So I noticed something that needs nerfed frequency wise

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Sulta
Joined: Sun Dec 25, 2022 7:35 am
Byond Username: Sulta

So I noticed something that needs nerfed frequency wise

Post by Sulta » #780312

So when high pop happens almost every single round we have nukeops roundstart but it becomes warops so often it is fun for medical and sec but the other departments dont enjoy not getting to do anything except be meat shields they would rather not play during warops, part of why most suicide or leave the station when that happens. Whats y'alls thoughts on this?
Deathrobotpunch1
Joined: Wed Jan 31, 2024 1:34 pm
Byond Username: Deathrobotpunch1

Re: So I noticed something that needs nerfed frequency wise

Post by Deathrobotpunch1 » #780315

war ops is better than getting blown up without any warning
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Turbonerd
Joined: Wed Mar 02, 2022 3:18 pm
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Re: So I noticed something that needs nerfed frequency wise

Post by Turbonerd » #780345

Deathrobotpunch1 wrote: Thu Jun 19, 2025 6:24 am war ops is better than getting blown up without any warning
I think 30 minutes of fun is more fun than 30 minutes of unfun. The round is actually functionable on stealth rounds. Warops rounds are extremely repetitive and everyone does the same thing every time with no flexibility.
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bingusdingus
Joined: Wed Jun 19, 2024 10:21 pm
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Re: So I noticed something that needs nerfed frequency wise

Post by bingusdingus » #780360

At least with warops you have enough time to run away, and most of the time you have pretty easy access to anything you need to leave the station. Stealthops are both annoying and impressive when the nuke goes off midround and interrupts whatever plan I was in the middle of. Especially when they are particularly successful at the "stealth" part.
I may be a little annoyed when war gets declared, but then I thank the bonus TC that enticed them to give us warning ahead of time.
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ekaterina
Joined: Mon Jan 17, 2022 7:40 am
Byond Username: Ekaterina von Russland
Location: Science Maintenance

Re: So I noticed something that needs nerfed frequency wise

Post by ekaterina » #780390

Giving players early information on whether the round is worth playing (based on their own subjective preferences) or not is good.
I have a confirmed grand total of 1 merged PR. That basically means I'm a c*der now. 8-)
toemas wrote: ekaterina is really funny because they just consistently say what should be complete common sense (...) and then they get dogpiled by everyone in the thread
kinnebian wrote: Sun Jul 23, 2023 12:51 am i agree with ekaterina but in a less aggressive manner
MooCow12 wrote: Sun Jun 30, 2024 12:47 am I endorse everything ekaterina has said so far
sinfulbliss wrote: Wed May 24, 2023 2:03 am Marina is actually a very high quality roleplayer, believe it or not, and a pretty fun and good-faith player in my experience.
Jacquerel wrote: Tue Jul 09, 2024 6:31 pm
kinnebian wrote: Tue Jul 09, 2024 6:13 pm ekaterina stops threads from becoming dogpiles (...) they just point out logical things to bring up in context of a ban and people get mad at them because they refuse to discuss it
when everyone goes into peanuts already set on what their opinion is ekat's posts are a breath of fresh air
might be more true to say they redirect the dogpile most of the time tbqh, like diving heroically onto a grenade
MrStonedOne wrote: Im gonna have to quote Ekaterina at you because they ended up saying this better than i would have
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warbluke wrote: Mon Mar 25, 2024 3:03 am Suboptimal research play detected, deploying lethal force.
Timberpoes wrote: Mon Mar 25, 2024 8:50 am No deviations allowed. All must know the meta. All must power the game.
BeeSting12 wrote: Kieth4 nonoptimal ranked play nearly results in team loss, facing disciplinary action
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