Search found 30 matches

by ma44
Sat Sep 16, 2017 4:03 am
Forum: Coding Feedback
Topic: Fun features and powergamers
Replies: 23
Views: 5862

Re: Fun features and powergamers

But I never used telescience or complained about it ever :(
by ma44
Fri Sep 15, 2017 12:22 pm
Forum: Coding Feedback
Topic: Fun features and powergamers
Replies: 23
Views: 5862

Re: Fun features and powergamers

Remember when traitors just bought the spec ops crate because it has a great value for it's cost?

I don't
by ma44
Thu Sep 14, 2017 6:00 pm
Forum: Coding Feedback
Topic: Fun features and powergamers
Replies: 23
Views: 5862

Re: Fun features and powergamers

But you can have a lot of adrenal implants while having close to all the syndicate gear in the world.
by ma44
Thu Sep 14, 2017 5:35 pm
Forum: Coding Feedback
Topic: Fun features and powergamers
Replies: 23
Views: 5862

Fun features and powergamers

Whenever there's some cool and fun feature that either gives people lots of toys (null crate, rnd, gateway, NULL crates) or a neat interaction (shadow people + zombies) is all nice and well, but then the powergamer nation attacked, using the cool features to go and min max the ever living shit out ...
by ma44
Tue Jul 25, 2017 4:05 am
Forum: Ideas
Topic: let's talk about the NULL crate
Replies: 41
Views: 10802

let's talk about the NULL crate

Goofball is somehow trying to get them removed after buffing it before so it shows the players are retarded (but it still gave more loot than before so lol)

Tho this is a neat topic about the discussion of the null crate for balance memes.
by ma44
Wed Jul 19, 2017 3:13 am
Forum: Ideas
Topic: Replacing RnD with the mechanic job from goonstation
Replies: 4
Views: 1335

Replacing RnD with the mechanic job from goonstation

For those of you that don't know, the mechanic has a item that allows them to scan items or weaponry and upload it. They can then print the blueprints and deploy the machinery.

Advantages:

1. Lots more stuff to build (could be nearly any item on the station)

2. More interaction between ...
by ma44
Tue Jul 18, 2017 3:19 am
Forum: Ideas
Topic: New gamemode/gamemode addition; Extended Events
Replies: 12
Views: 3060

New gamemode/gamemode addition; Extended Events

Possibly a modification to extended or a entirely new gamemode called Extended Events

Extended events is essentially extended, but events can happen a lot more

What could be so good about this?

1. Instead of boring extended (lol whats roleplay), now we get chaotic extended with xenos, spidars and ...
by ma44
Thu Jul 13, 2017 5:22 pm
Forum: Ideas
Topic: Porting goonstation's Griffening (ss13 themed card game)
Replies: 38
Views: 8322

Re: Porting goonstation's Griffening (ss13 themed card game)

As of right now I'm currently reworking tome/slab to instead just allow you to bring back those cards into your hand, so you would have to use some of your deck space to store the cards (which were tokens before)
by ma44
Wed Jul 12, 2017 6:27 am
Forum: Ideas
Topic: Porting goonstation's Griffening (ss13 themed card game)
Replies: 38
Views: 8322

Re: Porting goonstation's Griffening (ss13 themed card game)

Quick update: Literally everything for blood cultists is done, which includes it's own conversion mechanics, mostly all ported functions of tomes, weapons, structures and talismans and even includes a narsie boss battle!

https://pastebin.com/raw/De6YJaFt

Going to go and make some clock cultists ...
by ma44
Tue Jul 11, 2017 3:52 pm
Forum: Ideas
Topic: Porting goonstation's Griffening (ss13 themed card game)
Replies: 38
Views: 8322

Re: Porting goonstation's Griffening (ss13 themed card game)

