damn it's dead

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Itseasytosee2me
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Re: damn it's dead

Post by Itseasytosee2me » #751287

Bottom post of the previous page:

NecromancerAnne wrote: Fri Sep 27, 2024 7:06 am ~snip~
Right, sorry i read it as a defense.
- Sincerely itseasytosee
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dirk_mcblade
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Re: damn it's dead

Post by dirk_mcblade » #751290

Given that programming resources are scarce wouldn't you want to test the player reception to new features before committing fully to implementing them and maintaining those features? I realize this cuts both ways since removing prog trait would be the "new" feature. Also I noticed there's this sort of culture where the coders regard the players as always hating changes even "good" ones and therefore their feedback isn't valuable. If that's the case then why do we care what the polls say when it comes likewise to removing them. Do the programmers like prog traitor? I guess they must.
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TheRex9001
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Re: damn it's dead

Post by TheRex9001 » #751299

"The programmers" is just as vague as "the players", generally everyone likes different things, Im sure you'd find plenty of folks who dont like progtot and code. As to test merging for player reception, it works well on a smaller scale but is generally reserved to larger prs, if you test merge a bunch of small prs one of them might conflict with the other and you'd need to take it off test merge anyhow. I don't know this process though, Im not a keyholder and the one thing I wanted test merged I just pinged them and asked them to put it onto a server.
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Re: damn it's dead

Post by NecromancerAnne » #751305

Itseasytosee2me wrote: Fri Sep 27, 2024 3:43 pm
NecromancerAnne wrote: Fri Sep 27, 2024 7:06 am ~snip~
Right, sorry i read it as a defense.
It's fine
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Jacquerel
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Re: damn it's dead

Post by Jacquerel » #751314

In terms of "programming resources"; tgstation development has no programming resources. There is nobody who has the ability to say to anyone else "code this", it's entirely done by random people who see a thing and want to add, change, or remove it. And it's unpopular to say, but a majority of those urges are gained by people playing the game.
In terms of "wasting programmer resources" by the time it can be tested on the servers 90-100% of the work on a feature is already done so to the individual who coded it (remember, they're just an individual, nobody else told them to do it) it "not being merged" means that they already "wasted" that time and there is nothing to be "saved" by checking if people like it "first".
This doesn't and shouldn't mean that these changes need to be rejected sometimes anyway, just an explanation that this isn't really a measure we could take to save anyone any excess effort.

In terms of "why don't more things get testmerged for a while to get feedback" they probably should if they're big changes, you're right that it should probably happen more often if we're doing something large.
This is a preventative Forum User message to try and stop a perceived issue escalating before it ever really starts, and does not prevent the headmins from taking a different opinion and deleting my post. No formal action is being taken. No reply to this post is necessary. If you want to discuss the matter further, use forum PMs with me, but I have nothing else to say so I wouldn't waste the time.
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Re: damn it's dead

Post by kayozz » #751332

How come all the 'features' are nerfs though? I understand nobody wants medbay to get bombed within seconds, but holy shit... almost all of the fun stuff of the last decade or so has been removed. Someone made a good list on the previous page and I was stunned at some of the things that had been removed. Like the 'ling nerfs, the bomb nerfs etc...

And in my experience on several servers, it seems coders tend to automatically disregard the opinions of regular players to the point of derision and sometimes insults. It's no wonder the players are getting angry/leaving, especially with the attitudes that come from some coders, i.e - 'if you don't like, it go code it yourself or 'put up and shut up, it's changed, deal with it'.

