that could have been worded better; conduct while playing? conduct while not abusing admin tools? conduct as a player?iamgoofball wrote:snip
Search found 222 matches
- Tue Feb 13, 2018 8:52 pm
- Forum: Resolved Appeals
- Topic: [ausops] ChangelingRain - ban evasion
- Replies: 23
- Views: 6667
Re: [owegno] ChangelingRain - ban evasion
- Tue Feb 13, 2018 8:30 pm
- Forum: Resolved Appeals
- Topic: [ausops] ChangelingRain - ban evasion
- Replies: 23
- Views: 6667
[ausops] ChangelingRain - ban evasion
Byond account: ChangelingRain/Anonus Tanir
Banning admin: ausops
Ban type (What are you banned from?): permaban
Time ban was placed (including time zone): 2017-09-25 04:31:13
Server you were playing when banned (Sybil or Bagil): I don't remember
Your side of the story: I was annoyed with the ...
Banning admin: ausops
Ban type (What are you banned from?): permaban
Time ban was placed (including time zone): 2017-09-25 04:31:13
Server you were playing when banned (Sybil or Bagil): I don't remember
Your side of the story: I was annoyed with the ...
- Thu Sep 07, 2017 11:14 pm
- Forum: Coding Feedback
- Topic: Nightmare
- Replies: 137
- Views: 39561
Re: Nightmare
They're not stun immune and they can hold items, which means they can abuse the combat system like humans do but one man with one taser is the end of you. This sucks.
They should be immune to stuns, but not able to hold items, so they're a more consistent threat instead of losing to the first man ...
They should be immune to stuns, but not able to hold items, so they're a more consistent threat instead of losing to the first man ...
- Wed Aug 30, 2017 7:59 pm
- Forum: Player's Headmin Election
- Topic: Headadmins have no influence on the code repo
- Replies: 23
- Views: 16048
Re: Headadmins have no influence on the code repo
The answer is, you get banned. Maintainers do not bow to anyone but their headcoder.
- Fri Aug 04, 2017 11:23 pm
- Forum: Ideas
- Topic: Addressing the stun meta
- Replies: 82
- Views: 22839
Re: Addressing the stun meta
Here's a simple thing; make getting stunned by stamina damage remove most or all of it, because see previous reasons why in the thread.
- Sun Jul 30, 2017 5:23 am
- Forum: Resolved Appeals
- Topic: Group Class action ban appeal - Owegno
- Replies: 51
- Views: 16777
Re: Group Class action ban appeal - Owegno
Let me make this visibly official; I agree with ausops on this.
If jmad wants mercy he'll have to pester mso.
The rest of the people involved should make their own appeal threads since this one is basically all madison now.
If jmad wants mercy he'll have to pester mso.
The rest of the people involved should make their own appeal threads since this one is basically all madison now.
- Tue Jun 20, 2017 6:32 pm
- Forum: Coding Feedback
- Topic: Tablets are just coder protest at PDA's
- Replies: 98
- Views: 26459
Re: Tablets are just coder protest at PDA's
What a curious assertion. One so obviously wrong, too.John_Oxford wrote:just because you can code doesn't give you or kor or cherdian or leoz absolute control and authority over the entire game because 1000 other people play it too.
- Sun Jun 04, 2017 4:01 am
- Forum: Coding Feedback
- Topic: Clockcult Improvement Drive
- Replies: 101
- Views: 27155
Re: Clockcult Improvement Drive
I do think that'd be a good replacement for clockcult but I doubt I'd be able keep motivation long enough to code it.
- Sun Jun 04, 2017 3:05 am
- Forum: Coding Feedback
- Topic: Clockcult Improvement Drive
- Replies: 101
- Views: 27155
Re: Clockcult Improvement Drive
But it's true. Even if you guys make it less cancerous, and the PR about making you keep your unlocks even if your requirements drop isn't helping, it'll still be bad. It's to the point where if I'm roundstart security and we find out clock cult, we nearly never lose because the cult is that weak ...
- Sun Jun 04, 2017 2:20 am
- Forum: Coding Feedback
- Topic: Clockcult Improvement Drive
- Replies: 101
- Views: 27155
Re: Clockcult Improvement Drive
Yeah yup we're doing this, it's a thing.
- Thu May 25, 2017 4:52 pm
- Forum: Resolved Appeals
- Topic: ChangelingRain - Tacolizard - 1440 minute ban
- Replies: 4
- Views: 2143
Re: ChangelingRain - Tacolizard - 1440 minute ban
I kind of suspected that this would happen, why does our ban system have to randomly suck ass, lifted.