Working on fixing the cards and all of that in a mergable state, but there will definitely be a emag (if there was a reason to have one lul)
by ma44
Sun Jul 09, 2017 10:08 pm
Forum: Ideas
Topic: Porting goonstation's Griffening (ss13 themed card game)
Replies: 38
Views: 8322

Porting goonstation's Griffening (ss13 themed card game)

Ey

Currently working on mostly porting over descriptions and names for really mostly everything in here (along with new cards)

https://github.com/goonstation/goonstation-2016/blob/master/code/WorkInProgress/griffening/griffening_cards.dm#L91

Just posting here mostly for a public opinion, I will ...
by ma44
Sun Jul 09, 2017 7:46 am
Forum: Coding Feedback
Topic: Let's talk about gamemode odds of happening
Replies: 32
Views: 7565

Let's talk about gamemode odds of happening

Just a cool forum topic just to see on how the general forum population thinks about this. Personally I prefer less traitors (team antags only lul) but sometimes it gets a little ridiculous with a server having 5 traitor rounds in a row.

An alternative (and maybe popular) would be making a ...
by ma44
Thu Jun 08, 2017 2:09 am
Forum: Coding Feedback
Topic: cave dwarves (lavaland ghost-role)
Replies: 301
Views: 70887

Re: cave dwarves (lavaland ghost-role)

Obviously horrible ideas for dorfs

Super fun events for reaching certain populations

1. Spawn a snowflaked megafauna that will automatically target the portal if not disturbed, basically a megabeast and basically endgame

2. A bunch of dorfs/elves/humans tasked to siege the fort and kill the ...
by ma44
Thu May 11, 2017 4:21 pm
Forum: Coding Feedback
Topic: Feedback for goofball's "balances cargo" for when it gets in
Replies: 54
Views: 11792

Feedback for goofball's "balances cargo" for when it gets in

original pr here
https://github.com/tgstation/tgstation/pull/27099

As of right now, exporting 100 sheets of any mineral (as it uses amount) will instantly make it valued at 1 point and will take about 33.3(!) minutes to actually get back up to 100%, which is a bit stupid considering thats like 1/4 ...
by ma44
Tue May 09, 2017 7:55 pm
Forum: Ideas
Topic: Money Tree Discussion
Replies: 28
Views: 6721

Re: Money Tree Discussion

Then you would just export 2 million plants because besides growing the plant that's literally all the labor and your forever rich
by ma44
Tue May 09, 2017 2:53 am
Forum: Ideas
Topic: Money Tree Discussion
Replies: 28
Views: 6721

Money Tree Discussion

https://github.com/tgstation/tgstation/pull/27090

Counter argument by ChangelingRain on why this is closed
Botany already has a way to make cargo points which is by exporting seeds (which is pretty damm low compared to like science or mining)
by ma44
Wed Feb 01, 2017 3:53 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3967
Views: 1176237

Re: ITT: We make shitty suggestions and come up with poor id

Readd seed exports, cash lemons, remove science as it's overpowered and give botany a chem dispenser as it's way to hard to get mutagen.

Also a chemical you can dispense to instantly grow plants and adminozine into omega cannabis
by ma44
Sun Jan 15, 2017 3:07 am
Forum: Ideas
Topic: Discussion on the latest changes to guncrafting
Replies: 9
Views: 2310

Discussion on the latest changes to guncrafting

For some reason goofball made me in charge of all guncrafting changes and I made some, all changes here.

https://github.com/Iamgoofball/-tg-station/pull/8/files

This topic is meant to be a discussion, so please discuss or something.
by ma44
Tue Nov 15, 2016 3:52 am
Forum: Ideas
Topic: Option for voting for roleplay levels!
Replies: 6
Views: 1591

Option for voting for roleplay levels!

Ever since Basil was introduced to the hub, it is now the popular server with low roleplay (more people = less roleplay mostly) while Sybil becomes depopulated, and is still a fun server for killing people in.

