Search found 277 matches

by Neerti
Sat Jul 26, 2014 3:54 pm
Forum: Former Admins
Topic: [No longer admin]Neerti
Replies: 19
Views: 9491

Re: Neerti

Locking my own topic due to not being an administrator anymore.
by Neerti
Sat Jul 26, 2014 2:59 pm
Forum: General Chat
Topic: Why is Artyom dying?
Replies: 200
Views: 64543

Re: Why is Artyom dying?

Image
by Neerti
Sat Jul 26, 2014 2:00 pm
Forum: Coding Feedback
Topic: [POLL] Do you enjoy being the crew in blob?
Replies: 58
Views: 16677

Re: Do you enjoy being the crew in blob?

I personally feel blob is too short as a gamemode and the win condition should be increased. I forgot how many tiles of blob you need but I think it should be bigger.
by Neerti
Sun Jul 20, 2014 1:36 am
Forum: Closed Policy Discussion
Topic: Mind Transferring into silicons as wizard
Replies: 22
Views: 9252

Re: Mind Transferring into silicons as wizard

Antag status
Note when a traitor, double agent, cultist, revolutinary, nuclear operative (lolgoodluck), etc, are borged, their laws come first.

Why would wizard be any different?

Borged wizards lose their antag pretty much.
Mind-swapped wizards don't get a law zero. I can't remember if they can ...
by Neerti
Sat Jul 19, 2014 5:27 pm
Forum: Closed Policy Discussion
Topic: Mind Transferring into silicons as wizard
Replies: 22
Views: 9252

Re: Mind Transferring into silicons as wizard

Naturally, I asked adminbus, was told that wizard's can ignore silicon laws
Who told you this? nvm

Also, this would be inconsistent with how other antags being borged work (as in they can't antagonize if their laws prohibit it)
by Neerti
Sat Jul 19, 2014 12:31 pm
Forum: Coding Feedback
Topic: AI Interface
Replies: 24
Views: 7067

Re: AI Interface

Before it was the AI verb tab having 30+ verbs which you'd have to look around for to find that specific verb.
by Neerti
Thu Jul 17, 2014 11:18 pm
Forum: General Chat
Topic: Why is Artyom dying?
Replies: 200
Views: 64543

Re: Why is Artyom dying?

This is all a bank run.
by Neerti
Wed Jul 16, 2014 5:41 am
Forum: NTStation Feedback
Topic: [POLL] [POLICY] New/Updated NTstation Policy Proposal
Replies: 16
Views: 10355

Re: [POLL] [POLICY] New/Updated NTstation Policy Proposal

This is now on the policy page on the gitwiki. Sadly git sucks at formatting but at least it's law now.

Yay.
by Neerti
Wed Jul 16, 2014 12:42 am
Forum: NTStation Feedback
Topic: [POLL] [POLICY] New/Updated NTstation Policy Proposal
Replies: 16
Views: 10355

Re: [POLL] [POLICY] New/Updated NTstation Policy Proposal

I'm told by Remie he already voted yes. I would've perferred a meeting between all the maintainers but one's on vacation and the other quit so... ¯\_(ツ)_/¯
by Neerti
Tue Jul 15, 2014 6:31 pm
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2251
Views: 683012

Re: Pet Peeves Thread - Little things that REALLY annoy you

So for future posts, please post about ingame things only and stop baiting others.
by Neerti
Tue Jul 15, 2014 5:43 pm
Forum: Coding Feedback
Topic: Admin Feedback
Replies: 21
Views: 6722

Re: Admin Feedback

Theoretically Mrs_Sybil/Mr_Basil/Nonexistant Mr_Artyom do this for you.
by Neerti
Mon Jul 14, 2014 6:11 pm
Forum: Spriting and Mapping
Topic: Random Mapping
Replies: 33
Views: 12727

Re: Random Mapping

That's actually a revhead.
by Neerti
Mon Jul 14, 2014 5:00 pm
Forum: Spriting and Mapping
Topic: Random Mapping
Replies: 33
Views: 12727