- Wed May 24, 2017 9:10 pm
- Forum: Thinking Cap
- Topic: MSO DCMA F13 Claim?
- Replies: 431
- Views: 108990
Re: MSO DCMA F13 Claim?
Your source does not appear to be open. Curious. Perhaps we should sue.
- Wed May 24, 2017 9:10 pm
- Forum: General Chat
- Topic: MSO DCMA F13 Claim?
- Replies: 425
- Views: 132873
Re: MSO DCMA F13 Claim?
Your source does not appear to be open. Curious. Perhaps we should sue.
- Wed May 24, 2017 8:58 pm
- Forum: Thinking Cap
- Topic: MSO DCMA F13 Claim?
- Replies: 431
- Views: 108990
- Wed May 24, 2017 8:58 pm
- Forum: General Chat
- Topic: MSO DCMA F13 Claim?
- Replies: 425
- Views: 132873
- Wed May 24, 2017 8:54 pm
- Forum: Thinking Cap
- Topic: MSO DCMA F13 Claim?
- Replies: 431
- Views: 108990
Re: MSO DCMA F13 Claim?
/**
* CarnMC
*
* Simplified MC; designed to fail fast and respawn.
* This ensures Master.process() never doubles up.
* It will kill itself and any sleeping procs if needed.
*
* All core systems are subsystems.
* They are process()'d by this Master Controller.
**/
var/global/datum ...
* CarnMC
*
* Simplified MC; designed to fail fast and respawn.
* This ensures Master.process() never doubles up.
* It will kill itself and any sleeping procs if needed.
*
* All core systems are subsystems.
* They are process()'d by this Master Controller.
**/
var/global/datum ...
- Wed May 24, 2017 8:54 pm
- Forum: General Chat
- Topic: MSO DCMA F13 Claim?
- Replies: 425
- Views: 132873
Re: MSO DCMA F13 Claim?
/**
* CarnMC
*
* Simplified MC; designed to fail fast and respawn.
* This ensures Master.process() never doubles up.
* It will kill itself and any sleeping procs if needed.
*
* All core systems are subsystems.
* They are process()'d by this Master Controller.
**/
var/global/datum ...
* CarnMC
*
* Simplified MC; designed to fail fast and respawn.
* This ensures Master.process() never doubles up.
* It will kill itself and any sleeping procs if needed.
*
* All core systems are subsystems.
* They are process()'d by this Master Controller.
**/
var/global/datum ...
- Wed May 24, 2017 7:42 pm
- Forum: Thinking Cap
- Topic: MSO DCMA F13 Claim?
- Replies: 431
- Views: 108990
Re: MSO DCMA F13 Claim?
https://github.com/BartNixon/Fallout13/blob/master/code/controllers/master.dm https://github.com/BartNixon/Fallout13/blob/master/code/controllers/subsystem.dm
This has dynamic wait, something that was made after agpl
Considering development began in 2014 on that git I do not believe so.
It ...
This has dynamic wait, something that was made after agpl
Considering development began in 2014 on that git I do not believe so.
It ...
- Wed May 24, 2017 7:42 pm
- Forum: General Chat
- Topic: MSO DCMA F13 Claim?
- Replies: 425
- Views: 132873
Re: MSO DCMA F13 Claim?
https://github.com/BartNixon/Fallout13/blob/master/code/controllers/master.dm https://github.com/BartNixon/Fallout13/blob/master/code/controllers/subsystem.dm
This has dynamic wait, something that was made after agpl
Considering development began in 2014 on that git I do not believe so.
It ...
This has dynamic wait, something that was made after agpl
Considering development began in 2014 on that git I do not believe so.
It ...
- Wed May 24, 2017 7:32 pm
- Forum: Thinking Cap
- Topic: MSO DCMA F13 Claim?
- Replies: 431
- Views: 108990
Re: MSO DCMA F13 Claim?
https://github.com/BartNixon/Fallout13/blob/master/code/controllers/master.dm https://github.com/BartNixon/Fallout13/blob/master/code/controllers/subsystem.dm
This has dynamic wait, something that was made after agpl
Considering development began in 2014 on that git I do not believe so.
It ...
This has dynamic wait, something that was made after agpl
Considering development began in 2014 on that git I do not believe so.
It ...
- Wed May 24, 2017 7:32 pm
- Forum: General Chat
- Topic: MSO DCMA F13 Claim?
