to kill with melee - especially if you had healing viruses cause then you healed faster than you were damaged.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Little things you learned that are game changing
Even better if you also somehow scrounged up a sec jumpsuit. You could literally get 100 melee resist.
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