Little things you learned that are game changing

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SpaceInaba
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Re: Little things you learned that are game changing

Post by SpaceInaba » #376393

Bottom post of the previous page:

When comms are down you can call AI hologram pads by standing on a hologram pad to talk to them.
Spoiler:
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fuck,
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The Clowns Pocket
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Re: Little things you learned that are game changing

Post by The Clowns Pocket » #382811

Wardens can play Five Nights at Freddys using the cameras. If a camera is down at a location, be sure to alert the rest of sec (it'll be labeled as "Destroyed") as there's a gaurantee that there's some shit going down there
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Re: Little things you learned that are game changing

Post by huehuehue » #382932

The Clowns Pocket wrote:Wardens can play Five Nights at Freddys using the cameras. If a camera is down at a location, be sure to alert the rest of sec (it'll be labeled as "Destroyed") as there's a gaurantee that there's some shit going down there
The Clowns Pocket wrote:Five Nights at Freddys
i don't mean to sound like a complete tool but is that name really the first/only thing that came to mind
feem wrote:wtf i like fwooshposts now
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Nilons
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Re: Little things you learned that are game changing

Post by Nilons » #382940

hes autistic dont mind him
I play Ostrava of Nanotrasen (good name) and Rolls-The-Bones (Crag Given name god bless)
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Screemonster
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Re: Little things you learned that are game changing

Post by Screemonster » #384933

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Re: Little things you learned that are game changing

Post by PKPenguin321 » #384970

hey, delete this, thanks
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #385145

Please delete your post right now
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Re: Little things you learned that are game changing

Post by huehuehue » #385624

Screemonster wrote:*gay shit*
lines were crossed
feem wrote:wtf i like fwooshposts now
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Re: Little things you learned that are game changing

Post by Buggy » #385726

How do I delete someone else's post?
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Nilons
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Re: Little things you learned that are game changing

Post by Nilons » #385735

Buggy wrote:How do I delete someone else's post?
Become an admin and never play
I play Ostrava of Nanotrasen (good name) and Rolls-The-Bones (Crag Given name god bless)
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Denton
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Re: Little things you learned that are game changing

Post by Denton » #385788

If you irradiate a monkey'd player hard enough, you can turn them into a gorilla.
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factoryman942
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Re: Little things you learned that are game changing

Post by factoryman942 » #387174

you missed when we first got gorillas and a geneticist could output many gorilla assistants per minute by spamming buffers
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pubby
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Re: Little things you learned that are game changing

Post by pubby » #390709

Tabling got a huge buff (use help intent). People now have to type 'rest' to escape the stun, and you don't need an aggressive grab to table anymore.

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(these people are all alive, they just don't understand how to get up)
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DemonFiren
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Re: Little things you learned that are game changing

Post by DemonFiren » #390713

Paging Dr. Mekhi.
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non-lizard things:
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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #390733

Natural selection at work
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cedarbridge
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Re: Little things you learned that are game changing

Post by cedarbridge » #392098

You can fill a toolbelt by dragging a full toolbox onto the belt.
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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #392117

cedarbridge wrote:You can fill a toolbelt by dragging a full toolbox onto the belt.
Don't even need a toolbelt tbh, just use a cardboard box. Only advantage toolbelt has is that it's one less container to click through.
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Swagbringer
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Re: Little things you learned that are game changing

Post by Swagbringer » #392676

Slime cores only need one unit of plasma/blood, and xenobiology has a dropper in it. So fill a beaker with monkeys blood and use a dropper (Its a lot faster than syringes) and you will never run out of plasma since you start with 80.
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Re: Little things you learned that are game changing

Post by XDTM » #392701

Addendum: chemical reactions output reagents based on input, so 1u of plasma will do 1u mutation toxin and so on. Inverse is also true for maxi syringes, injecting 10u will yield 10 before using up the core.
Addendum 2: Plasteel, made by metal slimes, grinds into 20 iron and 20 plasma per sheet for a total of 100 plasma, opposed to 60 from dark purple slimes. Don't bother making those unless you want sepia.
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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #392716

Reminder: Droppers are instant inject if you target the eyes and your target doesn't wear eye protection

For those bartenders (and those clever with ghetto chem/stolen chem machinery) who don't have a syringe gun
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Re: Little things you learned that are game changing

Post by PKPenguin321 » #392736

Anonmare wrote:
cedarbridge wrote:You can fill a toolbelt by dragging a full toolbox onto the belt.
Don't even need a toolbelt tbh, just use a cardboard box. Only advantage toolbelt has is that it's one less container to click through.
dont even need a box. just find a paper bin, grab like 3 sheets, and craft a paper bag from the misc crafting tab. i tend to do this since there's art storage just across the hall from tool supply on most maps with plenty of paper inside it
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #393985

CosmicScientist wrote:
Anonmare wrote:Reminder: Droppers are instant inject if you target the eyes and your target doesn't wear eye protection

For those bartenders (and those clever with ghetto chem/stolen chem machinery) who don't have a syringe gun
Beepsky smash?
Any chem can be injected through the eyes via a dropper, even Beepsky Smash.

