damn it's dead

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Mimepride

Re: damn it's dead

Post by Mimepride » #750960

Bottom post of the previous page:

Anyone who seriously believes that Sybil naturally declined, stagnated or that it aged out is totally ignoring the population data from 2022-2023, and not only that--they definitely didn't have their boots on the ground as it's pop began to decline.

Also, they didn't read the rest of this friggin' thread--which isn't my fault by the way!

NecromancerAnne is calling for radical change to fix sybil's cratering population. That's really really funny considering the damage to the population that other radical changes have caused(administrative and code-wise). It's almost like they forgot that stuff like the wallening happened. Well, it did--and it was NOT a one-off event. It was the culmination of years worth of frustration, in my opinion. To my mind's eye, radical change has done more harm to this community than stagnation ever could.

I hate to inform you of this--but change is not a universal good.
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Re: damn it's dead

Post by ItzRiumz » #750963

massa wrote: Thu Sep 26, 2024 10:10 pm
ItzRiumz wrote: Thu Sep 26, 2024 10:01 pm
Indie-ana Jones wrote: Thu Sep 26, 2024 9:14 pm Those who would have stood up for Sybil in attempts to reach admin or headmin positions have been banned for reasoning nobody is allowed to see, with an expectation of blind trust when Sybil has been nothing but punished by those who remain in charge.
I keep seeing people say this and I haven't seen any examples provided that people were banned for reasoning that wasn't public. I get that banning long time and known players hurt the server but you really only have to look at what they did to understand why they were banned in the first place. If they cleaned up their act and tried being better in the community then Sybil wouldn't be in as bad of spot as it is now.
Kendrickorium wrote: Tue Sep 24, 2024 9:31 pm
massa wrote: Tue Sep 24, 2024 9:41 am the qc bans were 80% personal spite 🍵
this

if you know you know
??????

This reads out like a conspiracy theory to me. You're actually just going, "Trust me bro, big TG is slowly taking us out. The admins wanted Sybil to die so they started banning players without providing any good reasoning behind the bans."
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massa
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Re: damn it's dead

Post by massa » #750966

ItzRiumz wrote: Thu Sep 26, 2024 10:24 pm This reads out like a conspiracy theory to me. You're actually just going, "Trust me bro, big TG is slowly taking us out. The admins wanted Sybil to die so they started banning players without providing any good reasoning behind the bans."
massa wrote: Wed Sep 25, 2024 4:14 pm
dendydoom wrote: Mon Sep 23, 2024 6:32 pm you're entitled to your feelings and there's little i can do to really convince you otherwise, but there is no shadowy cabal set on ruining what you want from a server through a co-ordinated effort
Your verbiage is really funny, because it paints us as ridiculous and hysterical or schizophrenic and is a convenient way to dismiss a lot of the grievances.

It's an attitude, from a new mass of humans. Of course my CIA handler isn't sending a "shadowy cabal", or a "coordinated effort", but a new community, a mass of people that thought differently muscled the locals out. The changes to make the game more RP friendly were lame as fuck universally and were forced by this new wave of humans.

When the people around town complained about these changes, mostly about and for another server, we got shat on and told to "go play somewhere else" or make the changes ourselves, as if they'd let us undo bad PRs or merge spicy things while deleting antags, and it was that same mass of humans. Some PRs were just to shit on LRP, some were just really not smart changes. It was a slow, whittling process that took years.
This particular exchange is getting super circular dude, like deja vu at this point.
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Re: damn it's dead

Post by britgrenadier1 » #750972

Instead of throwing your hands up and quoting some reply that didn’t even answer the original question, and instead went on a better call Saul “I’m not crazy” rant, why don’t you tell me why you think those very public and well documented QC bans were personal spite?
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massa
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Re: damn it's dead

Post by massa » #750975

>le crazy

Let's talk about removing antags and content instead.
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Re: damn it's dead

Post by datorangebottle » #750981

ItzRiumz wrote: Thu Sep 26, 2024 10:24 pm ??????

This reads out like a conspiracy theory to me. You're actually just going, "Trust me bro, big TG is slowly taking us out. The admins wanted Sybil to die so they started banning players without providing any good reasoning behind the bans."
The unfortunate thing is that at least two major bans being referenced are the least transparent bans I've seen in a long time, because the official ban+blacklist reason was "a coordinated harassment campaign intending to cause admin burnout" but the logs supposedly providing proof of this were completely withheld due to supposed dox information present in them that... couldn't be removed for some reason. This, combined with at least one banned player being both popular and infamous, lead to some theorizing, yes.

There were other shady-looking things, like the rapid hiding the one appeal posted about said blacklists(which turned out to be a completely standard thing and the result of a certified timberpoes skill issue, but still looks really bad after a series of unhidden blacklist appeals).
britgrenadier1 wrote: Thu Sep 26, 2024 10:36 pm Instead of throwing your hands up and quoting some reply that didn’t even answer the original question, and instead went on a better call Saul “I’m not crazy” rant, why don’t you tell me why you think those very public and well documented QC bans were personal spite?
well documented QC bans
Did I stumble into bizarro /tg/station again?
Timberpoes wrote: Sat Jul 29, 2023 10:33 pm ImageAnother satisfied Timberpoes voter.Image
Timberpoes wrote: Fri Jul 07, 2023 9:16 pm I highly doubt any other admin on the team would have given you this chance, except maybe Kieth because his brain worms are almost as bad as mine.
Vekter wrote: Tue May 16, 2023 4:45 pm At what point does someone's refusal or failure to improve become malice in and of itself? If you give someone a year to stop shitting on the carpet and they keep doing it but get slightly closer to the bathroom every time and sometimes they get to the toilet before it happens, at what point does it become acceptable to just ask them to go shit in someone else's house?
Timberpoes wrote: Fri Apr 28, 2023 7:00 pm I'm sorry, can we get a real player to resolve this appeal? I don't like this trial player. They can't even set their own name.
Chadley wrote: Thu Apr 27, 2023 4:00 am WENDEZ, cute, cute. I imagine the sleeper activation code when I hear it. That's pretty cool. qB). But I don't like that it doesn't line up to be anything obsurd like WEWLAD. 6/10

SUGMA, nevermind it makes sense now. fuckyou/10
kieth4 wrote: Sat Apr 15, 2023 2:34 pm If it goes to appeals I will stand as the shield and protect this man's right to shit himself. Heavy is the head that wears the crown.
sinfulbliss wrote: I almost prefer Rave's AI-generated "We cannot accept this appeal at this time. If you would like assistance appealing in the future, please dial 1-800-1984-1488."
Pandarsenic wrote: Mon Dec 12, 2022 2:25 pm I think we can all agree that someone throwing a reverse revolver at Zyb as a secret test of character, and Zyb immediately fucking himself with it, is the best thing we all could have received for Christmas this year
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Re: damn it's dead

Post by britgrenadier1 » #750984

massa wrote: Thu Sep 26, 2024 10:39 pm >le crazy

Let's talk about removing antags and content instead.
Okay, what antags got removed?
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massa
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Re: damn it's dead

Post by massa » #750993

britgrenadier1 wrote: Thu Sep 26, 2024 10:42 pm
massa wrote: Thu Sep 26, 2024 10:39 pm >le crazy

Let's talk about removing antags and content instead.
Okay, what antags got removed?
Quite frankly, I've spent much of the other 3 pages discussing removed and gutted content, particularly anything spicy. I even provided you an active, bleeding (active comments on the PR from them within 30 minutes of me posting the link!) example of the same people for years discussing amongst themselves how cool removing a gun is in my very last response to you. The example itself is a creative person's new attempt at carving out a niche, for some reason, now we can't enjoy the garbage shotgun. It is removed. Happening right now.

You are being an "exhauster".
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Re: damn it's dead

Post by britgrenadier1 » #751002

datorangebottle wrote: Thu Sep 26, 2024 10:42 pm
ItzRiumz wrote: Thu Sep 26, 2024 10:24 pm ??????

This reads out like a conspiracy theory to me. You're actually just going, "Trust me bro, big TG is slowly taking us out. The admins wanted Sybil to die so they started banning players without providing any good reasoning behind the bans."
The unfortunate thing is that at least two major bans being referenced are the least transparent bans I've seen in a long time, because the official ban+blacklist reason was "a coordinated harassment campaign intending to cause admin burnout" but the logs supposedly providing proof of this were completely withheld due to supposed dox information present in them that... couldn't be removed for some reason. This, combined with at least one banned player being both popular and infamous, lead to some theorizing, yes.