Honestly the game is slowly becoming a hug-box in some regards, because some coder no doubt is salty they got bombed or killed by a traitor or a 'ling one time and decided to nerf them.
At least that's the way it feels sometimes.
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Re: damn it's dead

Post by Jacquerel » #751335

I've been reading this topic but not replying basically the whole time because I have essentially interpreted this as a vent thread; you don't actually want this question answered right?
Like I could go through the changes that get merged and find a bunch of stuff that has been added, buffed, or improved, but do you actually want me to do that? My impression is no, but you are asking me directly. This is actually just something you want to say for rhetoric and I am not like, snubbing you by correctly reading it that way and not responding?
This is a preventative Forum User message to try and stop a perceived issue escalating before it ever really starts, and does not prevent the headmins from taking a different opinion and deleting my post. No formal action is being taken. No reply to this post is necessary. If you want to discuss the matter further, use forum PMs with me, but I have nothing else to say so I wouldn't waste the time.
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kayozz
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Re: damn it's dead

Post by kayozz » #751347

Jacquerel wrote: Fri Sep 27, 2024 4:28 pm I've been reading this topic but not replying basically the whole time because I have essentially interpreted this as a vent thread; you don't actually want this question answered right?
Like I could go through the changes that get merged and find a bunch of stuff that has been added, buffed, or improved, but do you actually want me to do that? My impression is no, but you are asking me directly. This is actually just something you want to say for rhetoric and I am not like, snubbing you by correctly reading it that way and not responding?
Sorry if I came across a little disingenuous.

Not aimed at you personally. But I genuinely do feel like there's a bit of a gulf between the coders and players. Players want one thing, coders dictate how it is and ignore the players and cut/nerf/change all the fun stuff that is the part of the heart of the game, without good reason. Both sides feel pissed off. Things get changed. People wonder why people leave the server.
People explain it's because of the silly changes, coders ignore the players or worse insult the players...

Repeat.

This is supposed to be a game of paranoia on a death trap station. But these days it feels like some people don't want their furry RP sessions disrupted by antags, so the coders who are part of that clique actively nerf the paranoia/death trap side of things.


I mean yeah people are probably venting, me included. But is it not justified when half the population has left to sunnier shores?
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Re: damn it's dead

Post by datorangebottle » #751383

kayozz wrote: Fri Sep 27, 2024 4:37 pm Not aimed at you personally. But I genuinely do feel like there's a bit of a gulf between the coders and players. Players want one thing, coders dictate how it is and ignore the players and cut/nerf/change all the fun stuff that is the part of the heart of the game, without good reason. Both sides feel pissed off. Things get changed. People wonder why people leave the server.
People explain it's because of the silly changes, coders ignore the players or worse insult the players...

Repeat.
As a player who's active on github, players also direct a lot of venom towards the coders. It's a two-way street of bullshit interactions that nobody likes.
Timberpoes wrote: Sat Jul 29, 2023 10:33 pm ImageAnother satisfied Timberpoes voter.Image
Timberpoes wrote: Fri Jul 07, 2023 9:16 pm I highly doubt any other admin on the team would have given you this chance, except maybe Kieth because his brain worms are almost as bad as mine.
Vekter wrote: Tue May 16, 2023 4:45 pm At what point does someone's refusal or failure to improve become malice in and of itself? If you give someone a year to stop shitting on the carpet and they keep doing it but get slightly closer to the bathroom every time and sometimes they get to the toilet before it happens, at what point does it become acceptable to just ask them to go shit in someone else's house?
Timberpoes wrote: Fri Apr 28, 2023 7:00 pm I'm sorry, can we get a real player to resolve this appeal? I don't like this trial player. They can't even set their own name.
Chadley wrote: Thu Apr 27, 2023 4:00 am WENDEZ, cute, cute. I imagine the sleeper activation code when I hear it. That's pretty cool. qB). But I don't like that it doesn't line up to be anything obsurd like WEWLAD. 6/10

SUGMA, nevermind it makes sense now. fuckyou/10
kieth4 wrote: Sat Apr 15, 2023 2:34 pm If it goes to appeals I will stand as the shield and protect this man's right to shit himself. Heavy is the head that wears the crown.
sinfulbliss wrote: I almost prefer Rave's AI-generated "We cannot accept this appeal at this time. If you would like assistance appealing in the future, please dial 1-800-1984-1488."
Pandarsenic wrote: Mon Dec 12, 2022 2:25 pm I think we can all agree that someone throwing a reverse revolver at Zyb as a secret test of character, and Zyb immediately fucking himself with it, is the best thing we all could have received for Christmas this year
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Dusty Exaliber
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Re: damn it's dead

