Search found 1096 matches

by NecromancerAnne
Mon Jun 02, 2025 7:21 am
Forum: Policy Discussion
Topic: Arbitrarily lift a bunch of QC/perma bans from years past at headmin discretion
Replies: 26
Views: 803

Re: Arbitrarily lift a bunch of QC/perma bans from years past at headmin discretion

I wasn't addressing you specifically cobby I'm sorry if it came across that way. I was talking more to the OP. I'm not actually in support of this, I think the paths to rejoining are very plainly laid out and I never want to see anyone who has been legitimately blacklisted just arbitrarily unbanned ...
by NecromancerAnne
Sun Jun 01, 2025 9:09 am
Forum: Policy Discussion
Topic: Arbitrarily lift a bunch of QC/perma bans from years past at headmin discretion
Replies: 26
Views: 803

Re: Arbitrarily lift a bunch of QC/perma bans from years past at headmin discretion

I mean, there aren't that many instances where someone who was permabanned and honestly wanted to come back in good faith wouldn't have the means of doing so if there was reason to believe they have reformed.

If you are talking about the people permabanned/blacklisted because they actively were ...
by NecromancerAnne
Tue May 20, 2025 4:37 am
Forum: Closed Policy Discussion
Topic: Add rape to the hard word filter
Replies: 33
Views: 1189

Re: Add rape to the hard word filter

Seems like a good soft filter candidate.
by NecromancerAnne
Sat May 10, 2025 9:29 am
Forum: Closed Policy Discussion
Topic: Nuke Ops Ship Hunting and Nukie bombing Dilemma
Replies: 13
Views: 1091

Re: Nuke Ops Ship Hunting and Nukie bombing Dilemma

Everyone who is suggesting code solutions are missing the point of what I am trying to explain. These solutions will be circumvented, and it will never be sufficient. Nothing anyone has suggested will be evergreen. This has to be solved via policy, and if it isn't solved via policy, I wouldn't be ...
by NecromancerAnne
Fri May 09, 2025 7:00 am
Forum: Closed Policy Discussion
Topic: Nuke Ops Ship Hunting and Nukie bombing Dilemma
Replies: 13
Views: 1091

Re: Nuke Ops Ship Hunting and Nukie bombing Dilemma

In the last related thread to this, the conclusion was to resolve this via code problems: https://forums.tgstation13.org/viewtopic.php?t=38071

Since this was deemed a codebase problem, I'm here to say that I think this is not a reasonable or fair decision as there are no reasonable or fair means by ...
by NecromancerAnne
Sun Apr 13, 2025 5:27 am
Forum: Closed Policy Discussion
Topic: Make DNA infused humans considered non human in policy if they show non human features
Replies: 31
Views: 13797

Re: Make DNA infused humans considered non human in policy if they show non human features

It's definitely one of those weird points where I think it's a good idea for everyone to be on the same page as to who and what is human. I'm personally all for infused humans benefiting from the set bonus to be considered nonhuman. Similar to hulk and so on.
by NecromancerAnne
Sat Apr 12, 2025 10:58 am
Forum: Closed Policy Discussion
Topic: Disable Greed ruin in config
Replies: 11
Views: 6635

Re: Disable Greed ruin in config

Just ahelp people doing it. Iunno if this is something you can really encounter super reliably however since the ruin's spawn and location and even presence on a valid map is down to RNG.

To that extent, how much it is a consistent issue is equally uncertain to me.
by NecromancerAnne
Thu Apr 10, 2025 2:48 pm
Forum: Closed Policy Discussion
Topic: Naming policy Consistency
Replies: 38
Views: 13321

Re: Naming policy Consistency


Uwumi got recently told off for using a single name, she been using that name for 2 years where is the line drawn between A player who doesn't have enough IC reason vs a player who have been "Grandfathered" into it being ok


They should appeal it if it was ever put into their notes.

