Umbrage: Shadowling Redux (delayed?)
- Xhuis
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Umbrage: Shadowling Redux (delayed?)
This gamemode has been delayed because of a bunch of drama that happened between me and the maintainers. Full thread below and drama starts on page 8.
Spoiler:
Last edited by Xhuis on Sat Mar 11, 2017 3:25 pm, edited 8 times in total.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
- Saegrimr
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Re: Do you want shadowlings back?
If that's the case then yeah. Shadowling as it was, cool idea but just kinda sucked in practice.Xhuis wrote:Assuming it did make a return it would probably be rewritten from the ground up and changed quite a bit.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
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Re: Do you want shadowlings back?
>do you want X back
>I am going to completley change X into Y if so
This poll seems a bit meaningless
>I am going to completley change X into Y if so
This poll seems a bit meaningless
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Re: Do you want shadowlings back?
I found it fairly fun when I played it.
- Xhuis
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Re: Do you want shadowlings back?
You make a good point, but I would rather keep the core design and fix the flaws that were obvious with the first iteration than make a whole new mode.Kor wrote:>do you want X back
>I am going to completley change X into Y if so
This poll seems a bit meaningless
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
- PKPenguin321
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Re: Do you want shadowlings back?
For now just add it back as it was and we can fix it from there.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Re: Do you want shadowlings back?
haha its like you're two slimes talkin about things at each other lmao
- ShadowDimentio
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Re: Do you want shadowlings back?
PKPenguin321 wrote:For now just add it back as it was and we can fix it from there.
Spoiler:
- Xhuis
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Re: Do you want shadowlings back?
With so many changes since the gamemode got reverted, it would be decently hard to bring it back to today's code - plus, it doesn't meet a lot of the standards that are now in place. I suppose I can see.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
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Re: Do you want shadowlings back?
I've had some great times with the shadowlings mode, especially when it comes to firefights in dark maint tunnels or stalking around maint as a shadowling looking for lone crew members to catch and convert.
- ShadowDimentio
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Re: Do you want shadowlings back?
All I want is the old glare. It was perfect. I don't care what else you do as long as it still has the glare.Xhuis wrote:With so many changes since the gamemode got reverted, it would be decently hard to bring it back to today's code - plus, it doesn't meet a lot of the standards that are now in place. I suppose I can see.
Spoiler:
- Oldman Robustin
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Re: Do you want shadowlings back?
Already gave my thoughts elsewhere but the best part about Slings was the PARANOIA GAMEPLAY(tm).
You would actually be worried when a coworker walked into your room with a mask on. When a dept starts smashing its lights, you would legitimately be afraid to investigate.
A good sling mode would bring back conversions but using scaling similar to Gang War so that Slings don't just snowball with mass-recruitment. I think even a hard cap would be appropriate (Slings already have sacrifice mechanics that could be used to free up Thrall slots). The mode would end with some type of "defend the objective" mechanic that we saw in Gang War/Cult/Cockcult. Ideally the objective would have some nuance that would make it different than the others.
On the other hand I have very little confidence that coders would get it right.
You would actually be worried when a coworker walked into your room with a mask on. When a dept starts smashing its lights, you would legitimately be afraid to investigate.
A good sling mode would bring back conversions but using scaling similar to Gang War so that Slings don't just snowball with mass-recruitment. I think even a hard cap would be appropriate (Slings already have sacrifice mechanics that could be used to free up Thrall slots). The mode would end with some type of "defend the objective" mechanic that we saw in Gang War/Cult/Cockcult. Ideally the objective would have some nuance that would make it different than the others.
On the other hand I have very little confidence that coders would get it right.
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Re: Do you want shadowlings back?
Yes, but shadowling NEEDS a better instruction set. A big problem with it is it came up so rarely, that the people who DID roll shadowing often didn't know what they were doing.
- ShadowDimentio
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Re: Do you want shadowlings back?
Sling gets 10 converts max. 3 get to be of higher status with proper abilities, but can't hang out in the light with the other 7 just being normies with antag status.
If the sling wants to ascend it can attempt it at any time, however to do so it needs to create a totem by sacrificing a thrall and protecting the totem for the required duration. More thralls lowers the duration but even at 10 it'd still be lengthy.
Bam. Not a full conversion mode but still has some inspiration of it and still has the paranoia undertones with incentives to do your job and do it well-- if you pop early the crew very well could bring searing light into your clubhouse and fuck your shit up.
