So recently I have been using the turbine a lot lately, and the other day, I actually got one to start delaminating.
I didn't even know that turbines COULD delaminate. Wild.
However, after asking around in coder channel, the turbine doesn't have any cool delaminations like the SM or the HFR. However, I think it's reasonable that if you fulfill the same requirements as you would for the highest end HFR delam (basically meaning, you have to use hypernob and antinob), you should get a cool turbine delamination too.
Well, what does the turbine do? It spins. So...
If you delaminate the turbine with hyper/antinob, what if it unleashed a swarm of twenty vortex anomalies?
I think that it would be fun.
Turbine high end delaminations
- Imitates-The-Lizards
- Joined: Mon Oct 11, 2021 2:28 am
- Byond Username: Typhnox
- warbluke
- Joined: Mon May 29, 2017 2:36 pm
- Byond Username: Warbluke
- Location: Veruzia
Re: Turbine high end delaminations
What if it sent a turbine shaft flying through the station like a 3 tile wide immovable rod? Bonus points if weaponizable.
- bingusdingus
- Joined: Wed Jun 19, 2024 10:21 pm
- Byond Username: Bingusdingus
Re: Turbine high end delaminations
While we're on the topic of giving coders reasons to remove more power sources. Lets make it so if you set up Solars wrong, every panel explodes into glass shards at high velocity. Or how about putting too many plasma sheets in a generator makes it explode into a plasma fire scaling with the amount of sheets inside.
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