Link this ...
by NecromancerAnne
Tue Apr 08, 2025 8:14 pm
Forum: Closed Policy Discussion
Topic: Naming policy Consistency
Replies: 38
Views: 13321

Re: Naming policy Consistency

We should ignore Ned's weirdly spiteful and anti-roleplay hot take and maintain current policy. Because poor names are not nearly as frequent a problem as many people make them out to be (or to justify the frequency that name policy threads show up), and it is an overblown issue whose crackdown ...
by NecromancerAnne
Sat Apr 05, 2025 5:25 pm
Forum: Closed Policy Discussion
Topic: Pointing being fastest way to communicate
Replies: 30
Views: 12017

Re: Pointing being fastest way to communicate

If a cooldown is intolerable, I simply do not agree with any code change to worsen pointing as a communication method for the reasons I already mentioned. This should stay a policy issue. I very much do not think making parts of the game worse to combat low bar players is a sustainable solution.
by NecromancerAnne
Sat Apr 05, 2025 5:05 am
Forum: Closed Policy Discussion
Topic: Add "chat" to the filter
Replies: 25
Views: 12022

Re: Add "chat" to the filter



I'd encourage players to report instances of OOC in IC like this and encourage admins to action it.


But I'd feel bad. I don't want to get people noted or banned unless they are straight-up griefing.


You cannot have your cake and eat it too. The filter is not that kind of automoderator tool ...
by NecromancerAnne
Sat Apr 05, 2025 4:58 am
Forum: Closed Policy Discussion
Topic: Admin coverage towards low/high population
Replies: 9
Views: 7260

Re: Admin coverage towards low/high population

Unfortunately, adminning is volunteer, so there is nothing that compels people to keep a regular schedule or for the team to mandate periods of coverage. There is also as much possibility that people up at odd hours are Australian like me may even be playing the game themselves. Lowpop can get a bit ...
by NecromancerAnne
Sat Apr 05, 2025 4:47 am
Forum: Closed Policy Discussion
Topic: Pointing being fastest way to communicate
Replies: 30
Views: 12017

Re: Pointing being fastest way to communicate


My code-solution to this was to make pointing less accurate at longer ranges. You could point at something near you no problem, but pointing across the screen would be wildly inaccurate and could mean anything - just like real life.

So long range pointing would always need some sort of words to ...
by NecromancerAnne
Tue Apr 01, 2025 4:24 am
Forum: General Chat
Topic: Revert to save pop
Replies: 74
Views: 28489

Re: Revert to save pop

If anyone fed up with SS13 left for SS14, I'm not sure how long they even would stay playing there. They don't play much differently, and it is still pretty much the same experience for the most part.

I think Cobby is correct. People may either be shuffling out of our server to downstreams ...
by NecromancerAnne
Sat Mar 29, 2025 6:49 am
Forum: Coding Feedback
Topic: Thermal Pistols vs Lasers and blob (I DED)
Replies: 5
Views: 8601

Re: Thermal Pistols vs Lasers and blob (I DED)

The only thing I ask is that no balance change be made to the game generally when trying to balance for blob.

A good change for blob would be increase a blob tiles defenses or giving more tools for blobs to defend themselves with. These are changes specific to blob.

A bad change for blob would be ...
by NecromancerAnne
Wed Mar 19, 2025 11:15 am
Forum: Coding
Topic: Regarding the closure of service borgs with hydro tools
Replies: 6
Views: 7595

Re: Regarding the closure of service borgs with hydro tools

I find service borgs to be a really weird one since they're actually bartender borgs until upgrades. That's not really an entire department, but that is kind of how service exists; interconnected in ways that aren't terribly straightforward (but that's why I like Service)

I really do think it would ...
by NecromancerAnne
Tue Mar 18, 2025 1:50 pm
Forum: General Chat
Topic: Revert to save pop
Replies: 74
Views: 28489

Re: Revert to save pop

Then you will like SS14 I guess.
by NecromancerAnne
Tue Mar 18, 2025 1:49 pm
Forum: Closed Policy Discussion
Topic: A MATTER OF SECURITY
Replies: 52
Views: 25996

Re: A MATTER OF SECURITY

If you read the rest of my post, ekat, it does not work as proposed.
by NecromancerAnne
Tue Mar 18, 2025 3:59 am
Forum: Closed Policy Discussion
Topic: captain as security restrictions [MRP]
Replies: 15
Views: 8668

Re: captain as security restrictions [MRP]



(Though I think any department ban should include a captain ban tbh)


tbf a captain taking over the functions of a department they're jobbanned is considered ban evasion.