Post by Dusty Exaliber » #751389

this Divided house is gonna split apart at some point of it coming down and I believe we are half way there at this point like I genuinely believe 2 to 3 year before all the collective cuts and dents finally cause it completely buckle in on it's self.
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dirk_mcblade
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Re: damn it's dead

Post by dirk_mcblade » #751458

Jacquerel wrote: Fri Sep 27, 2024 4:06 pm In terms of "programming resources"; tgstation development has no programming resources. There is nobody who has the ability to say to anyone else "code this", it's entirely done by random people who see a thing and want to add, change, or remove it. And it's unpopular to say, but a majority of those urges are gained by people playing the game.
In terms of "wasting programmer resources" by the time it can be tested on the servers 90-100% of the work on a feature is already done so to the individual who coded it (remember, they're just an individual, nobody else told them to do it) it "not being merged" means that they already "wasted" that time and there is nothing to be "saved" by checking if people like it "first".
Could there perhaps be a system where before someone codes a change they could submit a player poll on the servers (e.g. "Should combat shotguns be removed and replaced with a different gun?" Or "Should changeling transformation stings be temporary?") and the coder can use that information to gauge demand for the change before moving forward on it? It doesn't have to be a veto proof majority in approval of it like OSRS or even a statistic with a required approval rate but it is perhaps a statistic that could be useful before investing the time on it and also included with the PR to gauge how controversial the change is. Seems like the process of changing the code including options to gauge interest as early as possible would be the best way to measure whether the coder and the player are on the same page before anyone invests time on it.
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Re: damn it's dead

Post by datorangebottle » #751467

I'm not certain coders would agree to any sort of non-coder oversight.
Plus, it's already pretty easy to tell how controversial a given PR is. If people care about the PR at all, there will be some number of reactions to it.
Timberpoes wrote: Sat Jul 29, 2023 10:33 pm ImageAnother satisfied Timberpoes voter.Image
Timberpoes wrote: Fri Jul 07, 2023 9:16 pm I highly doubt any other admin on the team would have given you this chance, except maybe Kieth because his brain worms are almost as bad as mine.
Vekter wrote: Tue May 16, 2023 4:45 pm At what point does someone's refusal or failure to improve become malice in and of itself? If you give someone a year to stop shitting on the carpet and they keep doing it but get slightly closer to the bathroom every time and sometimes they get to the toilet before it happens, at what point does it become acceptable to just ask them to go shit in someone else's house?
Timberpoes wrote: Fri Apr 28, 2023 7:00 pm I'm sorry, can we get a real player to resolve this appeal? I don't like this trial player. They can't even set their own name.
Chadley wrote: Thu Apr 27, 2023 4:00 am WENDEZ, cute, cute. I imagine the sleeper activation code when I hear it. That's pretty cool. qB). But I don't like that it doesn't line up to be anything obsurd like WEWLAD. 6/10

SUGMA, nevermind it makes sense now. fuckyou/10
kieth4 wrote: Sat Apr 15, 2023 2:34 pm If it goes to appeals I will stand as the shield and protect this man's right to shit himself. Heavy is the head that wears the crown.
sinfulbliss wrote: I almost prefer Rave's AI-generated "We cannot accept this appeal at this time. If you would like assistance appealing in the future, please dial 1-800-1984-1488."
Pandarsenic wrote: Mon Dec 12, 2022 2:25 pm I think we can all agree that someone throwing a reverse revolver at Zyb as a secret test of character, and Zyb immediately fucking himself with it, is the best thing we all could have received for Christmas this year
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Re: damn it's dead

Post by dirk_mcblade » #751473

datorangebottle wrote: Fri Sep 27, 2024 10:09 pm I'm not certain coders would agree to any sort of non-coder oversight.
Plus, it's already pretty easy to tell how controversial a given PR is. If people care about the PR at all, there will be some number of reactions to it.
By the time it gets to the PR the time is already spent. I'm not proposing a system that is binding but rather it's a checkmark before submitting a gameplay related PR "Did you submit a player poll? What did the player poll results say?" It doesn't have to require a minimum approval rate.
Could be useful for the coder. Theoretically they ought to place value in knowing how much demand there is for a proposed change.
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Re: damn it's dead

Post by massa » #751521

It's a community driven project, some general standards or even guiding input is really all it takes, not a committee or more rules.

