Search found 165 matches

by Longestarmlonglaw
Sat Dec 28, 2024 1:48 am
Forum: Resolved Appeals
Topic: (Discord) Pickleplants11
Replies: 5
Views: 2127

Re: (Discord) Pickleplants11

Close this
by Longestarmlonglaw
Sat Dec 28, 2024 1:47 am
Forum: Resolved Appeals
Topic: (Discord) Pickleplants11
Replies: 5
Views: 2127

Re: (Discord) Pickleplants11

I'll accept this, and appeal in 4 months time.
by Longestarmlonglaw
Tue Dec 24, 2024 2:14 am
Forum: Resolved Appeals
Topic: (Discord) Pickleplants11
Replies: 5
Views: 2127

Re: (Discord) Pickleplants11

During the ticket, you sent 2 screenshots, Im pretty sure you didn't review the proper context of them so i'll fill them in to prove that they are "constructive."
What seems rulebreaking isolated as a singular mesage can actually turn out to be normal if you read the surrounding messages to prove it ...
by Longestarmlonglaw
Sun Dec 22, 2024 1:28 am
Forum: Resolved Appeals
Topic: (Thebiblemelts.) Longestarmlonglaw: Noted for being very effective at ordnance rushing
Replies: 7
Views: 3211

Re: (Thebiblemelts.) Longestarmlonglaw: Noted for being very effective at ordnance rushing

Ticket 246025 was resolved and marked as IC because i did not kick the scientist out in any capacity. Xzero may comment. Also i had a CNS rebooter and was running way from the cult, they had to stun me several times to keep me under control. I also like to "reverse" snitch on antagonists. for ...
by Longestarmlonglaw
Sat Dec 21, 2024 9:58 pm
Forum: Resolved Appeals
Topic: (Thebiblemelts.) Longestarmlonglaw: Noted for being very effective at ordnance rushing
Replies: 7
Views: 3211

Re: (Thebiblemelts.) Longestarmlonglaw: Noted for being very effective at ordnance rushing

I feel rule 9 is acceptable, but i disagree with the applications of 7 and 10.

7: Only bomb data is accepted by NT frontier, not gas shells. By trying to let the scientist get on with bombs and asking to do gas shells, i would not be able to unlock the powerful security equipment without the ...
by Longestarmlonglaw
Fri Dec 20, 2024 7:06 am
Forum: Resolved Appeals
Topic: (Thebiblemelts.) Longestarmlonglaw: Noted for being very effective at ordnance rushing
Replies: 7
Views: 3211

(Thebiblemelts.) Longestarmlonglaw: Noted for being very effective at ordnance rushing

Byond account: Longestarmlonglaw
Ban type: Note
Duration: Forever
Note reason: Was formally asked to cool it on rushing to science roundstart and doing specific research paths while playing roles like CE, HoS, and Captain. In interest of RPR 7, 9, and 10.
Time note was placed: Today
Server you were ...
by Longestarmlonglaw
Tue Dec 17, 2024 7:24 am
Forum: Resolved Appeals
Topic: (Discord) Pickleplants11
Replies: 5
Views: 2127

(Discord) Pickleplants11

Ban reason: 1b: Do not communicate in bad faith. This includes making assumptions about people's intentions or positions.
Discord username: Pickleplants11
Time ban was placed: 17/12/2024
Banning admin: Hulkmania
Your side of the story: Hulkmania made a support ticket and posted 2 screenshots with 2 ...
by Longestarmlonglaw
Thu Nov 28, 2024 8:15 am
Forum: Resolved Appeals
Topic: [DISCORD] Pickleplants11
Replies: 3
Views: 1749

Re: [DISCORD] Pickleplants11


The request, then, would be that you avoid being obnoxious on the discord server. You've gotten more than a bit of attention from forum jannies telling you to stop ideasguying repeatedly in the players' club- what guarantee do we have that you'd listen to a DJ telling you to knock something off in ...
by Longestarmlonglaw
Wed Nov 27, 2024 8:21 pm
Forum: Resolved Appeals
Topic: [DISCORD] Pickleplants11
Replies: 3
Views: 1749