I think on Timber's previous term (which incidentally it was when I was admin) I saw at least one guy getting banned for ...
by NecromancerAnne
Tue Mar 18, 2025 2:13 am
Forum: Closed Policy Discussion
Topic: A MATTER OF SECURITY
Replies: 52
Views: 25996

Re: A MATTER OF SECURITY

My problem with the proposal has far less to do with the intent, which I already think is a good idea because I already think the roleplay rules are the correct improvements to the base rules and this is just that but specifically for security.

It has a lot more to do with the fact that security is ...
by NecromancerAnne
Tue Mar 18, 2025 1:58 am
Forum: Closed Policy Discussion
Topic: captain as security restrictions [MRP]
Replies: 15
Views: 8668

Re: captain as security restrictions [MRP]

If someone is acting as security, they're held to that standard. That's been the case for a long while. Enough that I think sec bans should include captain bans. (Though I think any department ban should include a captain ban tbh)
by NecromancerAnne
Mon Mar 17, 2025 4:24 pm
Forum: General Chat
Topic: Revert to save pop
Replies: 74
Views: 28489

Re: Revert to save pop


so a longformat TG's best hope is a hop to SS14


I'm not so convinced. SS14 does have a stronger engine for the most part, but appears to have some fairly... dubious aspects as well. Weirdly, despite being built out of toothpicks, our features and QoL from a player perspective is significantly ...
by NecromancerAnne
Sun Mar 16, 2025 6:05 am
Forum: Closed Complaints
Topic: [Trexter555] This isn't the kind of standard for the Roleplay server
Replies: 5
Views: 6911

Re: [Trexter555] This isn't the kind of standard for the Roleplay server

Alright. That does appear above board in that regard, though I'd argue then that this may still not be a particularly ideal time to be running events like that.

We're in a transitory period, and we've a lot of players used to a much higher mechanical playstyle that events like this push the ...
by NecromancerAnne
Sun Mar 16, 2025 3:31 am
Forum: Closed Complaints
Topic: [Trexter555] This isn't the kind of standard for the Roleplay server
Replies: 5
Views: 6911

[Trexter555] This isn't the kind of standard for the Roleplay server

You can tell the complaint template needs an update because there is a fucking spelling mistake in it.

When and where this incident occurred: Manuel - Round 250261
Byond account: NecromancerAnne
Admin: Trexter555 (or maybe Dunham, but Dunham did disappear midway through so I wouldn't think so ...
by NecromancerAnne
Fri Mar 14, 2025 1:52 pm
Forum: General Chat
Topic: Revert to save pop
Replies: 74
Views: 28489

Re: Revert to save pop

You know, we actually had a 2019 version of the code running for a bit and it seemed to only really attracted people too it for at most a week. After that, it died off as well. Certainly, going back to it I definitely felt its age and also how little I really cared for all the content there that I ...
by NecromancerAnne
Tue Mar 11, 2025 2:04 pm
Forum: Closed Policy Discussion
Topic: Codify "family guy chicken fights" with metafriends as against rule 3
Replies: 25
Views: 11990

Re: Codify "family guy chicken fights" with metafriends as against rule 3

Not meant to be aggressive. I am however a little exasperated with having the same response given to me. And having had this conversation at least several times over the years.
by NecromancerAnne
Tue Mar 11, 2025 1:06 pm
Forum: Closed Policy Discussion
Topic: Codify "family guy chicken fights" with metafriends as against rule 3
Replies: 25
Views: 11990

Re: Codify "family guy chicken fights" with metafriends as against rule 3

Have you read Rule 2? Is random violence for little reason kind of in the same spirit as that or does it only count if there are antags involved? The rule is MEANT to stop metacliques and allow roleplay to occur organically within the round so everyone can participate.

To me, it's basically ...
by NecromancerAnne
Fri Mar 07, 2025 8:50 am
Forum: Closed Policy Discussion
Topic: Codify "family guy chicken fights" with metafriends as against rule 3
Replies: 25
Views: 11990

Re: Codify "family guy chicken fights" with metafriends as against rule 3


If they just do it at random in the hallways or in departments because that's all they do, use our servers to fight with their friends because every other serverbase has banned them for it, then we're encountering a problem.


