
Search found 30 matches
- Sat Sep 16, 2017 4:03 am
- Forum: Coding Feedback
- Topic: Fun features and powergamers
- Replies: 23
- Views: 5862
Re: Fun features and powergamers
But I never used telescience or complained about it ever 

- Fri Sep 15, 2017 12:22 pm
- Forum: Coding Feedback
- Topic: Fun features and powergamers
- Replies: 23
- Views: 5862
Re: Fun features and powergamers
Remember when traitors just bought the spec ops crate because it has a great value for it's cost?
I don't
I don't
- Thu Sep 14, 2017 6:00 pm
- Forum: Coding Feedback
- Topic: Fun features and powergamers
- Replies: 23
- Views: 5862
Re: Fun features and powergamers
But you can have a lot of adrenal implants while having close to all the syndicate gear in the world.
- Thu Sep 14, 2017 5:35 pm
- Forum: Coding Feedback
- Topic: Fun features and powergamers
- Replies: 23
- Views: 5862
Fun features and powergamers
Whenever there's some cool and fun feature that either gives people lots of toys (null crate, rnd, gateway, NULL crates) or a neat interaction (shadow people + zombies) is all nice and well, but then the powergamer nation attacked, using the cool features to go and min max the ever living shit out ...
- Tue Jul 25, 2017 4:05 am
- Forum: Ideas
- Topic: let's talk about the NULL crate
- Replies: 41
- Views: 10802
let's talk about the NULL crate
Goofball is somehow trying to get them removed after buffing it before so it shows the players are retarded (but it still gave more loot than before so lol)
Tho this is a neat topic about the discussion of the null crate for balance memes.
Tho this is a neat topic about the discussion of the null crate for balance memes.
- Wed Jul 19, 2017 3:13 am
- Forum: Ideas
- Topic: Replacing RnD with the mechanic job from goonstation
- Replies: 4
- Views: 1335
Replacing RnD with the mechanic job from goonstation
For those of you that don't know, the mechanic has a item that allows them to scan items or weaponry and upload it. They can then print the blueprints and deploy the machinery.
Advantages:
1. Lots more stuff to build (could be nearly any item on the station)
2. More interaction between ...
Advantages:
1. Lots more stuff to build (could be nearly any item on the station)
2. More interaction between ...
- Tue Jul 18, 2017 3:19 am
- Forum: Ideas
- Topic: New gamemode/gamemode addition; Extended Events
- Replies: 12
- Views: 3060
New gamemode/gamemode addition; Extended Events
Possibly a modification to extended or a entirely new gamemode called Extended Events
Extended events is essentially extended, but events can happen a lot more
What could be so good about this?
1. Instead of boring extended (lol whats roleplay), now we get chaotic extended with xenos, spidars and ...
Extended events is essentially extended, but events can happen a lot more
What could be so good about this?
1. Instead of boring extended (lol whats roleplay), now we get chaotic extended with xenos, spidars and ...
- Thu Jul 13, 2017 5:22 pm
- Forum: Ideas
- Topic: Porting goonstation's Griffening (ss13 themed card game)
- Replies: 38
- Views: 8322
Re: Porting goonstation's Griffening (ss13 themed card game)
As of right now I'm currently reworking tome/slab to instead just allow you to bring back those cards into your hand, so you would have to use some of your deck space to store the cards (which were tokens before)
- Wed Jul 12, 2017 7:57 am
- Forum: Ideas
- Topic: Porting goonstation's Griffening (ss13 themed card game)
- Replies: 38
- Views: 8322
Re: Porting goonstation's Griffening (ss13 themed card game)
Bloodcult
https://pastebin.com/raw/rpDsDMgb
Clockcult
https://pastebin.com/raw/Wnkj7DcH
That time tho
https://pastebin.com/raw/rpDsDMgb
Clockcult
https://pastebin.com/raw/Wnkj7DcH
That time tho
- Wed Jul 12, 2017 6:27 am
- Forum: Ideas
- Topic: Porting goonstation's Griffening (ss13 themed card game)
- Replies: 38
- Views: 8322
Re: Porting goonstation's Griffening (ss13 themed card game)
Quick update: Literally everything for blood cultists is done, which includes it's own conversion mechanics, mostly all ported functions of tomes, weapons, structures and talismans and even includes a narsie boss battle!
https://pastebin.com/raw/De6YJaFt
Going to go and make some clock cultists ...
https://pastebin.com/raw/De6YJaFt
Going to go and make some clock cultists ...
- Tue Jul 11, 2017 3:52 pm
- Forum: Ideas
- Topic: Porting goonstation's Griffening (ss13 themed card game)
- Replies: 38
- Views: 8322
Re: Porting goonstation's Griffening (ss13 themed card game)
Working on fixing the cards and all of that in a mergable state, but there will definitely be a emag (if there was a reason to have one lul)
- Sun Jul 09, 2017 10:08 pm
- Forum: Ideas
- Topic: Porting goonstation's Griffening (ss13 themed card game)
- Replies: 38
- Views: 8322
Porting goonstation's Griffening (ss13 themed card game)
Ey
Currently working on mostly porting over descriptions and names for really mostly everything in here (along with new cards)
https://github.com/goonstation/goonstation-2016/blob/master/code/WorkInProgress/griffening/griffening_cards.dm#L91
Just posting here mostly for a public opinion, I will ...