There were other shady-looking things, like the rapid hiding the one appeal posted about said blacklists(which turned out to be a completely standard thing and the result of a certified timberpoes skill issue, but still looks really bad after a series of unhidden blacklist appeals).
britgrenadier1 wrote: Thu Sep 26, 2024 10:36 pm Instead of throwing your hands up and quoting some reply that didn’t even answer the original question, and instead went on a better call Saul “I’m not crazy” rant, why don’t you tell me why you think those very public and well documented QC bans were personal spite?
well documented QC bans
Did I stumble into bizarro /tg/station again?
The response from the admin team was that they wouldnt post the logs because it contained private/personal info of the accused (+respect btw). That does not stop Sinful from posting any of the logs or Pepper from posting any of the logs or them sending the logs to someone to post on their behalf if they were on FNR approval or whatever. They didnt post any of the logs on their ban appeal. If that discord was actually not coordinating admin burnout like the ban reason says, then they could easily disprove that by asking the adminstaff what logs were used to ban them, and then posting those logs for everyone to see. If the admins refused to release the logs to the banned players in question, they could post that DM exchange and we'd riot over it accordingly. None of that has happened. So like.... ???????????

Hiding the ban appeal was cringe, but it was posted in the peanut thread and later unhidden in FNR completely.
Quite frankly, I've spent much of the other 3 pages discussing removed and gutted content, particularly anything spicy. I even provided you an active, bleeding (active comments on the PR from them within 30 minutes of me posting the link!) example of the same people for years discussing amongst themselves how cool removing a gun is in my very last response to you. The example itself is a creative person's new attempt at carving out a niche, for some reason, now we can't enjoy the garbage shotgun. It is removed. Happening right now.
So no antags were removed, got it.

Edit: Bro you could have said shadowling or something. Were you even around for those?
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Re: damn it's dead

Post by massa » #751005

britgrenadier1 wrote: Thu Sep 26, 2024 11:15 pm So no antags were removed, got it.
Swarmers, clockwork cult (lmao), "hyperbolically" removed: heretic with sac changes, prog tot. Again, referenced throughout this thread. If you change traitor to the extent everyone afks in a locker in it, I'm going to hysterically ask why you're deleting content. You impressively embody the smug MRP attitude. Somehow we're 7 or 8 unnecessarily bloat posts deep. You exhausted me with arguing over minutia! Yay! :honk:
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Re: damn it's dead

Post by britgrenadier1 » #751008

massa wrote: Thu Sep 26, 2024 11:21 pm
britgrenadier1 wrote: Thu Sep 26, 2024 11:15 pm So no antags were removed, got it.
Swarmers, clockwork cult (lmao), "hyperbolically" removed: heretic with sac changes, prog tot. Again, referenced throughout this thread. If you change traitor to the extent everyone afks in a locker in it, I'm going to hysterically ask why you're deleting content. You impressively embody the smug MRP attitude. Somehow we're 7 or 8 unnecessarily bloat posts deep. You exhausted me with arguing over minutia! Yay! :honk:
Lol swarmers were trash and so was defending/assaulting reebe. Crew either had a mech and won or clockies converted a critical mass of people and built their maze of pain for an afk win. I dont think heretic sac changes changed how the antag played, I will agree about progtot though that's pretty bad. I'd sooner be a smug MRPer then a doomer on the forums talking in circles about what killed my server rather than trying to revive it.
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Mimepride

Re: damn it's dead

Post by Mimepride » #751017

Instead of throwing your hands up and quoting some reply that didn’t even answer the original question, and instead went on a better call Saul “I’m not crazy” rant, why don’t you tell me why you think those very public and well documented QC bans were personal spite?
Well, considering that I was never pre-emptively ahelped(as in, the admin bwoinked me as I was typing my ahelp to him about the issue in question) by an admin about Axle's or Pepper's bad behavior--as opposed to the person I was ahelping at the time, I'd say that admin favoritism is a serious issue. And what did the person in question receive for their non-antag grief? I still don't know, but it definitely wasn't any kind of ban because they were playing next round. Said person has received repeated slaps on the wrist for very clear-cut rule breaking behavior, and should have been permabanned if administration was even-handed--but they're still around.

I don't recall Axle or Pepper getting wrist-slapped, and yeah--there were at least a few admins who really didn't like Axle. What I'm trying to say here is that there were/are people who did shit just as bad as axle would(remember his mind control ban appeal where he straight up didn't obey his directives?) and received less punishment because something something I like you even though you're as large a negative influence as Axle could be.

Y'know what though? Unpopular opinion time: I didn't like Axle either. I really think you'd be nuts to say that Axle followed the spirit of rule 1 in good faith. Quite the opposite in fact. I 100% believe that a permaban was coming his way regardless if he didn't change his playstyle for the better. That doesn't mean I think his blacklist was fair, transparent or justified.
Last edited by Mimepride on Thu Sep 26, 2024 11:39 pm, edited 2 times in total.
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Re: damn it's dead

Post by datorangebottle » #751020

britgrenadier1 wrote: Thu Sep 26, 2024 11:15 pm The response from the admin team was that they wouldnt post the logs because it contained private/personal info of the accused (+respect btw).
I don't need the entire logs. I just need the relevant part. Overlay it with summarized text if you must include it. Having any sort of thing like this would have gone a long way towards me accepting the ban as valid. Instead it's just a bunch of community authority figures going "it's justified src: trust me bro".
That does not stop Sinful from posting any of the logs or Pepper from posting any of the logs
Being blacklisted does.
or them sending the logs to someone to post on their behalf if they were on FNR approval or whatever. They didnt post any of the logs on their ban appeal. If that discord was actually not coordinating admin burnout like the ban reason says, then they could easily disprove that by asking the adminstaff what logs were used to ban them, and then posting those logs for everyone to see.
They didn't tell Sinful what specific lines or logs he was banned for. He said as much in his appeal. He'd have to post the entire discord log to do this.
If the admins refused to release the logs to the banned players in question, they could post that DM exchange and we'd riot over it accordingly. None of that has happened. So like.... ???????????
Admins don't want it posted because the logs supposedly contain confidential and/or private information. Someone posting that from a position without the appropriate authority would get knocked over the head with a banhammer.
Timberpoes wrote: Sat Jul 29, 2023 10:33 pm ImageAnother satisfied Timberpoes voter.Image
Timberpoes wrote: Fri Jul 07, 2023 9:16 pm I highly doubt any other admin on the team would have given you this chance, except maybe Kieth because his brain worms are almost as bad as mine.
Vekter wrote: Tue May 16, 2023 4:45 pm At what point does someone's refusal or failure to improve become malice in and of itself? If you give someone a year to stop shitting on the carpet and they keep doing it but get slightly closer to the bathroom every time and sometimes they get to the toilet before it happens, at what point does it become acceptable to just ask them to go shit in someone else's house?
Timberpoes wrote: Fri Apr 28, 2023 7:00 pm I'm sorry, can we get a real player to resolve this appeal? I don't like this trial player. They can't even set their own name.
Chadley wrote: Thu Apr 27, 2023 4:00 am WENDEZ, cute, cute. I imagine the sleeper activation code when I hear it. That's pretty cool. qB). But I don't like that it doesn't line up to be anything obsurd like WEWLAD. 6/10

SUGMA, nevermind it makes sense now. fuckyou/10
kieth4 wrote: Sat Apr 15, 2023 2:34 pm If it goes to appeals I will stand as the shield and protect this man's right to shit himself. Heavy is the head that wears the crown.
sinfulbliss wrote: I almost prefer Rave's AI-generated "We cannot accept this appeal at this time. If you would like assistance appealing in the future, please dial 1-800-1984-1488."
Pandarsenic wrote: Mon Dec 12, 2022 2:25 pm I think we can all agree that someone throwing a reverse revolver at Zyb as a secret test of character, and Zyb immediately fucking himself with it, is the best thing we all could have received for Christmas this year
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Re: damn it's dead

Post by vect0r » #751062

I mean can't y'all host Sybil with blackjack and hookers? fork /tg/ and revert whatever changes you want to revert and have your fun time with your friends like Pepper and Axle?
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Re: damn it's dead

Post by Capsandi » #751071

vect0r wrote: Fri Sep 27, 2024 2:33 am I mean can't y'all host Sybil with blackjack and hookers? fork /tg/ and revert whatever changes you want to revert and have your fun time with your friends like Pepper and Axle?
This sounded much more intelligent when Indie-ana suggested it 3 pages ago.
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Re: damn it's dead

