So I noticed something that needs nerfed frequency wise
- Sulta
- Joined: Sun Dec 25, 2022 7:35 am
- Byond Username: Sulta
So I noticed something that needs nerfed frequency wise
So when high pop happens almost every single round we have nukeops roundstart but it becomes warops so often it is fun for medical and sec but the other departments dont enjoy not getting to do anything except be meat shields they would rather not play during warops, part of why most suicide or leave the station when that happens. Whats y'alls thoughts on this?
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- Joined: Wed Jan 31, 2024 1:34 pm
- Byond Username: Deathrobotpunch1
Re: So I noticed something that needs nerfed frequency wise
war ops is better than getting blown up without any warning
- Turbonerd
- Joined: Wed Mar 02, 2022 3:18 pm
- Byond Username: AccountName5
Re: So I noticed something that needs nerfed frequency wise
I think 30 minutes of fun is more fun than 30 minutes of unfun. The round is actually functionable on stealth rounds. Warops rounds are extremely repetitive and everyone does the same thing every time with no flexibility.Deathrobotpunch1 wrote: ↑Thu Jun 19, 2025 6:24 am war ops is better than getting blown up without any warning
- bingusdingus
- Joined: Wed Jun 19, 2024 10:21 pm
- Byond Username: Bingusdingus
Re: So I noticed something that needs nerfed frequency wise
At least with warops you have enough time to run away, and most of the time you have pretty easy access to anything you need to leave the station. Stealthops are both annoying and impressive when the nuke goes off midround and interrupts whatever plan I was in the middle of. Especially when they are particularly successful at the "stealth" part.
I may be a little annoyed when war gets declared, but then I thank the bonus TC that enticed them to give us warning ahead of time.
I may be a little annoyed when war gets declared, but then I thank the bonus TC that enticed them to give us warning ahead of time.
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