Search found 161 matches
- Mon May 19, 2025 2:59 am
- Forum: Closed Policy Discussion
- Topic: Add rape to the hard word filter
- Replies: 33
- Views: 1193
Re: Add rape to the hard word filter
Part of me agrees, but part of me also acknowledges that there's valid reasons to use the word from time to time and another third part of me thinks it should stay because it's a good trap for the kind of person who gets really fucking mad at us for telling them they can't make rape jokes ...
- Fri May 02, 2025 7:59 pm
- Forum: Closed Policy Discussion
- Topic: Is a security officer allowed to hold you in front of the tram as an alternative punishment to a brigging?
- Replies: 23
- Views: 7257
Re: Is a security officer allowed to hold you in front of the tram as an alternative punishment to a brigging?
What are the valid reasons that a security officer would be excused to subject you to being hit by the tram? And to avoid focusing too narrowly on the tram as a factor in this let me rephrase;
What are the valid reasons for a security officer to roll the dice on you being delimbed, possibly ...
- Fri May 02, 2025 3:30 pm
- Forum: Closed Policy Discussion
- Topic: Is a security officer allowed to hold you in front of the tram as an alternative punishment to a brigging?
- Replies: 23
- Views: 7257
Re: Is a security officer allowed to hold you in front of the tram as an alternative punishment to a brigging?
Alright issue settled as "we'll know it when we see it", apparently
That really is the answer though, we have appeals and stuff to iron out edge cases. Plus frankly I just think it’s funny to tram people who are tiding. My other favorite nonstandard punishment is having them hit a vending ...
- Tue Apr 22, 2025 7:49 pm
- Forum: Closed Policy Discussion
- Topic: remove the assistant cap
- Replies: 69
- Views: 19612
Re: remove the assistant cap
[Snipped out quote of deleted post(s) -Timberpoes]
Also remove the cap
Also remove the cap
- Thu Apr 17, 2025 9:59 pm
- Forum: Closed Policy Discussion
- Topic: remove the assistant cap
- Replies: 69
- Views: 19612
Re: 1984 Bypass
Turn it back, I miss being able to latejoin as an assistant.
- Thu Apr 17, 2025 6:12 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Remove spy from the config
- Replies: 22
- Views: 13239
Re: [MRP] Remove spy from the config
Reinventing progtot in these discussions is funny. The issue with spies on mrp are the objectives are very open ended. Theres stuff like “Cause a station evacuation” and “Ensure no heads leave the station alive” in there. Either of those can justify killing anyone and everyone since mass casualty ...
- Thu Apr 10, 2025 2:47 pm
- Forum: Closed Policy Discussion
- Topic: Head role assignment compromise that will leave everyone unhappy.
- Replies: 26
- Views: 11890
Re: Head role assignment compromise that will leave everyone unhappy.
Yeah the more I think about it the more I dislike the alt names. Otherwise the compromise seems fine, I just use the PDA messenger search too much. You don’t notice how nice it is to type in captain and find them until you play on monke where it’s a total crapshoot
- Thu Apr 10, 2025 5:09 am
- Forum: Closed Policy Discussion
- Topic: Head role assignment compromise that will leave everyone unhappy.
- Replies: 26
- Views: 11890
Re: Head role assignment compromise that will leave everyone unhappy.
Just make sure you can still type in the original job to find the alt job title. Downstreams like monke have alt titles for jobs and it sucks not being able to type in captain to instantly find the captain on the PDA
Edit: Also nah, just send it through with only CE, CMO, and HoP. No code changes ...
Edit: Also nah, just send it through with only CE, CMO, and HoP. No code changes ...
- Wed Apr 09, 2025 1:27 am
- Forum: Closed Policy Discussion
- Topic: Funnelling OoC non-human changes out of game in replacement of In-game events.
- Replies: 26
- Views: 8635
Re: Funnelling OoC non-human changes out of game in replacement of In-game events.
I think you can make it as simple as NT realizing the financials of hiring non-human command (who can be paid less than human command) and implementing the practice.