Post by datorangebottle » #751074

vect0r wrote: Fri Sep 27, 2024 2:33 am I mean can't y'all host Sybil with blackjack and hookers? fork /tg/ and revert whatever changes you want to revert and have your fun time with your friends like Pepper and Axle?
Yes, but also no. There's a lot that goes into running a server even on a temporary basis, and you're kind of underselling it here.
Timberpoes wrote: Sat Jul 29, 2023 10:33 pm ImageAnother satisfied Timberpoes voter.Image
Timberpoes wrote: Fri Jul 07, 2023 9:16 pm I highly doubt any other admin on the team would have given you this chance, except maybe Kieth because his brain worms are almost as bad as mine.
Vekter wrote: Tue May 16, 2023 4:45 pm At what point does someone's refusal or failure to improve become malice in and of itself? If you give someone a year to stop shitting on the carpet and they keep doing it but get slightly closer to the bathroom every time and sometimes they get to the toilet before it happens, at what point does it become acceptable to just ask them to go shit in someone else's house?
Timberpoes wrote: Fri Apr 28, 2023 7:00 pm I'm sorry, can we get a real player to resolve this appeal? I don't like this trial player. They can't even set their own name.
Chadley wrote: Thu Apr 27, 2023 4:00 am WENDEZ, cute, cute. I imagine the sleeper activation code when I hear it. That's pretty cool. qB). But I don't like that it doesn't line up to be anything obsurd like WEWLAD. 6/10

SUGMA, nevermind it makes sense now. fuckyou/10
kieth4 wrote: Sat Apr 15, 2023 2:34 pm If it goes to appeals I will stand as the shield and protect this man's right to shit himself. Heavy is the head that wears the crown.
sinfulbliss wrote: I almost prefer Rave's AI-generated "We cannot accept this appeal at this time. If you would like assistance appealing in the future, please dial 1-800-1984-1488."
Pandarsenic wrote: Mon Dec 12, 2022 2:25 pm I think we can all agree that someone throwing a reverse revolver at Zyb as a secret test of character, and Zyb immediately fucking himself with it, is the best thing we all could have received for Christmas this year
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Re: damn it's dead

Post by AsbestosSniffer » #751077

>Ban popular players for "quality control"
>Make changes a lot of LRP players dislike (can't speak for MRP players but some of us dislike them too)
>Dismiss their complaints at any moment
>"Hmm, I wonder why Sybil is dead...I got it! The players' shelf lives must've expired!"
Sheer genius on display in this thread.
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Re: damn it's dead

Post by dirk_mcblade » #751080

vect0r wrote: Fri Sep 27, 2024 2:33 am I mean can't y'all host Sybil with blackjack and hookers? fork /tg/ and revert whatever changes you want to revert and have your fun time with your friends like Pepper and Axle?
Honestly considering it but that would be months away at best for various reasons.
I barely even know what a GitHub is but how easy would it be to revert these cringe gun removals and resprites? Do they code these changes as basically flags you can turn on or off or is all of that firmly embedded into the game at this point so I would have to go in and rewrite that code? The second option sounds like a significant timesink spent on stupid shit that shouldn't have happened to begin with, and how would I sidestep that big waste of time? Go back and look up a version of tgstation prior to the first of the stupid changes occurring and then lose out on whatever bug fixes or meaningful updates that happened since then?
Like seriously, a gun that starts breaking down after 20 shots? Fuck that. I would rather host a 2022 version of the game than spend 20 hours figuring out how to reverse something that serves to make the game only more stupid.

Also that necromanceranne post was some top shelf "Uh maybe you're the weird ones for not liking these changes, sweaty" type gaslighting. Really? You're going to pin speedrunning a 40 person server down to zero in less than a year on power gamers? Post a line graph of Sybil's average player count for the past 24 months then.
Last edited by dirk_mcblade on Fri Sep 27, 2024 4:24 am, edited 1 time in total.
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Re: damn it's dead

Post by vect0r » #751083

datorangebottle wrote: Fri Sep 27, 2024 3:35 am
vect0r wrote: Fri Sep 27, 2024 2:33 am I mean can't y'all host Sybil with blackjack and hookers? fork /tg/ and revert whatever changes you want to revert and have your fun time with your friends like Pepper and Axle?
Yes, but also no. There's a lot that goes into running a server even on a temporary basis, and you're kind of underselling it here.
I am not saying that it is not a lot of work, but I think that if you want to have reign on how the server works, you should host your own as a community. I mean Wallstation worked pretty well, didn't it? I'm not sure how this is coming off in text, but I really do not mean to be aggressive, I really do think that hosting Sybilstation would be a good thing for the community.

E: What changes would you like to see on a LRP only server codewise- not policywise.
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Re: damn it's dead

Post by NecromancerAnne » #751086

massa wrote: Thu Sep 26, 2024 4:33 pm i definitely didn't leave because a few people poopsocked i left because everyone i knew got beaned and the new antags were getting very cringe and the game was getting on rails

rails in a sandbox. imagine. we're the people who were here telling you why we aren't and we keep saying the same few things.
Why does it have to be all one thing? What I mentioned was an underlying natural waning of interest that every single game ever made has to fight back against. Every server in the community as well. Some do it better and some do it worse.
You have hit upon something that I do agree is another culprit. I think the heavily prescribed nature of specifically progtot, our most common antagonist, might be resulting in extremely same-y rounds. The game actively pushing you to chase the same side objectives over and over is not terribly interactive or unique. It will burn players out pretty quick if they happen to get a lot of antagonist and are convinced they have to look for these side objectives before they can really start to play traitor. What that usually boils down to is just rushing to the final objective, because at a certain point, you may as well since the round has dragged on long enough to get to it. It's very mechanically focused above all else, and encourages to remain mechanically minded. There isn't any time or opportunity for roleplay if the game keeps ringing a bell at you to hurry up and get more TC/Reputation. I long since stopped doing side objectives because of this problem.

What it seems most folk are unaware of is that I did actually push and tried to test this theory rather than blindly speculating as to whether that was true, and what could be done to resolve it. This PR here was one I wanted to see pushed for a really long time, and I was finally getting some headmin support to see it happen. We may have had a chance at making some changes because I assumed this was something that was open to debate. In no uncertain terms, this is what happened;

A) It was completely dismissed outright by Waltermelon, who was totally uninterested in even testing whether or not our observations were true or not.
B) Even with headmin support to want to see change, there was not even an entertained notion to consider changing it in response to admin discussion, who had to adjudicate these rounds and try and play GM to inject some unique experiences again. That burns out admins just as quick. I was thinking of my fellow admins as much as the players.
C) I got fucking told to punish people who rushed side objectives too much? Like, what the fuck? It's the fucking antagonist's main gameplay loop, we can't fucking punish people for playing antag too closely to the designed intent. This fucker is an admin for crying out loud. This I especially took offense too. Completely unreasonable suggestion.
C) Even the actual testmerge got completely undermined by the biggest code fuckup in the last decade. The Wallening, where all the issues I've brought up were magnified tenfold. And even if we did do the testmerge, it wouldn't matter. Nothing that could be demonstrated from the testmerge would pursued Waltermelon. Doing it was pointless because this wasn't up for discussion in the first place.

This not only got completely stonewalled,I can confidently tell you that even if it IS causing these problems, there wouldn't be any active attempt to change it, because the person who makes that decision has made it very much known that he is quite happy to let the server die so long as major projects continue to be introduce regardless of player feedback. I wish I was fucking joking, but I already said this back during the initial fallout from the Wallening that this is what Walter told me. He told me, literally, that if the server died from the Wallening and a fork happened, that is fine, because they'll somehow magically create a new server for the wallening, as though there would even be a playerbase to come play on that server in the first place. I could not have fathomed a worse outcome at the time than a fork, and that dickhead was going to planing for it. You aren't wrong that these are ongoing problems, but I don't think you can even fathom how incapable any of us have been at trying to affect change.

All these incidental minor code changes people bringing up do not matter. It is the big, fundamental ones like progtot and Wallening that matter. There has to be re-evaluation or things will not have a remote chance at improvement. I'll keep saying this now as I have for years. I very much would prefer to see the game thrive than die off for our LRP crowd. I really would. I've been trying for years at this point to amicably start dialogue to address the major problems that we have with the game that could be contributing to player burnout and the decay of gameplay quality, and every single turn I kept getting blocked from the group that I feel have the power to help enable those corrective changes.

