Search found 277 matches
- Sat Jul 26, 2014 3:54 pm
- Forum: Former Admins
- Topic: [No longer admin]Neerti
- Replies: 19
- Views: 9491
Re: Neerti
Locking my own topic due to not being an administrator anymore.
- Sat Jul 26, 2014 2:59 pm
- Forum: General Chat
- Topic: Why is Artyom dying?
- Replies: 200
- Views: 64543
- Sat Jul 26, 2014 2:00 pm
- Forum: Coding Feedback
- Topic: [POLL] Do you enjoy being the crew in blob?
- Replies: 58
- Views: 16677
Re: Do you enjoy being the crew in blob?
I personally feel blob is too short as a gamemode and the win condition should be increased. I forgot how many tiles of blob you need but I think it should be bigger.
- Sun Jul 20, 2014 1:36 am
- Forum: Closed Policy Discussion
- Topic: Mind Transferring into silicons as wizard
- Replies: 22
- Views: 9252
Re: Mind Transferring into silicons as wizard
Antag status
Note when a traitor, double agent, cultist, revolutinary, nuclear operative (lolgoodluck), etc, are borged, their laws come first.
Why would wizard be any different?
Borged wizards lose their antag pretty much.
Mind-swapped wizards don't get a law zero. I can't remember if they can ...
Note when a traitor, double agent, cultist, revolutinary, nuclear operative (lolgoodluck), etc, are borged, their laws come first.
Why would wizard be any different?
Borged wizards lose their antag pretty much.
Mind-swapped wizards don't get a law zero. I can't remember if they can ...
- Sat Jul 19, 2014 5:27 pm
- Forum: Closed Policy Discussion
- Topic: Mind Transferring into silicons as wizard
- Replies: 22
- Views: 9252
Re: Mind Transferring into silicons as wizard
Who told you this? nvmNaturally, I asked adminbus, was told that wizard's can ignore silicon laws
Also, this would be inconsistent with how other antags being borged work (as in they can't antagonize if their laws prohibit it)
- Sat Jul 19, 2014 12:31 pm
- Forum: Coding Feedback
- Topic: AI Interface
- Replies: 24
- Views: 7067
Re: AI Interface
Before it was the AI verb tab having 30+ verbs which you'd have to look around for to find that specific verb.
- Thu Jul 17, 2014 11:18 pm
- Forum: General Chat
- Topic: Why is Artyom dying?
- Replies: 200
- Views: 64543
Re: Why is Artyom dying?
This is all a bank run.
- Wed Jul 16, 2014 5:41 am
- Forum: NTStation Feedback
- Topic: [POLL] [POLICY] New/Updated NTstation Policy Proposal
- Replies: 16
- Views: 10355
Re: [POLL] [POLICY] New/Updated NTstation Policy Proposal
This is now on the policy page on the gitwiki. Sadly git sucks at formatting but at least it's law now.
Yay.
Yay.
- Wed Jul 16, 2014 12:42 am
- Forum: NTStation Feedback
- Topic: [POLL] [POLICY] New/Updated NTstation Policy Proposal
- Replies: 16
- Views: 10355
Re: [POLL] [POLICY] New/Updated NTstation Policy Proposal
I'm told by Remie he already voted yes. I would've perferred a meeting between all the maintainers but one's on vacation and the other quit so... ¯\_(ツ)_/¯
- Tue Jul 15, 2014 6:31 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2251
- Views: 683012
Re: Pet Peeves Thread - Little things that REALLY annoy you
So for future posts, please post about ingame things only and stop baiting others.
- Tue Jul 15, 2014 5:43 pm
- Forum: Coding Feedback
- Topic: Admin Feedback
- Replies: 21
- Views: 6722
Re: Admin Feedback
Theoretically Mrs_Sybil/Mr_Basil/Nonexistant Mr_Artyom do this for you.
- Mon Jul 14, 2014 6:11 pm
- Forum: Spriting and Mapping
- Topic: Random Mapping
- Replies: 33
- Views: 12727
Re: Random Mapping
That's actually a revhead.