[DISCORD] Pickleplants11

Discord username: pickleplants11

Ban reason: According to omegadarkpotato, it reads "Ban evasion"
Time ban was placed: Placed several years ago, don't know exact date
Your side of the story: I dont know, how to properly give my side if i dont know the reason, like i said, on the last 2 appeals
Why ...
by Longestarmlonglaw
Tue Nov 26, 2024 3:39 am
Forum: Closed Policy Discussion
Topic: (MRP) hypothetical or reasonable conclusion? Loosen antag restrictions
Replies: 8
Views: 7465

Re: (MRP) hypothetical or reasonable conclusion? Loosen antag restrictions


A problem with such triviality in killing someone is that killing a player always 100% of the time leads to "I killed them and because I killed them I can be executed, I need them to stay dead because they'll rat me out if they're revived, thus I need to round remove them". The logic quickly ...
by Longestarmlonglaw
Mon Nov 25, 2024 11:02 pm
Forum: Closed Policy Discussion
Topic: (MRP) hypothetical or reasonable conclusion? Loosen antag restrictions
Replies: 8
Views: 7465

(MRP) hypothetical or reasonable conclusion? Loosen antag restrictions

On MRP, you cannot murder on hypotheticals, but what is the line on a hypothetical (not allowed to kill) and reasonable conclusion (allowed)?
For instance as an antag on MRP, if you're not doing things in pursuit of your objectives, you cannot murder on hypothetical threats, however this usually ...
by Longestarmlonglaw
Sat Nov 23, 2024 12:51 am
Forum: Closed Policy Discussion
Topic: Make drones area unrestricted
Replies: 20
Views: 10770

Re: Make drones area unrestricted


I don't really want drones doing stuff in that area is my problem, it's the realm of atmos techs and engineers. They shouldn't be undoing sabotage or anything in these areas. I really prefer just being more lenient on drone laws but using code to cripple what they can do to make sure they aren't ...
by Longestarmlonglaw
Mon Nov 18, 2024 3:11 am
Forum: Closed Policy Discussion
Topic: Hardcore random week
Replies: 16
Views: 8841

Re: Hardcore random week

I wont be able to powergame, murderbone, and validhunt effectively. no
by Longestarmlonglaw
Fri Nov 15, 2024 10:33 pm
Forum: Closed Policy Discussion
Topic: [MRP] Are mass-killing lawsets murderboning?
Replies: 4
Views: 6122

Re: [MRP] Are mass-killing lawsets murderboning?

Uploading unauthorized lawsets to the ai is considered sabotage, grand sabotage if it is dangerous to crew.
The AI is a dangerous force that exists to be tampered with by antagonists.
by Longestarmlonglaw
Fri Nov 15, 2024 3:48 am
Forum: Closed Policy Discussion
Topic: how much are people expected to be able to kill each other during the skub war station trait?
Replies: 22
Views: 6935

Re: how much are people expected to be able to kill each other during the skub war station trait?

I like to fight the other side/refuse to service them.
If im neutral, i give out guns/mechs to both sides and sit in an armchair as they kill one another
by Longestarmlonglaw
Tue Oct 29, 2024 9:06 pm
Forum: Admin Feedback
Topic: Astrogem2
Replies: 8
Views: 7582

Re: Astrogem2

You know how riche999 carries bagil on his back like atlas?
Astrogem is basically that, but for sybil
by Longestarmlonglaw
Tue Oct 29, 2024 9:02 pm
Forum: Closed Policy Discussion
Topic: Does the Mayhem in a Bottle insanity effect count as brainwashing?
Replies: 49
Views: 12469

Re: Does the Mayhem in a Bottle insanity effect count as brainwashing?


There's so many words spent discussing things that are wholly irrelevant to what antag priority Bullshit in a Bottle gives.

My take is it's whatever the codebase intends it to be. If that doesn't fit nicely on the antag priority chart then we do another blood sacrifice to expand it.