Currently working on mostly porting over descriptions and names for really mostly everything in here (along with new cards)
https://github.com/goonstation/goonstation-2016/blob/master/code/WorkInProgress/griffening/griffening_cards.dm#L91
Just posting here mostly for a public opinion, I will ...
- Sun Jul 09, 2017 7:46 am
- Forum: Coding Feedback
- Topic: Let's talk about gamemode odds of happening
- Replies: 32
- Views: 7565
Let's talk about gamemode odds of happening
Just a cool forum topic just to see on how the general forum population thinks about this. Personally I prefer less traitors (team antags only lul) but sometimes it gets a little ridiculous with a server having 5 traitor rounds in a row.
An alternative (and maybe popular) would be making a ...
An alternative (and maybe popular) would be making a ...
- Thu Jun 08, 2017 2:09 am
- Forum: Coding Feedback
- Topic: cave dwarves (lavaland ghost-role)
- Replies: 301
- Views: 70887
Re: cave dwarves (lavaland ghost-role)
Obviously horrible ideas for dorfs
Super fun events for reaching certain populations
1. Spawn a snowflaked megafauna that will automatically target the portal if not disturbed, basically a megabeast and basically endgame
2. A bunch of dorfs/elves/humans tasked to siege the fort and kill the ...
Super fun events for reaching certain populations
1. Spawn a snowflaked megafauna that will automatically target the portal if not disturbed, basically a megabeast and basically endgame
2. A bunch of dorfs/elves/humans tasked to siege the fort and kill the ...
- Thu May 11, 2017 4:21 pm
- Forum: Coding Feedback
- Topic: Feedback for goofball's "balances cargo" for when it gets in
- Replies: 54
- Views: 11792
Feedback for goofball's "balances cargo" for when it gets in
original pr here
https://github.com/tgstation/tgstation/pull/27099
As of right now, exporting 100 sheets of any mineral (as it uses amount) will instantly make it valued at 1 point and will take about 33.3(!) minutes to actually get back up to 100%, which is a bit stupid considering thats like 1/4 ...
https://github.com/tgstation/tgstation/pull/27099
As of right now, exporting 100 sheets of any mineral (as it uses amount) will instantly make it valued at 1 point and will take about 33.3(!) minutes to actually get back up to 100%, which is a bit stupid considering thats like 1/4 ...
- Tue May 09, 2017 7:55 pm
- Forum: Ideas
- Topic: Money Tree Discussion
- Replies: 28
- Views: 6721
Re: Money Tree Discussion
Then you would just export 2 million plants because besides growing the plant that's literally all the labor and your forever rich
- Tue May 09, 2017 2:53 am
- Forum: Ideas
- Topic: Money Tree Discussion
- Replies: 28
- Views: 6721
Money Tree Discussion
https://github.com/tgstation/tgstation/pull/27090
Counter argument by ChangelingRain on why this is closed
Botany already has a way to make cargo points which is by exporting seeds (which is pretty damm low compared to like science or mining)
Counter argument by ChangelingRain on why this is closed
Botany already has a way to make cargo points which is by exporting seeds (which is pretty damm low compared to like science or mining)
- Wed Feb 01, 2017 3:53 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3967
- Views: 1176237
Re: ITT: We make shitty suggestions and come up with poor id
Readd seed exports, cash lemons, remove science as it's overpowered and give botany a chem dispenser as it's way to hard to get mutagen.
Also a chemical you can dispense to instantly grow plants and adminozine into omega cannabis
Also a chemical you can dispense to instantly grow plants and adminozine into omega cannabis
- Sun Jan 15, 2017 3:07 am
- Forum: Ideas
- Topic: Discussion on the latest changes to guncrafting
- Replies: 9
- Views: 2310
Discussion on the latest changes to guncrafting
For some reason goofball made me in charge of all guncrafting changes and I made some, all changes here.
https://github.com/Iamgoofball/-tg-station/pull/8/files
This topic is meant to be a discussion, so please discuss or something.
https://github.com/Iamgoofball/-tg-station/pull/8/files
This topic is meant to be a discussion, so please discuss or something.
- Tue Nov 15, 2016 3:52 am
- Forum: Ideas
- Topic: Option for voting for roleplay levels!
- Replies: 6
- Views: 1591
Option for voting for roleplay levels!
Ever since Basil was introduced to the hub, it is now the popular server with low roleplay (more people = less roleplay mostly) while Sybil becomes depopulated, and is still a fun server for killing people in.
What im proposing is a voting menu where people can vote for low, medium and high ...
What im proposing is a voting menu where people can vote for low, medium and high ...
