Search found 165 matches
- Thu Jan 02, 2025 2:08 am
- Forum: Resolved Appeals
- Topic: (Thebiblemelts.) Longestarmlonglaw: Noted for being very effective at ordnance rushing
- Replies: 7
- Views: 3211
Re: (Thebiblemelts.) Longestarmlonglaw: Noted for being very effective at ordnance rushing
Headmins may review this if they want, but im not asking for a review
- Thu Jan 02, 2025 2:07 am
- Forum: Resolved Appeals
- Topic: (Thebiblemelts.) Longestarmlonglaw: Noted for being very effective at ordnance rushing
- Replies: 7
- Views: 3211
Re: (Thebiblemelts.) Longestarmlonglaw: Noted for being very effective at ordnance rushing
Close this i've seen enough, im satisfied
- Sat Dec 28, 2024 1:48 am
- Forum: Resolved Appeals
- Topic: (Discord) Pickleplants11
- Replies: 5
- Views: 2127
Re: (Discord) Pickleplants11
Close this
- Sat Dec 28, 2024 1:47 am
- Forum: Resolved Appeals
- Topic: (Discord) Pickleplants11
- Replies: 5
- Views: 2127
Re: (Discord) Pickleplants11
I'll accept this, and appeal in 4 months time.
- Tue Dec 24, 2024 2:14 am
- Forum: Resolved Appeals
- Topic: (Discord) Pickleplants11
- Replies: 5
- Views: 2127
Re: (Discord) Pickleplants11
During the ticket, you sent 2 screenshots, Im pretty sure you didn't review the proper context of them so i'll fill them in to prove that they are "constructive."
What seems rulebreaking isolated as a singular mesage can actually turn out to be normal if you read the surrounding messages to prove it ...
What seems rulebreaking isolated as a singular mesage can actually turn out to be normal if you read the surrounding messages to prove it ...
- Sun Dec 22, 2024 1:28 am
- Forum: Resolved Appeals
- Topic: (Thebiblemelts.) Longestarmlonglaw: Noted for being very effective at ordnance rushing
- Replies: 7
- Views: 3211
Re: (Thebiblemelts.) Longestarmlonglaw: Noted for being very effective at ordnance rushing
Ticket 246025 was resolved and marked as IC because i did not kick the scientist out in any capacity. Xzero may comment. Also i had a CNS rebooter and was running way from the cult, they had to stun me several times to keep me under control. I also like to "reverse" snitch on antagonists. for ...
- Sat Dec 21, 2024 9:58 pm
- Forum: Resolved Appeals
- Topic: (Thebiblemelts.) Longestarmlonglaw: Noted for being very effective at ordnance rushing
- Replies: 7
- Views: 3211
Re: (Thebiblemelts.) Longestarmlonglaw: Noted for being very effective at ordnance rushing
I feel rule 9 is acceptable, but i disagree with the applications of 7 and 10.
7: Only bomb data is accepted by NT frontier, not gas shells. By trying to let the scientist get on with bombs and asking to do gas shells, i would not be able to unlock the powerful security equipment without the ...
7: Only bomb data is accepted by NT frontier, not gas shells. By trying to let the scientist get on with bombs and asking to do gas shells, i would not be able to unlock the powerful security equipment without the ...
- Fri Dec 20, 2024 7:06 am
- Forum: Resolved Appeals
- Topic: (Thebiblemelts.) Longestarmlonglaw: Noted for being very effective at ordnance rushing
- Replies: 7
- Views: 3211
(Thebiblemelts.) Longestarmlonglaw: Noted for being very effective at ordnance rushing
Byond account: Longestarmlonglaw
Ban type: Note
Duration: Forever
Note reason: Was formally asked to cool it on rushing to science roundstart and doing specific research paths while playing roles like CE, HoS, and Captain. In interest of RPR 7, 9, and 10.
Time note was placed: Today
Server you were ...
