wearing blood red suits and similar items should make you valid

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EmpressMaia
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wearing blood red suits and similar items should make you valid

Post by EmpressMaia » #756663

been thinkin about this for a bit. on TG theres quite a few ways to get some very conspicious syndicate items as a standard crewmember. gateway, lavaland, space. now you can be arrested by security for wielding this items, which is fine and good. but in many cases security will dismiss an assistant with a blood red modsuit "because its from gateway". i think if wearing these clearly enemy of the corp items made you valid, the crew wearing these would be attacked. and no longer would blood red assistants be the norm on NT stations
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Re: wearing blood red suits and similar items should make you valid

Post by Vekter » #756665

Already kinda mostly a thing.
4. Lone antagonists are unbound by (most) rules.

With the exception of metagaming/comms, bug/exploit abuse, erotic/creepy stuff, OOC in IC or IC in OOC, or spawn-camping arrivals, solo antagonists may pursue any goals they wish, in any way they wish. Crewmembers are not allowed to pre-emptively search for, hinder, or otherwise seek conflict with antagonists without reasonable cause to do so. Otherwise, they may handle antagonists in any way they wish, provided they understand that their actions may be punished by Space Law if given IC cause. Team antagonists can do as they wish as per lone antagonists, but their actions should neither harm their teams efforts, nor intentionally harm it through inaction. Emulating an antagonist by action or outfit puts you at risk of being treated as one.
That's the risk you run dressing up like a Syndicate agent.
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Vekter wrote:You should be reporting problems because you're wanting to keep the game fair/server healthy, not because you want to see the people who wronged you punished.
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Re: wearing blood red suits and similar items should make you valid

Post by EmpressMaia » #756667

Vekter wrote: Sat Nov 02, 2024 1:25 am Already kinda mostly a thing.
4. Lone antagonists are unbound by (most) rules.

With the exception of metagaming/comms, bug/exploit abuse, erotic/creepy stuff, OOC in IC or IC in OOC, or spawn-camping arrivals, solo antagonists may pursue any goals they wish, in any way they wish. Crewmembers are not allowed to pre-emptively search for, hinder, or otherwise seek conflict with antagonists without reasonable cause to do so. Otherwise, they may handle antagonists in any way they wish, provided they understand that their actions may be punished by Space Law if given IC cause. Team antagonists can do as they wish as per lone antagonists, but their actions should neither harm their teams efforts, nor intentionally harm it through inaction. Emulating an antagonist by action or outfit puts you at risk of being treated as one.
That's the risk you run dressing up like a Syndicate agent.
i could swear ive been talked to by admins for running up and punching people that are wearing blood red MODsuits
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Re: wearing blood red suits and similar items should make you valid

Post by Vekter » #756669

EmpressMaia wrote: Sat Nov 02, 2024 1:32 am i could swear ive been talked to by admins for running up and punching people that are wearing blood red MODsuits
Depends on the server. On LRP, it would generally be okay. On MRP, it's enough to warrant an arrest unless you have a legitimate reason to believe the person is a nuke op.
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Vekter wrote:You should be reporting problems because you're wanting to keep the game fair/server healthy, not because you want to see the people who wronged you punished.
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Re: wearing blood red suits and similar items should make you valid

Post by warbluke » #756701

Vekter wrote: Sat Nov 02, 2024 1:55 am Depends on the server. On LRP, it would generally be okay. On MRP, it's enough to warrant an arrest unless you have a legitimate reason to believe the person is a nuke op.
Is wearing the equipment of a nuke op not sufficient?
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Re: wearing blood red suits and similar items should make you valid

Post by dendydoom » #756707

if it's just the hardsuit and they're standing there unarmed i will probably ask. if they have a station id then it's pretty obvious

if they are armed i am going to shoot them and not think twice

if they're armed and in/near/staring into a secure area, im going to double shoot them and not think at all
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Re: wearing blood red suits and similar items should make you valid

Post by conrad » #756757

We were playing warhammer fantasy roleplay one time and the party was beset by chaos marauders, northeners that are like the barbarians of olde with axe and shield. The party had normal one handed weapons, but no shields, so when they emerged victorious their first thought was to get spanking brand new shields with them.

I reminded them that the shield boss (the metal part at the center of the shield) splayed out to the corners, forming a symbol to the chaos gods. This meant that wearing that shield in town would make them, essentially, valid, as people tend to shoot first and ask later if you're a bad guy. No one disagreed, so they walked around with half broken shields looking to replace the boss.