I will ask ...
by Longestarmlonglaw
Thu Aug 29, 2024 11:20 am
Forum: Coding Feedback
Topic: Emag Design direction or STOP FUCKING LOCKING ALL SHIT BEHIND A 4 TELECRYSTAL TAX
Replies: 8
Views: 6581

Re: Emag Design direction or STOP FUCKING LOCKING ALL SHIT BEHIND A 4 TELECRYSTAL TAX



For your defib example, a rework in the works would be:
Emps now toggle safeties.
Emags do not, and have a seperate use:
They now rig the cell inside them with plasma, causing you to explode if you use them. Or if plasma cells do work, using an emagged defib will shock YOU with a heart attack ...
by Longestarmlonglaw
Tue Aug 27, 2024 8:24 pm
Forum: Coding Feedback
Topic: Emag Design direction or STOP FUCKING LOCKING ALL SHIT BEHIND A 4 TELECRYSTAL TAX
Replies: 8
Views: 6581

Re: Emag Design direction or STOP FUCKING LOCKING ALL SHIT BEHIND A 4 TELECRYSTAL TAX


Counterpoint, emagging your own defib is a very powerful use of the emag. This is more of a case of the benefits to the traitor also extend to the crew, since disallowing crew from using the emag would result in it becoming an antag test.


Sure it's a powerful use. we must consider blood ...
by Longestarmlonglaw
Tue Aug 27, 2024 10:58 am
Forum: Coding Feedback
Topic: Emag Design direction or STOP FUCKING LOCKING ALL SHIT BEHIND A 4 TELECRYSTAL TAX
Replies: 8
Views: 6581

Emag Design direction or STOP FUCKING LOCKING ALL SHIT BEHIND A 4 TELECRYSTAL TAX

The emag is a very cool hacking tool. Unfortunately it suffers from a lot of problems. One of them being how it's an extremely desirable item for crew. This is caused by a massive portion of dangerous features (hacked defibs and grappling guns are 2 major examples) locked behind this 4 telecrystal ...
by Longestarmlonglaw
Mon Aug 12, 2024 11:57 pm
Forum: Closed Policy Discussion
Topic: A Space Law Complain
Replies: 16
Views: 5345

Re: A Space Law Complain

Itseasytosee2me wrote: Sat Aug 10, 2024 9:39 pm Nanotrasen surely makes no promises of equality. This is cooperate space not a government body.
There's "regular assault, and assaulting a member of command/security.
by Longestarmlonglaw
Tue Aug 06, 2024 2:25 am
Forum: General Chat
Topic: Security Strategies?
Replies: 37
Views: 13685

Re: Security Strategies?



Have any of you ever had any kind of strategy as a Security?

Like sure, you might say that you always take something and then use that, or that you just turn on your batong and rush into antags. But that's minor personal things, I'm speaking more grandiose.

Like I as HoS always try to get my ...
by Longestarmlonglaw
Sun Aug 04, 2024 9:28 pm
Forum: Closed Policy Discussion
Topic: non human CE and CMO
Replies: 11
Views: 3317

Re: non human CE and CMO

What if we added crewsimov instead? No more squabbles with the AI
by Longestarmlonglaw
Thu Jul 25, 2024 11:08 pm
Forum: Closed Policy Discussion
Topic: Humans are not actually defined in the wiki silicon policy.
Replies: 13
Views: 4071

Re: Humans are not actually defined in the wiki silicon policy.

Vekter wrote: Thu Jul 25, 2024 8:23 pm
Longestarmlonglaw wrote: Thu Jul 25, 2024 3:11 am You can't on some pages if they're protected, You'll have to bother an admin to make those changes.
You can ping me in #help and I'll harangue the headmins until they update it.
Why can only headmins edit protected pages? why not ALL admins?
by Longestarmlonglaw
Thu Jul 25, 2024 3:11 am
Forum: Closed Policy Discussion
Topic: Humans are not actually defined in the wiki silicon policy.
Replies: 13
Views: 4071

Re: Humans are not actually defined in the wiki silicon policy.

[/quote]
Fun fact; you can go edit the wiki right now. Since they're the same website, every forum account also works as a wiki account right out of the box.
[/quote]
You can't on some pages if they're protected, You'll have to bother an admin to make those changes.
by Longestarmlonglaw
Tue Jul 23, 2024 11:07 pm
Forum: General Chat
Topic: Space drama is so much easier because you lot are all so far away
Replies: 10
Views: 8487

Re: Space drama is so much easier because you lot are all so far away

Lacran wrote: Tue Jul 23, 2024 11:05 pm I feel like any meet up would instantly devolve into players and admins beating on eachother
How would they know who would be a player and who would be an admin? would they refer to eachother by their ckeys?
by Longestarmlonglaw
Tue Jul 23, 2024 9:52 pm
Forum: Coding Feedback
Topic: Why are there so many new required experiments?
Replies: 4
Views: 6277

Re: Why are there so many new required experiments?

