Jungle Mobs
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Jungle Mobs
I don't really have any plans for them yet, so now is your time to shine forum ideas guys.
Ideally they'll behave like lavaland mobs in that they'll have a unique attack pattern and move in a manner that lets you melee it if you're paying attention. No dumb heat seeking missiles that just run up and hit you like space carp.
I attached sprites for one mob, which also needs ideas. I was thinking of letting it burrow and ambush people as its gimmick, but like I said, I'm open to suggestions.
Ideally they'll behave like lavaland mobs in that they'll have a unique attack pattern and move in a manner that lets you melee it if you're paying attention. No dumb heat seeking missiles that just run up and hit you like space carp.
I attached sprites for one mob, which also needs ideas. I was thinking of letting it burrow and ambush people as its gimmick, but like I said, I'm open to suggestions.
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- J_Madison
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Re: Jungle Mobs
Mob switches between ranged and melee attacks.
At intervals, will channel an attack.
If a damage threshold isn't broken at this time, he'll gain increased attack and movement speed.
Unaggressive mob until provoked.
Mob cannot move when provoked.
Moving away from melee distance to the mob will cause it to blink to you and slow you.
After this blink attack, you have a short opportunity to get away from him whilst his blink attack is unavaliable.
Spins and deals damage around him when he dies.
If you're below 30% health, all mobs of this kind are aggressive to you.
Conjoined mob (visible rope/tether between them).
One mob will use AOE attacks whilst the other attacks you normally.
Dealing damage to one mob damages the other too.
Charging mob.
At certain thresholds, charges up a charge attack in a certain direction.
Getting hit by the charge damages you and stuns you.
At intervals, will channel an attack.
If a damage threshold isn't broken at this time, he'll gain increased attack and movement speed.
Unaggressive mob until provoked.
Mob cannot move when provoked.
Moving away from melee distance to the mob will cause it to blink to you and slow you.
After this blink attack, you have a short opportunity to get away from him whilst his blink attack is unavaliable.
Spins and deals damage around him when he dies.
If you're below 30% health, all mobs of this kind are aggressive to you.
Conjoined mob (visible rope/tether between them).
One mob will use AOE attacks whilst the other attacks you normally.
Dealing damage to one mob damages the other too.
Charging mob.
At certain thresholds, charges up a charge attack in a certain direction.
Getting hit by the charge damages you and stuns you.
Last edited by J_Madison on Tue Mar 21, 2017 12:21 am, edited 3 times in total.
- PKPenguin321
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Re: Jungle Mobs
implement that fugu thing that grows in size, maybe give it fancier sprites
skeletons with monkey-tier AI
skeletons with monkey-tier AI
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Re: Jungle Mobs
I'm looking for organic, non magical things for the jungle.PKPenguin321 wrote:
skeletons with monkey-tier AI
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Re: Jungle Mobs
a humanoid monster with an exoskeleton and transparent flesh with monkey-tier AIKor wrote:I'm looking for organic, non magical things for the jungle.PKPenguin321 wrote:
skeletons with monkey-tier AI
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
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Re: Jungle Mobs
Looking at the sprites, it reminds me of Lictors from Warhammer 40k. Give em flesh hooks!
Im surprised you havent stolen more content from WH40k death worlds(Catachan being the most obvious) to add to your jungle.
Im surprised you havent stolen more content from WH40k death worlds(Catachan being the most obvious) to add to your jungle.