- Fri Apr 04, 2025 4:51 pm
- Forum: Closed Policy Discussion
- Topic: Add "chat" to the filter
- Replies: 25
- Views: 12022
Re: Add "chat" to the filter
Definitely hopping on the just ahelp it train. Don’t feel bad about ahelping ock ick, do your part to keep the rp quality above nrp
- Tue Apr 01, 2025 3:54 pm
- Forum: Player's Headmin Election
- Topic: Maxipat - blue catmin joins the battle
- Replies: 34
- Views: 11196
Re: Maxipat - blue catmin joins the battle
Good luck gamer, just two days left!
- Thu Mar 20, 2025 9:45 pm
- Forum: Player's Headmin Election
- Topic: THEBIBLEMELTS - SURPRISE MOTHERFUCKER
- Replies: 18
- Views: 8139
Re: THEBIBLEMELTS - SURPRISE MOTHERFUCKER
Your events kinda suck, they're unfun and bring down the quality of a round, that's all i have to say :D
it's okay to be wrong but I want you to know that you're wrong and that if more people used the forums and gave enough of a shit they'd tell you so. TBM has some of our best and most ...
- Mon Mar 17, 2025 8:33 pm
- Forum: Player's Headmin Election
- Topic: Maxipat - blue catmin joins the battle
- Replies: 34
- Views: 11196
Re: Maxipat - blue catmin joins the battle
Easily the best campaign thread in the running. You have my vote, good luck and god speed.
- Mon Mar 17, 2025 4:40 am
- Forum: Closed Policy Discussion
- Topic: A MATTER OF SECURITY
- Replies: 52
- Views: 25998
Re: A MATTER OF SECURITY
So we want to make it so that sec, on lrp servers, is specially excepted from the KoS rule for antags? I feel like terry would hate this. If you want to make policy to curtail the rampant killing on manuel this needs to be a roleplay rule rather than a global rule.
This is great for MRP, and we ...
This is great for MRP, and we ...
- Fri Mar 14, 2025 9:07 pm
- Forum: Player's Headmin Election
- Topic: Rave Radbury for Headmin
- Replies: 35
- Views: 12979
Re: Rave Radbury for Headmin
Nah play time is pretty important. “Immunity to knee jerk ideds” just means you have no idea what is bugging the playerbase. Writing it off as fotm whining, and not making policy is how we get people to code fun out of the game.
I’m not here to debate your tenure in Rave’s thread, but I will ...
I’m not here to debate your tenure in Rave’s thread, but I will ...
- Fri Mar 14, 2025 1:08 pm
- Forum: Player's Headmin Election
- Topic: Rave Radbury for Headmin
- Replies: 35
- Views: 12979
Re: Rave Radbury for Headmin
What do you think about the current culture shift on Manuel? Would you try to adjust it with ban/rule updates?
What are your thoughts on rule 4 and LRP in general? Can you give an example of how you might strengthen LRP/MRP by properly defining their expectations?
When was the last time you ...
What are your thoughts on rule 4 and LRP in general? Can you give an example of how you might strengthen LRP/MRP by properly defining their expectations?
When was the last time you ...
- Thu Feb 27, 2025 10:27 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Make Purged AIs Exempt From "Death And Destruction Without Objectives" Ruling (ie require reason)
- Replies: 28
- Views: 11296
Re: [MRP] Make Purged AIs Exempt From "Death And Destruction Without Objectives" Ruling (ie require reason)
Maybe take a look specifically at plasma flooding then. It’s uniquely boring, easy, uncounterable (without prepping beforehand which is against the rules specifically), and irreversible once started. If a purged AI wants to shock every door and delam the engine, at least the crew can get yellows ...
- Thu Feb 27, 2025 9:05 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Make Purged AIs Exempt From "Death And Destruction Without Objectives" Ruling (ie require reason)
- Replies: 28
- Views: 11296
Re: [MRP] Make Purged AIs Exempt From "Death And Destruction Without Objectives" Ruling (ie require reason)
RPR10 would work really well here if there's actually an admin team consensus (or playerbase consensus with similar justification) that there's a problem with a specific area.
The main thing that lets RPR10 work is the broader admin team buy-in that is asked, such that the admin team collectively ...
- Mon Feb 24, 2025 6:11 pm
- Forum: Closed Policy Discussion
- Topic: The Inevitable Rule 11 Thread
- Replies: 84
- Views: 28996
Re: The Inevitable Rule 11 Thread
Yeah ban all slurs and anything slur adjacent.