I could very easily speedrun both low and high yield explosives, BZ, n20, and plasma gas shells in under 10 minutes. +2 minutes to deal with the hassle of publishing once i've speedran all those 5 experiments
by Longestarmlonglaw
Tue Jul 23, 2024 3:37 am
Forum: Admin Feedback
Topic: Cheshify
Replies: 39
Views: 23580

Re: Cheshify

I didn't like their rushed word choice when they bwoinked me for saying words like "sigma male" and "sigma grindset."
They said it was lame (implying that i broke rule 1) but what it actually was a violation of rule 3 (I used ooc terms IC)
It left me feeling very confused and annoyed.
it made me ...
by Longestarmlonglaw
Mon Jul 22, 2024 10:25 pm
Forum: Ideas
Topic: Remove Sec Officer, Replace It With Specialized Roles
Replies: 8
Views: 2806

Re: Remove Sec Officer, Replace It With Specialized Roles


I've never really seen them function that way, but that's an anecdote vs. an anecdote. And when I've played departmental security before, I don't really have access to the tools required for the job, nor do I spawn with them. It just presents unnecessary hoops.


I just usually ask, or break in ...
by Longestarmlonglaw
Mon Jul 22, 2024 10:20 pm
Forum: Closed Policy Discussion
Topic: Should admins be allowed to participate in Peanut threads?
Replies: 28
Views: 5650

Re: Should admins be allowed to participate in Peanut threads?

Why is it considered poor if an admin makes a peanut thread on their own ban?
An admin bans someone for whatever reason, it could be justified or not, whatever the case is, the appellant makes an appeal, and the banning admin makes a peanut thread.
Why is it also bad if you make a peanut thread on ...
by Longestarmlonglaw
Mon Jul 22, 2024 10:16 pm
Forum: Ideas
Topic: Remove Sec Officer, Replace It With Specialized Roles
Replies: 8
Views: 2806

Re: Remove Sec Officer, Replace It With Specialized Roles

I mean... don't department security count? From my experience (and how i play department sec in general), if they're not arresting folks or fighting threats, they could be seen
Engineering: Be taught by an atmos tech how to make metal h20, but they fuck it up and both die, set up the engine, open ...
by Longestarmlonglaw
Thu Jun 27, 2024 11:46 pm
Forum: Ideas
Topic: Craft wood into wearable barrel
Replies: 2
Views: 1537

Re: Craft wood into wearable barrel

Drunkard's cloak
by Longestarmlonglaw
Tue Jun 04, 2024 2:51 am
Forum: General Chat
Topic: Security Strategies?
Replies: 37
Views: 13685

Re: Security Strategies?


Buy a personal First Aid kit from cargo (don't steal from medbay).

Chances are you may be first on scene to a fight. If you can't catch the assailant before he runs off, you can at least stabilize the victim before moving them to medbay.


speaking of cargo, Make yourself money. You can buy lots ...
by Longestarmlonglaw
Tue Jun 04, 2024 2:47 am
Forum: General Chat
Topic: Security Strategies?
Replies: 37
Views: 13685

Re: Security Strategies?




Offer brigged people to be useful, such as making them do a cargo bounty, upgrade machines, or do science scanning experiments for a reduction or total sentence drop

Notepad: keep track of what antagonists are in play, a to-do list, and general notes about the station and people of interest ...
by Longestarmlonglaw
Tue Jun 04, 2024 1:28 am
Forum: General Chat
Topic: Security Strategies?
Replies: 37
Views: 13685

Re: Security Strategies?

Use the labour camp for points

use thermal pistols

Offer brigged people to be useful, such as making them do a cargo bounty, upgrade machines, or do science scanning experiments for a reduction or total sentence drop

Notepad: keep track of what antagonists are in play, a to-do list, and general ...
by Longestarmlonglaw
Thu May 30, 2024 3:53 am
Forum: Closed Policy Discussion
Topic: DISABLE ASSISTANTS
Replies: 48
Views: 13412

Re: DISABLE ASSISTANTS

Im all for test-trialing this, see how it turns out. Its not like all the headmins and mso are suddenly going to have a stroke and die after doing this leaving this trial permanently enabled.