Ban type: Note
Duration: Forever
Note reason: Was formally asked to cool it on rushing to science roundstart and doing specific research paths while playing roles like CE, HoS, and Captain. In interest of RPR 7, 9, and 10.
Time note was placed: Today
Server you were ...
- Tue Dec 17, 2024 7:24 am
- Forum: Resolved Appeals
- Topic: (Discord) Pickleplants11
- Replies: 5
- Views: 2127
(Discord) Pickleplants11
Ban reason: 1b: Do not communicate in bad faith. This includes making assumptions about people's intentions or positions.
Discord username: Pickleplants11
Time ban was placed: 17/12/2024
Banning admin: Hulkmania
Your side of the story: Hulkmania made a support ticket and posted 2 screenshots with 2 ...
Discord username: Pickleplants11
Time ban was placed: 17/12/2024
Banning admin: Hulkmania
Your side of the story: Hulkmania made a support ticket and posted 2 screenshots with 2 ...
- Thu Nov 28, 2024 8:15 am
- Forum: Resolved Appeals
- Topic: [DISCORD] Pickleplants11
- Replies: 3
- Views: 1749
Re: [DISCORD] Pickleplants11
The request, then, would be that you avoid being obnoxious on the discord server. You've gotten more than a bit of attention from forum jannies telling you to stop ideasguying repeatedly in the players' club- what guarantee do we have that you'd listen to a DJ telling you to knock something off in ...
- Wed Nov 27, 2024 8:21 pm
- Forum: Resolved Appeals
- Topic: [DISCORD] Pickleplants11
- Replies: 3
- Views: 1749
[DISCORD] Pickleplants11
Discord username: pickleplants11
Ban reason: According to omegadarkpotato, it reads "Ban evasion"
Time ban was placed: Placed several years ago, don't know exact date
Your side of the story: I dont know, how to properly give my side if i dont know the reason, like i said, on the last 2 appeals
Why ...
Ban reason: According to omegadarkpotato, it reads "Ban evasion"
Time ban was placed: Placed several years ago, don't know exact date
Your side of the story: I dont know, how to properly give my side if i dont know the reason, like i said, on the last 2 appeals
Why ...
- Tue Nov 26, 2024 3:39 am
- Forum: Closed Policy Discussion
- Topic: (MRP) hypothetical or reasonable conclusion? Loosen antag restrictions
- Replies: 8
- Views: 7465
Re: (MRP) hypothetical or reasonable conclusion? Loosen antag restrictions
A problem with such triviality in killing someone is that killing a player always 100% of the time leads to "I killed them and because I killed them I can be executed, I need them to stay dead because they'll rat me out if they're revived, thus I need to round remove them". The logic quickly ...
- Mon Nov 25, 2024 11:02 pm
- Forum: Closed Policy Discussion
- Topic: (MRP) hypothetical or reasonable conclusion? Loosen antag restrictions
- Replies: 8
- Views: 7465
(MRP) hypothetical or reasonable conclusion? Loosen antag restrictions
On MRP, you cannot murder on hypotheticals, but what is the line on a hypothetical (not allowed to kill) and reasonable conclusion (allowed)?
For instance as an antag on MRP, if you're not doing things in pursuit of your objectives, you cannot murder on hypothetical threats, however this usually ...
For instance as an antag on MRP, if you're not doing things in pursuit of your objectives, you cannot murder on hypothetical threats, however this usually ...
- Sat Nov 23, 2024 12:51 am
- Forum: Closed Policy Discussion
- Topic: Make drones area unrestricted
- Replies: 20
- Views: 10770
Re: Make drones area unrestricted
I don't really want drones doing stuff in that area is my problem, it's the realm of atmos techs and engineers. They shouldn't be undoing sabotage or anything in these areas. I really prefer just being more lenient on drone laws but using code to cripple what they can do to make sure they aren't ...