This is explicitly how I would define a 'random chicken fight ...
by NecromancerAnne
Thu Mar 06, 2025 12:10 am
Forum: Closed Policy Discussion
Topic: ALLOW ERP AGAIN
Replies: 15
Views: 9796

Re: ALLOW ERP AGAIN

we're bringing it back. Merging with citmain as we speak
by NecromancerAnne
Tue Mar 04, 2025 10:04 am
Forum: Closed Policy Discussion
Topic: Introduce a popcap to manuel
Replies: 11
Views: 10624

Re: Introduce a popcap to manuel

We are seeing like, approaching 100 players for longer periods of the day on the weekend, which is good. But maybe they're here for Manuel in particular, which could b rough if it has hit cap.
by NecromancerAnne
Mon Mar 03, 2025 1:46 am
Forum: Resolved Appeals
Topic: "use stun batong instead"
Replies: 11
Views: 7129

Re: "use stun batong instead"

Obviously I was the borg in the equation.

The incident took place in birdshot science, and I was getting charged up after having repaired Ordnance from an unfortunate accident involving a can of plasma. I heard breaking and smashing near the front desk, which told me someone was smashing in. I ...
by NecromancerAnne
Thu Feb 27, 2025 9:43 am
Forum: Coding Feedback
Topic: Lets talk about departments
Replies: 17
Views: 12650

Re: Lets talk about departments

I brought this up in the past but I didn't have a good solution for it . Alternatives seemed in short supply.

Metek had two attempts to create an infrastructure that could enable restricting paramedics, but unfortunately I believe he just ended up not having the time given he now maintains WoD13 ...
by NecromancerAnne
Wed Jan 15, 2025 8:14 am
Forum: Closed Policy Discussion
Topic: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles
Replies: 56
Views: 21693

Re: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles

Timberpoes wrote: Wed Jan 15, 2025 7:00 am Please let me rule to put an end to this with finality. If I can be remembered as part of the term that finally banned ligger, I can consider the culmination of all my time spent headminning worth it from that alone.
How do I like a forum post?
by NecromancerAnne
Wed Jan 15, 2025 2:59 am
Forum: Closed Policy Discussion
Topic: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles
Replies: 56
Views: 21693

Re: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles

I think it's...okay for security to arrest you for beating up someone over the situation, assuming it isn't the victim orchestrating the situation. Which is basically just baiting at that point. They're a third party that does actually have a job to maintain order, and random assaults kind of fall ...
by NecromancerAnne
Tue Jan 14, 2025 5:50 am
Forum: General Chat
Topic: Foam Force Pistols have 'Esoteric' combat qualities
Replies: 10
Views: 7200

Re: Foam Force Pistols have 'Esoteric' combat qualities

That is not how our darts work. I am not sure what codebase does this, but it isn't ours.

Riot darts do stamina damage because they are the special type of dart that does stamina damage to everyone. Normal darts do no damage at all unless modified with a pen.
by NecromancerAnne
Sat Jan 11, 2025 11:39 pm
Forum: General Chat
Topic: Foam Force Pistols have 'Esoteric' combat qualities
Replies: 10
Views: 7200

Re: Foam Force Pistols have 'Esoteric' combat qualities


You can pop the cap off normal darts with a screwdriver and insert pens into the darts to do an 'ok' amount of damage, if you can find enough pens. This works for edaggers, too, so you can have a foam force that does ~60 damage to an unarmored person per shot and embeds 100% of the time ...
by NecromancerAnne
Fri Jan 10, 2025 7:07 am
Forum: Closed Policy Discussion
Topic: His Grace on MRP
Replies: 18
Views: 8500

Re: His Grace on MRP

I think in the entirety of the last year, I saw it once. It lasted maybe...five minutes before he died to a bolted door.
by NecromancerAnne
Sun Dec 22, 2024 7:24 am
Forum: Closed Policy Discussion
Topic: Chat highlights and metagaming
Replies: 13
Views: 8073

Re: Chat highlights and metagaming

I regret to inform you that i can do this already with my eyes and everyone being appalling at utilizing code words.
by NecromancerAnne
Sat Dec 21, 2024 11:39 pm
Forum: Closed Policy Discussion
Topic: His Grace on MRP
Replies: 18
Views: 8500

Re: His Grace on MRP


To remove doubt, for the past ~4 years (at least) Chaplains that buy His Grace can use it unrestricted.