- Replies: 425
- Views: 132873
Re: MSO DCMA F13 Claim?
https://github.com/BartNixon/Fallout13/blob/master/code/controllers/master.dm https://github.com/BartNixon/Fallout13/blob/master/code/controllers/subsystem.dm
This has dynamic wait, something that was made after agpl
Considering development began in 2014 on that git I do not believe so.
It ...
This has dynamic wait, something that was made after agpl
Considering development began in 2014 on that git I do not believe so.
It ...
- Sun May 21, 2017 2:34 pm
- Forum: Coding Feedback
- Topic: Revised Security Auto Rifle / Warden Bullet Production
- Replies: 34
- Views: 8706
Re: Revised Security Auto Rifle / Warden Bullet Production
No more bullet weapons for security. Energy weapons only.
- Sat May 06, 2017 12:37 am
- Forum: Coding
- Topic: The Eternal TGUI Strife.
- Replies: 62
- Views: 23242
Re: The Eternal TGUI Strife.
Make tgui crew monitors, too.
- Wed Apr 05, 2017 9:24 pm
- Forum: Resolved Appeals
- Topic: [dorsid] vcordie - let's finally clarify telesci
- Replies: 18
- Views: 5419
Re: [dorsid] vcordie - let's finally clarify telesci
If you're going to cite Rule 2 you should probably also cite the Rule 2 precedents, specifically:
5. Station crew are currently not allowed to board or search for the syndicate shuttle during nuke op rounds, unless they specifically follow an operative or a pinpointer onto the shuttle. It is ...
5. Station crew are currently not allowed to board or search for the syndicate shuttle during nuke op rounds, unless they specifically follow an operative or a pinpointer onto the shuttle. It is ...
- Tue Apr 04, 2017 9:59 pm
- Forum: Resolved Appeals
- Topic: [changelingrain] Drone - Banned for pointing
- Replies: 22
- Views: 5631
Re: [changelingrain] Drone - Banned for pointing
It is from my understanding of timers, that as they are inherently asynchronous, there shouldn't be an effect or any strain on performance, especially as the server wasn't showing any symptoms of lag at all. Please correct me if I am wrong.
What timers/the timer system does is it puts the strain ...
What timers/the timer system does is it puts the strain ...
- Tue Apr 04, 2017 9:04 pm
- Forum: Resolved Appeals
- Topic: [changelingrain] Drone - Banned for pointing
- Replies: 22
- Views: 5631
Re: [changelingrain] Drone - Banned for pointing
When timers are broken and point overlays don't go away, is the correct course of action to spam point to cover every tile in a pointer that won't go away?
You being a drone isn't actually relevant; the main reason for the ban, which may have been unclear, was that you didn't just go "Oh, I'll stop ...
You being a drone isn't actually relevant; the main reason for the ban, which may have been unclear, was that you didn't just go "Oh, I'll stop ...
- Sun Apr 02, 2017 1:36 am
- Forum: Auditorium
- Topic: Admin Staffing Log
- Replies: 1192
- Views: 912184
Re: Admin Staffing Log
Dunc has been added as a Coder.
- Fri Mar 24, 2017 3:06 am
- Forum: Planet Station Development
- Topic: The Map
- Replies: 81
- Views: 34126
Re: The Map
There shouldn't be wide-open spaces like that at all, ever, that's not what a jungle looks like. A jungle is dense, you can't see very far, and if you step wrong you end up getting eaten by ants.
- Tue Mar 21, 2017 2:01 am
- Forum: Planet Station Development
- Topic: Jungle Mobs
- Replies: 110
- Views: 50602
Re: Jungle Mobs
Maybe some sort of group scavenger mob that prefers to eat from unguarded corpses, but will swarm and attack targets it "thinks" it can kill if it's hungry enough.
If it's not hungry, it'd probably just try to hide out of sight and wait for things to die and get left behind.
EDIT: oh hmm I didn't ...
If it's not hungry, it'd probably just try to hide out of sight and wait for things to die and get left behind.
EDIT: oh hmm I didn't ...
- Mon Mar 20, 2017 3:08 pm
- Forum: Ideas
- Topic: Monstrosity Gamemode
- Replies: 60
- Views: 18652
Re: Monstrosity Gamemode
Probably pretty far; I have the design set out, but I don't have any code or sprites done.Luke Cox wrote:Non-conversion loud group antag. Sounds good to me. How far do these have to go until we can see them in action?
- Sun Mar 19, 2017 3:10 am
- Forum: Planet Station Development
- Topic: The Map
- Replies: 81
- Views: 34126
- Thu Mar 16, 2017 2:24 am
- Forum: Auditorium
- Topic: Admin Staffing Log
- Replies: 1192
- Views: 912184
Re: Admin Staffing Log
Krusvik was reduced to GameMaster.