- Mon Nov 18, 2024 3:11 am
- Forum: Closed Policy Discussion
- Topic: Hardcore random week
- Replies: 16
- Views: 8841
Re: Hardcore random week
I wont be able to powergame, murderbone, and validhunt effectively. no
- Fri Nov 15, 2024 10:33 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Are mass-killing lawsets murderboning?
- Replies: 4
- Views: 6122
Re: [MRP] Are mass-killing lawsets murderboning?
Uploading unauthorized lawsets to the ai is considered sabotage, grand sabotage if it is dangerous to crew.
The AI is a dangerous force that exists to be tampered with by antagonists.
The AI is a dangerous force that exists to be tampered with by antagonists.
- Fri Nov 15, 2024 3:48 am
- Forum: Closed Policy Discussion
- Topic: how much are people expected to be able to kill each other during the skub war station trait?
- Replies: 22
- Views: 6935
Re: how much are people expected to be able to kill each other during the skub war station trait?
I like to fight the other side/refuse to service them.
If im neutral, i give out guns/mechs to both sides and sit in an armchair as they kill one another
If im neutral, i give out guns/mechs to both sides and sit in an armchair as they kill one another
- Tue Oct 29, 2024 9:06 pm
- Forum: Admin Feedback
- Topic: Astrogem2
- Replies: 8
- Views: 7582
Re: Astrogem2
You know how riche999 carries bagil on his back like atlas?
Astrogem is basically that, but for sybil
Astrogem is basically that, but for sybil
- Tue Oct 29, 2024 9:02 pm
- Forum: Closed Policy Discussion
- Topic: Does the Mayhem in a Bottle insanity effect count as brainwashing?
- Replies: 49
- Views: 12469
Re: Does the Mayhem in a Bottle insanity effect count as brainwashing?
There's so many words spent discussing things that are wholly irrelevant to what antag priority Bullshit in a Bottle gives.
My take is it's whatever the codebase intends it to be. If that doesn't fit nicely on the antag priority chart then we do another blood sacrifice to expand it.
I will ask ...
- Thu Aug 29, 2024 11:20 am
- Forum: Coding Feedback
- Topic: Emag Design direction or STOP FUCKING LOCKING ALL SHIT BEHIND A 4 TELECRYSTAL TAX
- Replies: 8
- Views: 6581
Re: Emag Design direction or STOP FUCKING LOCKING ALL SHIT BEHIND A 4 TELECRYSTAL TAX
For your defib example, a rework in the works would be:
Emps now toggle safeties.
Emags do not, and have a seperate use:
They now rig the cell inside them with plasma, causing you to explode if you use them. Or if plasma cells do work, using an emagged defib will shock YOU with a heart attack ...
- Tue Aug 27, 2024 8:24 pm
- Forum: Coding Feedback
- Topic: Emag Design direction or STOP FUCKING LOCKING ALL SHIT BEHIND A 4 TELECRYSTAL TAX
- Replies: 8
- Views: 6581
Re: Emag Design direction or STOP FUCKING LOCKING ALL SHIT BEHIND A 4 TELECRYSTAL TAX
Counterpoint, emagging your own defib is a very powerful use of the emag. This is more of a case of the benefits to the traitor also extend to the crew, since disallowing crew from using the emag would result in it becoming an antag test.
Sure it's a powerful use. we must consider blood ...
- Tue Aug 27, 2024 10:58 am
- Forum: Coding Feedback
- Topic: Emag Design direction or STOP FUCKING LOCKING ALL SHIT BEHIND A 4 TELECRYSTAL TAX
- Replies: 8
- Views: 6581
Emag Design direction or STOP FUCKING LOCKING ALL SHIT BEHIND A 4 TELECRYSTAL TAX
The emag is a very cool hacking tool. Unfortunately it suffers from a lot of problems. One of them being how it's an extremely desirable item for crew. This is caused by a massive portion of dangerous features (hacked defibs and grappling guns are 2 major examples) locked behind this 4 telecrystal ...
