Turbine high end delaminations

A place to record your ideas for the game.
Post Reply
User avatar
Imitates-The-Lizards
Joined: Mon Oct 11, 2021 2:28 am
Byond Username: Typhnox

Turbine high end delaminations

Post by Imitates-The-Lizards » #734301

So recently I have been using the turbine a lot lately, and the other day, I actually got one to start delaminating.

I didn't even know that turbines COULD delaminate. Wild.

However, after asking around in coder channel, the turbine doesn't have any cool delaminations like the SM or the HFR. However, I think it's reasonable that if you fulfill the same requirements as you would for the highest end HFR delam (basically meaning, you have to use hypernob and antinob), you should get a cool turbine delamination too.

Well, what does the turbine do? It spins. So...

If you delaminate the turbine with hyper/antinob, what if it unleashed a swarm of twenty vortex anomalies?

I think that it would be fun.
Image
Image
User avatar
warbluke
Joined: Mon May 29, 2017 2:36 pm
Byond Username: Warbluke
Location: Veruzia

Re: Turbine high end delaminations

Post by warbluke » #734329

What if it sent a turbine shaft flying through the station like a 3 tile wide immovable rod? Bonus points if weaponizable.
User avatar
bingusdingus
Joined: Wed Jun 19, 2024 10:21 pm
Byond Username: Bingusdingus

Re: Turbine high end delaminations

Post by bingusdingus » #734351

While we're on the topic of giving coders reasons to remove more power sources. Lets make it so if you set up Solars wrong, every panel explodes into glass shards at high velocity. Or how about putting too many plasma sheets in a generator makes it explode into a plasma fire scaling with the amount of sheets inside.
Post Reply

Who is online

Users browsing this forum: DaBoss, SpaceInaba