Stop removing content or pacifying the game experience. Stop with the ided PRs and maybe put more consideration into overt overhauls that dramatically change the fundamental experience before you code them for 90 hours. The last case is only really the one that, whoever merges shit should really be looking at. when i mapped we got plenty of nudges on the write up thingy.

even things that honestly suck ass or are dumb are fine, what more to say good or positive? no one bats an eye if someone adds a new toy item to dorms, or some weird ass fucking body suit that only admins can spawn in that spawns eggs with a hud button, or introduces monkey flaying content. it's overt unwanted upheavals in the face of big pushback, or lame changes. it's when we get walled or progged or have our mosins and 550s or romerol fucking removed it's like what the actual fuck. fun??
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Re: damn it's dead

Post by Bdudy » #751530

Sure the game's a little quiet nowadays. Let me tell you something ladies & gents. All you've got to do about this situation is not care too much about it - like not get to page 5 on a forum discussion on it. Why don't you go play something modern and 3D and all fancy like?
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Re: damn it's dead

Post by massa » #751533

we've hashed some useful things out in these 5 pages
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Re: damn it's dead

Post by dirk_mcblade » #751536

Bdudy wrote: Sat Sep 28, 2024 4:11 am Sure the game's a little quiet nowadays. Let me tell you something ladies & gents. All you've got to do about this situation is not care too much about it - like not get to page 5 on a forum discussion on it. Why don't you go play something modern and 3D and all fancy like?
Matter of fact I went outside at least two times today.
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Re: damn it's dead

Post by NecromancerAnne » #751554

I made chili and some friends and I tried the oreo coke. It's like, eh?
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Re: damn it's dead

Post by ItzRiumz » #751557

NecromancerAnne wrote: Sat Sep 28, 2024 5:44 am I made chili and some friends and I tried the oreo coke. It's like, eh?
But have you tried the coke oreo yet?
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Re: damn it's dead

Post by Indie-ana Jones » #751560

You know, I do want to mention something about the coder side of things that I didn't prior, and that if there's anyone who's been doing some good changes in the interest of LRP and the game overall recently, its oranges. Some things of note:

- Got Birdshot removed temporarily, lit a fire under the arse of the mappers to get the map into a more acceptable position, even if its still not great its better than it was and it led to massive backlash by the mapping team (to be fair, they were ignoring the issues and are still attempting to do so by denying any problems exist from my perspective)
- Was very mature with regards to the Wallening and probably one of the better spokepeople from the team regarding everything that went down
- Recently merged taking chunky fingers off insulated gloves
- Currently pushing for a new map voting system to replace weighted random that seems much more fair and responsive to player's desires while not outright denying some maps from being played
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Re: damn it's dead

Post by NecromancerAnne » #751563

ItzRiumz wrote: Sat Sep 28, 2024 6:54 am
NecromancerAnne wrote: Sat Sep 28, 2024 5:44 am I made chili and some friends and I tried the oreo coke. It's like, eh?
But have you tried the coke oreo yet?
I have, it is not very good at all. Oreo coke tastes like oreo, with that mildish chocolate taste and bit of a cream aftertaste. But it has that artificial sweetener flavour of coke zero as well and the acidity of a carbonated beverage, so it really is fighting itself.

Coke oreos made me feel actually kind of sick. It didn't taste like coke, and in fact tasted like something was in it that shouldn't be. That chocolate flavour was not mixing at all with an almost citric flavour. Would not recommend.
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Re: damn it's dead

Post by Mimepride » #751578

I'll admit that oranges is on a bit of a redemption arc--but I find it hard to be lenient towards him because, as he readily admitted, he claims responsibility for the current culture of blatantly ignoring almost all and any player feedback; he even celebrated it in the past by saying something along the lines of "It's what we've done for years and its always worked". He was the poster child for this behavior--and as far as I'm concerned "actionable feedback" is just a buzzword used to ignore any and all feedback that doesn't reinforce the toxic positive feedback loop which got us here in the first place.

