Money Tree Discussion
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Money Tree Discussion
https://github.com/tgstation/tgstation/pull/27090
Counter argument by ChangelingRain on why this is closed
Botany already has a way to make cargo points which is by exporting seeds (which is pretty damm low compared to like science or mining)
Counter argument by ChangelingRain on why this is closed
Botany already has a way to make cargo points which is by exporting seeds (which is pretty damm low compared to like science or mining)
- D&B
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Re: Money Tree Discussion
I think botany was meant to provide raw material for the chef.
However hunger not having an impact in rounds has led to nuclear crafting of validhunting weapons and kudzu.
Just increase the seed export prize to be quite honest.
However hunger not having an impact in rounds has led to nuclear crafting of validhunting weapons and kudzu.
Just increase the seed export prize to be quite honest.
Spoiler:
- Lazengann
- Joined: Sat Feb 25, 2017 2:26 pm
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Re: Money Tree Discussion
we can already make wood for points
one stack of wood is worth a little over 1400 points
one stack of wood is worth a little over 1400 points
- Lazengann
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Re: Money Tree Discussion
and how dare you try to nerf bees you piece of trash
- Lazengann
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Re: Money Tree Discussion
apologize
- Armhulen
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Re: Money Tree Discussion
> : (Lazengann wrote:apologize
- DemonFiren
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- ohnopigeons
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Re: Money Tree Discussion
Yeah when this PR came up I remembered there used to be money trees. What happened to them?DemonFiren wrote:i still miss money trees
the old kind
- WarbossLincoln
- Joined: Wed Feb 10, 2016 11:14 pm
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Re: Money Tree Discussion
Does botany really need more ways to unbalance the game? They already ruin more rounds than toxins researchers do.
- Cobby
- Code Maintainer
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- Anonmare
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- Haevacht
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Re: Money Tree Discussion
THis was already shut the fuck down in IRC stop whoring yourself, this is dead.
1% of a coder, 2% of a spriter, 97% >:3c
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Random name on Bagel, usually assistant.
- kevinz000
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Re: Money Tree Discussion
Rekt
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Commissions way too much art...
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NSFW:
- captain sawrge
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- captain sawrge
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Re: Money Tree Discussion
IIRC you need to plan them in the shining spot and use a golden shovel or they witherohnopigeons wrote:Yeah when this PR came up I remembered there used to be money trees. What happened to them?DemonFiren wrote:i still miss money trees
the old kind
- WarbossLincoln
- Joined: Wed Feb 10, 2016 11:14 pm
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Re: Money Tree Discussion
That's a better idea. More complex foods have high values. Reduce/remove the value from anything raw out of botany. Botany needs the chef to make stuff to generate points, Chef needs botany to grow stuff because all the valuable meals are gated behind botany's plants.CosmicScientist wrote:Need more selling lavish meals, grown by botany, made by the cook, in barrels, grown by botany, made by slave lavaland natives assistants or cargo techies, via cargo so we can be Space Fortress 13.D&B wrote:I think botany was meant to provide raw material for the chef.
However hunger not having an impact in rounds has led to nuclear crafting of validhunting weapons and kudzu.
Just increase the seed export prize to be quite honest.
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- Joined: Fri Dec 23, 2016 6:31 pm
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Re: Money Tree Discussion
How about making chems have a cost to export based per single unit, so you can makes money in botany via selling healing chems, or hard, hard drugs.
plus as a side effect it means chemistry can export beakers of mixed chems or pills as well.
plus as a side effect it means chemistry can export beakers of mixed chems or pills as well.
- DemonFiren
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Re: Money Tree Discussion
>make chem a money printerDr_bee wrote:How about making chems have a cost to export based per single unit, so you can makes money in botany via selling healing chems, or hard, hard drugs.
plus as a side effect it means chemistry can export beakers of mixed chems or pills as well.
no
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
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Re: Money Tree Discussion
>fill chem fridge with every useful healing chemDemonFiren wrote:>make chem a money printerDr_bee wrote:How about making chems have a cost to export based per single unit, so you can makes money in botany via selling healing chems, or hard, hard drugs.
plus as a side effect it means chemistry can export beakers of mixed chems or pills as well.
no
>some cargo nerd dumps the whole thing into a crate "muh points lawl"
>hellfoam cargo
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- Joined: Sat Jul 16, 2016 4:38 am
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Re: Money Tree Discussion
Then you would just export 2 million plants because besides growing the plant that's literally all the labor and your forever rich
- cedarbridge
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- Lazengann
- Joined: Sat Feb 25, 2017 2:26 pm
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Re: Money Tree Discussion
the thing about giving points to cargo is that besides a roundstart bee crate and the station goal there's nothing I'd even want
- Wyzack
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Re: Money Tree Discussion
cedarbridge wrote:Gaia was a mistake
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- Lazengann
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Re: Money Tree Discussion
Gaia is a miracle
- ohnopigeons
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- Drynwyn
- Joined: Fri Apr 18, 2014 5:09 pm
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Re: Money Tree Discussion
ohnopigeons wrote:Wyzack wrote:cedarbridge wrote:Gaia was a mistake
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
- iamgoofball
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Re: Money Tree Discussion
>more uncontrollable inflation
This isn't deviantart
This isn't deviantart
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- Joined: Fri Dec 23, 2016 6:31 pm
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Re: Money Tree Discussion
been mentioning this whenever botany changes come up, gaia basically removes the whole point of upgrading hydroponic's trays, leave them as a healing chem producer, get rid of the damn auto-caretaking.cedarbridge wrote:Gaia was a mistake
fully upgraded trays have 300 water and 50 fertilizer, more than enough to fill once and never have to worry about until round end.
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
Re: Money Tree Discussion
I made a nerf of ambrosia & cannabis here as some of you may be aware.
> Reverts ambrosia & cannabis into contraband (importable by crate) replaces with pretty flowers & removes them from the seed vendor #27140
If you think its enough to tackle this head on with removal of gaia, im in agreement with you on the matter but i thought i would open up the avenue of discussion by shuffling the deck rather than changing the card suit calling for removal outright.
Removal of the money tree solely sits on your own responsibility for abusing & pushing its limits Ma44. It will likely never have the same function & strength ever again afterwards even with a complete rework. That is as much as ill say.
> Really ditch this philosophy that money can solve the stations problems Ma44 and find inner peace or another coding task, its kind of grating.
> Reverts ambrosia & cannabis into contraband (importable by crate) replaces with pretty flowers & removes them from the seed vendor #27140
If you think its enough to tackle this head on with removal of gaia, im in agreement with you on the matter but i thought i would open up the avenue of discussion by shuffling the deck rather than changing the card suit calling for removal outright.
Removal of the money tree solely sits on your own responsibility for abusing & pushing its limits Ma44. It will likely never have the same function & strength ever again afterwards even with a complete rework. That is as much as ill say.
This is only because ma44 crept up the exportation price.Lazengann wrote:we can already make wood for points
one stack of wood is worth a little over 1400 points
> Really ditch this philosophy that money can solve the stations problems Ma44 and find inner peace or another coding task, its kind of grating.
Spoiler:
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