(Thebiblemelts.) Longestarmlonglaw: Noted for being very effective at ordnance rushing

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Longestarmlonglaw
Joined: Fri Jan 14, 2022 7:42 am
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(Thebiblemelts.) Longestarmlonglaw: Noted for being very effective at ordnance rushing

Post by Longestarmlonglaw » #767170

Byond account: Longestarmlonglaw
Ban type: Note
Duration: Forever
Note reason: Was formally asked to cool it on rushing to science roundstart and doing specific research paths while playing roles like CE, HoS, and Captain. In interest of RPR 7, 9, and 10.
Time note was placed: Today
Server you were banned on while playing: Manuel
Round ID at time of note: 246112
Why are you making this appeal? (Put an x in the boxes):
() - The ban/note is factually incorrect
(X) - The ban/note is not against the rules
() - The ban/note needs modification
() - The ban was unjustifiably harsh
() - I was permabanned and I want another chance

Why should this appeal be accepted?

I feel like some points about the interests of RPR 7, 9 and 10 are a bit misinformed/ i feel like what i did was not against the rules. I'll be making 3 paragraphs, and give a brief explanation on how each rule does not quite fit.

RPR 7, no powergaming: Powergaming is defined as giving your character advantages at the expense of others. I feel like i was not powergaming as my ordnance rushing benefits everyone as the techweb is unlocked faster, it is not just me who benefits from my ordnance rushing, but everyone else in the shift. If i was say, ordnance rushing to refine cores for my own gain i would think that i am punished fairly under rule 7 because it is a personal benefit as opposed to an "everyone benefits", however i was not, this means that The only expense that could be seen leads onto...

RPR 9, Stay in your lane. I could be upsetting other science players by stealing job content from them. However before this note i worked out a routine where i go into ordnance, explain what im doing, and why, and give them plenty of time to tell me to gtfo. I also compromise as i go "Ok you do bombs, i can do gas shells for you". I view gas shells as a "chore" job similar to setting up the supermatter, nobody particularly enjoys it, but somebody should do it. Because unlike making bombs. The bombs can be used to refine cores, which confur a personal benefit and stealing and refining the cores for my own use once again breaks RPR 9, but i don't refine cores, i barely use anomaly technology.
I've followed this simple flowchart whenever i do this, and it has never gotten me into trouble up until now, if thebiblemelts would like to point out any flaws, they may. Note that this flowchart is just a general guide/example and NOT set in stone:

Break into/obtain access into ordnance
No scientists? Do ordnance rushing
Scientist enters/scientist already there? explain what im doing, and why
They let me be? Continue
They want me out? Try and teach them some of my ordnance rushing techniques /try to convince them one more time what im doing is good and they should let me be
Then i leave
The end

RPR 10: Roleplay and repetition.
"The same old tired jokes and stories" I feel do not apply because its not a "gimmick" per-say. Its not a 'clown builds conveyors in the halls". This rule is more-so reserved for clowns, mimes, assistants and the like. Repeteadly speedrunning ordnance technologies i feel does not classify as a gimmick, this is rule break of rule 10 is pretty hollow and baseless by itself, but it acts as the support for the others rules at interest: RPR 7 and 9
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TheBibleMelts
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Joined: Fri Apr 18, 2014 10:58 pm
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Re: (Thebiblemelts.) Longestarmlonglaw: Noted for being very effective at ordnance rushing

Post by TheBibleMelts » #767629

i placed this note due to the sheer frequency you were doing this, and the added fact that another administrator had already spoken to you about it. at the very start of the round as HoS - a round that started with 3 scientists and an RD, including a scientist who was already working on shells and toxins - you told the captain you were going to get toxins access to rush it. upon running into science and realizing there was another person working in there, you tried to tell him to just focus on bombs while you did shells until he asserted that he would rather do it. as a one-off, this would be no issue - but both other administrators and players have reported you doing this enough that i felt it necessary to step in for the purpose of enforcing the rules i cited to some degree. i'll break them down.
7. Do not powergame.
Powergaming is using an in-game mechanic or game knowledge to give your own character an advantage at the expense of everyone else. Powergaming can take several forms, but it is generally rooted in playing-to-win or a focus on playing the game instead of roleplay. Playing your character should always be more important than playing the game.
as i interpret this, it can be used to curb behavior that grants yourself extra gear or abilities in order to combat threats when those threats either do not warrant it, or have not emerged yet. since you did this as HoS at the very start of the round, i think the latter applies due to the amount of powerful security tools that this aids in unlocking. tools that you did not need to rush beyond the natural course of a round, and tools you certainly did not need to rush while playing a job entirely unrelated to research.
9. Stay in your lane.
This means that you should do the job you signed up for and not try and do other people’s jobs for them or lay claim to their department. If you need something from another player you should attempt to ask them to get it for you instead of just taking it. Straying from your lane at the expense of another player should only be done where strictly necessary.
this one is probably self explanatory, and on the pie chart of why this note was made, would share the largest slice of the pie. you made no effort to communicate with the department about if they were doing research, or even seemed to check if there were scientists. you immediately got access to toxins and rushed down to do it. as cited in the rule itself, if you need something - you should attempt to ask them to get it for you before butting in. even if nobody had been working on it in toxins actively, this game is set in a workplace. you ask people to do facets of their jobs, and doing this grants them job content. if you want to engage in research without asking, you should play a researcher.
10. Roleplay and Repetition.
There are a great many gimmicks, dramas and plans that result in excellent stories beloved by many, and part of idea of the higher roleplay environment is to make space for this to happen. Many of these experiences fade with replication however – constant repetition of the same tired jokes and stories is both boring and stifling to new ideas. The administrative team collectively have the discretionary power to request that players, or the server collectively (in the case of mass spam of the same high impact strategies such as plasmafloods) find new gimmicks or make changes to their playstyles in the name of keeping experiences fresh for the server.
as i use this rule, it's mostly just a catch-all for "noticed you doing this one specific thing too much and it's starting to become an issue - veer away from it for a bit." i hope that clarifies why it was cited in the note.