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Re: Jungle Mobs
from the OG thread
Qbopper wrote:Off topic from the "this will kill /tg/station", I'm stuck in a car for a few hours and I'm brainstorming stuff for the hypothetical map - specifically monsters that have gameplay impacts beyond "walks up to the station and kills you dead"
Like, what if there's a monster that's attracted specifically to energy/light? if they picked up the scent they'd track down the source, so say you're running from a traitor and notice a pack of them outside. The antag has a dual esword, so you run out and the moron follows you. They see what he's got and swarm him, attacking him until he drops it - then they snatch it and bring it back to their lair. They don't care if you live or die (unless you aggro them by attacking first maybe?) and just want that sweet sweet energy. You can track them down and get it back, maybe they'd be an annoyance all round, stealing light sources/whatever
Or what about a hunter mod that prowls in a pack of one or two - if it sees a crew member it goes in for the attack, but it uses a nonlethal method (maybe a small amount of a chemical per hit that makes you pass out if it hits a threshold? Didn't think about this too hard, maybe would be better if it kept you awakw so you could scream on the radio). Once you're down, it grabs you and begins slowly retreating to its hive, then when it's there it pulls a xenomorph and puts you in some organic bindings. The idea is if you leave your friend to die (because if you go outside alone you're a dumbass) the materials of the binding slowly deal damage until you turn into a nice organic nutrient paste for the hive. You can find where they took them by examining vegetation/looking for tracks (why not make this go for anything?) but the tracks fade over time
EDIT: They could also go after other wildlife on the planet - maybe if you go into the lair and find a monster trapped you could rescue it, changing it's behaviour so that it becomes your friend where it does its own thing, but will generally follow you and attack anyone who attacks you?
Limey wrote:its too late.
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Re: Jungle Mobs
Make the animals get corrupted if they walk into the mist
- ChangelingRain
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Re: Jungle Mobs
Maybe some sort of group scavenger mob that prefers to eat from unguarded corpses, but will swarm and attack targets it "thinks" it can kill if it's hungry enough.
If it's not hungry, it'd probably just try to hide out of sight and wait for things to die and get left behind.
EDIT: oh hmm I didn't read shit you wanted more deadly monsters
How about a monster that blocks damage from anything not behind it, but is vulnerable while, and briefly after, attacking.
Its attacks would have a visible windup and hit area, so dodging would be possible and you'd be able to smack it or try to hit it form behind for bonus damage.
If it's not hungry, it'd probably just try to hide out of sight and wait for things to die and get left behind.
EDIT: oh hmm I didn't read shit you wanted more deadly monsters
How about a monster that blocks damage from anything not behind it, but is vulnerable while, and briefly after, attacking.
Its attacks would have a visible windup and hit area, so dodging would be possible and you'd be able to smack it or try to hit it form behind for bonus damage.
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earth-clawing illuminati trans girl
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Re: Jungle Mobs
Add fugu and the space worm that got gutted.
How about weak but numerous small monsters that call in near monsters when attacked. Think legion skulls but they all converge where the attacker is (think velociraptors.)
How about a monster that takes the form of a random crew member and when locked on a target, slurs and makes their target follow them further into the jungle before breaking their disguise (ala Wendigo.)
Refit ash walkers and make them NPCs that screech autistically and make rounds near certain random areas.
Giant spiders could be retrofitted.
Some sort of lizard pigmy that attacks with ranged poisoned darts.
How about weak but numerous small monsters that call in near monsters when attacked. Think legion skulls but they all converge where the attacker is (think velociraptors.)
How about a monster that takes the form of a random crew member and when locked on a target, slurs and makes their target follow them further into the jungle before breaking their disguise (ala Wendigo.)
Refit ash walkers and make them NPCs that screech autistically and make rounds near certain random areas.
Giant spiders could be retrofitted.
Some sort of lizard pigmy that attacks with ranged poisoned darts.
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Re: Jungle Mobs
i have ideas i will maybe sprite 2morrow
- ShadowDimentio
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Re: Jungle Mobs
You're making a lot of monsters that sound unbeatable in 1v1, which is what most exploration will be. Don't do that.
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Re: Jungle Mobs
What would be interesting is if there were a few rare groups of 'pack' animals, say only one or two of these groups spawn during a match.
These pack animals would hunt and fight together, and establish territory for themselves. However if the corruption begins to encroach on their territory they'll pack up and move away, usually towards the Base.
However, these animals, while still hostile to explorers, would not immediately attack a explorer on first sight. Individually the monsters are weaker than a Human, and while the pack knows that if they attack a healthy human they'll likely win, but some of their number will die, so attacking Humans would be a last resort unless the Human is antagonising the pack intentionally.