- Mon Jul 14, 2014 5:00 pm
- Forum: Spriting and Mapping
- Topic: Random Mapping
- Replies: 33
- Views: 12727
- Sun Jul 13, 2014 11:02 pm
- Forum: Ideas
- Topic: Atmos Suggestions
- Replies: 14
- Views: 5011
Re: Atmos Suggestions
When you have internals connected, there needs to be a calculation done to determine how many seconds (or ticks) you have left of breathable oxygen. This would help so many people. It should also display on the UI.
There's an icon for a 'flashing' internals icon, which I think was meant to have it ...
There's an icon for a 'flashing' internals icon, which I think was meant to have it ...
- Sun Jul 13, 2014 9:10 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2704
- Views: 988440
- Sun Jul 13, 2014 1:47 am
- Forum: NTStation Feedback
- Topic: [POLL] [POLICY] New/Updated NTstation Policy Proposal
- Replies: 16
- Views: 10355
Re: [POLL] [POLICY] New/Updated NTstation Policy Proposal
I've edited the document to remove Danno's name from maintainers due to him quitting.
- Sat Jul 12, 2014 7:56 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2704
- Views: 988440
- Thu Jul 10, 2014 7:53 pm
- Forum: NTStation Feedback
- Topic: [POLL] [POLICY] New/Updated NTstation Policy Proposal
- Replies: 16
- Views: 10355
Re: [POLL] [POLICY] New/Updated NTstation Policy Proposal
Tomarrow, when the poll closes, all the maintainers need to come to a vote and pass or reject the new policy.
- Thu Jul 10, 2014 7:50 pm
- Forum: General Chat
- Topic: Headmin Elections Links Thread
- Replies: 0
- Views: 1642
Headmin Elections Links Thread
Links to important sections of the on-going headmin determining phase.
(elections may be an inaccurate word)
Please add more links as more notable things occur.
Nominations
Antonkr
Deuryn
Erroage
Hornygranny
Ikarrus
Neerti
Pandarsenic
Spacemanspark
Elyina
General Discussion ...
(elections may be an inaccurate word)
Please add more links as more notable things occur.
Nominations
Antonkr
Deuryn
Erroage
Hornygranny
Ikarrus
Neerti
Pandarsenic
Spacemanspark
Elyina
General Discussion ...
- Thu Jul 10, 2014 7:21 pm
- Forum: Spriting and Mapping
- Topic: New sprites by Supernorn (of Robust Games and Chucklefish)
- Replies: 28
- Views: 11446
Re: New sprites by Supernorn (of Robust Games and Chucklefis
Primary issue is that since as far as I know, the author hasn't committed the sprites in a (opensource) ss13 repo, and I don't see anything about licensing in their blog post, so we can't really 'steal it' due to copyright.
Secondary issue is that things like light switches/fire alarms/etc that ...
Secondary issue is that things like light switches/fire alarms/etc that ...
- Thu Jul 10, 2014 7:16 am
- Forum: General Chat
- Topic: Public Headmin Discussion
- Replies: 235
- Views: 93981
Re: Public Headmin Discussion
It really is stupid.
- Thu Jul 10, 2014 6:59 am
- Forum: General Chat
- Topic: Public Headmin Discussion
- Replies: 235
- Views: 93981
Re: Public Headmin Discussion
There's still the issue of not knowing whether or not a public vote will even take place and if it will mean anything.
- Wed Jul 09, 2014 6:54 pm
- Forum: Ideas
- Topic: [POLL]Assistants spawning outside of Tool Storage
- Replies: 17
- Views: 5131
Re: [POLL]Assistants spawning outside of Tool Storage
This is already how it is on Artyom.
- Mon Jul 07, 2014 11:15 pm
- Forum: NTStation Feedback
- Topic: Central Command Update
- Replies: 5
- Views: 6371
Re: Central Command Update
I removed the (holo)lava
The statue/carp is inside the xenobiology section.
As for 'make it more station orientated', I don't really see why making it "event orientated" is bad considering that's literally what centcom is for.
The statue/carp is inside the xenobiology section.
As for 'make it more station orientated', I don't really see why making it "event orientated" is bad considering that's literally what centcom is for.
- Mon Jul 07, 2014 10:15 pm
- Forum: NTStation Coding
- Topic: (Poll) LOOC implementation.
- Replies: 13
- Views: 8610
Re: (Poll) LOOC implementation.