As for bans, I don't know what to tell you. I mean, certainly, a ban has resulted in depopulation before. Jackrip's group effectively depopulated Bagil when he got banned, but he at least was constructive in how he handled it and made his own server to keep playing. That eventually lead to him coming back. I can't really say the same of what Sinfuls been up to. But If you're still convinced Sinful didn't earn his ban, and his presence was the only thing keeping the server afloat, then what you're suggesting is that Sinful should have had some kind of administrative immunity for the sake of the server's continued existence. You know that isn't a reasonable ask. He was given quite a lot of opportunities to not let things go the way they did. Nobody here is immune to administrative action. Even people who were popular.
Last edited by NecromancerAnne on Fri Sep 27, 2024 4:39 am, edited 3 times in total.
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Re: damn it's dead

Post by vect0r » #751089

dirk_mcblade wrote: Fri Sep 27, 2024 4:15 am
vect0r wrote: Fri Sep 27, 2024 2:33 am I mean can't y'all host Sybil with blackjack and hookers? fork /tg/ and revert whatever changes you want to revert and have your fun time with your friends like Pepper and Axle?
Honestly considering it but that would be months away at best for various reasons.
I barely even know what a GitHub is but how easy would it be to revert these cringe gun removals and resprites? Do they code these changes as basically flags you can turn on or off or is all of that firmly embedded into the game at this point so I would have to go in and rewrite that code? The second option sounds like a significant timesink spent on stupid shit that shouldn't have happened to begin with, and how would I sidestep that big waste of time? Go back and look up a version of tgstation prior to the first of the stupid changes occurring and then lose out on whatever bug fixes or meaningful updates that happened since then?
Like seriously, a gun that starts breaking down after 20 shots? Fuck that. I would rather host a 2022 version of the game than spend 20 hours figuring out how to reverse something that serves to make the game only more stupid.

Also that necromanceranne post was some top shelf "Uh maybe you're the weird ones for not liking these changes, sweaty" type gaslighting. Really? You're going to pin speedrunning a 40 person server down to zero in less than a year on power gamers? Post a line graph of Sybil's average player count for the past 24 months then.
Again I would pose the same question to you- what code changes would you like for a hypothetical Sybilstation?
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Re: damn it's dead

Post by dendydoom » #751092

oh hey that was me that pushed for it

dreaded mrp headmin wanted progression traitors GONE and i still do even now
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Re: damn it's dead

Post by Mimepride » #751098

I mean, the minor code changes people have brought up are just symptoms of the same disease. It's literally amazing how many problems progtot has, how many people don't like it--and how much that doesn't matter at all with respect to development. It's simply an inferior system in comparison to it's previous iteration--syndibombing aside(just add a timegate bro).

And yeah--what NecromanerAnne said about Waltermeldron doesn't surprise me. The progtot thread is a perfect example of "actionable feedback" actively being ignored.
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Re: damn it's dead

Post by dirk_mcblade » #751101

vect0r wrote: Fri Sep 27, 2024 4:24 am
datorangebottle wrote: Fri Sep 27, 2024 3:35 am
vect0r wrote: Fri Sep 27, 2024 2:33 am I mean can't y'all host Sybil with blackjack and hookers? fork /tg/ and revert whatever changes you want to revert and have your fun time with your friends like Pepper and Axle?
Yes, but also no. There's a lot that goes into running a server even on a temporary basis, and you're kind of underselling it here.
I am not saying that it is not a lot of work, but I think that if you want to have reign on how the server works, you should host your own as a community. I mean Wallstation worked pretty well, didn't it? I'm not sure how this is coming off in text, but I really do not mean to be aggressive, I really do think that hosting Sybilstation would be a good thing for the community.

E: What changes would you like to see on a LRP only server codewise- not policywise.
Laundry list time because for me it's a series of small cuts rather than one or two major things although prog trait and heretic changes are pretty close.
Return the mosin nagant and get rid of the replacement guns for it.
Return the revolver to its original Smith & Wesson look.
Do not remove the combat shotgun for that new abomination.
Remove progressive traitors, but put a 15 minute delay to purchasing explosives.
Make heretic sacrifices dead instead of perpetually triggered.
Revert the decapitation change.
Return romerol to traitors.
Revert the various changes to the syndicate bomb.
Remove the system that makes traitors more and more likely to spawn mid game.
Make the unsecured disk spawning a lone nuclear operative a toggleable feature for a server (I have no idea if it is or not but it wouldn't be appropriate for all servers if it's a default feature. It's not appropriate for the first server I would realistically implement).
Revert the thief game mode such as stealing ID cards. That was fun.
Probably do not implement wallening.

Unless these changes are easy to implement it would be a massive timesink to do so, and that's why I hate the unnecessary changes to deck furniture like making guns stupid and worse. It seems like a poison pill you'd have to swallow if you want some of the modern features that are nice like the server menu GUI. Do I have to choose between that or stupid space bubba mosin nagants? In function it's a few developers putting in a bunch of small changes that are costly to remove if you don't like them.

Honestly I wouldn't even jump to a Sybil remake straightaway. I would start with a max 5 player server running a separate type of concept as that would be the only plausible option for a VPS budget and the larger SS13 servers cost $200/mo to run. I wouldn't spend money on that kind of server if I didn't think there'd be a playerbase to support it but I am willing to spend 5 euros a month on a server even if it's my own walled garden with no one visiting.
Last edited by dirk_mcblade on Fri Sep 27, 2024 4:53 am, edited 1 time in total.
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Re: damn it's dead

Post by Indie-ana Jones » #751104

Outside of letting players get more TC if they so choose with final objectives and certain items being locked behind timegates, isn't progtot exactly like old tot now? Wouldn't a reversion to old tot with timegates just be what we have currently without the ability to gain TC?
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Re: damn it's dead

Post by dirk_mcblade » #751107

Indie-ana Jones wrote: Fri Sep 27, 2024 4:50 am Outside of letting players get more TC if they so choose with final objectives and certain items being locked behind timegates, isn't progtot exactly like old tot now? Wouldn't a reversion to old tot with timegates just be what we have currently without the ability to gain TC?
I don't want traitors turning into dragons or splitting apart the corridors of the station because they killed pets and bugged offices for long enough. There was nothing wrong with just giving them 20 TC and letting god sort it out.
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Re: damn it's dead

Post by Indie-ana Jones » #751110

Fair enough. As for your questions regarding what it would take to revert those changes you were you looking at, the answer would be not hard. In order to create a server while what you're thinking of, first you'd fork the most recent version of the /tg/ repo. Then, go to the PRS that made the changes you don't want, and you can look at the changes they made on Github and simply make PRs to your repo which do the opposite, ex. add the old code, remove the new code. Alternatively, just code the old functionality back in without referring to the old code if you feel confident enough, some of the smaller changes are extremely short line changes. Then, you'd set up a bot which automatically PRs pull requests merged to mainline /tg/ onto your downstream repo, where you decide to let them through on your own judgement, and you can simply choose not to merge code that has merge conflicts with your changes to makes changes to stuff that doesn't exist on your repo (ex. a change to progtots).

That being said, the ideal solution would be to obviously just get changes made and play on Sybil. Making a new server sucks massive nads.
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Re: damn it's dead

Post by NecromancerAnne » #751113

Indie-ana Jones wrote: Fri Sep 27, 2024 4:50 am Outside of letting players get more TC if they so choose with final objectives and certain items being locked behind timegates, isn't progtot exactly like old tot now? Wouldn't a reversion to old tot with timegates just be what we have currently without the ability to gain TC?
It's all in presentation. Progtot timegated many of the various tools, so there is an implication that engaging with that system is the optimal decision towards achieving success. They're put before the player before their uplink, and the games instructions even spell out that they should be doing side objectives. More TC means more power. And they're a very clear, and achievable goal. Obviously, doing them also lets you go all out in the end via final objectives. People really like being the center or attention and the big major threat. There is also an undercurrent of 'needing' to do this in order to be able to remain competitive against a large swarm of crew/security coming to stop them. Accumulating power quietly improves your chances of remaining in the round.

With looser goals and no prescriptive side objectives like that with immediate gratification for completion and an incentive to use them as your stepping stones towards 'something larger', there is a lower chance players will get caught up in these kinds of loops round to round. Hopefully, this would encourage more variable rounds. If people just kept doing the same thing round to round anyway, with endless family guy chicken fights, then nothing is lost either. It's just at that stage a cultural concern.
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Re: damn it's dead

Post by dirk_mcblade » #751116

Indie-ana Jones wrote: Fri Sep 27, 2024 5:00 am Fair enough. As for your questions regarding what it would take to revert those changes you were you looking at, the answer would be not hard. In order to create a server while what you're thinking of, first you'd fork the most recent version of the /tg/ repo. Then, go to the PRS that made the changes you don't want, and you can look at the changes they made on Github and simply make PRs to your repo which do the opposite, ex. add the old code, remove the new code. Alternatively, just code the old functionality back in without referring to the old code if you feel confident enough, some of the smaller changes are extremely short line changes. Then, you'd set up a bot which automatically PRs pull requests merged to mainline /tg/ onto your downstream repo, where you decide to let them through on your own judgement, and you can simply choose not to merge code that has merge conflicts with your changes to makes changes to stuff that doesn't exist on your repo (ex. a change to progtots).