- Mon Aug 12, 2024 11:57 pm
- Forum: Closed Policy Discussion
- Topic: A Space Law Complain
- Replies: 16
- Views: 5345
Re: A Space Law Complain
There's "regular assault, and assaulting a member of command/security.Itseasytosee2me wrote: ↑Sat Aug 10, 2024 9:39 pm Nanotrasen surely makes no promises of equality. This is cooperate space not a government body.
- Tue Aug 06, 2024 2:25 am
- Forum: General Chat
- Topic: Security Strategies?
- Replies: 37
- Views: 13685
Re: Security Strategies?
Have any of you ever had any kind of strategy as a Security?
Like sure, you might say that you always take something and then use that, or that you just turn on your batong and rush into antags. But that's minor personal things, I'm speaking more grandiose.
Like I as HoS always try to get my ...
- Sun Aug 04, 2024 9:28 pm
- Forum: Closed Policy Discussion
- Topic: non human CE and CMO
- Replies: 11
- Views: 3317
Re: non human CE and CMO
What if we added crewsimov instead? No more squabbles with the AI
- Thu Jul 25, 2024 11:08 pm
- Forum: Closed Policy Discussion
- Topic: Humans are not actually defined in the wiki silicon policy.
- Replies: 13
- Views: 4071
Re: Humans are not actually defined in the wiki silicon policy.
Why can only headmins edit protected pages? why not ALL admins?Vekter wrote: ↑Thu Jul 25, 2024 8:23 pmYou can ping me in #help and I'll harangue the headmins until they update it.Longestarmlonglaw wrote: ↑Thu Jul 25, 2024 3:11 am You can't on some pages if they're protected, You'll have to bother an admin to make those changes.
- Thu Jul 25, 2024 3:11 am
- Forum: Closed Policy Discussion
- Topic: Humans are not actually defined in the wiki silicon policy.
- Replies: 13
- Views: 4071
Re: Humans are not actually defined in the wiki silicon policy.
[/quote]
Fun fact; you can go edit the wiki right now. Since they're the same website, every forum account also works as a wiki account right out of the box.
[/quote]
You can't on some pages if they're protected, You'll have to bother an admin to make those changes.
Fun fact; you can go edit the wiki right now. Since they're the same website, every forum account also works as a wiki account right out of the box.
[/quote]
You can't on some pages if they're protected, You'll have to bother an admin to make those changes.
- Tue Jul 23, 2024 11:07 pm
- Forum: General Chat
- Topic: Space drama is so much easier because you lot are all so far away
- Replies: 10
- Views: 8487
- Tue Jul 23, 2024 9:52 pm
- Forum: Coding Feedback
- Topic: Why are there so many new required experiments?
- Replies: 4
- Views: 6277
Re: Why are there so many new required experiments?
I could very easily speedrun both low and high yield explosives, BZ, n20, and plasma gas shells in under 10 minutes. +2 minutes to deal with the hassle of publishing once i've speedran all those 5 experiments
- Tue Jul 23, 2024 3:37 am
- Forum: Admin Feedback
- Topic: Cheshify
- Replies: 39
- Views: 23580
Re: Cheshify
I didn't like their rushed word choice when they bwoinked me for saying words like "sigma male" and "sigma grindset."
They said it was lame (implying that i broke rule 1) but what it actually was a violation of rule 3 (I used ooc terms IC)
It left me feeling very confused and annoyed.
it made me ...
They said it was lame (implying that i broke rule 1) but what it actually was a violation of rule 3 (I used ooc terms IC)
It left me feeling very confused and annoyed.
it made me ...
- Mon Jul 22, 2024 10:25 pm
- Forum: Ideas
- Topic: Remove Sec Officer, Replace It With Specialized Roles
- Replies: 8
- Views: 2806
Re: Remove Sec Officer, Replace It With Specialized Roles
I've never really seen them function that way, but that's an anecdote vs. an anecdote. And when I've played departmental security before, I don't really have access to the tools required for the job, nor do I spawn with them. It just presents unnecessary hoops.