If the sling wants to ascend it can attempt it at any time, however to do so it needs to create a totem by sacrificing a thrall and protecting the totem for the required duration. More thralls lowers the duration but even at 10 it'd still be lengthy.
Bam. Not a full conversion mode but still has some inspiration of it and still has the paranoia undertones with incentives to do your job and do it well-- if you pop early the crew very well could bring searing light into your clubhouse and fuck your shit up.
Spoiler:
- CPTANT
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Re: Do you want shadowlings back?
No, the auto aim ranged parasting was incredibly lame.
And the rest of the gamemode was just another conversion mode.
And the rest of the gamemode was just another conversion mode.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- ShadowDimentio
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Re: Do you want shadowlings back?
The ranged parasting was defeated by dragging a mouse with you. It wasn't flawless.
Spoiler:
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Re: Do you want shadowlings back?
This kills tactical mouse pulling
- ChangelingRain
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Re: Do you want shadowlings back?
The ranged parasting could return but with literally just a mouse click! Wouldn't that be fun. We have the technology.
Plays Joan Lung and various AIs and cyborgs with mythology and magical creature-themed names. Joan on IRC.
earth-clawing illuminati trans girl
earth-clawing illuminati trans girl
- ShadowDimentio
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Re: Do you want shadowlings back?
What if instead we didn't add another conversion mode based around the worst aspect of our combat.
- ShadowDimentio
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Re: Do you want shadowlings back?
>The other conversion modes aren't based around stuns
Conversion is either instant or based around stuns, Kor. You baka.
Conversion is either instant or based around stuns, Kor. You baka.
Spoiler:
- Davidchan
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Re: Do you want shadowlings back?
Are we suggestion a melee attack that RNG's conversion or requires multiple hits to build up in a person to conver them? Could be interesting but I still see most slings and thralls just getting stunprods and binding prey.
Slings shouldn't be a forced stealth antag, imo. As slings grow in power maybe crew in a certain radius might get an ominous message or hear a noise when a Sling gets their 5th, 10th or 15th thrall. Changing Ascension to a timed hatch (similar to Dominators from Gang) that would require the thralls to defend or the Sling to hide/barricade themselves in well enough that people can't get in and kill them (make the chrysalis super vulnerable to light?)
Consuming thralls to heal/reset cooldowns could be an idea, restoring the sling but lowering their thrall count by one, turning said former thrall into a shade or non-humanoid shadow entity with some spooky powers but all around a short term gain for a long term loss to the shadowlings.
Slings shouldn't be a forced stealth antag, imo. As slings grow in power maybe crew in a certain radius might get an ominous message or hear a noise when a Sling gets their 5th, 10th or 15th thrall. Changing Ascension to a timed hatch (similar to Dominators from Gang) that would require the thralls to defend or the Sling to hide/barricade themselves in well enough that people can't get in and kill them (make the chrysalis super vulnerable to light?)
Consuming thralls to heal/reset cooldowns could be an idea, restoring the sling but lowering their thrall count by one, turning said former thrall into a shade or non-humanoid shadow entity with some spooky powers but all around a short term gain for a long term loss to the shadowlings.
Law 0: Secborg din do nuffin.
- ShadowDimentio
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Re: Do you want shadowlings back?
Changelings have been deformed into a very vocal antag, so what do you mean we don't need a stealth antag? We absolutely do.
Spoiler:
- oranges
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- Davidchan
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Re: Do you want shadowlings back?
Antags are meant to make the round interesting and enjoy able for most of the playerbase. Having antags that can complete their objectives without ever raising the alert until it's too late to stop them isn't fun. It's typically far to punishing for new players to the role as one fuck up (especially in team modes like old sling) can make coming out on top next to impossible, on the flip side if a player who knows what they are doing can stealth up to the final bit of their objectives, the crew has little to no chance of combating them. The only time Stealth antags are good is for roles with static power levels, like Traitors or Nuke Ops who arguably get less powerful as the round drags on and they run out of resources.
Law 0: Secborg din do nuffin.
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Re: Do you want shadowlings back?
I miss Shadowling, and I would love to have a reworked version back! It would be a good opportunity to upgrade our very basic, tile-only, one-color lighting system to more of something akin to Goon's beautiful system. Balance wise, the veil power would have to reworked so that it affects lights better. As a Shadowling RD, I liked to pass out night vision equipment to everyone I can, especially Security, as it made them less likely to carry around several lights at once. They would walk confidently into the darkness, only to get slaughtered.