- Wed Jan 15, 2025 1:20 pm
- Forum: Closed Policy Discussion
- Topic: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles
- Replies: 56
- Views: 21693
Re: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles
It's especially pertinent, I think, that our admins would 100% action it if it became clear someone was calling people "DIRTY OLD TRIGGERS!" or something ridiculous like that. The intent is clear. The issue is clear. Time to put it to bed.
the argument is still stupid
it will never not be ...
- Wed Jan 15, 2025 5:13 am
- Forum: Closed Policy Discussion
- Topic: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles
- Replies: 56
- Views: 21693
Re: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles
Seconding that the only times I see it used is to just get a rise out of people and escalation bait or as a """TOTALLY NOT RACISM AGAINST IRL BLACK PEOPLE""" smokescreen. We have taildragger now, we can put this to bed
- Wed Jan 15, 2025 4:02 am
- Forum: Closed Policy Discussion
- Topic: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles
- Replies: 56
- Views: 21693
Re: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles
nah I think that allowing sec to arrest over that stuff makes saying it escalation baiting. No one back in the day got arrested for validing people over WGW why would this valid word be any different other than we want people to say the N word with one letter changed.
- Fri Nov 22, 2024 8:21 pm
- Forum: Closed Policy Discussion
- Topic: [Necropost] Why not impersonation?
- Replies: 9
- Views: 7703
Re: [Necropost] Why not impersonation?
There's nothing wrong with it. Impersonating other players is already allowed in the antag rules and some antags, like Changeling and possibly even Comms Agent, revolve around the mechanic.
Naturally, if you want to see how your idea works in practice then look at how often players impersonate ...
- Wed Nov 20, 2024 5:02 pm
- Forum: Closed Policy Discussion
- Topic: Roleplay Expectations
- Replies: 39
- Views: 15098
Re: Roleplay Expectations
The crew has always and forever been at a disadvantage. What we’re doing now is stacking even more disadvantages and people are adjusting by roleplaying less since odds are unkillable uplink holder number 4000 is going to roll their department as they’re immune to most things the crew can throw at ...
- Wed Nov 20, 2024 2:42 am
- Forum: Closed Policy Discussion
- Topic: Roleplay Expectations
- Replies: 39
- Views: 15098
Re: Roleplay Expectations
Snip
Luckily those people are few and inbetween.
We don't balance the game around outliers, doing so will just ruin the experience for everybody else.
even still security has been pretty damn strong for quite a while now, I'm surprised it took us this long to even tackle batons.
Security ...
- Sun Nov 17, 2024 3:37 am
- Forum: Closed Policy Discussion
- Topic: No starting antag for command
- Replies: 43
- Views: 11237
Re: No starting antag for command
seconding almost everything that has been said here: That the players who pick head just to fuck off with baton and loud mode really suck. I think the game would play better with heads acting as a stabilizing force for their department against the tides of chaos.
- Thu Nov 14, 2024 2:00 pm
- Forum: Closed Policy Discussion
- Topic: Roleplay Expectations
- Replies: 39
- Views: 15098
Re: Roleplay Expectations
Current gameplay really does not facilitate roleplay at all. Particularly when the crew gets nerfed into the ground and antags keep getting reworked and or buffed to have outright counters to crew weapons (looking at you increasingly useless winstick). The simple fact of the environment that we’re ...
- Wed Nov 13, 2024 10:57 pm
- Forum: Closed Policy Discussion
- Topic: Roleplay Expectations
- Replies: 39
- Views: 15098
Re: Roleplay Expectations
do we let people continue start their shift as though they've just played through 50 wartorn hellscapes and numb the tension and buildup for themselves and others by gamifying things? or do we create a baseline expectation that the events of ss13 are an extreme exception to what is normally a ...
- Wed Nov 13, 2024 9:54 pm
- Forum: Closed Policy Discussion
- Topic: Roleplay Expectations
- Replies: 39
- Views: 15098
Re: Roleplay Expectations
i would like a base standard established and maintained for what we're looking for as an overall level of immersion, and by contrast, what dips into metagaming.
metagaming should be a hard line on "your character does not know that." - when in practice it's only used against ghostknowledge ...