That being said, the ideal solution would be to obviously just get changes made and play on Sybil. Making a new server sucks massive nads.
Alright that's encouraging.
Making a server is annoying plus I'm illiterate and didn't even know what mariadb was until I started researching running a server, for example. On the other hand, that makes it a good excuse to learn some of these skillsets. I wouldn't be trying to recreate Sybil in the end regardless (You can't have the Sybil experience on a server that has a pop limit under ten), besides that Sybil is pretty much dead. But as far as what you're saying maybe there should be a Terry server fork away from Manuel. Why do we have to homogenize these two servers that play differently? If really bad guns fits the Manuel flavor more then let them keep it separately.
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Re: damn it's dead

Post by RedBaronFlyer » #751122

Just to clarify, I wasn't saying Sybil died because people got too busy with their lives or aged out or whatever. An entire server doesn't die in six months because everyone got too old. I still (mostly) see all the stuff Sybil players have been saying as pretty logical explanations. It's not just one thing that killed Sybil, similar to how players revolting against the walling wasn't just because the walling was bad; it was a multifaceted thing combined with years of grievances and a culture clash between players and maintainers.
Last edited by RedBaronFlyer on Fri Sep 27, 2024 5:26 am, edited 1 time in total.
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Re: damn it's dead

Post by dirk_mcblade » #751125

RedBaronFlyer wrote: Fri Sep 27, 2024 5:23 am Just to clarify I wasn't saying Sybil died because people got too busy with their lives
You wouldn't be entirely wrong. That's my personal situation for example. But I would expect it to be a constant decline over time. If someone posts the player pop history and there's different rates of decline then there's something else going on.
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Re: damn it's dead

Post by vect0r » #751128

dirk_mcblade wrote: Fri Sep 27, 2024 4:48 am
vect0r wrote: Fri Sep 27, 2024 4:24 am
datorangebottle wrote: Fri Sep 27, 2024 3:35 am
vect0r wrote: Fri Sep 27, 2024 2:33 am I mean can't y'all host Sybil with blackjack and hookers? fork /tg/ and revert whatever changes you want to revert and have your fun time with your friends like Pepper and Axle?
Yes, but also no. There's a lot that goes into running a server even on a temporary basis, and you're kind of underselling it here.
I am not saying that it is not a lot of work, but I think that if you want to have reign on how the server works, you should host your own as a community. I mean Wallstation worked pretty well, didn't it? I'm not sure how this is coming off in text, but I really do not mean to be aggressive, I really do think that hosting Sybilstation would be a good thing for the community.

E: What changes would you like to see on a LRP only server codewise- not policywise.
Laundry list time because for me it's a series of small cuts rather than one or two major things although prog trait and heretic changes are pretty close.
Return the mosin nagant and get rid of the replacement guns for it.
Return the revolver to its original Smith & Wesson look.
Do not remove the combat shotgun for that new abomination.
Remove progressive traitors, but put a 15 minute delay to purchasing explosives.
Make heretic sacrifices dead instead of perpetually triggered.
Revert the decapitation change.
Return romerol to traitors.
Revert the various changes to the syndicate bomb.
Remove the system that makes traitors more and more likely to spawn mid game.
Make the unsecured disk spawning a lone nuclear operative a toggleable feature for a server (I have no idea if it is or not but it wouldn't be appropriate for all servers if it's a default feature. It's not appropriate for the first server I would realistically implement).
Revert the thief game mode such as stealing ID cards. That was fun.
Probably do not implement wallening.

Unless these changes are easy to implement it would be a massive timesink to do so, and that's why I hate the unnecessary changes to deck furniture like making guns stupid and worse. It seems like a poison pill you'd have to swallow if you want some of the modern features that are nice like the server menu GUI. Do I have to choose between that or stupid space bubba mosin nagants? In function it's a few developers putting in a bunch of small changes that are costly to remove if you don't like them.

Honestly I wouldn't even jump to a Sybil remake straightaway. I would start with a max 5 player server running a separate type of concept as that would be the only plausible option for a VPS budget and the larger SS13 servers cost $200/mo to run. I wouldn't spend money on that kind of server if I didn't think there'd be a playerbase to support it but I am willing to spend 5 euros a month on a server even if it's my own walled garden with no one visiting.
I mean honestly I'll see if I can get most of these done tonight.
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Re: damn it's dead

Post by datorangebottle » #751134

vect0r wrote: Fri Sep 27, 2024 4:24 am I am not saying that it is not a lot of work, but I think that if you want to have reign on how the server works, you should host your own as a community. I mean Wallstation worked pretty well, didn't it? I'm not sure how this is coming off in text, but I really do not mean to be aggressive, I really do think that hosting Sybilstation would be a good thing for the community.
I almost went for the "you were being aggressive" angle with my initial post, and after a few look-overs decided against it. I don't think you are, I just think "host your own server" is easy to dismiss as inflammatory/aggressive because of how it's been used in the past(in a 'if you don't like it, go play somewhere else), regardless of actual intent.

Regardless, it's kind of strange to me to have a group of people take a majority on a server, then make changes to that server's code that those players aren't interested in at all.

Sybil wasn't so much a community as a loose friend group with a mutual interest, and as far as I'm aware, we've scattered to the winds.
E: What changes would you like to see on a LRP only server codewise- not policywise.
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Re: damn it's dead

Post by dirk_mcblade » #751137

vect0r wrote: Fri Sep 27, 2024 5:40 am
dirk_mcblade wrote: Fri Sep 27, 2024 4:48 am
vect0r wrote: Fri Sep 27, 2024 4:24 am
datorangebottle wrote: Fri Sep 27, 2024 3:35 am
vect0r wrote: Fri Sep 27, 2024 2:33 am I mean can't y'all host Sybil with blackjack and hookers? fork /tg/ and revert whatever changes you want to revert and have your fun time with your friends like Pepper and Axle?
Yes, but also no. There's a lot that goes into running a server even on a temporary basis, and you're kind of underselling it here.
I am not saying that it is not a lot of work, but I think that if you want to have reign on how the server works, you should host your own as a community. I mean Wallstation worked pretty well, didn't it? I'm not sure how this is coming off in text, but I really do not mean to be aggressive, I really do think that hosting Sybilstation would be a good thing for the community.

E: What changes would you like to see on a LRP only server codewise- not policywise.
Laundry list time because for me it's a series of small cuts rather than one or two major things although prog trait and heretic changes are pretty close.
Return the mosin nagant and get rid of the replacement guns for it.
Return the revolver to its original Smith & Wesson look.
Do not remove the combat shotgun for that new abomination.
Remove progressive traitors, but put a 15 minute delay to purchasing explosives.
Make heretic sacrifices dead instead of perpetually triggered.
Revert the decapitation change.
Return romerol to traitors.
Revert the various changes to the syndicate bomb.
Remove the system that makes traitors more and more likely to spawn mid game.
Make the unsecured disk spawning a lone nuclear operative a toggleable feature for a server (I have no idea if it is or not but it wouldn't be appropriate for all servers if it's a default feature. It's not appropriate for the first server I would realistically implement).
Revert the thief game mode such as stealing ID cards. That was fun.
Probably do not implement wallening.

Unless these changes are easy to implement it would be a massive timesink to do so, and that's why I hate the unnecessary changes to deck furniture like making guns stupid and worse. It seems like a poison pill you'd have to swallow if you want some of the modern features that are nice like the server menu GUI. Do I have to choose between that or stupid space bubba mosin nagants? In function it's a few developers putting in a bunch of small changes that are costly to remove if you don't like them.