As for players being venomous to coders--obviously I don't condone people saying death threats or anything else that crosses a line, but I also WON'T take responsibility for it. Why? Because as opposed to the coderbase, the players have no "head players" which oversee and which are responsible for player conduct. The playerbase is totally amorphous and disunited, and doesn't approach anything close to a group or organization. The fact that the coderbase DOES have head coders who are the keyholders, final decision makers and etc., means that more collective responsibility can be applied when criticizing them. It's that simple really.
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Re: damn it's dead

Post by massa » #751581

NecromancerAnne wrote: Sat Sep 28, 2024 5:44 am I made chili and some friends and I tried the oreo coke. It's like, eh?
i liked it actually but i like 0 cal coke and i like oreos

it smelled like one which was fun, between that and a cream soda. i i see em imma get more
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Re: damn it's dead

Post by massa » #751584

Indie-ana Jones wrote: Sat Sep 28, 2024 7:00 am You know, I do want to mention something about the coder side of things that I didn't prior, and that if there's anyone who's been doing some good changes in the interest of LRP and the game overall recently, its oranges. Some things of note:

- Got Birdshot removed temporarily, lit a fire under the arse of the mappers to get the map into a more acceptable position, even if its still not great its better than it was and it led to massive backlash by the mapping team (to be fair, they were ignoring the issues and are still attempting to do so by denying any problems exist from my perspective)
- Was very mature with regards to the Wallening and probably one of the better spokepeople from the team regarding everything that went down
- Recently merged taking chunky fingers off insulated gloves
- Currently pushing for a new map voting system to replace weighted random that seems much more fair and responsive to player's desires while not outright denying some maps from being played
- I literally remember coming here to these forums in 2017 to discuss the implications of how bad birdshart was back then. I think one room would legit depressurize. that anyone could defend that garbage. like half the shit was missing off it
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Re: damn it's dead

Post by FantasticFwoosh » #751590

dirk_mcblade wrote: Fri Sep 27, 2024 6:51 am Somebody starting from zero would take weeks or months to get to the point where you can get it done in one evening, and if they have other responsibilities they must prioritize, for example family situations or just work travel in general, then it's that much slower.
I'm not saying this to complain, I personally like learning this basic stuff so far since it's more about the process than the end result. But a big reason why you'd see people complaining rather than turning around something that fixes it could be that it will take them a long time to learn it. I also get why it'd be annoying to read them complain about it too, but you never know they might invest the time eventually.
Im also not interested in annoying somebody enough to sink money into DDOS'ing my private network even if open a server to friends because whatever replacement maintainers, made a superficial or substantial change in the spotlight of doing it for /tg/'s sake.
Mimepride wrote: Sat Sep 28, 2024 12:28 pm I'll admit that oranges is on a bit of a redemption arc--but I find it hard to be lenient towards him because, as he readily admitted, he claims responsibility for the current culture of blatantly ignoring almost all and any player feedback; he even celebrated it in the past by saying something along the lines of "It's what we've done for years and its always worked". He was the poster child for this behavior--and as far as I'm concerned "actionable feedback" is just a buzzword used to ignore any and all feedback that doesn't reinforce the toxic positive feedback loop which got us here in the first place.

The playerbase is totally amorphous and disunited, and doesn't approach anything close to a group or organization. The fact that the coderbase DOES have head coders who are the keyholders, final decision makers and etc., means that more collective responsibility can be applied when criticizing them. It's that simple really. -snip-
I've been released from my gitblock now that Oranges has been deposed, but i still don't want to contribute (aside from the technical and cultural landscape changing) because I probably would only end up in arguments again because communication is so one sided and at times snide in major overhauls versus community additions and interest like you put out. I can say regretfully In the past i really went too far with my pursuit over some trivial things but in the current climate very little is jubilantly celebrated.

On them themselves, i think they're already pretty much cancelled, i've not followed them but I don't think anybody will take them in if they don't repair their relationship with both halves of the community, a steep climb that might be worthwhile if they are sincere.