It will only work if there isn't anything that covers the eyes in the way. You can adjust the amount of chems you can inject this way and you can inject 5u at a time, but a dropper can only hold 5u at a time. Theoretically, you could quickly kill someone this way, presuming you were quick and had your beakers of poison onhand and ready.
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Re: Little things you learned that are game changing

Post by darkpaladin109 » #394509

You can wear bread on your head slot.
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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #395368

To make meth without a chem dispenser you will need the following:

A grinder
A chem master // both of which can be found on the medical program holodeck

2x lighters
4x glowsticks
1x toner cartridge
5x matches
3x twinkies
1x lightbulb
1x spraycan

Grind all of the above, try to do each thing seperately and use the chem master to bottle each reagent to prevent unwanted mixtures. Once separated and measured out, mix them all together into the beaker and gently heat it up with either a lighter, a match or a welder. The mixture should produce about 40u of meth with 30u ephedrine remainder, slot the beaker into the chem master and print off as many pills in whatever ratio you like
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DemonFiren
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Re: Little things you learned that are game changing

Post by DemonFiren » #395383

Finally, bar backroom drug labs are fully possible.
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non-lizard things:
Spoiler:
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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #395392

DemonFiren wrote:Finally, bar backroom drug labs are fully possible.
Analyzer+Twinkies+power cell makes space drugs

Heat up the space drugs to make Fentanyl - A very robust poison that deals toxin+brain damage and knockout after 15 cycles
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DemonFiren
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Re: Little things you learned that are game changing

Post by DemonFiren » #395394

Though of course nothing is more robust than just mixing as many poisons as possible into a syringe because they'll all process at once.
Unless that's somehow changed.
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non-lizard things:
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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #395395

Chems that can be found in objects:

Carbon - Cigarette butts, coal and wood
Blood + gibs - Mice bodies, monkies, you and other people
Ethanol - Spray cans
Oil - Lighters, robot spills
Ash - Paper (after burning it)
Silicon - Wide variety of sources but glass is the big one
Iron - See above but metal is the most obvious
Welding fuel - Welding tools and lighters
Copper - Cable coils
Sulphuric acid - Circuit boards
Phosphorous - Matches
Sulphur - Flares
Phenol - Glowsticks
Hydrogen - Glowsticks
Oxygen - Glowsticks
Water - Sinks, water tanks etc.
Iodine - Pens, toner cartridges, photos etc.
Aluminium - Crushed cans
Nitrogen - Lightbulbs
Mercury - Analyzers
Lithium - Power cells
Styptic powder - Bruise packs
Silver sulf - Ointment

And don't forget about botany and pills already premade, they too can be grinded
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DemonFiren
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Re: Little things you learned that are game changing

Post by DemonFiren » #395397

>grinded
I shall inflate my post count by pointing out that after reading this I grinded my teeth.
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non-lizard things:
Spoiler:
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Dr_bee
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Re: Little things you learned that are game changing

Post by Dr_bee » #395398

You can get oxygen from using coins on soda machines and buying the canned air. use this along with crushed soda cans and steel to make ghetto thermite
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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #396423

The AI has vox sound effects. The ones I know of are:
sairhorn
shonk
scensor

Use the power I have granted you wisely
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Re: Little things you learned that are game changing

Post by Denton » #396678

You can cuff people to atmos pipes :honk:
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Re: Little things you learned that are game changing

Post by CPTANT » #396972

Denton wrote:You can cuff people to atmos pipes :honk:
Old.

You can cuff people to heat exchange pipes and watch them cook.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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DemonFiren
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Re: Little things you learned that are game changing

Post by DemonFiren » #397039

Also old.
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non-lizard things:
Spoiler:
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Re: Little things you learned that are game changing

Post by Mickyan » #397496

There's a lot of robust drinks and it breaks my heart to see bartenders run off never to be seen again the moment a declaration of war is made. Here's a few not everyone seem to know about that are relatively easy to make:

Bloody Mary: Restores lost blood.
Brave Bull: Essentially gives you temporary extra health, which can be enough to stop you from going at a snail pace when hurt, or going into crit before you can get treatment. Don't underestimate it.
Quad Sec: Heals brute damage for security jobs (lawyer included). Easy to make.
Doctor's Delight: This one's pretty well known but hard to make sometimes. Meta and Delta have a beaker of cryoxadone in the maint bar.
Nuka Cola: Makes you super fast, but also gives you space drug overlay and makes you jittery, so best used in moderation. Mix with tea to counter jitteriness.
Hearty Punch: One sip will take most people out of crit. Easy to make, just need a lighter to heat it up. A 90u recipe will make 6u, you can run out of power pretty quick if you want to make a bunch. Also heals clone damage!

Use your preferred combination of the above and put it in a cigarette to use before a fight. Even better if you have an e-cig you won't have to light it beforehand.