Do admins have the ability to hear all LOOC from anywhere?
- Sun Jul 06, 2014 3:09 pm
- Forum: NTStation Feedback
- Topic: Central Command Update
- Replies: 5
- Views: 6371
Central Command Update
https://github.com/NTStation/NTstation13/pull/788
Copypasted from github:
* Fixes wizard door wand exploit in a very fun way with step_trigger/teleport into singularity.
* Adds bay's shuttle windows. They're exactly the same as reinforced windows in terms of health.
* (A lot of) Centcom's machines ...
Copypasted from github:
* Fixes wizard door wand exploit in a very fun way with step_trigger/teleport into singularity.
* Adds bay's shuttle windows. They're exactly the same as reinforced windows in terms of health.
* (A lot of) Centcom's machines ...
- Sun Jul 06, 2014 2:21 pm
- Forum: Spriting and Mapping
- Topic: Random Mapping
- Replies: 33
- Views: 12727
- Sat Jul 05, 2014 11:29 pm
- Forum: Ideas
- Topic: Fix the Teleporter labels
- Replies: 1
- Views: 1556
Re: Fix the Teleporter labels
The labels are automatically assigned based on the area name.
So just rename the area to fix it.
So just rename the area to fix it.
- Sat Jul 05, 2014 11:17 pm
- Forum: General Chat
- Topic: Public Headmin Discussion
- Replies: 235
- Views: 93981
Re: Public Headmin Discussion
The Q&A has ended, thank you to everyone who attended.
- Sat Jul 05, 2014 7:40 pm
- Forum: NTStation Feedback
- Topic: Hand of God : A spin-off of Cult
- Replies: 43
- Views: 23708
- Fri Jul 04, 2014 7:01 pm
- Forum: Ideas
- Topic: What Should Happen With Mechs?
- Replies: 49
- Views: 14300
Re: What Should Happen With Mechs?
Repair droid needs minerals, however. My idea is to fill in the gap but not be too strong to invalidate the repair droid.
- Fri Jul 04, 2014 6:49 pm
- Forum: Ideas
- Topic: What Should Happen With Mechs?
- Replies: 49
- Views: 14300
Re: What Should Happen With Mechs?
The ripley would also need a way to fix itself easily but not be overpowered, since the monsters are balanced on a human dodging their attacks, while a ripley takes ages to move or even to turn, and so has to soak the damage.
I suggest a module that converts metal in the ripley to heal it.
I suggest a module that converts metal in the ripley to heal it.
- Fri Jul 04, 2014 2:18 pm
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2218
- Views: 797172
Re: SS13 Related Art / Hand Drawn Art
That's thermals.Kraso wrote:EMPd mesons blind youThunder11 wrote:Note the proximity of the singulo, note how he's not wearing mesons. That's the expression of a man who's just stared into Lord Singuloth unprotected.
Mesons protect you from the stun.
- Thu Jul 03, 2014 11:18 pm
- Forum: General Chat
- Topic: Public Headmin Discussion
- Replies: 235
- Views: 93981
Re: Public Headmin Discussion
I made an oopsie.
I'll fix that now.
-edit- Also the significance isn't really in the difference between months, but the distribution between servers.
I'll fix that now.
-edit- Also the significance isn't really in the difference between months, but the distribution between servers.
- Thu Jul 03, 2014 11:12 pm
- Forum: NTStation Feedback
- Topic: [POLL] [POLICY] New/Updated NTstation Policy Proposal
- Replies: 16
- Views: 10355
Re: [POLL] [POLICY] New/Updated NTstation Policy Proposal
Changes applied. Thank you.
- Thu Jul 03, 2014 11:05 pm
- Forum: General Chat
- Topic: Public Headmin Discussion
- Replies: 235
- Views: 93981
Re: Public Headmin Discussion
For the question of 'what are your definitions of power/metagaming', it's probably one of the hardest questions an admin has to answer, but yet must come up with some kind of definition, even if it's just mirroring the policy. As such, I have 'three' definitions of both. The first is what I want the ...