Honestly I wouldn't even jump to a Sybil remake straightaway. I would start with a max 5 player server running a separate type of concept as that would be the only plausible option for a VPS budget and the larger SS13 servers cost $200/mo to run. I wouldn't spend money on that kind of server if I didn't think there'd be a playerbase to support it but I am willing to spend 5 euros a month on a server even if it's my own walled garden with no one visiting.
I mean honestly I'll see if I can get most of these done tonight.
Don't do it strictly on my behalf I've got half a dozen things I'm working on and I only just now learned to do some basic mariadb optimization steps. I'm a long ways away from using such a fork.
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Re: damn it's dead

Post by vect0r » #751140

dirk_mcblade wrote: Fri Sep 27, 2024 5:52 am
vect0r wrote: Fri Sep 27, 2024 5:40 am
dirk_mcblade wrote: Fri Sep 27, 2024 4:48 am
vect0r wrote: Fri Sep 27, 2024 4:24 am
datorangebottle wrote: Fri Sep 27, 2024 3:35 am
vect0r wrote: Fri Sep 27, 2024 2:33 am I mean can't y'all host Sybil with blackjack and hookers? fork /tg/ and revert whatever changes you want to revert and have your fun time with your friends like Pepper and Axle?
Yes, but also no. There's a lot that goes into running a server even on a temporary basis, and you're kind of underselling it here.
I am not saying that it is not a lot of work, but I think that if you want to have reign on how the server works, you should host your own as a community. I mean Wallstation worked pretty well, didn't it? I'm not sure how this is coming off in text, but I really do not mean to be aggressive, I really do think that hosting Sybilstation would be a good thing for the community.

E: What changes would you like to see on a LRP only server codewise- not policywise.
Laundry list time because for me it's a series of small cuts rather than one or two major things although prog trait and heretic changes are pretty close.
Return the mosin nagant and get rid of the replacement guns for it.
Return the revolver to its original Smith & Wesson look.
Do not remove the combat shotgun for that new abomination.
Remove progressive traitors, but put a 15 minute delay to purchasing explosives.
Make heretic sacrifices dead instead of perpetually triggered.
Revert the decapitation change.
Return romerol to traitors.
Revert the various changes to the syndicate bomb.
Remove the system that makes traitors more and more likely to spawn mid game.
Make the unsecured disk spawning a lone nuclear operative a toggleable feature for a server (I have no idea if it is or not but it wouldn't be appropriate for all servers if it's a default feature. It's not appropriate for the first server I would realistically implement).
Revert the thief game mode such as stealing ID cards. That was fun.
Probably do not implement wallening.

Unless these changes are easy to implement it would be a massive timesink to do so, and that's why I hate the unnecessary changes to deck furniture like making guns stupid and worse. It seems like a poison pill you'd have to swallow if you want some of the modern features that are nice like the server menu GUI. Do I have to choose between that or stupid space bubba mosin nagants? In function it's a few developers putting in a bunch of small changes that are costly to remove if you don't like them.

Honestly I wouldn't even jump to a Sybil remake straightaway. I would start with a max 5 player server running a separate type of concept as that would be the only plausible option for a VPS budget and the larger SS13 servers cost $200/mo to run. I wouldn't spend money on that kind of server if I didn't think there'd be a playerbase to support it but I am willing to spend 5 euros a month on a server even if it's my own walled garden with no one visiting.
I mean honestly I'll see if I can get most of these done tonight.
Don't do it strictly on my behalf I've got half a dozen things I'm working on and I only just now learned to do some basic mariadb optimization steps. I'm a long ways away from using such a fork.
I'm not. I am now in a shitty mood and am doing this to prove a point.
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Re: damn it's dead

Post by Itseasytosee2me » #751143

NecromancerAnne wrote: Fri Sep 27, 2024 5:06 am
Indie-ana Jones wrote: Fri Sep 27, 2024 4:50 am Outside of letting players get more TC if they so choose with final objectives and certain items being locked behind timegates, isn't progtot exactly like old tot now? Wouldn't a reversion to old tot with timegates just be what we have currently without the ability to gain TC?
It's all in presentation. Progtot timegated many of the various tools, so there is an implication that engaging with that system is the optimal decision towards achieving success. They're put before the player before their uplink, and the games instructions even spell out that they should be doing side objectives. More TC means more power. And they're a very clear, and achievable goal. Obviously, doing them also lets you go all out in the end via final objectives. People really like being the center or attention and the big major threat. There is also an undercurrent of 'needing' to do this in order to be able to remain competitive against a large swarm of crew/security coming to stop them. Accumulating power quietly improves your chances of remaining in the round.

With looser goals and no prescriptive side objectives like that with immediate gratification for completion and an incentive to use them as your stepping stones towards 'something larger', there is a lower chance players will get caught up in these kinds of loops round to round. Hopefully, this would encourage more variable rounds. If people just kept doing the same thing round to round anyway, with endless family guy chicken fights, then nothing is lost either. It's just at that stage a cultural concern.
Respectfully Anne, that ideal that progression traitor was sold on is not something that we see at all.
In practice, progtot does not lead to traitors having more varied and interesting rounds. It locks them into a specific gameplay loop that has very limited outcomes. This is a post-hoc rationalization of progtot's existence. It doesn't achieve any of those goals and was never really proposed to do as much.

Now the downside to classic traitors was it made roundstart murderbone very accessible. When progtot was originally introduced, that was the primary thing it was proposed to solve. To an extent, it was successful, but ultimately the same thing could have been achieved with timegates.

Progtot is, and always has been, a glorified timegate. It also has stapled on treadmill style gameplay to the traitor gameplay loop, which is a significant downside. Side objectives are a chore, not stepping stones to fulfilling some grander plan. Progtot has been slowly smoothed up over the years, getting rid of some of the more outlying imperfections, but that's only exposed it further as a timegate with a treadmill attached to it.

I've said this since progtot was proposed, and I still stand by it. The entire system is flawed, and should either be replaced with a timegate, or razed entirely and replaced with something new. Something that does not involve traitors doing random fetch quests across the station.
- Sincerely itseasytosee
See you later
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Re: damn it's dead

Post by dirk_mcblade » #751146

vect0r wrote: Fri Sep 27, 2024 5:56 am
dirk_mcblade wrote: Fri Sep 27, 2024 5:52 am
vect0r wrote: Fri Sep 27, 2024 5:40 am
dirk_mcblade wrote: Fri Sep 27, 2024 4:48 am
vect0r wrote: Fri Sep 27, 2024 4:24 am
datorangebottle wrote: Fri Sep 27, 2024 3:35 am
vect0r wrote: Fri Sep 27, 2024 2:33 am I mean can't y'all host Sybil with blackjack and hookers? fork /tg/ and revert whatever changes you want to revert and have your fun time with your friends like Pepper and Axle?
Yes, but also no. There's a lot that goes into running a server even on a temporary basis, and you're kind of underselling it here.
I am not saying that it is not a lot of work, but I think that if you want to have reign on how the server works, you should host your own as a community. I mean Wallstation worked pretty well, didn't it? I'm not sure how this is coming off in text, but I really do not mean to be aggressive, I really do think that hosting Sybilstation would be a good thing for the community.

E: What changes would you like to see on a LRP only server codewise- not policywise.
Laundry list time because for me it's a series of small cuts rather than one or two major things although prog trait and heretic changes are pretty close.
Return the mosin nagant and get rid of the replacement guns for it.
Return the revolver to its original Smith & Wesson look.
Do not remove the combat shotgun for that new abomination.
Remove progressive traitors, but put a 15 minute delay to purchasing explosives.
Make heretic sacrifices dead instead of perpetually triggered.
Revert the decapitation change.
Return romerol to traitors.
Revert the various changes to the syndicate bomb.
Remove the system that makes traitors more and more likely to spawn mid game.
Make the unsecured disk spawning a lone nuclear operative a toggleable feature for a server (I have no idea if it is or not but it wouldn't be appropriate for all servers if it's a default feature. It's not appropriate for the first server I would realistically implement).
Revert the thief game mode such as stealing ID cards. That was fun.
Probably do not implement wallening.

Unless these changes are easy to implement it would be a massive timesink to do so, and that's why I hate the unnecessary changes to deck furniture like making guns stupid and worse. It seems like a poison pill you'd have to swallow if you want some of the modern features that are nice like the server menu GUI. Do I have to choose between that or stupid space bubba mosin nagants? In function it's a few developers putting in a bunch of small changes that are costly to remove if you don't like them.