The policy thread is purely about someone else that picks up His Grace after it consumes its owner.


Okay, that's a little more specific and actually worth an examination.

Personally, I ...
by NecromancerAnne
Sat Dec 21, 2024 4:53 pm
Forum: Closed Policy Discussion
Topic: His Grace on MRP
Replies: 18
Views: 8500

Re: His Grace on MRP

I'm going to be 250% blunt about this. If there is any restrictions placed on His Grace and its use, we may as well remove it wholesale. And I think that's immensely shit and I would call you a pussy for doing it because you are one (this is a general, unspecified 'you'). But it would be better than ...
by NecromancerAnne
Sun Dec 08, 2024 6:16 am
Forum: Closed Policy Discussion
Topic: Is succumbing as a split personality suicide?
Replies: 10
Views: 8288

Re: Is succumbing as a split personality suicide?

Easy response; ghostrole ban them for being a dumbass.
by NecromancerAnne
Mon Dec 02, 2024 4:57 pm
Forum: Closed Policy Discussion
Topic: AI on AI Action
Replies: 16
Views: 10102

Re: AI on AI Action

If the argument is taking place with the creators of the AI, then there is obviously a conflict taking place. The secondary AI just unfortunately gets dragged into the mess as the victim. I don't think the primary AI in this case need then necessarily talk it out with the new AI if they've already ...
by NecromancerAnne
Mon Dec 02, 2024 6:20 am
Forum: Closed Policy Discussion
Topic: AI on AI Action
Replies: 16
Views: 10102

Re: AI on AI Action

While it inherently being a secondary AI is not in of itself a source for conflict, which I do agree with, there is so many situations that occur in actual play that make me entirely ambivalent to a primary AI killing a secondary AI if any of the following have occurred;

A) The AI isn't for a ...
by NecromancerAnne
Sun Nov 17, 2024 8:40 am
Forum: Closed Policy Discussion
Topic: No starting antag for command
Replies: 43
Views: 11237

Re: No starting antag for command

I'm not sure I understand how you balance out head of staff starting antag.
by NecromancerAnne
Thu Nov 14, 2024 8:24 am
Forum: Closed Policy Discussion
Topic: Roleplay Expectations
Replies: 39
Views: 15098

Re: Roleplay Expectations

Iunno, there haven't been terribly that many executions that I've seen that aren't already backed by the fact that the bad guy in question has employed a considerable amount of lethal force, or things are blowing up so bad that there is no longer room for roleplaying out this interaction.

But I've ...
by NecromancerAnne
Tue Nov 12, 2024 8:56 pm
Forum: Closed Policy Discussion
Topic: Raise Nebulastation pop requirements
Replies: 8
Views: 7498

Re: Raise Nebulastation pop requirements

It is pretty large.in general, but the actual inhabited space isn't particularly large in of itself. Most of the departments are concentrated centrally, and you don't usually have a reason to be on the second level except within your department. A lot of sub departments are even attached to central ...
by NecromancerAnne
Tue Nov 12, 2024 12:12 pm
Forum: Closed Policy Discussion
Topic: wearing blood red suits and similar items should make you valid
Replies: 17
Views: 9354

Re: wearing blood red suits and similar items should make you valid

I very particularly made the Infiltrator effective an AoE attack on sight because of how it hides identity via the Unknown effect, not because it is an antagonist suit. It wasn't to babyproof the suit necessarily, but to discourage poeple putting themselves into the above situation by ticking every ...
by NecromancerAnne
Thu Nov 07, 2024 2:23 pm
Forum: Closed Policy Discussion
Topic: wearing blood red suits and similar items should make you valid
Replies: 17
Views: 9354

Re: wearing blood red suits and similar items should make you valid

Since I made it, the infiltrator suit should make make you valid 100%.

A) Hides your identity. By default, nobody has any reason to believe you are who you say you are.
B) It attacks peoples mood on sight. Severely. So it is actively attacking people around them and actively buffing antagonists ...
by NecromancerAnne
Wed Oct 30, 2024 6:11 am
Forum: General Chat
Topic: damn it's dead
Replies: 509
Views: 106718

Re: damn it's dead

Lichdom is going to be awesome, hell yeah (I'm also 30).