I don't see why it has to be any different here. But as Vekter said, this is already an IC issue in the rules.
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Vekter
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Re: wearing blood red suits and similar items should make you valid

Post by Vekter » #756783

warbluke wrote: Sat Nov 02, 2024 5:15 am
Vekter wrote: Sat Nov 02, 2024 1:55 am Depends on the server. On LRP, it would generally be okay. On MRP, it's enough to warrant an arrest unless you have a legitimate reason to believe the person is a nuke op.
Is wearing the equipment of a nuke op not sufficient?
In like 90% of situations on MRP if you're just wearing the hard suit it's a VERY good reason to get arrested at minimum. I would probably not bat an eyelash at someone getting killed wearing one but the ideal situation is that you try to arrest them and, if they fight back, all bets are off.
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Vekter wrote:You should be reporting problems because you're wanting to keep the game fair/server healthy, not because you want to see the people who wronged you punished.
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Re: wearing blood red suits and similar items should make you valid

Post by NecromancerAnne » #757291

Since I made it, the infiltrator suit should make make you valid 100%.

A) Hides your identity. By default, nobody has any reason to believe you are who you say you are.
B) It attacks peoples mood on sight. Severely. So it is actively attacking people around them and actively buffing antagonists.

If any other bits of equipment is in doubt, this one shouldn't be. Infiltrator is literally a 'Shoot me' sign and literally hurts people when used.
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Re: wearing blood red suits and similar items should make you valid

Post by xzero314 » #757351

Blood reds have stun resistance and give a credible belief you might be a nukie or otherwise armed with explosives. So In my opinion you should be accepting full risk if you put on a Syndie mod suit. That means, if you are a Non antag in a Syndie mod you should expect to get mistaken for a real nukie and attacked. I also think If you fight back lethally, its escalation baiting due to wearing antag gear. I personally find it really lame when a crew member openly walks around in a syndie mod and nobody bothers them about it.

In my opinion wearing a syndie mod fulfills escalation policy precedent "Killing a crewmate is a severe response, and requires severe justification to do, such as those in Rule 1's precedents, or Rule 4." a proper reason to escalate to killing somebody in escalation policy. However if a non antag takes this route, the onus is on them to get that person to medbay still.
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Re: wearing blood red suits and similar items should make you valid

Post by DaydreamIQ » #757372

Making antags valid is kind of tricky cause it makes zero sense on mrp with rpr6 and the validhunting rules for someone to suddenly go unga on their fellow crewmember for suddenly equipping a different suit. But if the guy is running around with an esword out then fair nuff. Also nukies can't get the infiltrator suit as far as i know
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Re: wearing blood red suits and similar items should make you valid

Post by EmpressMaia » #757411

well seems this is all solved then, as just a confirmation that those suits can initiate escalation and acting like an antag
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Re: wearing blood red suits and similar items should make you valid

Post by Timberpoes » #757486

It would be really funny if a non-antag wearing antag gear got valided under the "friendly antags are always valid" RP rule exception and it was ruled an IC issue because they looked like a friendly antag.
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Re: wearing blood red suits and similar items should make you valid

Post by Vekter » #757492

Timberpoes wrote: Fri Nov 08, 2024 3:40 am It would be really funny if a non-antag wearing antag gear got valided under the "friendly antags are always valid" RP rule exception and it was ruled an IC issue because they looked like a friendly antag.
I would unironically uphold this
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Re: wearing blood red suits and similar items should make you valid

Post by SkeletalElite » #758086

Should give every antag suit the infiltrator suit mood attack so that everyone has reason to kill them even if they're not an antag
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Re: wearing blood red suits and similar items should make you valid

Post by NecromancerAnne » #758158

I very particularly made the Infiltrator effective an AoE attack on sight because of how it hides identity via the Unknown effect, not because it is an antagonist suit. It wasn't to babyproof the suit necessarily, but to discourage poeple putting themselves into the above situation by ticking every possible box needed to get escalated on as an antagonist and trying to indicate 'do this at your own risk' more or less.

This is also why both these modules weren't intended to be turned off (though I guess that's a bit moot now that the suit will still demoralize even if you don't have any other components active on it, as it needs just the belt to demoralize).
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Re: wearing blood red suits and similar items should make you valid

Post by GamerAndYeahMick » #764098

As long as you literally don't blatantly know it's a normal ass crewmember and go out of your way to frag them/rr them for wearing antag gear I doubt a single admin is going to care, going to lock it up, others can reopen it if they feel necessary.
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Re: wearing blood red suits and similar items should make you valid

Post by Timberpoes » #764110

Ya. My input is:
Wearing antag gear = can be treated like an antag.
Wearing antag gear + not acting like an antag = can be treated like a friendly antag.

Players feel free to do with this information as you will.
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