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Re: damn it's dead

Post by FantasticFwoosh » #751593

Imo, the coding subforum is so depreciated, nobody even opened a wallening thread to discuss it, the discord server put towards that purpose is totally suprised at its repealment, nobody joined it to realistically criticise it even when it failed and now it is soon to be discontinued.

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Re: damn it's dead

Post by dirk_mcblade » #751629

FantasticFwoosh wrote: Sat Sep 28, 2024 1:15 pm
dirk_mcblade wrote: Fri Sep 27, 2024 6:51 am Somebody starting from zero would take weeks or months to get to the point where you can get it done in one evening, and if they have other responsibilities they must prioritize, for example family situations or just work travel in general, then it's that much slower.
I'm not saying this to complain, I personally like learning this basic stuff so far since it's more about the process than the end result. But a big reason why you'd see people complaining rather than turning around something that fixes it could be that it will take them a long time to learn it. I also get why it'd be annoying to read them complain about it too, but you never know they might invest the time eventually.
Im also not interested in annoying somebody enough to sink money into DDOS'ing my private network even if open a server to friends because whatever replacement maintainers, made a superficial or substantial change in the spotlight of doing it for /tg/'s sake.
Well you wouldn't run the server on your own private network. Not that I advocate you start a server, but that's one of the first things they say you shouldn't do when you research it, even if you don't reach that conclusion via common sense. In other words you need to put up $$$ to rent a server.
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Re: damn it's dead

Post by vect0r » #751644

FantasticFwoosh wrote: Sat Sep 28, 2024 1:29 pm Imo, the coding subforum is so depreciated, nobody even opened a wallening thread to discuss it, the discord server put towards that purpose is totally suprised at its repealment, nobody joined it to realistically criticise it even when it failed and now it is soon to be discontinued.
The coding feedback was in the players club.
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Re: damn it's dead

Post by FantasticFwoosh » #751674

vect0r wrote: Sat Sep 28, 2024 5:43 pm
FantasticFwoosh wrote: Sat Sep 28, 2024 1:29 pm Imo, the coding subforum is so depreciated, nobody even opened a wallening thread to discuss it, the discord server put towards that purpose is totally suprised at its repealment, nobody joined it to realistically criticise it even when it failed and now it is soon to be discontinued.
The coding feedback was in the players club.
Doesn't detract that the way we talk about these things has changed, codenut and sensible discussion code talk & pitch are two different things which shouldn't have happened only after things didn't go its way. Saying that, im still bitter about 3 chem reworks ages ago resulting in chemfactories, when simple or OGchems like tricord fit the criteria for a fun loop of patching up e-sword gouging.

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Re: damn it's dead

Post by oranges » #751686

fwoosh the last time you connected to our servers was 2023, so you'd be perfect as a coder since you're already so out of touch.
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Re: damn it's dead

Post by 8bot » #751707

oranges wrote: Sat Sep 28, 2024 9:42 pm fwoosh the last time you connected to our servers was 2023, so you'd be perfect as a coder since you're already so out of touch.
i think the absolute dead state of the servers invalidates the "you are personally out of touch" argument
there's objectively a huge problem
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Re: damn it's dead

Post by oranges » #751722

i think you should boil yourself like spaghetti
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Re: damn it's dead

Post by dirk_mcblade » #751734

I gave monkestation a spin a few weeks back and it was pretty fun. Don't entirely like the consent based approach to round removal but it still had some space for random shenanigans and the population was healthy. I think it's done a good job growing the past two years. It definitely isn't LRP though, I feel like that's kind of extinct at the moment.
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Re: damn it's dead

Post by 8bot » #751737

oranges wrote: Sun Sep 29, 2024 12:03 am i think you should boil yourself like spaghetti
into the blender you go
a tasty refreshing breakfast beverage
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Re: damn it's dead

Post by Mimepride » #751794

I told you that the orange still deserves to be juiced, didn't I?
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Re: damn it's dead

Post by RedBaronFlyer » #751845

dirk_mcblade wrote: Sun Sep 29, 2024 12:17 am I gave monkestation a spin a few weeks back and it was pretty fun. Don't entirely like the consent based approach to round removal but it still had some space for random shenanigans and the population was healthy. I think it's done a good job growing the past two years. It definitely isn't LRP though, I feel like that's kind of extinct at the moment.
It's kind of insane how fast and explosively monkestation grew. It was typically like, 5-15 pop even during peak hours (at least EST hours) when the server host wasn't streaming but now it regularly reaches 60+ even when he isn't. I could have sworn even seven months ago it was deadpop when ook wasn't streaming.