Re: Random Mapping

The first Nanotrasen/Syndicate peace conference.
Image
Two minutes later.
Spoiler:
Image
by Neerti
Sun Jul 13, 2014 11:02 pm
Forum: Ideas
Topic: Atmos Suggestions
Replies: 14
Views: 5011

Re: Atmos Suggestions

When you have internals connected, there needs to be a calculation done to determine how many seconds (or ticks) you have left of breathable oxygen. This would help so many people. It should also display on the UI.
There's an icon for a 'flashing' internals icon, which I think was meant to have it ...
by Neerti
Sun Jul 13, 2014 9:10 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2704
Views: 988440

Re: Screenshots General

Second day of autism chess, Niknakflak verses Mechoid. Nik has two queens and many more pieces.

And still lost.
Also they were both drones.
Image
by Neerti
Sun Jul 13, 2014 1:47 am
Forum: NTStation Feedback
Topic: [POLL] [POLICY] New/Updated NTstation Policy Proposal
Replies: 16
Views: 10355

Re: [POLL] [POLICY] New/Updated NTstation Policy Proposal

I've edited the document to remove Danno's name from maintainers due to him quitting.
by Neerti
Sat Jul 12, 2014 7:56 am
Forum: General Chat
Topic: Screenshots General
Replies: 2704
Views: 988440

Re: Screenshots General

This rev round, nearly everyone died, but the crew managed to win since the revs surrendered. It was quite brutal and intense.
Here's what it looked like at the start.
Image
by Neerti
Thu Jul 10, 2014 7:53 pm
Forum: NTStation Feedback
Topic: [POLL] [POLICY] New/Updated NTstation Policy Proposal
Replies: 16
Views: 10355

Re: [POLL] [POLICY] New/Updated NTstation Policy Proposal

Tomarrow, when the poll closes, all the maintainers need to come to a vote and pass or reject the new policy.
by Neerti
Thu Jul 10, 2014 7:50 pm
Forum: General Chat
Topic: Headmin Elections Links Thread
Replies: 0
Views: 1642

Headmin Elections Links Thread

Links to important sections of the on-going headmin determining phase.
(elections may be an inaccurate word)
Please add more links as more notable things occur.
Nominations
Antonkr
Deuryn
Erroage
Hornygranny
Ikarrus
Neerti
Pandarsenic
Spacemanspark
Elyina
General Discussion ...
by Neerti
Thu Jul 10, 2014 7:21 pm
Forum: Spriting and Mapping
Topic: New sprites by Supernorn (of Robust Games and Chucklefish)
Replies: 28
Views: 11446

Re: New sprites by Supernorn (of Robust Games and Chucklefis

Primary issue is that since as far as I know, the author hasn't committed the sprites in a (opensource) ss13 repo, and I don't see anything about licensing in their blog post, so we can't really 'steal it' due to copyright.
Secondary issue is that things like light switches/fire alarms/etc that ...
by Neerti
Thu Jul 10, 2014 7:16 am
Forum: General Chat
Topic: Public Headmin Discussion
Replies: 235
Views: 93981

Re: Public Headmin Discussion

It really is stupid.
by Neerti
Thu Jul 10, 2014 6:59 am
Forum: General Chat
Topic: Public Headmin Discussion
Replies: 235
Views: 93981

Re: Public Headmin Discussion

There's still the issue of not knowing whether or not a public vote will even take place and if it will mean anything.
by Neerti
Wed Jul 09, 2014 6:54 pm
Forum: Ideas
Topic: [POLL]Assistants spawning outside of Tool Storage
Replies: 17
Views: 5131

Re: [POLL]Assistants spawning outside of Tool Storage

This is already how it is on Artyom.
by Neerti
Mon Jul 07, 2014 11:15 pm
Forum: NTStation Feedback
Topic: Central Command Update
Replies: 5
Views: 6371

Re: Central Command Update

I removed the (holo)lava
The statue/carp is inside the xenobiology section.

As for 'make it more station orientated', I don't really see why making it "event orientated" is bad considering that's literally what centcom is for.
by Neerti
Mon Jul 07, 2014 10:15 pm
Forum: NTStation Coding
Topic: (Poll) LOOC implementation.
Replies: 13
Views: 8610

Re: (Poll) LOOC implementation.