Honestly I wouldn't even jump to a Sybil remake straightaway. I would start with a max 5 player server running a separate type of concept as that would be the only plausible option for a VPS budget and the larger SS13 servers cost $200/mo to run. I wouldn't spend money on that kind of server if I didn't think there'd be a playerbase to support it but I am willing to spend 5 euros a month on a server even if it's my own walled garden with no one visiting.
I mean honestly I'll see if I can get most of these done tonight.
Don't do it strictly on my behalf I've got half a dozen things I'm working on and I only just now learned to do some basic mariadb optimization steps. I'm a long ways away from using such a fork.
I'm not. I am now in a shitty mood and am doing this to prove a point.
Alright well you're experienced so you can whip something up quickly, maybe even less than a day. A lot of people complaining about the changes don't know off hand how to do these things even though they know what they like and don't like. They'd have to spend a day finding the right discord server to ask questions, learning what kind of hardware they'd need to rent and from where to decide whether it's even feasible, or even deciding whether they want to use windows or Linux. Then they might have to spend another day setting up a virtual machine if they never did it before. Then another day following the steps for setting up tgstation but then this or that doesn't work properly so they start learning about the part that broke, etc. That's not even at the point yet where they're reverting PRs on their own fork.
Somebody starting from zero would take weeks or months to get to the point where you can get it done in one evening, and if they have other responsibilities they must prioritize, for example family situations or just work travel in general, then it's that much slower.
I'm not saying this to complain, I personally like learning this basic stuff so far since it's more about the process than the end result. But a big reason why you'd see people complaining rather than turning around something that fixes it could be that it will take them a long time to learn it. I also get why it'd be annoying to read them complain about it too, but you never know they might invest the time eventually.
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Re: damn it's dead

Post by Indie-ana Jones » #751149

dirk_mcblade wrote: Fri Sep 27, 2024 5:19 am But as far as what you're saying maybe there should be a Terry server fork away from Manuel. Why do we have to homogenize these two servers that play differently? If really bad guns fits the Manuel flavor more then let them keep it separately.
Because maintaining two forks is a massive pain in the ass, and volunteers with the technical know-how don't exactly rain from the sky unfortunately. It's unrealistic to expect the maintainer team to be able to reign in two separate branches with their own gameplay differences.
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Re: damn it's dead

Post by NecromancerAnne » #751152

Itseasytosee2me wrote: Fri Sep 27, 2024 5:58 am Respectfully Anne, that ideal that progression traitor was sold on is not something that we see at all.
In practice, progtot does not lead to traitors having more varied and interesting rounds. It locks them into a specific gameplay loop that has very limited outcomes. This is a post-hoc rationalization of progtot's existence. It doesn't achieve any of those goals and was never really proposed to do as much.

Now the downside to classic traitors was it made roundstart murderbone very accessible. When progtot was originally introduced, that was the primary thing it was proposed to solve. To an extent, it was successful, but ultimately the same thing could have been achieved with timegates.

Progtot is, and always has been, a glorified timegate. It also has stapled on treadmill style gameplay to the traitor gameplay loop, which is a significant downside. Side objectives are a chore, not stepping stones to fulfilling some grander plan. Progtot has been slowly smoothed up over the years, getting rid of some of the more outlying imperfections, but that's only exposed it further as a timegate with a treadmill attached to it.

I've said this since progtot was proposed, and I still stand by it. The entire system is flawed, and should either be replaced with a timegate, or razed entirely and replaced with something new. Something that does not involve traitors doing random fetch quests across the station.
I think you have completely missed the point I was trying to make. I am not in support of progtot. I have never been a major supporter of progtot. I am in agreement with you on all points. I am explaining HOW progtot is not the same as original traitor, and a problem I and clearly many others have identified that could be contributing to the problem of encouraging players into less interactive gameplay loops that result in a very boring game experience.

I made a massive post complaining about my attempts to get something changed about progtot no more than halfway up the page. I swear to fucking god, I'm going to go ballistic if I keep having to re-explain myself just so someone doesn't incidentally paint me as a total ass kisser.
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Re: damn it's dead

Post by vect0r » #751161

dirk_mcblade wrote: Fri Sep 27, 2024 6:51 am
vect0r wrote: Fri Sep 27, 2024 5:56 am
dirk_mcblade wrote: Fri Sep 27, 2024 5:52 am
vect0r wrote: Fri Sep 27, 2024 5:40 am
dirk_mcblade wrote: Fri Sep 27, 2024 4:48 am
vect0r wrote: Fri Sep 27, 2024 4:24 am
datorangebottle wrote: Fri Sep 27, 2024 3:35 am
vect0r wrote: Fri Sep 27, 2024 2:33 am I mean can't y'all host Sybil with blackjack and hookers? fork /tg/ and revert whatever changes you want to revert and have your fun time with your friends like Pepper and Axle?
Yes, but also no. There's a lot that goes into running a server even on a temporary basis, and you're kind of underselling it here.
I am not saying that it is not a lot of work, but I think that if you want to have reign on how the server works, you should host your own as a community. I mean Wallstation worked pretty well, didn't it? I'm not sure how this is coming off in text, but I really do not mean to be aggressive, I really do think that hosting Sybilstation would be a good thing for the community.

E: What changes would you like to see on a LRP only server codewise- not policywise.
Laundry list time because for me it's a series of small cuts rather than one or two major things although prog trait and heretic changes are pretty close.
Return the mosin nagant and get rid of the replacement guns for it.
Return the revolver to its original Smith & Wesson look.
Do not remove the combat shotgun for that new abomination.
Remove progressive traitors, but put a 15 minute delay to purchasing explosives.
Make heretic sacrifices dead instead of perpetually triggered.
Revert the decapitation change.
Return romerol to traitors.
Revert the various changes to the syndicate bomb.
Remove the system that makes traitors more and more likely to spawn mid game.
Make the unsecured disk spawning a lone nuclear operative a toggleable feature for a server (I have no idea if it is or not but it wouldn't be appropriate for all servers if it's a default feature. It's not appropriate for the first server I would realistically implement).
Revert the thief game mode such as stealing ID cards. That was fun.
Probably do not implement wallening.

Unless these changes are easy to implement it would be a massive timesink to do so, and that's why I hate the unnecessary changes to deck furniture like making guns stupid and worse. It seems like a poison pill you'd have to swallow if you want some of the modern features that are nice like the server menu GUI. Do I have to choose between that or stupid space bubba mosin nagants? In function it's a few developers putting in a bunch of small changes that are costly to remove if you don't like them.

Honestly I wouldn't even jump to a Sybil remake straightaway. I would start with a max 5 player server running a separate type of concept as that would be the only plausible option for a VPS budget and the larger SS13 servers cost $200/mo to run. I wouldn't spend money on that kind of server if I didn't think there'd be a playerbase to support it but I am willing to spend 5 euros a month on a server even if it's my own walled garden with no one visiting.
I mean honestly I'll see if I can get most of these done tonight.
Don't do it strictly on my behalf I've got half a dozen things I'm working on and I only just now learned to do some basic mariadb optimization steps. I'm a long ways away from using such a fork.
I'm not. I am now in a shitty mood and am doing this to prove a point.
Alright well you're experienced so you can whip something up quickly, maybe even less than a day. A lot of people complaining about the changes don't know off hand how to do these things even though they know what they like and don't like. They'd have to spend a day finding the right discord server to ask questions, learning what kind of hardware they'd need to rent and from where to decide whether it's even feasible, or even deciding whether they want to use windows or Linux. Then they might have to spend another day setting up a virtual machine if they never did it before. Then another day following the steps for setting up tgstation but then this or that doesn't work properly so they start learning about the part that broke, etc. That's not even at the point yet where they're reverting PRs on their own fork.
Somebody starting from zero would take weeks or months to get to the point where you can get it done in one evening, and if they have other responsibilities they must prioritize, for example family situations or just work travel in general, then it's that much slower.
I'm not saying this to complain, I personally like learning this basic stuff so far since it's more about the process than the end result. But a big reason why you'd see people complaining rather than turning around something that fixes it could be that it will take them a long time to learn it. I also get why it'd be annoying to read them complain about it too, but you never know they might invest the time eventually.
Yeah you're mostly right. I'm just in a shitty mood today due to some irl stuff so sorry if the stuff I said comes off combative.
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Re: damn it's dead

Post by Jacquerel » #751203

it would have been cool if the "no progression" testmerge had actually resulted in like some polls or something like I was told it would when I made the branch so it could be testmerged but unfortunately all we got as a result of the experiment (due to unfortunate life circumstances among people who asked me to do it, plus then the wallening) was a forum thread with 7 replies instead of anything that could be used as leverage to force a different decision to be made than the status quo

(The TM PR itself had a stronger negative than positive reaction despite the temperature in this thread so who knows what the results would actually have been anyway)
This is a preventative Forum User message to try and stop a perceived issue escalating before it ever really starts, and does not prevent the headmins from taking a different opinion and deleting my post. No formal action is being taken. No reply to this post is necessary. If you want to discuss the matter further, use forum PMs with me, but I have nothing else to say so I wouldn't waste the time.
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Re: damn it's dead

Post by kayozz » #751206

Could we not have a system in place that involves the coders having to actually play the game once in a while? That way they are at least exposed to the bullshit changes they force on everyone else?
Even if it's just once a year or something.
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Re: damn it's dead

Post by NecromancerAnne » #751230

Jacquerel wrote: Fri Sep 27, 2024 11:14 am it would have been cool if the "no progression" testmerge had actually resulted in like some polls or something like I was told it would when I made the branch so it could be testmerged but unfortunately all we got as a result of the experiment (due to unfortunate life circumstances among people who asked me to do it, plus then the wallening) was a forum thread with 7 replies instead of anything that could be used as leverage to force a different decision to be made than the status quo

(The TM PR itself had a stronger negative than positive reaction despite the temperature in this thread so who knows what the results would actually have been anyway)
I don't think it would have ultimately have mattered. I was given pretty clear signs that regardless of feedback and outcome of those polls and threads, there wasn't going to be a compromise. If there is an overwhelming desire to keep it in the game after all this time we've had it now that everyone has settled into it, I would have accepted that even if I believed it was still possibly a net negative experience. But if there was a overwhelming desire to see it changed or removed, nothing would happen anyway. It would most likely end up similar to the Wallening situation all over again.

