Raise threat on MRP
- britgrenadier1
- Joined: Tue Jul 04, 2023 9:47 am
- Byond Username: Britgrenadier1
Raise threat on MRP
Vibe check thread on threat. I’ve heard quite a bit of grumbling about blue shifts (the creation of the devil) lately. Whatever Terry has cooking is probably a bit much for Manuel, but we could definitely use fewer slow rounds and more action.
Give me that 40-45 threat average please it’s the sweet spot.
Give me that 40-45 threat average please it’s the sweet spot.
- Vekter
- In-Game Admin
- Joined: Thu Apr 17, 2014 10:25 pm
- Byond Username: Vekter
- Location: Fucking around with the engine.
Re: Raise threat on MRP
I think it's clear that Dynamic needs some kind of rework; constantly chasing that perfect threat level doesn't seem to be doing anything in the long run. We've had way too many threads about it for it to be a consistent fix.
E: I guess this is kind of off-topic. I don't care about changing it that much tbh; if you think it'll help, then do it, but I don't know if we want to screw around too much with specifics like this right now.
E: I guess this is kind of off-topic. I don't care about changing it that much tbh; if you think it'll help, then do it, but I don't know if we want to screw around too much with specifics like this right now.
- Timberpoes
- Site Admin
- Joined: Wed Feb 12, 2020 4:54 pm
- Byond Username: Timberpoes
Re: Raise threat on MRP
Every time any admin mentions threat is fucked up or dynamic is broken or whatever in the admin channels, I pull the stats from the feedback database and calculate it.
Every single time Manuel averages 40-45 threat shifts with usually at least one super low threat shift a day and occasional super high threat shifts. And Terry averages 55-60 threat shifts with usually at least one super high threat shift a day and the occasional super low threat shift.
The median threat also tracks within a couple of points of the average, so distrubtion tends to be fairly clean too.
Over the course of a month, dynamic's threat distribution is fine. Over the course of a week, it's fine. Over the course of a day, it's fine. But over the course of a single person playing across any of those time periods, the numbers can be a total crapshoot.
And the collective hivemind of all people playing the game are more impacted by placebo than by reality when it comes to subtle dynamic tweaks. On a few occasions threat has been changed without telling anyone and nobody noticed. Sometimes it has been communicated weeks after the changes are made and players often give feedback that it was better during the time period it was already changed but they hadn't yet been told.
Every single time Manuel averages 40-45 threat shifts with usually at least one super low threat shift a day and occasional super high threat shifts. And Terry averages 55-60 threat shifts with usually at least one super high threat shift a day and the occasional super low threat shift.
The median threat also tracks within a couple of points of the average, so distrubtion tends to be fairly clean too.
Over the course of a month, dynamic's threat distribution is fine. Over the course of a week, it's fine. Over the course of a day, it's fine. But over the course of a single person playing across any of those time periods, the numbers can be a total crapshoot.
And the collective hivemind of all people playing the game are more impacted by placebo than by reality when it comes to subtle dynamic tweaks. On a few occasions threat has been changed without telling anyone and nobody noticed. Sometimes it has been communicated weeks after the changes are made and players often give feedback that it was better during the time period it was already changed but they hadn't yet been told.
/tg/station Codebase Maintainer
/tg/station Game Master/Discord Jannie/Forum Admin: Feed me back in my thread.
/tg/station Admin Trainer: Service guarantees citizenship. Would you like to know more?
Feb 2022-Sep 2022 Host Vote Headmin
Mar 2023-Sep 2023 Admin Vote Headmin
Sep 2024-April 2025 Player and Admin Vote Headmin
/tg/station Game Master/Discord Jannie/Forum Admin: Feed me back in my thread.
/tg/station Admin Trainer: Service guarantees citizenship. Would you like to know more?
Feb 2022-Sep 2022 Host Vote Headmin
Mar 2023-Sep 2023 Admin Vote Headmin
Sep 2024-April 2025 Player and Admin Vote Headmin
- britgrenadier1
- Joined: Tue Jul 04, 2023 9:47 am
- Byond Username: Britgrenadier1
Re: Raise threat on MRP
I don’t particularly care what the median data set is for any of ours servers across a month, week, or even a day. That data tracks threat distribution on every single round when we really only care about 5-6 rounds every day at peak hours.
Threat feels low during those peak hours because there are more people. The only way we can do anything about that is adjusting the curve up.
Threat feels low during those peak hours because there are more people. The only way we can do anything about that is adjusting the curve up.
-
- Joined: Mon Jul 29, 2019 5:56 pm
- Byond Username: Carlarc
Re: Raise threat on MRP
threat has psyoped people into thinking it's the threat value what makes rounds chaotic, when in reality it's who gets antag and what they do with it
manuel shifts often have low levels of chaos because either terminal rpers or anxious wrecks get antag and do nothing with it all shift, or someone gets antag and is quickly caught by the five hypercompetent manuel security statics/forced to play super quietly so the former doesn't happen
you can't fix the first issue whatsoever and you can't fix the second without more security restrictions which are always dubious. i know dramazing wanted to do something like that in the candidate thread, but that has not happened yet (or even spoken of?)
manuel shifts often have low levels of chaos because either terminal rpers or anxious wrecks get antag and do nothing with it all shift, or someone gets antag and is quickly caught by the five hypercompetent manuel security statics/forced to play super quietly so the former doesn't happen