I enjoy Clockwork cult, and would not sacrifice it for Shadowling, however.
I enjoy Clockwork cult, and would not sacrifice it for Shadowling, however.
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Re: Do you want shadowlings back?
Well yeah the real answer to this is you need to
-Make lighting directional
-Make vision directional
-Make people with night vision able to still be able to see if things are dark
Shadowling wasn't even about light vs dark at the end, just a pile of wizard spells and other crutches because you're trying to build on a system completely unsuited for stealth or light vs darkness.
-Make lighting directional
-Make vision directional
-Make people with night vision able to still be able to see if things are dark
Shadowling wasn't even about light vs dark at the end, just a pile of wizard spells and other crutches because you're trying to build on a system completely unsuited for stealth or light vs darkness.
- Armhulen
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Re: Do you want shadowlings back?
re add this, go down the listOldman Robustin wrote:1) Conversion scaling mechanic. First few conversions will be very fast, but once you've got X number of thralls (where X scales with crew size), the conversion time will start to increase significantly - to the point that only a desperate Sling would sit around trying to convert anyone, perhaps even a hardcap would make sense.
2) Interactive finale. Turning into a god within a few seconds of reaching 15 thralls was just anticlimatic for a number of reason. It just encourages Slings to play super conservatively while snagging the low hanging fruit and avoiding anyone actually equipped to stop them. A "defend the win condition" type finale would have been far more appropriate, drop a Chrysalis, have it summon your thralls, then the crew gets a warning about the Chrysalis location and have X minutes to destroy it matures and allows the Sling to ascend and win.
3) A bunch of other tweaks to its abilities to make the Sling less insane to catch, raise the skill floor and drop the skill ceiling so that its not instant death for newbies but not an unkillable superwizard for good players either.
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Re: Do you want shadowlings back?
How about instead of big bad monster goes around converting people to gain power the big bad monster instead kills people to gain revives at like a cocoon structure they leave behind per revive, ash walker rate 2 corpses 1 life.
We can then focus on monster with incentive to kill people that gets stronger rather than everyone drags goombas to a monster and it never does anything but convert till it ascends.
We can then focus on monster with incentive to kill people that gets stronger rather than everyone drags goombas to a monster and it never does anything but convert till it ascends.
- Armhulen
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Re: Do you want shadowlings back?
??????????????????????????????????????Incomptinence wrote:How about instead of big bad monster goes around converting people to gain power the big bad monster instead kills people to gain revives at like a cocoon structure they leave behind per revive, ash walker rate 2 corpses 1 life.
We can then focus on monster with incentive to kill people that gets stronger rather than everyone drags goombas to a monster and it never does anything but convert till it ascends.
- Lumbermancer
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Re: Do you want shadowlings back?
Correct me if I'm wrong but the early iteration of Sling didn't have the end-goal ascended meme form right?
Remove it, it stupid and I hate it.
Make the thralls more like zombies, sick automatons, bumbling buffoons unable to use items or inventory reduced to being zombiecucks who walk around and follow simple commands.
Make Sling an antag not a game mode, figure out an objective.
There, I fixed it.
Remove it, it stupid and I hate it.
Make the thralls more like zombies, sick automatons, bumbling buffoons unable to use items or inventory reduced to being zombiecucks who walk around and follow simple commands.
Make Sling an antag not a game mode, figure out an objective.
There, I fixed it.
- Armhulen
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Re: Do you want shadowlings back?
what, an antag as in a shadowling in traitor?
and, to add on, I like the zombie idea as long as you can tumor dead bodies, alive bodies, husked bodies... don't let the shadowling get into the morgue.
the zombies should be npc until the player renters corpse or a random ghost clicks on the zombie.
but there's a downside to the zombie idea, it ruins all the paranoia the gamemode HAD. at that point you might as well remove the shadow downsides and just make it a necromancer wizard. Shadowling was fun because it wasn't like the other game modes, where your friends would get dragged into maint and come back out with a gas mask on. And that would be gone. And that would make me sad.
and, to add on, I like the zombie idea as long as you can tumor dead bodies, alive bodies, husked bodies... don't let the shadowling get into the morgue.
the zombies should be npc until the player renters corpse or a random ghost clicks on the zombie.
but there's a downside to the zombie idea, it ruins all the paranoia the gamemode HAD. at that point you might as well remove the shadow downsides and just make it a necromancer wizard. Shadowling was fun because it wasn't like the other game modes, where your friends would get dragged into maint and come back out with a gas mask on. And that would be gone. And that would make me sad.