As a non-lrp player, which I realize kind of invalidates a lot of my opinions, I did kind of notice that it seems like LRP has been something on the decline. Even when I started playing SS13 (late 2021-ish) I was already seeing the grumblings of LRP not being the primary focus on a lot of servers from long time players. For a while a sentiment I saw, which I don't know how valid it is tbh, was that sybil/terry were kind of the last beacons of LRP while everything else had increasingly come into the much more muddy ruleset of MRP and HRP.
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Re: damn it's dead

Post by FantasticFwoosh » #751875

oranges wrote: Sat Sep 28, 2024 9:42 pm fwoosh the last time you connected to our servers was 2023, so you'd be perfect as a coder since you're already so out of touch.
You've obviously tunnel-visioning and not been reading the thread, for me to stop regularly playing for 9 years happened, and then suddenly everyone else stops, you could put in your own words for a change.
Mimepride wrote: Sun Sep 29, 2024 3:14 am
8bot wrote: Sun Sep 29, 2024 12:42 am
oranges wrote: Sun Sep 29, 2024 12:03 am i think you should boil yourself like spaghetti
into the blender you go
a tasty refreshing breakfast beverage
I told you that the orange still deserves to be juiced, didn't I?
Case in point. Mods, Juice him.

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Re: damn it's dead

Post by dirk_mcblade » #751893

RedBaronFlyer wrote: Sun Sep 29, 2024 5:08 am
dirk_mcblade wrote: Sun Sep 29, 2024 12:17 am I gave monkestation a spin a few weeks back and it was pretty fun. Don't entirely like the consent based approach to round removal but it still had some space for random shenanigans and the population was healthy. I think it's done a good job growing the past two years. It definitely isn't LRP though, I feel like that's kind of extinct at the moment.
It's kind of insane how fast and explosively monkestation grew. It was typically like, 5-15 pop even during peak hours (at least EST hours) when the server host wasn't streaming but now it regularly reaches 60+ even when he isn't. I could have sworn even seven months ago it was deadpop when ook wasn't streaming.

As a non-lrp player, which I realize kind of invalidates a lot of my opinions, I did kind of notice that it seems like LRP has been something on the decline. Even when I started playing SS13 (late 2021-ish) I was already seeing the grumblings of LRP not being the primary focus on a lot of servers from long time players. For a while a sentiment I saw, which I don't know how valid it is tbh, was that sybil/terry were kind of the last beacons of LRP while everything else had increasingly come into the much more muddy ruleset of MRP and HRP.
Some of my most entertaining rounds have been MRP but in general I like LRP, it's like hardball whereas MRP is softball if that makes sense. LRP will make you a better player but individual rounds can go terribly, whereas with MRP you can be terrible at the game but get gratification more easily.
I think ultimately people hate anarchy and that's why LRP doesn't have any supply. I think servers get bogged down with rules over time and rules favor MRP more. Also seems like LRP players would be the least likely to pay into a Patreon which is also essential for a server to actually grow.
I'm happy overall that monkestation carved out a good niche for itself so far.
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Re: damn it's dead

Post by massa » #751902

dirk_mcblade wrote: Sun Sep 29, 2024 9:44 am I think ultimately people hate anarchy
excuse me sir i love anarchy
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Re: damn it's dead

Post by dirk_mcblade » #751923

massa wrote: Sun Sep 29, 2024 12:23 pm
dirk_mcblade wrote: Sun Sep 29, 2024 9:44 am I think ultimately people hate anarchy
excuse me sir i love anarchy
Make a server about it then
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Re: damn it's dead