- Thu Oct 31, 2024 10:26 pm
- Forum: Closed Policy Discussion
- Topic: Raise threat on MRP
- Replies: 11
- Views: 3269
Re: Raise threat on MRP
I don’t particularly care what the median data set is for any of ours servers across a month, week, or even a day. That data tracks threat distribution on every single round when we really only care about 5-6 rounds every day at peak hours.
Threat feels low during those peak hours because ...
- Thu Oct 31, 2024 7:22 pm
- Forum: Closed Policy Discussion
- Topic: Raise threat on MRP
- Replies: 11
- Views: 3269
Re: Raise threat on MRP
I don’t particularly care what the median data set is for any of ours servers across a month, week, or even a day. That data tracks threat distribution on every single round when we really only care about 5-6 rounds every day at peak hours.
Threat feels low during those peak hours because there ...
Threat feels low during those peak hours because there ...
- Thu Oct 31, 2024 1:58 pm
- Forum: Closed Policy Discussion
- Topic: Raise threat on MRP
- Replies: 11
- Views: 3269
Raise threat on MRP
Vibe check thread on threat. I’ve heard quite a bit of grumbling about blue shifts (the creation of the devil) lately. Whatever Terry has cooking is probably a bit much for Manuel, but we could definitely use fewer slow rounds and more action.
Give me that 40-45 threat average please it’s the sweet ...
Give me that 40-45 threat average please it’s the sweet ...
- Tue Oct 01, 2024 8:33 pm
- Forum: Closed Policy Discussion
- Topic: Does the 'no spawn camping' rules apply to non-antags attacking people spawning in (say, on the shuttle)
- Replies: 22
- Views: 5877
Re: Does the 'no spawn camping' rules apply to non-antags attacking people spawning in (say, on the shuttle)
Are you asking me this hypothetical in a way that you think draws a parallel to the situation that happened to you?
They’re asking you if you think the no spawn camping rule extends to things other than killing, like ID theft. Just spawn in, off the rip fight someone as a non antag on the ...
- Tue Oct 01, 2024 2:45 pm
- Forum: Closed Policy Discussion
- Topic: [LRP] Rule 4 and deconverting
- Replies: 44
- Views: 7089
Re: [LRP] Rule 4 and deconverting
Because the optimal solution is always just to round remove any inconvenience at any time because they're an antag or acting like an antag. And sometimes, just sometimes, it would be nice for our LRP non-antag players to come up with a reason for doing what they're doing that isn't "the rules ...
- Sat Sep 28, 2024 12:20 am
- Forum: Closed Policy Discussion
- Topic: Non human heads
- Replies: 76
- Views: 11429
Re: Non human heads
Fret not your racism rp is here to stay. It stayed on wallstation and yes, we even got more of it when non humans were in head roles.
This has nothing to do with ego being wrapped up in a static and everything to do with the way this part of the game is used. It’s not interesting, it’s ...
- Fri Sep 27, 2024 9:46 pm
- Forum: Closed Policy Discussion
- Topic: Non human heads
- Replies: 76
- Views: 11429
Re: Non human heads
This has nothing to do with ego being wrapped up in a static and everything to do with the way this part of the game is used. It’s not interesting, it’s tired, it’s often incredibly bigoted and thinly veiled real racism.
Human players are really out here crying about two weeks of freedom and have ...
Human players are really out here crying about two weeks of freedom and have ...
- Fri Sep 27, 2024 4:06 pm
- Forum: Closed Policy Discussion
- Topic: Silicon Policy - Using misspellings as loopholes
- Replies: 24
- Views: 6633
Re: Silicon Policy - Using misspellings as loopholes
I think this is a solid law even with the spelling mistake. It defines the AI as a revolutionary correctly, and then also removes any immunity from heads by removing their human status. It doesn’t matter if revolutionaries are human or not, the AI is one, and the heads are not. The AI shouldn’t be ...
- Thu Sep 26, 2024 11:30 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 106720
Re: damn it's dead
So no antags were removed, got it.
Swarmers, clockwork cult (lmao), "hyperbolically" removed: heretic with sac changes, prog tot. Again, referenced throughout this thread. If you change traitor to the extent everyone afks in a locker in it, I'm going to hysterically ask why you're deleting ...
