DNA + Syringe Guns

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Toast33
Joined: Tue Nov 18, 2014 12:39 am

DNA + Syringe Guns

Post by Toast33 » #44617

It'd be cool if you could put DNA injectors into a rapid/normal syringe gun.
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ExplosiveCrate
Joined: Fri Apr 18, 2014 8:04 pm
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Re: DNA + Syringe Guns

Post by ExplosiveCrate » #44621

>instant ranged mute/blind/deaf/ko
no

just use mutagen
i dont even know what the context for my signature was
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Saegrimr
Joined: Thu Jul 24, 2014 4:39 pm
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Re: DNA + Syringe Guns

Post by Saegrimr » #44624

Pretty sure they used to fit in there.
They don't anymore for a reason.
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Toast33
Joined: Tue Nov 18, 2014 12:39 am

Re: DNA + Syringe Guns

Post by Toast33 » #44625

ExplosiveCrate wrote:>instant ranged mute/blind/deaf/ko
no

just use mutagen
Instant hulk/x-ray/cold resistance. There's pro to your cons.
Alex Crimson
Joined: Fri Apr 18, 2014 1:05 pm
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Re: DNA + Syringe Guns

Post by Alex Crimson » #44626

Super powers are not a 100% sure thing once you inject yourself with them. They have a low chance to manifest. Turning someone into a monkey via a ranged attack with a 100% chance is just ridiculously OP for how easy it is to set up.
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cedarbridge
Joined: Fri May 23, 2014 12:24 am
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Re: DNA + Syringe Guns

Post by cedarbridge » #44635

Toast33 wrote:
ExplosiveCrate wrote:>instant ranged mute/blind/deaf/ko
no

just use mutagen
Instant hulk/x-ray/cold resistance. There's pro to your cons.
Why would I ever want or need to do this? Hulk I guess, but ranged delivery of xray or TK sounds pointless.

No, the ability to ranged monkey somebody with no counterplay out of "always wear a biosuit" is silly.
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Re: DNA + Syringe Guns

Post by miggles » #44651

nah see the counterplay is to make sure your attacker misses
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Fragnostic
Joined: Mon May 19, 2014 2:11 am
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Re: DNA + Syringe Guns

Post by Fragnostic » #44730

Git sum gud
It's a risk to allow someone to Syringe Gun you, or even point one in your direction.
Just the other day on Badger, some chemist with med HUD was running around shooting hurt people with tricord syringes. I was startled by it, and decided not to dent his skull in when I was suddenly healed. But I promised myself to slink away from anyone welding a gun, like a normal person would if he found himself on a space station.
It's not even that hard to dodge projectiles in this game, hell, I do it all the time on Badger. I run around as Pig Man, the pig mime, and do suspicious little pranks and let people empty tasers and eguns. What's a little syringe gun going to do? Not much of a difference.
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deathhoof

Re: DNA + Syringe Guns

Post by deathhoof » #44740

Sometimes I emmag into the lethal injection room with a rapid syringe gun. Then the security force all mysteriously die.
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MMMiracles
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Re: DNA + Syringe Guns

Post by MMMiracles » #44741

Syringe guns are most effective if your target doesn't realize you have one to begin with. Most of my successfully clean kills involved a quick tap with a syringe mix and they're down before they can even yell for help. Amazingly robust if you have the advantage of surprise.
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