i do not currently have any interest in lifting this, as the purpose of this minor note is to establish that a conversation was had about a behavior that was becoming potentially problematic for the playerbase.
Longestarmlonglaw
Joined: Fri Jan 14, 2022 7:42 am
Byond Username: Longestarmlonglaw

Re: (Thebiblemelts.) Longestarmlonglaw: Noted for being very effective at ordnance rushing

Post by Longestarmlonglaw » #767662

I feel rule 9 is acceptable, but i disagree with the applications of 7 and 10.

7: Only bomb data is accepted by NT frontier, not gas shells. By trying to let the scientist get on with bombs and asking to do gas shells, i would not be able to unlock the powerful security equipment without the scientist doing so. The tech nodes that can be discounted by gas shells are all related to security:
There are also only 3 tech nodes that are security related that can be ordnance discounted: Riot suppression (80), explosives (120), and exotic ammo (160)
None of them can be discounted with plasma, n20 or BZ gas shells. (which are the ones i do)
The reason i focused on gas shells because 1: More utility tech nodes like advanced mining technology, and cybernetic organs can be discounted, 2: More tech nodes are discounted compared to bomb experiments.
10: Hang on, rushing techwebs is an issue? I don't understand?? People like having their experimental tools and extremely efficient job content i don't understand. I do this because i want to enable and help everyone by unlocking the ultra advanced tech nodes so everyone can enjoy the sandbox more. How is it problematic?

Also clearly my flowchart is beginning to fail me, i ask if there is any improvements i can make it.
carshalash
Joined: Sat Aug 26, 2017 4:57 am
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Re: (Thebiblemelts.) Longestarmlonglaw: Noted for being very effective at ordnance rushing

Post by carshalash » #767692

 ! Message from: Timberpoes
I can't even begin to figure out where the peanut ends and where the objectice factual input begins, so I'm just going to butcher this post down to its bare bones.

Longestarm replied to this post positively before it was edited and seemed to be using it to provide context in their own defense, so I'm not erasing the conversation chain.
[Suggestion longestarm bullied someone out of toxins in a previous shift, player ahelped this, round ID #246025 and player ticket below.]

From Ticket #2 during round 246025 on Manuel:
► Show Spoiler
[Suggestion issues related to this may have occurred another shift too, but we have no public logs yet so only admins could investigate, there was a ticket opened but never responded to by an admin.]

From Ticket #2 during round 246031 on Manuel:
► Show Spoiler
[All other speculation snipped]
Longestarmlonglaw
Joined: Fri Jan 14, 2022 7:42 am
Byond Username: Longestarmlonglaw

Re: (Thebiblemelts.) Longestarmlonglaw: Noted for being very effective at ordnance rushing

Post by Longestarmlonglaw » #767704

Ticket 246025 was resolved and marked as IC because i did not kick the scientist out in any capacity. Xzero may comment. Also i had a CNS rebooter and was running way from the cult, they had to stun me several times to keep me under control. I also like to "reverse" snitch on antagonists. for instance when i say "there is NO heretic in the cargo bay" where there is, this oddly specific statement i say would draw people to cargo.

Ticket 246031 is what i don't remember, but so i won't comment any further.

You seem to have an immense hatred for me, both in, and out of game. I don't want to sit down with you and talk it out reasonably because of how much you'll refuse to tune me out. From the looks of it, most of them seem to be observer based ahelps and you're pissed at me, and are trying to inspect my playstyle under a microscope to find any anomalies to try and worsen and exaggerate and overreact to booted.
I want to offer to speak, talk on level-headed terms.



And yes, im sharing the peanut thread on the mannycord because i feel like there's a bit of some discussion to it. Some think im in the right, some are in the wrong either way, i welcome more opinions regarding this matter.
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TheBibleMelts
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Joined: Fri Apr 18, 2014 10:58 pm
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Re: (Thebiblemelts.) Longestarmlonglaw: Noted for being very effective at ordnance rushing

Post by TheBibleMelts » #769210

i'm going to consider this closed on my end. if you still want a review, i'll leave this open for a day.
Longestarmlonglaw
Joined: Fri Jan 14, 2022 7:42 am
Byond Username: Longestarmlonglaw

Re: (Thebiblemelts.) Longestarmlonglaw: Noted for being very effective at ordnance rushing

Post by Longestarmlonglaw » #769720

Close this i've seen enough, im satisfied
Last edited by Longestarmlonglaw on Thu Jan 02, 2025 2:09 am, edited 1 time in total.
Longestarmlonglaw
Joined: Fri Jan 14, 2022 7:42 am
Byond Username: Longestarmlonglaw

Re: (Thebiblemelts.) Longestarmlonglaw: Noted for being very effective at ordnance rushing

Post by Longestarmlonglaw » #769723

Headmins may review this if they want, but im not asking for a review
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