What im proposing is a voting menu where people can vote for low, medium and high ...
by ma44
Tue Oct 25, 2016 9:24 pm
Forum: Resolved Appeals
Topic: [niknakflak] ma44 - Botany jobban
Replies: 1
Views: 1153

[niknakflak] ma44 - Botany jobban

Byond account and character name: ma44, Chrisa Evans
Banning admin: niknakflak
Ban type: Botany
Ban reason and length: Doing god's work, permanent [Image in this spoiler] https://i.gyazo.com/23a017f3fb525480c8c6c70444a038d2.png
Time ban was placed: 2016-08-25 00:30:22 (CDT)
Your side of the story ...
by ma44
Wed Oct 19, 2016 2:15 am
Forum: Ideas
Topic: Removing traitors and changelings from gamemode rotation
Replies: 6
Views: 2051

Removing traitors and changelings from gamemode rotation

Some fun reasons why this is good

1. All the gamemodes that aren't removed (n00k ops still stay) will encourage teamwork, as all the remaining gamemodes require a form of teamwork to win

2. We don't get to deal with Saltchat complaining about them getting 2 hit KOed by a .357 ebow tatorling

3 ...
by ma44
Fri Oct 14, 2016 7:00 pm
Forum: General Chat
Topic: SS13 => board game design document
Replies: 5
Views: 2498

SS13 => board game design document

https://docs.google.com/document/d/1OFc ... sp=sharing

Fun document of making SS13 into a simplified board game

Also you can comment on stuff because giving everyone editing privileges is like giving a nuclear operative a :disk:
by ma44
Mon Oct 10, 2016 12:20 am
Forum: Ideas
Topic: Fun ashwalker idea
Replies: 1
Views: 925

Fun ashwalker idea

Ashwalkers starts with/crafts an item with X materials, this item can be used to click on a tendril and makes the tendril into a seed. This seed can be later reactivated to create a new tendril on the spot, picking to spawn either watchers, goliaths or legions and will also not cause chasms or drops ...
by ma44
Fri Sep 16, 2016 9:08 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3967
Views: 1176237

Re: ITT: We make shitty suggestions and come up with poor id

Readd in cash lemons, seed exports, stock borrowing and make sure to make every export give 10x more credits and also be able to make alien alloy without alien tech.

(Bought to you by the best person that can balance stuff)
by ma44
Fri Aug 26, 2016 4:07 pm
Forum: Site, Forums, And Wiki
Topic: Wiki hit list
Replies: 51
Views: 16632

Re: Wiki hit list

Hydro has been updated with the dna extractor and some updates
by ma44
Thu Aug 25, 2016 7:59 pm
Forum: Coding Feedback
Topic: Stop ruining hydroponics
Replies: 13
Views: 3790

Re: Stop ruining hydroponics

We removed cash lemons because I bitch about them to much
by ma44
Sat Aug 20, 2016 3:22 am
Forum: Coding Feedback
Topic: Poll about cash lemons
Replies: 7
Views: 1893

Poll about cash lemons

Seeing how many people grow cash lemons or their opinion on them
by ma44
Tue Jul 19, 2016 3:30 am
Forum: Ideas
Topic: [Traitor Item] Autohacker
Replies: 4
Views: 1321

[Traitor Item] Autohacker

This is a traitor only item that can be ordered VIA PDA, the TC cost of this item has not been figured out yet, but you can say how much you would want to pay for this.

The autohacker is an item, which when rightclicking it will open up a menu, that chooses what wires you want to pulse (by color ...
by ma44
Tue Jul 19, 2016 1:42 am
Forum: Ideas
Topic: [quality of life suggestion] Making cash lemons less work
Replies: 11
Views: 2811

[quality of life suggestion] Making cash lemons less work

Cash lemons have space cash in them, once they hit above 80 potency, opening them makes 1000 credits appear.

You can ship out the 1000 credits for 1000 supply points, expect if you ship a cash lemon seed, it gives less than 400.

Can it be made, so when you export cash lemons, it checks for the ...