ChangelingRain was promoted to Headmin.
ChangelingRain was promoted to Headmin.
- Mon Mar 13, 2017 6:14 am
- Forum: Ideas
- Topic: Monstrosity Gamemode
- Replies: 60
- Views: 18652
Re: Monstrosity Gamemode
RNG is the cause of a lot of rounds ending abruptly already when antags play a bit nicer, I'm not sure what's to be gained by adding yet another "time to reroll!" forcing event in the face of many people saying they would like more interesting, indepth, longer rounds.
These just remind me of ...
These just remind me of ...
- Sun Mar 12, 2017 11:53 pm
- Forum: Ideas
- Topic: Monstrosity Gamemode
- Replies: 60
- Views: 18652
Re: Monstrosity Gamemode
The intent here is kind of that a monstrosity is something a couple prepared assistants can take on, but not something a single person can. Kind of like an alien queen if it didn't have facehuggers or a number of instant stuns.
okay, that seems reasonable
is this an antag ala borers that are ...
okay, that seems reasonable
is this an antag ala borers that are ...
- Sun Mar 12, 2017 11:26 pm
- Forum: Ideas
- Topic: Monstrosity Gamemode
- Replies: 60
- Views: 18652
Re: Monstrosity Gamemode
The intent here is kind of that a monstrosity is something a couple prepared assistants can take on, but not something a single person can. Kind of like an alien queen if it didn't have facehuggers or a number of instant stuns.
- Sat Mar 11, 2017 4:19 pm
- Forum: Ideas
- Topic: Monstrosity Gamemode
- Replies: 60
- Views: 18652
Re: Monstrosity Gamemode
:g
meet up with changelings
break lights in medbay
tentacle armblade anyone who enters
"""""depth"""""
I don't understand the argument here. That's a thing they can do, yes, but they can also approach objectives in other ways too? Compared to this, which seems to propose yet another "small ...
meet up with changelings
break lights in medbay
tentacle armblade anyone who enters
"""""depth"""""
I don't understand the argument here. That's a thing they can do, yes, but they can also approach objectives in other ways too? Compared to this, which seems to propose yet another "small ...
- Sat Mar 11, 2017 3:47 am
- Forum: Ideas
- Topic: Monstrosity Gamemode
- Replies: 60
- Views: 18652
Monstrosity Gamemode
It's time for That Cool Mode I'll Never Actually Code that vg will probably steal or something.
Just click this link and look at the attached document.
This is a direct link to the trait/ability sheet.
tl;dr
1-4 murder beasts that have to murder the crew for limited upgrades that only one of ...
Just click this link and look at the attached document.
This is a direct link to the trait/ability sheet.
tl;dr
1-4 murder beasts that have to murder the crew for limited upgrades that only one of ...
- Tue Mar 07, 2017 2:26 am
- Forum: Resolved Appeals
- Topic: changelingrain OOC BAN
- Replies: 4
- Views: 2806
Re: changelingrain OOC BAN
This isn't actually my ban though Cheridan did it
- Fri Mar 03, 2017 6:56 pm
- Forum: Coding Feedback
- Topic: AI mutant rulings
- Replies: 14
- Views: 4207
Re: AI mutant rulings
Code doesn't matter, as this is what we choose to enforce as policy: We've chosen to rule catpeople as nonhuman. They happen to use the mutant parts system, but something using the mutant parts system does not automatically mark it as a mutant nonhuman.
It's like saying each lizard with a different ...
It's like saying each lizard with a different ...
- Sat Feb 18, 2017 2:52 am
- Forum: Coding Feedback
- Topic: His Grace powerlevel
- Replies: 9
- Views: 3024
Re: His Grace powerlevel
It does not drop everyone it ate until it is destroyed entirely.
Destroying it isn't actually hard, though; all you have to do is wait for it to go to sleep, then drop it in the deconstructive analyzer/the crematorium/the disposals grinder.
Destroying it isn't actually hard, though; all you have to do is wait for it to go to sleep, then drop it in the deconstructive analyzer/the crematorium/the disposals grinder.
- Fri Feb 10, 2017 3:08 am
- Forum: Coding
- Topic: Trashed/Abandoned Projects and Prototypes
- Replies: 15
- Views: 5080
Re: Trashed/Abandoned Projects and Prototypes
A mining mob to replace the goldgrub on lavaland, a boss that I partially coded then scrapped because it was shit, and a second map, for lowpop, that I partially developed then abandoned.