- Lumbermancer
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Re: Do you want shadowlings back?
You mean like Narsie Cult? Clockcult? Rev? Gang? It was just another conversion mode just with different flavor.Shadowling was fun because it wasn't like the other game modes, where your friends would get dragged into maint and come back out with a gas mask on. And that would be gone. And that would make me sad.
- CPTANT
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Re: Do you want shadowlings back?
And more boring since Slings and thralls were very restricted in what to do, sit in maint and abduct/convert people.Lumbermancer wrote:You mean like Narsie Cult? Clockcult? Rev? Gang? It was just another conversion mode just with different flavor.Shadowling was fun because it wasn't like the other game modes, where your friends would get dragged into maint and come back out with a gas mask on. And that would be gone. And that would make me sad.
yay.
Convert and ranged parasting were basically the only sling abilities used.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Lumbermancer
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Re: Do you want shadowlings back?
I don't remember Thralls having any restrictions.
- Xhuis
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Re: Do you want shadowlings back?
Thank you everyone for the feedback! I'll type out some responses when I get home.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
- Aloraydrel
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Re: Do you want shadowlings back?
Hand of God was better
- CPTANT
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Re: Do you want shadowlings back?
Gang was better.Aloraydrel wrote:Hand of God was better
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Xhuis
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Re: Do you want shadowlings back?
I really liked gang though, so I'd say it was better, yeah.CPTANT wrote:Gang was better.Aloraydrel wrote:Hand of God was better
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
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Re: Do you want shadowlings back?
Conversion ruins monsters and this mode, HEAVILY.Armhulen wrote:??????????????????????????????????????Incomptinence wrote:How about instead of big bad monster goes around converting people to gain power the big bad monster instead kills people to gain revives at like a cocoon structure they leave behind per revive, ash walker rate 2 corpses 1 life.
We can then focus on monster with incentive to kill people that gets stronger rather than everyone drags goombas to a monster and it never does anything but convert till it ascends.
Sling becomes dedicated conversion machine, as with any conversion mode people may join willingly. Where's the the fear of the big baddy?
- Wyzack
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Re: Do you want shadowlings back?
Rip hand of God, rip NeertiAloraydrel wrote:Hand of God was better
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- ShadowDimentio
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Re: Do you want shadowlings back?
Hand of God will be fondly remembered as TG's least functional gamemode.
Spoiler:
- Xhuis
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Re: Do you want shadowlings back?
All right, I'm here.
I disagree entirely with RNG conversion unless it has some luck-trumping mechanic, like injured people being more vulnerable to it, and melee conversion is always kind of a thing.
Shadowling zombies might be cool with corpses, but only if they can be recovered afterwards. Having seen changelings methodically go through the morgue and headcrab every body to gibs just because they could, watching your playtime for that round end forever because someone is feeling like a dick isn't fun gameplay.
In-game documentation would be added to the new iteration of shadowlings.pidey wrote:Yes, but shadowling NEEDS a better instruction set. A big problem with it is it came up so rarely, that the people who DID roll shadowing often didn't know what they were doing.
I can't say for certain how conversion will play into the new version. It was a big controversy back then, and it still is right now. None of the presented solutions appeal to me right now, but perhaps I'll think of something. In the meantime, this is the best place to put your ideas down.Several people wrote:Various conversion concerns
Glare will be returning in a different form. All I can say for now is that it will be tentacular.ChangelingRain wrote:The ranged parasting could return but with literally just a mouse click! Wouldn't that be fun. We have the technology.
Shadowlings have always been stealth-centric. I could implement a "loud phase" or something like that, but staying hidden will likely remain important. There's creative things you can do with your thralls - have them cause trouble in an area to draw attention away, or lesser glare a dude in a big group while not wearing an ID.Davidchan wrote:Are we suggestion a melee attack that RNG's conversion or requires multiple hits to build up in a person to conver them? Could be interesting but I still see most slings and thralls just getting stunprods and binding prey.
Slings shouldn't be a forced stealth antag, imo. As slings grow in power maybe crew in a certain radius might get an ominous message or hear a noise when a Sling gets their 5th, 10th or 15th thrall. Changing Ascension to a timed hatch (similar to Dominators from Gang) that would require the thralls to defend or the Sling to hide/barricade themselves in well enough that people can't get in and kill them (make the chrysalis super vulnerable to light?)