Im a sybil player, and i want to see how quickly the station will adapt/ fall apart.
by Longestarmlonglaw
Wed Mar 27, 2024 1:28 am
Forum: Closed Policy Discussion
Topic: Wasting points during Nuke Ops = Immediate Kill?
Replies: 58
Views: 16709

Re: Wasting points during Nuke Ops = Immediate Kill?

where's the appeal and respective peanut thread in question again? i cant find it
by Longestarmlonglaw
Fri Mar 15, 2024 11:34 pm
Forum: Closed Policy Discussion
Topic: Fortifying departments w/o provication
Replies: 28
Views: 5443

Re: Fortifying departments w/o provication

Cargo should apply mosin nagants to anyone breaking in
by Longestarmlonglaw
Thu Feb 29, 2024 5:08 am
Forum: Spriting and Mapping
Topic: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
Replies: 47
Views: 27048

Re: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]

Cheisfy, the map is bad because i cant play it because of population locks, remove it and its gucci.
by Longestarmlonglaw
Tue Feb 06, 2024 2:41 am
Forum: Spriting and Mapping
Topic: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
Replies: 47
Views: 27048

Re: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]

my feedback is removing the population lock on it, making it votable at any population.

Other than that, promising map.
by Longestarmlonglaw
Thu Jan 04, 2024 12:33 am
Forum: Closed Policy Discussion
Topic: Paradox Clones and Metagaming
Replies: 32
Views: 18045

Re: Paradox Clones and Metagaming

I think they're posting this because they are worried that if they fuck up and wrongfully execute the other person and not the paradox clone, they'll get banned
by Longestarmlonglaw
Fri Dec 08, 2023 2:05 am
Forum: General Chat
Topic: Permanently hub ALL servers FOREVER
Replies: 17
Views: 14335

Re: Permanently hub ALL servers FOREVER

WHats wrong with being a hubbie?
by Longestarmlonglaw
Thu Dec 07, 2023 3:52 am
Forum: Coding Feedback
Topic: Blood brother's flash should work like a regular revhead flash
Replies: 19
Views: 17624

Re: Blood brother's flash should work like a regular revhead flash


Let's remember the alternative to conversion so far has been "so disliked people just wanted it out of rotation"


I want to know what you think of being able to convert sec/captain by removing their mindshields to turn them into blood brothers. I think it is balanced because of the risk and ...
by Longestarmlonglaw
Tue Dec 05, 2023 11:39 pm
Forum: Coding Feedback
Topic: Blood brother's flash should work like a regular revhead flash
Replies: 19
Views: 17624

Re: Blood brother's flash should work like a regular revhead flash

[/quote]

Honestly I think getting mindshielded again should remove the blood brother status.
[/quote]

i Disagree very strongly.
by Longestarmlonglaw
Sun Dec 03, 2023 9:17 am
Forum: General Chat
Topic: Permanently hub ALL servers FOREVER
Replies: 17
Views: 14335

Re: Permanently hub ALL servers FOREVER

Turbonerd wrote: Sun Dec 03, 2023 2:29 am It's so the population doesn't get filled by hubbies.
Whats a hubbie?
by Longestarmlonglaw
Sun Dec 03, 2023 9:03 am
Forum: Closed Policy Discussion
Topic: (proposal) forgetting death policy
Replies: 59
Views: 32776

Re: (proposal) forgetting death policy

Its very hard to frame your target so security wrongfully executes them, this is because if security fucks up and executes an innocent person, they'll get banned
by Longestarmlonglaw
Thu Nov 30, 2023 3:39 am
Forum: General Chat
Topic: G*lag Users
Replies: 34
Views: 29390

Re: G*lag Users



One PR occasionally being testmerged right now causes the gulag teleporter to first remove all of the organs from everyone it sends to lavaland, which we should elevate into a feature I think


I said the gulag works to correct bad behavior and did i stutter


On tram, im too lazy to figure ...
by Longestarmlonglaw
Wed Nov 29, 2023 11:11 pm
Forum: Coding Feedback
Topic: Blood brother's flash should work like a regular revhead flash
Replies: 19
Views: 17624

Blood brother's flash should work like a regular revhead flash

according to an admin, they told me that BB flashes are hardcoded to never work on security, which i find being really really dumb, who even thought of it? Along with the reasonable outcome of not working on those with mindshields or sunglasses.

i want the ability to convert antag-protected roles ...