- Thu Sep 26, 2024 11:15 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 106720
Re: damn it's dead
??????
This reads out like a conspiracy theory to me. You're actually just going, "Trust me bro, big TG is slowly taking us out. The admins wanted Sybil to die so they started banning players without providing any good reasoning behind the bans."
The unfortunate thing is that at least two ...
- Thu Sep 26, 2024 10:42 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 106720
- Thu Sep 26, 2024 10:36 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 106720
Re: damn it's dead
Instead of throwing your hands up and quoting some reply that didn’t even answer the original question, and instead went on a better call Saul “I’m not crazy” rant, why don’t you tell me why you think those very public and well documented QC bans were personal spite?
- Thu Sep 26, 2024 9:52 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 106720
Re: damn it's dead
Why don’t y’all host sybilstation then?
i have had a stroke
Indulge me for a moment. Plenty of mrp people have gone away to other servers because they don’t like what direction tg went or is going or whatever. Where’d your people go? Where’d Axle, pepper, Charley, Fabian, Lisa Green, That ...
- Thu Sep 26, 2024 9:26 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 106720
Re: damn it's dead
Why don’t y’all host sybilstation then? MRP did it, we even got some admins onboard to come over and train people. Organize yourselves, recruit people, make a server to revive NA LRP if there are truly players out there who’d flock to that experience.
- Thu Sep 26, 2024 5:23 pm
- Forum: Closed Policy Discussion
- Topic: Non human heads
- Replies: 76
- Views: 11429
Re: Non human heads
I read what he wrote. I dont see anything about punching down and making themselves look big. He did not literally say as much.
Im also aware of the arguments, but I don't think they will play out that way, I believe it will contribute to homogenizing species. More head players is not a big issue ...
- Thu Sep 26, 2024 4:47 pm
- Forum: Closed Policy Discussion
- Topic: Non human heads
- Replies: 76
- Views: 11429
Re: Non human heads
He’s incredibly out of touch. People want to have fun playing the game, it has nothing to do with wanting to be the biggest and best personality in the room. If you think people only want the job so they can punch down and make themselves look big then you’ve lost the plot.
Well its good that ...
- Thu Sep 26, 2024 4:27 pm
- Forum: Closed Policy Discussion
- Topic: Non human heads
- Replies: 76
- Views: 11429
Re: Non human heads
What’s stopping them is that they’d like to play their non human character on a head role rather than their human character. I have both, I play heads, I still want to play my non human as a head.
Fret not your racism rp is here to stay. It stayed on wallstation and yes, we even got more of it ...
- Thu Sep 26, 2024 2:44 pm
- Forum: Closed Policy Discussion
- Topic: Non human heads
- Replies: 76
- Views: 11429
Re: Non human heads
-words-
For the sake of debate, I would like to hear your take on how non-human heads impacts interactions between the heads and silicons and, to a larger degree, the impact that having crewsimov be default would have on them.
It won’t change from what is going on now. It didn’t change ...
- Thu Sep 26, 2024 2:04 pm
- Forum: Closed Policy Discussion
- Topic: Non human heads
- Replies: 76
- Views: 11429
Re: Non human heads
I play a nonhuman, I'm not playing heads because they can't be nonhuman and I like the conflict of being a nonhuman that occurs with Asimov silicons. I would play a head role if I could be nonhuman, and I invite the conflict that comes with it and think that's important. I don't want crewsimov and ...
- Thu Sep 26, 2024 1:35 pm
- Forum: Closed Policy Discussion
- Topic: Non human heads
- Replies: 76
- Views: 11429
Re: Non human heads
I'll be honest, I'm not only more interested in playing my static as they are normally more than being a head. I find the lack of in-universe advantage much more entertaining. I like not having inherent AI authority and needing to tip-toe around Asimov as a non-human. It's great, some of my ...
- Thu Sep 26, 2024 1:20 pm
- Forum: Closed Policy Discussion
- Topic: Non human heads
- Replies: 76
- Views: 11429
Re: Non human heads
more people get to try it out to both enhance and degrade the average skill level of the job which is exactly what we want and need.
So what is stopping them ? They are not unavailable to the roles but theres something they won't compromise to play them. If it isnt attachment to a static ...