- Thu Jul 03, 2014 9:12 pm
- Forum: NTStation Feedback
- Topic: [POLL] [POLICY] New/Updated NTstation Policy Proposal
- Replies: 16
- Views: 10355
Re: [POLL] [POLICY] New/Updated NTstation Policy Proposal
I'd like this to get more attention, as it's very important for the codebase.
- Wed Jul 02, 2014 1:19 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 740938
Re: Little things you learned that are game changing
You can rig a crate to shock someone if they try to open it without insulated gloves, if you apply a cable coil, then an electropack to a crate.
- Wed Jul 02, 2014 1:06 am
- Forum: General Chat
- Topic: Headmin Elections General
- Replies: 84
- Views: 29490
Re: Headmin Elections General
Elyina applied.
- Wed Jul 02, 2014 12:15 am
- Forum: General Chat
- Topic: Headmin Elections General
- Replies: 84
- Views: 29490
Re: Headmin Elections General
I would think nothing significant would get done due to conflicting opinions.
Also updated OP with info, the poll may be invalid now.
Also updated OP with info, the poll may be invalid now.
- Mon Jun 30, 2014 9:41 pm
- Forum: General Chat
- Topic: Headmin Elections General
- Replies: 84
- Views: 29490
- Mon Jun 30, 2014 8:12 pm
- Forum: General Chat
- Topic: Headmin Elections General
- Replies: 84
- Views: 29490
Headmin Elections General
In the community meeting we had yesterday on IRC, headmin elections were discussed. Here's some snippets.
http://puu.sh/9POPR/d56cb2d2ec.png
NOTE: The below doesn't apply anymore.
http://puu.sh/9R815/55f3c79de1.png
People who've nominated themselves:
Antonkr
Deuryn
Erroage
Hornygranny ...
http://puu.sh/9POPR/d56cb2d2ec.png
NOTE: The below doesn't apply anymore.
http://puu.sh/9R815/55f3c79de1.png
People who've nominated themselves:
Antonkr
Deuryn
Erroage
Hornygranny ...
- Mon Jun 30, 2014 7:47 pm
- Forum: General Chat
- Topic: Community Meetings
- Replies: 46
- Views: 18289
- Sun Jun 29, 2014 5:06 am
- Forum: Ideas
- Topic: Antag job priority
- Replies: 19
- Views: 6335
Re: Antag job priority
I'm pretty sure he means 'If I get traitor but I'm sec, don't make me sec'.
- Sat Jun 28, 2014 6:09 pm
- Forum: General Chat
- Topic: How do constructs see their hp?
- Replies: 12
- Views: 5825
Re: How do constructs see their hp?
HUD stuff is pretty complicated if you don't have someone walk you through everything (like I did).
- Fri Jun 27, 2014 10:49 pm
- Forum: NTStation Feedback
- Topic: [POLL] [POLICY] New/Updated NTstation Policy Proposal
- Replies: 16
- Views: 10355
[POLL] [POLICY] New/Updated NTstation Policy Proposal
The draft is here: https://docs.google.com/document/d/19V6VAAC0EJRh7ijB2NZifSLxPR39Rmfvj0Exv7Lzksk/edit
The current policies for the codebase is horribly out of date, as it was written in Polymorph era, which assumed everyone had commit access.
This is a more up to date version. Miggles approved ...
The current policies for the codebase is horribly out of date, as it was written in Polymorph era, which assumed everyone had commit access.
This is a more up to date version. Miggles approved ...
- Thu Jun 26, 2014 4:41 pm
- Forum: General Chat
- Topic: Community Meetings
- Replies: 46
- Views: 18289
Re: Community Meetings
Crossbowman runs a TS of his own (not sure if it's still around, but it was where the roundtable happened).
- Wed Jun 25, 2014 2:09 pm
- Forum: General Chat
- Topic: What SS13 taught you
- Replies: 139
- Views: 49808
- Wed Jun 25, 2014 1:56 pm
- Forum: General Chat
- Topic: How do constructs see their hp?
- Replies: 12
- Views: 5825
Re: How do constructs see their hp?
It is in the status tab, it's represented as a percentage I believe.
- Mon Jun 23, 2014 1:31 pm
- Forum: Ideas
- Topic: Allow more roundstart borgs
- Replies: 34
- Views: 9763
Re: Allow more roundstart borgs
You'd get told to git gud by the qm.