Also god damn it Gun Hog that's a trailing return .
Also god damn it Gun Hog that's a trailing return .
- Wed Feb 08, 2017 1:44 am
- Forum: General Chat
- Topic: Tell me how these shitty wiznerd loadouts will end up failin
- Replies: 12
- Views: 4308
Re: Tell me how these shitty wiznerd loadouts will end up fa
For most hilarious, take smoke and forcewall. That's 2 points and is the most absolutely annoying defensive combo; you block all your enemies and prevent them from seeing where you're going. It's cheap, hilarious, and robeless.
- Mon Feb 06, 2017 2:22 am
- Forum: Coding Feedback
- Topic: Umbrage: Shadowling Redux (delayed?)
- Replies: 381
- Views: 91258
Re: Umbrage: Shadowling Redux
Xhuis I'm pretty sure your branch is still somewhat existent; https://github.com/Xhuis/tgfork/commits ... ling_redux
- Wed Jan 25, 2017 2:02 am
- Forum: Coding Feedback
- Topic: Cult Update Suggestions and Feedback
- Replies: 32
- Views: 7792
Re: Cult Update Suggestions and Feedback
So the final reckoning is basically "draw nar-sie rune while pressing ability button, instantly win once the rune appears"?
Because you can't have that, simply because half the challenge is getting people on the rune, and if you remove the one thing that at least marginally balances drawing the rune ...
Because you can't have that, simply because half the challenge is getting people on the rune, and if you remove the one thing that at least marginally balances drawing the rune ...
- Wed Jan 18, 2017 2:53 am
- Forum: Thinking Cap
- Topic: Ban Appeal From Unicorn_dream
- Replies: 167
- Views: 39469
Re: Ban Appeal From Unicorn_dream
And then lying about having done it, yes.tusterman11 wrote:I get a perma ban for swearing on admins?!?!??!??!?!?!?!
- Tue Jan 17, 2017 3:55 am
- Forum: Coding Feedback
- Topic: ma44 guncrafting
- Replies: 43
- Views: 8896
Re: ma44 guncrafting
So instead of buffing stats you tape a weird gimmick onto a gun
Unless the gimmick is /REALLY/ good, I fail to see why anyone would choose that over buffing stats.
Because buffing stats results in abominations. Gimmicks are easier to balance with compared to slapping on damage bonuses, and ...
Unless the gimmick is /REALLY/ good, I fail to see why anyone would choose that over buffing stats.
Because buffing stats results in abominations. Gimmicks are easier to balance with compared to slapping on damage bonuses, and ...
- Tue Jan 17, 2017 3:41 am
- Forum: Coding Feedback
- Topic: ma44 guncrafting
- Replies: 43
- Views: 8896
Re: ma44 guncrafting
There ARE interesting things you can do with guncrafting, but if it's just damage(which either silly and way too strong or nearly worthless; all that matters is how fast the guy dies, and if you have a flat bonus to murder.....), range(which is nearly unnoticeable unless it's very short ...
- Sun Jan 08, 2017 7:09 pm
- Forum: Coding Feedback
- Topic: Umbrage: Shadowling Redux (delayed?)
- Replies: 381
- Views: 91258
Re: Umbrage: Shadowling Redux
I think there's a distinction between "hate lair/base-based antagonists" and "the clockcult is using the white ship as a constantly-stunning unassaultable base and that's terrible"
- Wed Jan 04, 2017 10:01 pm
- Forum: Coding Feedback
- Topic: Umbrage: Shadowling Redux (delayed?)
- Replies: 381
- Views: 91258
Re: Do you want shadowlings back?
The ranged parasting could return but with literally just a mouse click! Wouldn't that be fun. We have the technology.
- Wed Jan 04, 2017 3:19 pm
- Forum: Coding Feedback
- Topic: why is dual energy sword 75% block
- Replies: 55
- Views: 13867
Re: why is dual energy sword 75% block
I made the change from 50% to 75% because:
1) Dual Eswords were a joke
2) Esword + Chair would give you 75% block with the same amount of damage as a dual esword
Since dual eswords were being outclassed by esword + a fucking chair, I buffed the dual esword to 75%. Seems pretty fitting given the ...
1) Dual Eswords were a joke
2) Esword + Chair would give you 75% block with the same amount of damage as a dual esword
Since dual eswords were being outclassed by esword + a fucking chair, I buffed the dual esword to 75%. Seems pretty fitting given the ...