- Tue Oct 25, 2016 9:24 pm
- Forum: Resolved Appeals
- Topic: [niknakflak] ma44 - Botany jobban
- Replies: 1
- Views: 1153
[niknakflak] ma44 - Botany jobban
Byond account and character name: ma44, Chrisa Evans
Banning admin: niknakflak
Ban type: Botany
Ban reason and length: Doing god's work, permanent [Image in this spoiler] https://i.gyazo.com/23a017f3fb525480c8c6c70444a038d2.png
Time ban was placed: 2016-08-25 00:30:22 (CDT)
Your side of the story ...
Banning admin: niknakflak
Ban type: Botany
Ban reason and length: Doing god's work, permanent [Image in this spoiler] https://i.gyazo.com/23a017f3fb525480c8c6c70444a038d2.png
Time ban was placed: 2016-08-25 00:30:22 (CDT)
Your side of the story ...
- Wed Oct 19, 2016 2:15 am
- Forum: Ideas
- Topic: Removing traitors and changelings from gamemode rotation
- Replies: 6
- Views: 2051
Removing traitors and changelings from gamemode rotation
Some fun reasons why this is good
1. All the gamemodes that aren't removed (n00k ops still stay) will encourage teamwork, as all the remaining gamemodes require a form of teamwork to win
2. We don't get to deal with Saltchat complaining about them getting 2 hit KOed by a .357 ebow tatorling
3 ...
1. All the gamemodes that aren't removed (n00k ops still stay) will encourage teamwork, as all the remaining gamemodes require a form of teamwork to win
2. We don't get to deal with Saltchat complaining about them getting 2 hit KOed by a .357 ebow tatorling
3 ...
- Fri Oct 14, 2016 7:00 pm
- Forum: General Chat
- Topic: SS13 => board game design document
- Replies: 5
- Views: 2498
SS13 => board game design document
https://docs.google.com/document/d/1OFc ... sp=sharing
Fun document of making SS13 into a simplified board game
Also you can comment on stuff because giving everyone editing privileges is like giving a nuclear operative a
Fun document of making SS13 into a simplified board game
Also you can comment on stuff because giving everyone editing privileges is like giving a nuclear operative a

- Mon Oct 10, 2016 12:20 am
- Forum: Ideas
- Topic: Fun ashwalker idea
- Replies: 1
- Views: 925
Fun ashwalker idea
Ashwalkers starts with/crafts an item with X materials, this item can be used to click on a tendril and makes the tendril into a seed. This seed can be later reactivated to create a new tendril on the spot, picking to spawn either watchers, goliaths or legions and will also not cause chasms or drops ...
- Fri Sep 16, 2016 9:08 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3967
- Views: 1176237
Re: ITT: We make shitty suggestions and come up with poor id
Readd in cash lemons, seed exports, stock borrowing and make sure to make every export give 10x more credits and also be able to make alien alloy without alien tech.
(Bought to you by the best person that can balance stuff)
(Bought to you by the best person that can balance stuff)
- Fri Aug 26, 2016 4:07 pm
- Forum: Site, Forums, And Wiki
- Topic: Wiki hit list
- Replies: 51
- Views: 16632
Re: Wiki hit list
Hydro has been updated with the dna extractor and some updates
- Thu Aug 25, 2016 7:59 pm
- Forum: Coding Feedback
- Topic: Stop ruining hydroponics
- Replies: 13
- Views: 3790
Re: Stop ruining hydroponics
We removed cash lemons because I bitch about them to much
- Sat Aug 20, 2016 3:22 am
- Forum: Coding Feedback
- Topic: Poll about cash lemons
- Replies: 7
- Views: 1893
Poll about cash lemons
Seeing how many people grow cash lemons or their opinion on them
- Tue Jul 19, 2016 3:30 am
- Forum: Ideas
- Topic: [Traitor Item] Autohacker
- Replies: 4
- Views: 1321
[Traitor Item] Autohacker
This is a traitor only item that can be ordered VIA PDA, the TC cost of this item has not been figured out yet, but you can say how much you would want to pay for this.
The autohacker is an item, which when rightclicking it will open up a menu, that chooses what wires you want to pulse (by color ...
The autohacker is an item, which when rightclicking it will open up a menu, that chooses what wires you want to pulse (by color ...
- Tue Jul 19, 2016 1:42 am
- Forum: Ideas
- Topic: [quality of life suggestion] Making cash lemons less work
- Replies: 11
- Views: 2811
[quality of life suggestion] Making cash lemons less work
Cash lemons have space cash in them, once they hit above 80 potency, opening them makes 1000 credits appear.
You can ship out the 1000 credits for 1000 supply points, expect if you ship a cash lemon seed, it gives less than 400.
Can it be made, so when you export cash lemons, it checks for the ...
You can ship out the 1000 credits for 1000 supply points, expect if you ship a cash lemon seed, it gives less than 400.
Can it be made, so when you export cash lemons, it checks for the ...