Consuming thralls to heal/reset cooldowns could be an idea, restoring the sling but lowering their thrall count by one, turning said former thrall into a shade or non-humanoid shadow entity with some spooky powers but all around a short term gain for a long term loss to the shadowlings.
I disagree entirely with RNG conversion unless it has some luck-trumping mechanic, like injured people being more vulnerable to it, and melee conversion is always kind of a thing.
Good banter good banteroranges wrote:no
Clockcult is no longer my territory. I passed it onto Joan many moons ago, and people have not often been allowed to touch it without her approval. For context, the last time I merged something into clockcult was July.InsaneHyena wrote:Only if you remove clocks first.
While some of your concerns have merit, the simplicity of our lighting system is part of the appeal, to me. It means newer players can still be helpful by carrying around light sources, and prevents complication in an already-complicated gamemode.Kor wrote:Well yeah the real answer to this is you need to
-Make lighting directional
-Make vision directional
-Make people with night vision able to still be able to see if things are dark
Shadowling wasn't even about light vs dark at the end, just a pile of wizard spells and other crutches because you're trying to build on a system completely unsuited for stealth or light vs darkness.
Your proposals sound fun for the shadowling but unfun for everyone else. Being removed from the round and made into effectively a simple animal isn't fun at all, although it would be a great way to prevent people voluntarily being converted. Shadowlings have had ascendance from the start, but it can easily be tweaked. Right now I'm planning on making their "ascendant" form into eldritch "progenitors", which are still immensely powerful but not world-endingly so and still mortal.Lumbermancer wrote:Correct me if I'm wrong but the early iteration of Sling didn't have the end-goal ascended meme form right?
Remove it, it stupid and I hate it.
Make the thralls more like zombies, sick automatons, bumbling buffoons unable to use items or inventory reduced to being zombiecucks who walk around and follow simple commands.
Make Sling an antag not a game mode, figure out an objective.
There, I fixed it.
Shadowling zombies might be cool with corpses, but only if they can be recovered afterwards. Having seen changelings methodically go through the morgue and headcrab every body to gibs just because they could, watching your playtime for that round end forever because someone is feeling like a dick isn't fun gameplay.
Thanks. Could you maybe tell me how without being completely obtuse?Aloraydrel wrote:Hand of God was better
Oh, cut Remie some slack. It was a very, very high-upkeep mode and probably destined to fail with how hard it is to get right.ShadowDimentio wrote:Hand of God will be fondly remembered as TG's least functional gamemode.
Neerti went to Polaris. He deserves no mourning, and I dance on his grave.Wyzack wrote:Rip hand of God, rip Neerti
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
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Re: Do you want shadowlings back?
I think it's idiotic that ascended shadowlings are immune to everything.
They deserve their greentext but molesting 10-15 people doesn't make you a god, it just irks me even with our nonexistent lore standards.
Singulo and bombing should kill them for a bit, they could rise from their ashes and keep their greentext but at least it would look less silly.
They deserve their greentext but molesting 10-15 people doesn't make you a god, it just irks me even with our nonexistent lore standards.
Singulo and bombing should kill them for a bit, they could rise from their ashes and keep their greentext but at least it would look less silly.
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Re: Do you want shadowlings back?
The core concept is pretty neat. It was given up on way too quickly in my opinion.
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Re: Do you want shadowlings back?
no, as in i literally didn't know what you're saying. and besides, only THE shadowling can convert, so you still get to be you before becoming a brainless thrallIncomptinence wrote:Conversion ruins monsters and this mode, HEAVILY.Armhulen wrote:??????????????????????????????????????Incomptinence wrote:How about instead of big bad monster goes around converting people to gain power the big bad monster instead kills people to gain revives at like a cocoon structure they leave behind per revive, ash walker rate 2 corpses 1 life.
We can then focus on monster with incentive to kill people that gets stronger rather than everyone drags goombas to a monster and it never does anything but convert till it ascends.
Sling becomes dedicated conversion machine, as with any conversion mode people may join willingly. Where's the the fear of the big baddy?
also that's a good idea. they still look the same but when the talk it's babble and moaning, so they can cuff you but they're dead inside
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Re: Do you want shadowlings back?
If we want to brainstorm this effectively, we need to lay out everything that was wrong with the original shadowling. Who wants to start?
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