The exception being if the corruption has become so overwhelming that the pack will make a suicidal charge into the Human Base for one last desperate grasp at survival, that should be announced before hand (giant roar?).
These pack animals would hunt and fight together, and establish territory for themselves. However if the corruption begins to encroach on their territory they'll pack up and move away, usually towards the Base.
However, these animals, while still hostile to explorers, would not immediately attack a explorer on first sight. Individually the monsters are weaker than a Human, and while the pack knows that if they attack a healthy human they'll likely win, but some of their number will die, so attacking Humans would be a last resort unless the Human is antagonising the pack intentionally.
The exception being if the corruption has become so overwhelming that the pack will make a suicidal charge into the Human Base for one last desperate grasp at survival, that should be announced before hand (giant roar?).
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Re: Jungle Mobs
so then "what most exploration" is will changeShadowDimentio wrote:You're making a lot of monsters that sound unbeatable in 1v1, which is what most exploration will be. Don't do that.
there's nothing wrong with encouraging people to maybe not go rambo in every thing they do
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Re: Jungle Mobs
HUGE difference between encouraging people to go in groups so that you can teamplay and having enemies that will near unavoidably kill you if you don't have a buddy to cover you.
Lavaland is this done right. With multiple people you can teamplay and make it much less likely you die, but going solo isn't impossible.
Also what the fuck is the point of going to a new, more open setting where if you exit the compound you get annihilated?
Lavaland is this done right. With multiple people you can teamplay and make it much less likely you die, but going solo isn't impossible.
Also what the fuck is the point of going to a new, more open setting where if you exit the compound you get annihilated?
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Re: Jungle Mobs
That's the point, you need teamwork to scavenge for shit, not let the powergamers go alone and make it unscathed.
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Re: Jungle Mobs
Yes lets sacrifice exploration in exchange for very slightly inconveniencing powergamers (if at all). That isn't completely wasteful of the new setting at all, and fucking stupid at that. No sir.
Making the jungle and certainly the corruption treacherous is completely to be expected, but don't fucking REQUIRE people to travel together if they don't want to because otherwise you get instadunked, that's not making things difficult it's gating systems behind having a buddy with you and is completely wasteful.
Making the jungle and certainly the corruption treacherous is completely to be expected, but don't fucking REQUIRE people to travel together if they don't want to because otherwise you get instadunked, that's not making things difficult it's gating systems behind having a buddy with you and is completely wasteful.
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Re: Jungle Mobs
How is it wasteful?
You get more loot and ability to carry it if more people come. You're dropping into an unknown planet, crashing even, not earth. A buddy system to explore the great unknown helps you keep track of yourself, what you need to do.
The whole point of making the jungle dangerous is so we avoid the away mission problem. Not everyone will leave one on one if they know they're likely to die, and if an organized excursion goes out, then at least you know how many people will be missing and fill job and maintenance of the station accordingly.
You get more loot and ability to carry it if more people come. You're dropping into an unknown planet, crashing even, not earth. A buddy system to explore the great unknown helps you keep track of yourself, what you need to do.
The whole point of making the jungle dangerous is so we avoid the away mission problem. Not everyone will leave one on one if they know they're likely to die, and if an organized excursion goes out, then at least you know how many people will be missing and fill job and maintenance of the station accordingly.
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Re: Jungle Mobs
dumb baseless discussion based on complete hypotheticals and a proven naive sense of the game
keep it in your pants until the time actually comes around to talk about balance (namely when there's actually a product to fucking talk about) shadow
keep it in your pants until the time actually comes around to talk about balance (namely when there's actually a product to fucking talk about) shadow
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Re: Jungle Mobs
Idea for an attack pattern: It's slow moving, but has a long arm that reaches out to grab you. If it gets you, it begins pulling you in, slowly dealing small damage by squeezing. If it gets you to the main monster, it starts doing slow but heavily damaging bites. You can attack the arm, but it doesn't do a lot of damage. Attacking the main monster does massive damage. You can escape the arms grab by resisting (RNG chance to break out) or dealing a certain amount of damage to the monster (guaranteed).