I would also like to be proven wrong about this impression as well. I would really like there to be a focus on a more democratic approach going forward with something like that. I'm also wiling to say that of any of my own changes as well. And many of our overarching design decisions too. I said it during Wallening, I'll echo it now and forever.
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Re: damn it's dead

Post by massa » #751236

vect0r wrote: Fri Sep 27, 2024 8:16 am Yeah you're mostly right. I'm just in a shitty mood today due to some irl stuff so sorry if the stuff I said comes off combative.
no you had grit. determination. drive. the community is coming together, healing the wounds left by progtots and gun deleting..............

the forest is regenerating...........................
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Re: damn it's dead

Post by TheRex9001 » #751239

datorangebottle wrote: Thu Sep 26, 2024 10:42 pm
ItzRiumz wrote: Thu Sep 26, 2024 10:24 pm ??????

This reads out like a conspiracy theory to me. You're actually just going, "Trust me bro, big TG is slowly taking us out. The admins wanted Sybil to die so they started banning players without providing any good reasoning behind the bans."
There were other shady-looking things, like the rapid hiding the one appeal posted about said blacklists(which turned out to be a completely standard thing and the result of a certified timberpoes skill issue, but still looks really bad after a series of unhidden blacklist appeals).
To my knowledge the appeal has since been unhidden, though I might be wrong about that and just imagining it
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Re: damn it's dead

Post by massa » #751242

NecromancerAnne wrote: Fri Sep 27, 2024 1:52 pm
Jacquerel wrote: Fri Sep 27, 2024 11:14 am it would have been cool if the "no progression" testmerge had actually resulted in like some polls or something like I was told it would when I made the branch so it could be testmerged but unfortunately all we got as a result of the experiment (due to unfortunate life circumstances among people who asked me to do it, plus then the wallening) was a forum thread with 7 replies instead of anything that could be used as leverage to force a different decision to be made than the status quo

(The TM PR itself had a stronger negative than positive reaction despite the temperature in this thread so who knows what the results would actually have been anyway)
I don't think it would have ultimately have mattered. I was given pretty clear signs that regardless of feedback and outcome of those polls and threads, there wasn't going to be a compromise. If there is an overwhelming desire to keep it in the game after all this time we've had it now that everyone has settled into it, I would have accepted that even if I believed it was still possibly a net negative experience. But if there was a overwhelming desire to see it changed or removed, nothing would happen anyway. It would most likely end up similar to the Wallening situation all over again.

I would also like to be proven wrong about this impression as well. I would really like there to be a focus on a more democratic approach going forward with something like that. I'm also wiling to say that of any of my own changes as well. And many of our overarching design decisions too. I said it during Wallening, I'll echo it now and forever.
ego hurt & doesn't want to admit his massive project was unfortunately very poorly received and disliked due to how constricting it was. it sucks sometimes to face that music if you think highly of yourself, but because the person/people have some power, it stays, instead of even minor changes. a classic, fatally human! a tragedy as old as comedies! :honk:
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Re: damn it's dead

Post by TheRex9001 » #751245

datorangebottle wrote: Fri Sep 27, 2024 5:48 am - Bring back Contractors, just timegate the bomb and desword to like 20 or 30 minutes. Maybe shift some of the cooler progtot objectives to Contractors.
Contractors are back iirc, but only on roundstart traitors
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Re: damn it's dead

Post by Jacquerel » #751254

NecromancerAnne wrote: Fri Sep 27, 2024 1:52 pm
Jacquerel wrote: Fri Sep 27, 2024 11:14 am it would have been cool if the "no progression" testmerge had actually resulted in like some polls or something like I was told it would when I made the branch so it could be testmerged but unfortunately all we got as a result of the experiment (due to unfortunate life circumstances among people who asked me to do it, plus then the wallening) was a forum thread with 7 replies instead of anything that could be used as leverage to force a different decision to be made than the status quo

(The TM PR itself had a stronger negative than positive reaction despite the temperature in this thread so who knows what the results would actually have been anyway)
I don't think it would have ultimately have mattered. I was given pretty clear signs that regardless of feedback and outcome of those polls and threads, there wasn't going to be a compromise. If there is an overwhelming desire to keep it in the game after all this time we've had it now that everyone has settled into it, I would have accepted that even if I believed it was still possibly a net negative experience. But if there was a overwhelming desire to see it changed or removed, nothing would happen anyway. It would most likely end up similar to the Wallening situation all over again.

I would also like to be proven wrong about this impression as well. I would really like there to be a focus on a more democratic approach going forward with something like that. I'm also wiling to say that of any of my own changes as well. And many of our overarching design decisions too. I said it during Wallening, I'll echo it now and forever.
I mean I personally have literally as much say in the codebase as watermelon and he isn't even the top of that hierarchy but as a result of the test not going anywhere we don't have any basis on which to overcome the "I don't want to annoy my coworker" barrier to push for changing anything and idk if the experiment will be rerun given that we learned nothing last time
This is a preventative Forum User message to try and stop a perceived issue escalating before it ever really starts, and does not prevent the headmins from taking a different opinion and deleting my post. No formal action is being taken. No reply to this post is necessary. If you want to discuss the matter further, use forum PMs with me, but I have nothing else to say so I wouldn't waste the time.
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Re: damn it's dead

Post by massa » #751266

Jacquerel wrote: Fri Sep 27, 2024 2:33 pm
NecromancerAnne wrote: Fri Sep 27, 2024 1:52 pm
Jacquerel wrote: Fri Sep 27, 2024 11:14 am it would have been cool if the "no progression" testmerge had actually resulted in like some polls or something like I was told it would when I made the branch so it could be testmerged but unfortunately all we got as a result of the experiment (due to unfortunate life circumstances among people who asked me to do it, plus then the wallening) was a forum thread with 7 replies instead of anything that could be used as leverage to force a different decision to be made than the status quo

(The TM PR itself had a stronger negative than positive reaction despite the temperature in this thread so who knows what the results would actually have been anyway)
I don't think it would have ultimately have mattered. I was given pretty clear signs that regardless of feedback and outcome of those polls and threads, there wasn't going to be a compromise. If there is an overwhelming desire to keep it in the game after all this time we've had it now that everyone has settled into it, I would have accepted that even if I believed it was still possibly a net negative experience. But if there was a overwhelming desire to see it changed or removed, nothing would happen anyway. It would most likely end up similar to the Wallening situation all over again.

I would also like to be proven wrong about this impression as well. I would really like there to be a focus on a more democratic approach going forward with something like that. I'm also wiling to say that of any of my own changes as well. And many of our overarching design decisions too. I said it during Wallening, I'll echo it now and forever.
I mean I personally have literally as much say in the codebase as watermelon and he isn't even the top of that hierarchy but as a result of the test not going anywhere we don't have any basis on which to overcome the "I don't want to annoy my coworker" barrier to push for changing anything and idk if the experiment will be rerun given that we learned nothing last time
If we consider prog tots themselves a test, here are the results(+a lot of forum posts):

Image

I think this data provides a basis for change!
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Re: damn it's dead

Post by Jacquerel » #751275

oh that's what it was? hold on i'll go get those wall sprites back
This is a preventative Forum User message to try and stop a perceived issue escalating before it ever really starts, and does not prevent the headmins from taking a different opinion and deleting my post. No formal action is being taken. No reply to this post is necessary. If you want to discuss the matter further, use forum PMs with me, but I have nothing else to say so I wouldn't waste the time.
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Re: damn it's dead

Post by Itseasytosee2me » #751287

NecromancerAnne wrote: Fri Sep 27, 2024 7:06 am ~snip~
Right, sorry i read it as a defense.
- Sincerely itseasytosee
See you later
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