Do admins have the ability to hear all LOOC from anywhere?
by Neerti
Sun Jul 06, 2014 3:09 pm
Forum: NTStation Feedback
Topic: Central Command Update
Replies: 5
Views: 6371

Central Command Update

https://github.com/NTStation/NTstation13/pull/788

Copypasted from github:

* Fixes wizard door wand exploit in a very fun way with step_trigger/teleport into singularity.
* Adds bay's shuttle windows. They're exactly the same as reinforced windows in terms of health.
* (A lot of) Centcom's machines ...
by Neerti
Sun Jul 06, 2014 2:21 pm
Forum: Spriting and Mapping
Topic: Random Mapping
Replies: 33
Views: 12727

Re: Random Mapping

Image

Is it magic? No
Is it real? No
It's the power of step_trigger/teleport and deception.
by Neerti
Sat Jul 05, 2014 11:29 pm
Forum: Ideas
Topic: Fix the Teleporter labels
Replies: 1
Views: 1556

Re: Fix the Teleporter labels

The labels are automatically assigned based on the area name.

So just rename the area to fix it.
by Neerti
Sat Jul 05, 2014 11:17 pm
Forum: General Chat
Topic: Public Headmin Discussion
Replies: 235
Views: 93981

Re: Public Headmin Discussion

The Q&A has ended, thank you to everyone who attended.
by Neerti
Sat Jul 05, 2014 7:40 pm
Forum: NTStation Feedback
Topic: Hand of God : A spin-off of Cult
Replies: 43
Views: 23708

Re: Hand of God : A spin-off of Cult

Still needs work but,
Image
(Each god gets their own objectives, it just so happened to be the same because byond rng.)
by Neerti
Fri Jul 04, 2014 7:01 pm
Forum: Ideas
Topic: What Should Happen With Mechs?
Replies: 49
Views: 14300

Re: What Should Happen With Mechs?

Repair droid needs minerals, however. My idea is to fill in the gap but not be too strong to invalidate the repair droid.
by Neerti
Fri Jul 04, 2014 6:49 pm
Forum: Ideas
Topic: What Should Happen With Mechs?
Replies: 49
Views: 14300

Re: What Should Happen With Mechs?

The ripley would also need a way to fix itself easily but not be overpowered, since the monsters are balanced on a human dodging their attacks, while a ripley takes ages to move or even to turn, and so has to soak the damage.

I suggest a module that converts metal in the ripley to heal it.
by Neerti
Fri Jul 04, 2014 2:18 pm
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2218
Views: 797172

Re: SS13 Related Art / Hand Drawn Art

Kraso wrote:
Thunder11 wrote:Note the proximity of the singulo, note how he's not wearing mesons. That's the expression of a man who's just stared into Lord Singuloth unprotected.
EMPd mesons blind you
That's thermals.

Mesons protect you from the stun.
by Neerti
Thu Jul 03, 2014 11:18 pm
Forum: General Chat
Topic: Public Headmin Discussion
Replies: 235
Views: 93981

Re: Public Headmin Discussion

I made an oopsie.

I'll fix that now.
-edit- Also the significance isn't really in the difference between months, but the distribution between servers.
by Neerti
Thu Jul 03, 2014 11:12 pm
Forum: NTStation Feedback
Topic: [POLL] [POLICY] New/Updated NTstation Policy Proposal
Replies: 16
Views: 10355

Re: [POLL] [POLICY] New/Updated NTstation Policy Proposal

Changes applied. Thank you.
by Neerti
Thu Jul 03, 2014 11:05 pm
Forum: General Chat
Topic: Public Headmin Discussion
Replies: 235
Views: 93981

Re: Public Headmin Discussion

For the question of 'what are your definitions of power/metagaming', it's probably one of the hardest questions an admin has to answer, but yet must come up with some kind of definition, even if it's just mirroring the policy. As such, I have 'three' definitions of both. The first is what I want the ...
by Neerti
Thu Jul 03, 2014 9:12 pm
Forum: NTStation Feedback
Topic: [POLL] [POLICY] New/Updated NTstation Policy Proposal
Replies: 16
Views: 10355