Kind of like those things that dangle from the ceiling in half life 2 that latch on and pull you up, only two dimensional.
Kind of like those things that dangle from the ceiling in half life 2 that latch on and pull you up, only two dimensional.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
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Re: Jungle Mobs
I like mobs that are fun to sentience, and this is definitely exactly that.PKPenguin321 wrote:Idea for an attack pattern: It's slow moving, but has a long arm that reaches out to grab you. If it gets you, it begins pulling you in, slowly dealing small damage by squeezing. If it gets you to the main monster, it starts doing slow but heavily damaging bites. You can attack the arm, but it doesn't do a lot of damage. Attacking the main monster does massive damage. You can escape the arms grab by resisting (RNG chance to break out) or dealing a certain amount of damage to the monster (guaranteed).
Kind of like those things that dangle from the ceiling in half life 2 that latch on and pull you up, only two dimensional.
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Re: Jungle Mobs
There should totally be roving space monkey groups armed with sticks and rocks.
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Re: Jungle Mobs
...PKPenguin321 wrote:Idea for an attack pattern: It's slow moving, but has a long arm that reaches out to grab you. If it gets you, it begins pulling you in, slowly dealing small damage by squeezing. If it gets you to the main monster, it starts doing slow but heavily damaging bites. You can attack the arm, but it doesn't do a lot of damage. Attacking the main monster does massive damage. You can escape the arms grab by resisting (RNG chance to break out) or dealing a certain amount of damage to the monster (guaranteed).
Kind of like those things that dangle from the ceiling in half life 2 that latch on and pull you up, only two dimensional.
venus human traps then?
I mean they are plants they probably could naturally spawn in the jungle.
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Re: Jungle Mobs
The patched, dusty, trimmed, feathered mantle of evil +13.
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Re: Jungle Mobs
If you mean the things spawned by kudzu, those are kind of busted and they don't grab and pull you as much as they stun you indefinitelyRemie Richards wrote:...PKPenguin321 wrote:Idea for an attack pattern: It's slow moving, but has a long arm that reaches out to grab you. If it gets you, it begins pulling you in, slowly dealing small damage by squeezing. If it gets you to the main monster, it starts doing slow but heavily damaging bites. You can attack the arm, but it doesn't do a lot of damage. Attacking the main monster does massive damage. You can escape the arms grab by resisting (RNG chance to break out) or dealing a certain amount of damage to the monster (guaranteed).
Kind of like those things that dangle from the ceiling in half life 2 that latch on and pull you up, only two dimensional.
venus human traps then?
I mean they are plants they probably could naturally spawn in the jungle.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
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Re: Jungle Mobs
They grab you, they pull you towards them.
What you've described is literally vht.
What you've described is literally vht.
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Re: Jungle Mobs
I like to call them "Remie Plants", as RR coded them, and they are HILARIOUSLY deadly. They USED to have Xray targeting and could stunlock you through walls!
Oh, but to my suggestion for mobs? G I A N T H O R N E T S. Terraria style, which can fire venomous stingers at their targets to inject the toxin chem. Like all bugs, they REALLY hate fire.
Oh, but to my suggestion for mobs? G I A N T H O R N E T S. Terraria style, which can fire venomous stingers at their targets to inject the toxin chem. Like all bugs, they REALLY hate fire.
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Re: Jungle Mobs
well look at that, something else related to something I coded.
just have wild bee hives, they already have chems!
just have wild bee hives, they already have chems!
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Re: Jungle Mobs
Shrake.
A scouting party lost in the jungle. Died at the hands of corrupted monsters.
Hours later, they rose again, bodies a mix of jungle life, corruption, and the humanity they once had.
They don't directly "attack", but rather give you stamina damage as they entangle you and sap your health.
If you reach critical condition, the corpse is freed from the corruption as it takes a hold of you, and you are "trapped" inside the body of the mob until someone kills it by chopping the shit out of it.
The longer you fight it, the harder it gets to kill it.