you can't fix the first issue whatsoever and you can't fix the second without more security restrictions which are always dubious. i know dramazing wanted to do something like that in the candidate thread, but that has not happened yet (or even spoken of?)
- Timberpoes
- Site Admin
- Joined: Wed Feb 12, 2020 4:54 pm
- Byond Username: Timberpoes
Re: Raise threat on MRP
With that in mind, I've made all the necessary changes to the MRP override dynamic configs to ensure the threat averages the 40-45 sweet spot.britgrenadier1 wrote: ↑Thu Oct 31, 2024 7:22 pm I don’t particularly care what the median data set is for any of ours servers across a month, week, or even a day. That data tracks threat distribution on every single round when we really only care about 5-6 rounds every day at peak hours.
Threat feels low during those peak hours because there are more people. The only way we can do anything about that is adjusting the curve up.
/tg/station Codebase Maintainer
/tg/station Game Master/Discord Jannie/Forum Admin: Feed me back in my thread.
/tg/station Admin Trainer: Service guarantees citizenship. Would you like to know more?
Feb 2022-Sep 2022 Host Vote Headmin
Mar 2023-Sep 2023 Admin Vote Headmin
Sep 2024-April 2025 Player and Admin Vote Headmin
/tg/station Game Master/Discord Jannie/Forum Admin: Feed me back in my thread.
/tg/station Admin Trainer: Service guarantees citizenship. Would you like to know more?
Feb 2022-Sep 2022 Host Vote Headmin
Mar 2023-Sep 2023 Admin Vote Headmin
Sep 2024-April 2025 Player and Admin Vote Headmin
- britgrenadier1
- Joined: Tue Jul 04, 2023 9:47 am
- Byond Username: Britgrenadier1
Re: Raise threat on MRP
Thanks kingTimberpoes wrote: ↑Thu Oct 31, 2024 8:01 pmWith that in mind, I've made all the necessary changes to the MRP override dynamic configs to ensure the threat averages the 40-45 sweet spot.britgrenadier1 wrote: ↑Thu Oct 31, 2024 7:22 pm I don’t particularly care what the median data set is for any of ours servers across a month, week, or even a day. That data tracks threat distribution on every single round when we really only care about 5-6 rounds every day at peak hours.
Threat feels low during those peak hours because there are more people. The only way we can do anything about that is adjusting the curve up.
Edit: let’s make sure to doc those changes in the config changes channel too
- DrAmazing343
- In-Game Game Master
- Joined: Wed Oct 04, 2023 11:06 pm
- Byond Username: DrAmazing343
- Location: right here :3
- Pronouns: sher
- Contact:
Re: Raise threat on MRP
I walked back that idea even back during the campaign— it’s still a problem I’d like sorted, but there’s no real way to handle it via restricting security FURTHER, I realized after several pointed conversations.
Instead, I’ve been spending my time breathing down necks about powergaming and (at least in asay) recommending we keep that sorta stuff in check. I’m still open for suggestions in a policy sense but I’m not sure it’d help- hence, just trying to curb the worst behaviors and then occasionally going loud myself when I roll it. God bless NecromancerAnne for the Pipegun rework. Best shit for gimmicky loudtagging in a loooong while.
-
- Joined: Sat Apr 04, 2020 3:56 pm
- Byond Username: EnterTheJake
Re: Raise threat on MRP
Raising threat is still the way to go I feel, more often than not Security has to deal with one Threat at a time, because of how little happens In our shifts.
- RedBaronFlyer
- Joined: Wed Jun 22, 2022 2:41 am
- Byond Username: RedBaronFlyer
- Location: SS13, Manuel Division, Roaming the halls looking for messes
Re: Raise threat on MRP
I like the level it's at currently on Manuel, but yeah, high threat level doesn't necessarily equal a high threat round. I've seen rounds where security neutralizes most of the high level threats early on so a 60 threat round feels like a 15 threat one, and I've also seen 30 threat rounds kill half the station because security was composed of one poor single secoff and they were face down dead in some part of maints 15 minutes in.
(which the issue of security feeling pressed to try and clamp down on antags is an entirely unrelated issue of it feeling like every antag is designed to become nuclear if left alone to fester long enough)
I'm a bit cautious about raising threat because those few weeks back in September 2023 where it was like 50-70+ threat every round was the closest I ever came to just putting down the game for good. Dynamic isn't dynamic, it's (mostly) the same antags every time but with different spicyness levels. It's absolutely tedious when it's the same exact shit every round with the same antags speedrunning the same boring-ass skyrim randomly generated objectives which rolls into more antags which rolls into the station blowing up every round, it's not special if the station gets nuked every round.
(which the issue of security feeling pressed to try and clamp down on antags is an entirely unrelated issue of it feeling like every antag is designed to become nuclear if left alone to fester long enough)
I'm a bit cautious about raising threat because those few weeks back in September 2023 where it was like 50-70+ threat every round was the closest I ever came to just putting down the game for good. Dynamic isn't dynamic, it's (mostly) the same antags every time but with different spicyness levels. It's absolutely tedious when it's the same exact shit every round with the same antags speedrunning the same boring-ass skyrim randomly generated objectives which rolls into more antags which rolls into the station blowing up every round, it's not special if the station gets nuked every round.
Last edited by RedBaronFlyer on Fri Nov 01, 2024 6:26 pm, edited 1 time in total.
WARNING, Prolonged exposure to my opinions can be mentally scarring or in some cases, FATAL
Cleaner of floors, eater of beef jerky, and long time coward.
I play Eugine Adrian Hynes on Manuel, I'm very uncool.


