oranges wrote:Point: Death should be a meaningful experience
etc etc etc
Agree with basically everything said here. Cloning is basically a necrotic limb of genetics; plenty of geneticists just flat-out ignore it or ask the AI/CMO to emergency access it.
oranges wrote:
Point: Our current medical system and damage system is somewhat lacking still
Sure. I don't like that you just slam a guy in a tube for a few seconds and shove him out of medbay. We have all these other medical supplies that generally go untouched in a given round because you can sleeper someone and let them go. Like, who's used bandages recently?
oranges wrote: How do people feel about introducing some requirement for actual surgery? (broken bones and internal organ damage)?
(and quite a bit after that)
Holy fuck no. This change would be more inclined, much like the infamous Miasma change, with a heavy RP server, not a medium RP server. Also, doing anything with arms and legs will make it so that people just get augmented whenever they have a problem with a specific limb, like a broken bone.
oranges wrote:
Emergency Traumas should cause pain to build up, once pain builds up past a point, you lose conciousness for a short period, and then the pain counter is reset and builds up again.
This is just so you can't run around with emergency trauma's on you without seeking medical attention for them, and should be manageable for short periods (10-15 minutes) with pain pills, so you can book a time to hit surgery.
This sounds horrible. You might as well suggest that we blink and breathe manually, and that we have to use the toilet every fifteen minutes. These are the kinds of changes that drive most of the players away from the server, good or bad. We don't need medbay to act like an actual IRL hospital. Is the Chief Engineer gonna get murdered not for his hardsuit or magboots, but because the murderer needs better dental to get treated for his broken arm?
Memes aside, god that sounds absolutely obnoxious. Security beat the shit out of me, so an arm and a leg broke and now I can't get to medbay between the broken leg and the unconsciousness.
actioninja wrote:You could also just up the lethality of common station equipment and items. People are going to be more hesitant to murderbone if every encounter has an element of risk even when you are significantly overpowering them.
Or conditionally remove some of the more lethal tools from the standard traitor uplink. Like make conspicuous weapons only show up if you have a hijack or die a glorious death objective.
This is a post I greatly agree with. Specifically that last sentence. Murderbone should be disincentivized, especially if death is made more punishing.
In sum: I honestly don't think drastically changing medbay is the place we should be. Nerfing/removing cloning itself, yes. Cloning should require some sort of interaction aside from stuffing them in a tube, and/or some form of resource. Sleepers should pretty much only be a place to store someone and automatically inject them with stabilizing meds periodically until they can be treated, though it should be possible to ghost / succumb inside them, with a loud and obvious beeping / sprite change when it happens. Cryo is fine. It's slow enough and provides some nonlethal autism for chemistry. If anything is done about it, make the chems deplete a little faster so that they actually need to be replaced within 30 minutes of use.
A lot of the proposed changes would lead to me just suiciding / succumbing and taking a spawner the second I go anywhere near crit.
Edit: Remove Neurine so that brain surgery is actually a required thing.