A scouting party lost in the jungle. Died at the hands of corrupted monsters.
Hours later, they rose again, bodies a mix of jungle life, corruption, and the humanity they once had.
They don't directly "attack", but rather give you stamina damage as they entangle you and sap your health.
If you reach critical condition, the corpse is freed from the corruption as it takes a hold of you, and you are "trapped" inside the body of the mob until someone kills it by chopping the shit out of it.
The longer you fight it, the harder it gets to kill it.
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Re: Jungle Mobs
I remember seeing that sprite in the OP a while back and actually designed a concept around it when the Being gamemode was still floating around. I always wanted something done with it, though, so here's my concept.
That's just a really quick concept I whipped up. I always like designing encounters and enemies, so if you want more I can post.
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Re: Jungle Mobs
I want to see Cassowaries murdering spessmen.
I look forward to the Gympie.
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Re: Jungle Mobs
I honestly thought it was a meme that everything in Aussieland wants to kill you. Apparently the plants want in on the action too.
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Re: Jungle Mobs
Oh okay what if
we have the natural flora and fauna, and then versions corrupted by the necropolis that are significantly more dangerous. That way as the bigbad spreads the natural world becomes more dangerous. Maybe have a necropolis monster that injects mutation toxin into other animals like De Rol Le from PSO episode 1 rather than having them shift when the tile below them changes
we have the natural flora and fauna, and then versions corrupted by the necropolis that are significantly more dangerous. That way as the bigbad spreads the natural world becomes more dangerous. Maybe have a necropolis monster that injects mutation toxin into other animals like De Rol Le from PSO episode 1 rather than having them shift when the tile below them changes
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Re: Jungle Mobs
I was going to have the corruption just eat the jungle monsters but I guess transforming them works as well
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Re: Jungle Mobs
It gives an incentive to stop it even if it isn't an immediate threat. If xenobiologists want to go hunt an animal to dissect its corpse, they need to get to it before the Necropolis.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
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Re: Jungle Mobs
smart, SMART!Xhuis wrote:It gives an incentive to stop it even if it isn't an immediate threat. If xenobiologists want to go hunt an animal to dissect its corpse, they need to get to it before the Necropolis.
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Re: Jungle Mobs
requesting emu sprites
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Re: Jungle Mobs
Mobs should drag corpses to their nest and consume them, maybe spawning a new monster, so the outside still serves as corpse disposal for traitors.
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Re: Jungle Mobs
Skin or husk the mob but now eat it, so conquering a nest shows all the bodies that was feastedXDTM wrote:Mobs should drag corpses to their nest and consume them, maybe spawning a new monster, so the outside still serves as corpse disposal for traitors.
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Re: Jungle Mobs
Realistically we are not going to code a complex AI ecosystem, but I think "hunting" could be managed by dropping a carnivores aggro range to 1 tile when it has recently fed, and increasing it as it gets hungrier.
Throw monkey corpses to distract the giant spider.
Throw monkey corpses to distract the giant spider.
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Re: Jungle Mobs
We could also go for a monster that's able to replicate using corpses. I know legion hosts can do it, but they are pretty much harmless, unless in large numbers, while I think of something more similar to a chrysalid.
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SMAI-Reactivation (SybilAI)
SMAI-Revolutions (BagilAI): Endorsed by Poly, the Parrot! https://twitter.com/Poly_the_Parrot/sta ... 7588301825
Shannah Rader (Sybil geneticist)
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Also, I'm a Game Admin or something right now. You can tell me how I'm doing here
I seriously hope you don't make the same mistakes I have
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Re: Jungle Mobs
Hive full of egg sacks and bodies glued to the wall YESJazaen wrote:We could also go for a monster that's able to replicate using corpses. I know legion hosts can do it, but they are pretty much harmless, unless in large numbers, while I think of something more similar to a chrysalid.
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Re: Jungle Mobs
Just curious we do have non aggressive passive mobs that flee when threatened right?
Right?
And where is the predator? We're in a jungle.
Right?
And where is the predator? We're in a jungle.
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