Cleaner of floors, eater of beef jerky, and long time coward.
I play Eugine Adrian Hynes on Manuel, I'm very uncool.



Super Aggro Crag wrote: ↑Fri Mar 03, 2023 5:11 pm I assume he did it elsewhere because it's fucking goofball and he never half-asses his shitty ideas, he full asses them so both cheeks are absolutely slathered in shit
- conrad
- Joined: Mon Jan 09, 2023 11:57 am
- Byond Username: Conrad Thunderbunch
- Location: Set free
- Pronouns: We/When
Re: Raise threat on MRP
I don't like this. We had a thread not too long ago about raising threat across the board. Then another thread complaining that the threat was too high (the one RedBaronFlyer mentioned).
This is becoming the "Hobbits approaching, open the gates" meme. How many policy threads are necessary until there's a sweet spot of threat that doesn't require another policy thread?
This is becoming the "Hobbits approaching, open the gates" meme. How many policy threads are necessary until there's a sweet spot of threat that doesn't require another policy thread?
► Show Spoiler
I play the old man Ricky Paxton, and sometimes the borg Z.E.E.P.
Tell me how'd I do here.
⋆
𝒯𝒶𝓀𝒾𝓃𝑔 𝒶 𝓈𝒶𝒷𝒶𝓉𝒾𝒸𝒶𝓁.
⋆
And now a word from our sponsors:



Tell me how'd I do here.




And now a word from our sponsors:




Armhulen wrote: ↑Thu Nov 30, 2023 11:08 pmThe Spessmen Times wrote:Prohibition agent Sam Salamander bragged that he could find a metacord in any server in under 30 minutes. In Bagil it took him 21 minutes. In Sybil 17 minutes, and Manuel just 11 minutes. But Terry set the record of 35 seconds. Sam asked an assistant on the arrivals shuttle where to get a discord invite, and the assistant linked him one.
RedBaronFlyer wrote: ↑Wed Feb 14, 2024 3:52 pmIt would somehow manage to pick Birdshot Station for headmin if we did that
WineAllWine wrote: ↑Tue Apr 08, 2025 3:07 pm sidebar because I've only just noticed but your signature is a visual car crash
- DrAmazing343
- In-Game Game Master
- Joined: Wed Oct 04, 2023 11:06 pm
- Byond Username: DrAmazing343
- Location: right here :3
- Pronouns: sher
- Contact:
Re: Raise threat on MRP
After the work that Timberpoes has done, I think our threat levels are more or less right in the sweet spot we intended. We've liked what we've seen from the Dynamic changes and so I'll close this thread out.
Who is online
Users browsing this forum: No registered users