Post by Bdudy » #751962

massa wrote: Sat Sep 28, 2024 4:32 am we've hashed some useful things out in these 5 pages
Really? Like what? I think you should consider how much better spent your time is elsewhere. You ever really take a look at the people who play this game?
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Re: damn it's dead

Post by bastardblaster » #751986

my mango
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Re: damn it's dead

Post by ItzRiumz » #751995

Is to blow up
I play Checks-Your-Health and Jeremy Hankins

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Re: damn it's dead

Post by 8bot » #752034

dirk_mcblade wrote: Sun Sep 29, 2024 1:48 pm
massa wrote: Sun Sep 29, 2024 12:23 pm
dirk_mcblade wrote: Sun Sep 29, 2024 9:44 am I think ultimately people hate anarchy
excuse me sir i love anarchy
Make a server about it then
we had one
it was murdered
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Re: damn it's dead

Post by massa » #752043

Bdudy wrote: Sun Sep 29, 2024 4:14 pm
massa wrote: Sat Sep 28, 2024 4:32 am we've hashed some useful things out in these 5 pages
Really? Like what? I think you should consider how much better spent your time is elsewhere. You ever really take a look at the people who play this game?
after this many years, honestly, some are cuties
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Re: damn it's dead

Post by dirk_mcblade » #752046

8bot wrote: Sun Sep 29, 2024 10:26 pm
dirk_mcblade wrote: Sun Sep 29, 2024 1:48 pm
massa wrote: Sun Sep 29, 2024 12:23 pm
dirk_mcblade wrote: Sun Sep 29, 2024 9:44 am I think ultimately people hate anarchy
excuse me sir i love anarchy
Make a server about it then
we had one
it was murdered
Clearly another case of authoritarian capitalism killing an anarchist socialist server (socialist because Sybil players don't pay for the Patreon). I get all of my worldwide analysis from a 2d chart because I'm very smart.
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Re: damn it's dead

Post by bastardblaster » #752055

ItzRiumz wrote: Sun Sep 29, 2024 7:54 pm Is to blow up
and act like i dont know nobody aaggagagaggaga !!!!!
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Re: damn it's dead

Post by vect0r » #752058

8bot wrote: Sun Sep 29, 2024 10:26 pm
dirk_mcblade wrote: Sun Sep 29, 2024 1:48 pm
massa wrote: Sun Sep 29, 2024 12:23 pm
dirk_mcblade wrote: Sun Sep 29, 2024 9:44 am I think ultimately people hate anarchy
excuse me sir i love anarchy
Make a server about it then
we had one
it was murdered
Yeah the evil tg admins took it behind the shed and shot it to death smh.
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Re: damn it's dead

Post by Shadowflame909 » #752085

massa wrote: Thu Sep 26, 2024 10:39 pm >le crazy

Let's talk about removing antags and content instead.
I quit playing specifically when they removed the gluttony syringe from the lavaland gluttony rune, and when I asked the maintainer in the coderbus if they were willing to merge any potential replacement items I was told that they wouldn't be willing to and were satisfied having lavaland random spawns not contain anything and to instead appreciate the scenery.

The gluttony rune is literally reused blob sprites... game design choices make me into a looney tunes character sometimes. :x
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Re: damn it's dead

Post by dirk_mcblade » #752100

Shadowflame909 wrote: Mon Sep 30, 2024 2:07 am
massa wrote: Thu Sep 26, 2024 10:39 pm >le crazy

Let's talk about removing antags and content instead.
I quit playing specifically when they removed the gluttony syringe from the lavaland gluttony rune, and when I asked the maintainer in the coderbus if they were willing to merge any potential replacement items I was told that they wouldn't be willing to and were satisfied having lavaland random spawns not contain anything and to instead appreciate the scenery.

The gluttony rune is literally reused blob sprites... game design choices make me into a looney tunes character sometimes. :x
The idea that ss13 can or should be scenic is what got the wallening going.
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Re: damn it's dead

Post by datorangebottle » #752103

It's also not an inherently incorrect idea. If wallening had worked flawlessly from the start we wouldn't be talking about this right now.
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