I just usually ask, or break in ...
- Mon Jul 22, 2024 10:20 pm
- Forum: Closed Policy Discussion
- Topic: Should admins be allowed to participate in Peanut threads?
- Replies: 28
- Views: 5650
Re: Should admins be allowed to participate in Peanut threads?
Why is it considered poor if an admin makes a peanut thread on their own ban?
An admin bans someone for whatever reason, it could be justified or not, whatever the case is, the appellant makes an appeal, and the banning admin makes a peanut thread.
Why is it also bad if you make a peanut thread on ...
An admin bans someone for whatever reason, it could be justified or not, whatever the case is, the appellant makes an appeal, and the banning admin makes a peanut thread.
Why is it also bad if you make a peanut thread on ...
- Mon Jul 22, 2024 10:16 pm
- Forum: Ideas
- Topic: Remove Sec Officer, Replace It With Specialized Roles
- Replies: 8
- Views: 2806
Re: Remove Sec Officer, Replace It With Specialized Roles
I mean... don't department security count? From my experience (and how i play department sec in general), if they're not arresting folks or fighting threats, they could be seen
Engineering: Be taught by an atmos tech how to make metal h20, but they fuck it up and both die, set up the engine, open ...
Engineering: Be taught by an atmos tech how to make metal h20, but they fuck it up and both die, set up the engine, open ...
- Thu Jun 27, 2024 11:46 pm
- Forum: Ideas
- Topic: Craft wood into wearable barrel
- Replies: 2
- Views: 1537
Re: Craft wood into wearable barrel
Drunkard's cloak
- Tue Jun 04, 2024 2:51 am
- Forum: General Chat
- Topic: Security Strategies?
- Replies: 37
- Views: 13685
Re: Security Strategies?
Buy a personal First Aid kit from cargo (don't steal from medbay).
Chances are you may be first on scene to a fight. If you can't catch the assailant before he runs off, you can at least stabilize the victim before moving them to medbay.
speaking of cargo, Make yourself money. You can buy lots ...
- Tue Jun 04, 2024 2:47 am
- Forum: General Chat
- Topic: Security Strategies?
- Replies: 37
- Views: 13685
Re: Security Strategies?
Offer brigged people to be useful, such as making them do a cargo bounty, upgrade machines, or do science scanning experiments for a reduction or total sentence drop
Notepad: keep track of what antagonists are in play, a to-do list, and general notes about the station and people of interest ...
- Tue Jun 04, 2024 1:28 am
- Forum: General Chat
- Topic: Security Strategies?
- Replies: 37
- Views: 13685
Re: Security Strategies?
Use the labour camp for points
use thermal pistols
Offer brigged people to be useful, such as making them do a cargo bounty, upgrade machines, or do science scanning experiments for a reduction or total sentence drop
Notepad: keep track of what antagonists are in play, a to-do list, and general ...
use thermal pistols
Offer brigged people to be useful, such as making them do a cargo bounty, upgrade machines, or do science scanning experiments for a reduction or total sentence drop
Notepad: keep track of what antagonists are in play, a to-do list, and general ...
- Thu May 30, 2024 3:53 am
- Forum: Closed Policy Discussion
- Topic: DISABLE ASSISTANTS
- Replies: 48
- Views: 13412
Re: DISABLE ASSISTANTS
Im all for test-trialing this, see how it turns out. Its not like all the headmins and mso are suddenly going to have a stroke and die after doing this leaving this trial permanently enabled.
Im a sybil player, and i want to see how quickly the station will adapt/ fall apart.
Im a sybil player, and i want to see how quickly the station will adapt/ fall apart.
- Wed Mar 27, 2024 1:28 am
- Forum: Closed Policy Discussion
- Topic: Wasting points during Nuke Ops = Immediate Kill?