Re: [POLL] [POLICY] New/Updated NTstation Policy Proposal

I'd like this to get more attention, as it's very important for the codebase.
by Neerti
Wed Jul 02, 2014 1:19 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 740938

Re: Little things you learned that are game changing

You can rig a crate to shock someone if they try to open it without insulated gloves, if you apply a cable coil, then an electropack to a crate.
by Neerti
Wed Jul 02, 2014 1:06 am
Forum: General Chat
Topic: Headmin Elections General
Replies: 84
Views: 29490

Re: Headmin Elections General

Elyina applied.
by Neerti
Wed Jul 02, 2014 12:15 am
Forum: General Chat
Topic: Headmin Elections General
Replies: 84
Views: 29490

Re: Headmin Elections General

I would think nothing significant would get done due to conflicting opinions.

Also updated OP with info, the poll may be invalid now.
by Neerti
Mon Jun 30, 2014 9:41 pm
Forum: General Chat
Topic: Headmin Elections General
Replies: 84
Views: 29490

Re: Headmin Elections General

Apparently ingame polls work fine now.

http://www.ss13.eu/tgdb/tg/ingamepolls.php
by Neerti
Mon Jun 30, 2014 8:12 pm
Forum: General Chat
Topic: Headmin Elections General
Replies: 84
Views: 29490

Headmin Elections General

In the community meeting we had yesterday on IRC, headmin elections were discussed. Here's some snippets.

http://puu.sh/9POPR/d56cb2d2ec.png
NOTE: The below doesn't apply anymore.
http://puu.sh/9R815/55f3c79de1.png
People who've nominated themselves:
Antonkr
Deuryn
Erroage
Hornygranny ...
by Neerti
Mon Jun 30, 2014 7:47 pm
Forum: General Chat
Topic: Community Meetings
Replies: 46
Views: 18289

Re: Community Meetings

Image
by Neerti
Sun Jun 29, 2014 5:06 am
Forum: Ideas
Topic: Antag job priority
Replies: 19
Views: 6335

Re: Antag job priority

I'm pretty sure he means 'If I get traitor but I'm sec, don't make me sec'.
by Neerti
Sat Jun 28, 2014 6:09 pm
Forum: General Chat
Topic: How do constructs see their hp?
Replies: 12
Views: 5825

Re: How do constructs see their hp?

HUD stuff is pretty complicated if you don't have someone walk you through everything (like I did).
by Neerti
Fri Jun 27, 2014 10:49 pm
Forum: NTStation Feedback
Topic: [POLL] [POLICY] New/Updated NTstation Policy Proposal
Replies: 16
Views: 10355

[POLL] [POLICY] New/Updated NTstation Policy Proposal

The draft is here: https://docs.google.com/document/d/19V6VAAC0EJRh7ijB2NZifSLxPR39Rmfvj0Exv7Lzksk/edit

The current policies for the codebase is horribly out of date, as it was written in Polymorph era, which assumed everyone had commit access.

This is a more up to date version. Miggles approved ...
by Neerti
Thu Jun 26, 2014 4:41 pm
Forum: General Chat
Topic: Community Meetings
Replies: 46
Views: 18289

Re: Community Meetings

Crossbowman runs a TS of his own (not sure if it's still around, but it was where the roundtable happened).
by Neerti
Wed Jun 25, 2014 2:09 pm
Forum: General Chat
Topic: What SS13 taught you
Replies: 139
Views: 49808

Re: What SS13 taught you

Image
by Neerti
Wed Jun 25, 2014 1:56 pm
Forum: General Chat
Topic: How do constructs see their hp?
Replies: 12
Views: 5825

Re: How do constructs see their hp?

It is in the status tab, it's represented as a percentage I believe.
by Neerti
Mon Jun 23, 2014 1:31 pm
Forum: Ideas
Topic: Allow more roundstart borgs
Replies: 34
Views: 9763

Re: Allow more roundstart borgs

You'd get told to git gud by the qm.