I like to make a mix of Hearty Punch+Brave Bull+Bloody Mary to get people out of crit and Nuka Cola+Brave Bull for when you find yourself in the middle of a fight, about to die and you need to get the hell out of there right now and run across the entire station to reach medbay in the next 5 seconds.
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Re: Little things you learned that are game changing

Post by Nilons » #397529

cigarettes dont put more than 1 chem into your system last time I tested

vapes do though afaik
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Re: Little things you learned that are game changing

Post by Mickyan » #397536

I just tested it, it does work

Also it's better to use rollies (Midori Tabako) since they can store 50u instead of 15
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Re: Little things you learned that are game changing

Post by jaxy15 » #398437

Mediborg lollipops contain omnizine. Gumballs contain bicaridine and kelotane.
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Re: Little things you learned that are game changing

Post by Doctor Pork » #398794

jaxy15 wrote:Mediborg lollipops contain omnizine. Gumballs contain bicaridine and kelotane.
rare jaxy collected
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander
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Re: Little things you learned that are game changing

Post by gum disease » #398889

Mediborgs can dispense spaceacillin. So if it's nuke ops and they release fungal TB, you can speed-treat infected people by jabbing them with your hypo and then popping them in the sleepers to administer the salbutamol. Tried this yesterday and while it was kind of annoying trying to do stuff with no gravity, I think things went pretty well. ^^

A lot of people tend to mess up treating plasmamen when it comes to most medical ailments that can't be fixed with a patch/spray. With regard to surgery, just do the procedure on a roller bed under a shower! The water will prevent the plasmaman from igniting, meaning that you can operate on them safely.
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Re: Little things you learned that are game changing

Post by factoryman942 » #398892

as a mediborg, rather than just applying one specific chem 3-4 times with your hypospray based on what damage they have (e.g. 20u bicard for someone with a bunch of brute) use the other two simple heal chems once as well (20u bicard + 5u kelo + 5u antitox). This causes them to mix into tricord, which causes faster healing (15u bicard + 15u tricord). If you make too much tricord in the patient you can OD them to shit

also salglu exists for if there're no blood bags / nobody with hands to set up IVs for you
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Re: Little things you learned that are game changing

Post by Mickyan » #398954

Just found this out and I'm surprised I don't see it done every war ops round because it's ridiculously good and literally just requires enough access to use the holodeck and autolathe (which is none on all maps but box). It's already easy as it is and basically trivial if you have access to chemistry.

Make a dead man's switch grenade (signaler-igniter in casing, signaler-health sensor in backpack. Don't forget to actually turn it on.), fill it with synthflesh (grind up to 4 wood, grind 1 stack + 1 brute patch, add blood).

If you went all the way, two large beakers of synthflesh will heal you for 60 brute and 60 burn. If you have a bit of a split between the two types of damage, you will literally spring back from crit to full health instantly. The big side effect is that people near you will get some of that healing too, which can be a good or a bad thing. You probably want the guy with the disk to survive no matter what.
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Re: Little things you learned that are game changing

Post by Doctor Pork » #400071

gum disease wrote:A lot of people tend to mess up treating plasmamen when it comes to most medical ailments that can't be fixed with a patch/spray. With regard to surgery, just do the procedure on a roller bed under a shower! The water will prevent the plasmaman from igniting, meaning that you can operate on them safely.
whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander
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Re: Little things you learned that are game changing

Post by Denton » #400113

gum disease wrote:With regard to surgery, just do the procedure on a roller bed under a shower! The water will prevent the plasmaman from igniting, meaning that you can operate on them safely.
This is really good, I'm gonna make a PR to add that to the roundstart tips.
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Re: Little things you learned that are game changing

Post by py01 » #408474

Using a baseball bat to fling a human or animal, dead or alive, into an electrified grille allows you to destroy the grille without getting shocked or creating tesla bolts.
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Re: Little things you learned that are game changing

Post by JStheguy » #409221

Lathed modular computer batteries start fully charged unlike lathed regular power cells, and they can be used in basically every situation a power cell can.
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Re: Little things you learned that are game changing

Post by Bluespace » #409228

JStheguy wrote:Lathed modular computer batteries start fully charged unlike lathed regular power cells, and they can be used in basically every situation a power cell can.
yet another reason we should make power cells start charged
I play Boris Pepper.
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Re: Little things you learned that are game changing

Post by JStheguy » #409419

Bluespace wrote: yet another reason we should make power cells start charged
Nah it's balanced because you have to research an otherwise worthless node to get it.
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Re: Little things you learned that are game changing

Post by Grazyn » #419873

Ned Atlanta isn't played by Atlantaned
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Denton
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Re: Little things you learned that are game changing

Post by Denton » #420957

Not game changing, but did you know that dream messages change depending on the bedsheet?
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Re: Little things you learned that are game changing

Post by segundoblz » #426302

gum disease wrote:With regard to surgery, just do the procedure on a roller bed under a shower! The water will prevent the plasmaman from igniting, meaning that you can operate on them safely.
I just did a couple days ago in medbay.

Plasmamen can breathe oxygen if they get lung transplant (the one from RnD) but it does not stop them from getting on fire hence why I did it ^^
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