- Replies: 58
- Views: 16709
Re: Wasting points during Nuke Ops = Immediate Kill?
where's the appeal and respective peanut thread in question again? i cant find it
- Fri Mar 15, 2024 11:34 pm
- Forum: Closed Policy Discussion
- Topic: Fortifying departments w/o provication
- Replies: 28
- Views: 5443
Re: Fortifying departments w/o provication
Cargo should apply mosin nagants to anyone breaking in
- Thu Feb 29, 2024 5:08 am
- Forum: Spriting and Mapping
- Topic: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
- Replies: 47
- Views: 27048
Re: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
Cheisfy, the map is bad because i cant play it because of population locks, remove it and its gucci.
- Tue Feb 06, 2024 2:41 am
- Forum: Spriting and Mapping
- Topic: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
- Replies: 47
- Views: 27048
Re: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
my feedback is removing the population lock on it, making it votable at any population.
Other than that, promising map.
Other than that, promising map.
- Thu Jan 04, 2024 12:33 am
- Forum: Closed Policy Discussion
- Topic: Paradox Clones and Metagaming
- Replies: 32
- Views: 18045
Re: Paradox Clones and Metagaming
I think they're posting this because they are worried that if they fuck up and wrongfully execute the other person and not the paradox clone, they'll get banned
- Fri Dec 08, 2023 2:05 am
- Forum: General Chat
- Topic: Permanently hub ALL servers FOREVER
- Replies: 17
- Views: 14335
Re: Permanently hub ALL servers FOREVER
WHats wrong with being a hubbie?
- Thu Dec 07, 2023 3:52 am
- Forum: Coding Feedback
- Topic: Blood brother's flash should work like a regular revhead flash
- Replies: 19
- Views: 17624
Re: Blood brother's flash should work like a regular revhead flash
Let's remember the alternative to conversion so far has been "so disliked people just wanted it out of rotation"
I want to know what you think of being able to convert sec/captain by removing their mindshields to turn them into blood brothers. I think it is balanced because of the risk and ...
- Tue Dec 05, 2023 11:39 pm
- Forum: Coding Feedback
- Topic: Blood brother's flash should work like a regular revhead flash
- Replies: 19
- Views: 17624
Re: Blood brother's flash should work like a regular revhead flash
[/quote]
Honestly I think getting mindshielded again should remove the blood brother status.
[/quote]
i Disagree very strongly.
Honestly I think getting mindshielded again should remove the blood brother status.
[/quote]
i Disagree very strongly.
- Sun Dec 03, 2023 9:17 am
- Forum: General Chat
- Topic: Permanently hub ALL servers FOREVER
- Replies: 17
- Views: 14335
- Sun Dec 03, 2023 9:03 am
- Forum: Closed Policy Discussion
- Topic: (proposal) forgetting death policy
- Replies: 59
- Views: 32776
Re: (proposal) forgetting death policy
Its very hard to frame your target so security wrongfully executes them, this is because if security fucks up and executes an innocent person, they'll get banned
- Thu Nov 30, 2023 3:39 am
- Forum: General Chat
- Topic: G*lag Users
- Replies: 34
- Views: 29390
Re: G*lag Users
One PR occasionally being testmerged right now causes the gulag teleporter to first remove all of the organs from everyone it sends to lavaland, which we should elevate into a feature I think
I said the gulag works to correct bad behavior and did i stutter
On tram, im too lazy to figure ...
- Wed Nov 29, 2023 11:11 pm
- Forum: Coding Feedback
- Topic: Blood brother's flash should work like a regular revhead flash
- Replies: 19
- Views: 17624
Blood brother's flash should work like a regular revhead flash
according to an admin, they told me that BB flashes are hardcoded to never work on security, which i find being really really dumb, who even thought of it? Along with the reasonable outcome of not working on those with mindshields or sunglasses.
i want the ability to convert antag-protected roles ...
i want the ability to convert antag-protected roles ...