New gamemode/gamemode addition; Extended Events
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New gamemode/gamemode addition; Extended Events
Possibly a modification to extended or a entirely new gamemode called Extended Events
Extended events is essentially extended, but events can happen a lot more
What could be so good about this?
1. Instead of boring extended (lol whats roleplay), now we get chaotic extended with xenos, spidars and lots of other fun stuff to deal with!
2. Ghost roles; people can possibly spawn in as a spider, xenos or even a blob with enough luck, all of these antags are obvious and makes the crew happy with valids to hunt as well as making people get back into the game.
Extended events is essentially extended, but events can happen a lot more
What could be so good about this?
1. Instead of boring extended (lol whats roleplay), now we get chaotic extended with xenos, spidars and lots of other fun stuff to deal with!
2. Ghost roles; people can possibly spawn in as a spider, xenos or even a blob with enough luck, all of these antags are obvious and makes the crew happy with valids to hunt as well as making people get back into the game.
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Re: New gamemode/gamemode addition; Extended Events
Should just be a feature of standard Extended.
- ShadowDimentio
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- Owegno
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Re: New gamemode/gamemode addition; Extended Events
Our random events are awful though and not at all engaging to deal with and there are only three that pose any threat to the crew or station, Blob, Xeno and Meteor. Lategame blob is just a curbstomp even with only 10 crewmembers. Xeno is a frustrating game of whack-a-mole thats just unfun. Meteors is meteor.
- kevinz000
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Re: New gamemode/gamemode addition; Extended Events
Go rp nerd
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https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
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Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
- PKPenguin321
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Re: New gamemode/gamemode addition; Extended Events
Seems easy and fun to run as an admin event
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- AnonymousNow
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Re: New gamemode/gamemode addition; Extended Events
Three years ago, I came up with the idea of Cascade, being Extended with a new antagonist roll every 15 minutes, regardless of the progress of the previous antagonist. A theoretical perpetual round (though in real life it won't function like that, of course).
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
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Spoiler:
- PKPenguin321
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Re: New gamemode/gamemode addition; Extended Events
Tensioner?AnonymousNow wrote:Three years ago, I came up with the idea of Cascade, being Extended with a new antagonist roll every 15 minutes, regardless of the progress of the previous antagonist. A theoretical perpetual round (though in real life it won't function like that, of course).
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- calzilla1
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Re: New gamemode/gamemode addition; Extended Events
Though make it scaled down versions of the game mode. Like if traotor, theres like 2 traitors and maybe bombs get taken off. Ops is one man army. Cult only has a set number of cultists and so onAnonymousNow wrote:Three years ago, I came up with the idea of Cascade, being Extended with a new antagonist roll every 15 minutes, regardless of the progress of the previous antagonist. A theoretical perpetual round (though in real life it won't function like that, of course).
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- Armhulen
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Re: New gamemode/gamemode addition; Extended Events
cult would not work, they're conversion antags.calzilla1 wrote:Though make it scaled down versions of the game mode. Like if traotor, theres like 2 traitors and maybe bombs get taken off. Ops is one man army. Cult only has a set number of cultists and so onAnonymousNow wrote:Three years ago, I came up with the idea of Cascade, being Extended with a new antagonist roll every 15 minutes, regardless of the progress of the previous antagonist. A theoretical perpetual round (though in real life it won't function like that, of course).
- AnonymousNow
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Re: New gamemode/gamemode addition; Extended Events
Add some cult constructs instead. One Artificer, and either a Wraith or a Juggernaut at random.Armhulen wrote:cult would not work, they're conversion antags.calzilla1 wrote:Though make it scaled down versions of the game mode. Like if traotor, theres like 2 traitors and maybe bombs get taken off. Ops is one man army. Cult only has a set number of cultists and so onAnonymousNow wrote:Three years ago, I came up with the idea of Cascade, being Extended with a new antagonist roll every 15 minutes, regardless of the progress of the previous antagonist. A theoretical perpetual round (though in real life it won't function like that, of course).
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
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Spoiler:
- BeeSting12
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Re: New gamemode/gamemode addition; Extended Events
I agree with this post a lot. The random events have either too little effect to be a real threat (still okay that they exist and a good thing since the crew needs minor annoyances occasionally) or the random events are annoying to deal with and rarely actually get dealt with.Owegno wrote:Our random events are awful though and not at all engaging to deal with and there are only three that pose any threat to the crew or station, Blob, Xeno and Meteor. Lategame blob is just a curbstomp even with only 10 crewmembers. Xeno is a frustrating game of whack-a-mole thats just unfun. Meteors is meteor.
- Screemonster
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Re: New gamemode/gamemode addition; Extended Events
so basically the SS13 version of the WWE ROYAL RUMBLEAnonymousNow wrote:Three years ago, I came up with the idea of Cascade, being Extended with a new antagonist roll every 15 minutes, regardless of the progress of the previous antagonist. A theoretical perpetual round (though in real life it won't function like that, of course).
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